Mick
January 21st, 2016, 14:17
There's a scenery issue here that might be fixed by someone who has the Scasm program, which I do not have and I don't think my rig can run it.. This is a request for help from anyone who might be capable of offering aid.
If you haven't been reading the NAS Glenview thread, it's a CFS-2 scenery that works in FS9, but there's a problem where the underlying ground textures bleed through the runways and ramps at certain view angles. We've tried to fix it with a flatten file and by fiddling with the airport elevation in AFCAD, but with no success.
The problem of ground textures bleeding through airport ramps and runways was common in FS2002. Page C. Cline and Hans van Wyhe released a series of "apronfix" sets that fixed the problem at various airports. The solution required a bgl file that they made for each airport plus three texture files, two that we all have in FS9 and one that they provide in their downloads.
It's probably possible to reverse engineer one of their bgl files and make one for Glenview, but I can't open one. I've tried with Notepad, AFCAD, Sbuilder and Resource Hacker, and none of them will open the file. although Notepad shows a heading that says that the bgl was created with Scasm.
I downloaded the latest version of Scasm only to find that it's installer is a DOS program, which I don't understand, so I can't even install it to open the file with it. And my present confuter doesn't have DOS or virtual DOS anyway, so I don't think I could install the program even if I knew how.
If someone here has Scasm and knows how to use it, I'll bet they could open one of those old files, see how it works, and produce a fix file for Glenview.
If you haven't been reading the NAS Glenview thread, it's a CFS-2 scenery that works in FS9, but there's a problem where the underlying ground textures bleed through the runways and ramps at certain view angles. We've tried to fix it with a flatten file and by fiddling with the airport elevation in AFCAD, but with no success.
The problem of ground textures bleeding through airport ramps and runways was common in FS2002. Page C. Cline and Hans van Wyhe released a series of "apronfix" sets that fixed the problem at various airports. The solution required a bgl file that they made for each airport plus three texture files, two that we all have in FS9 and one that they provide in their downloads.
It's probably possible to reverse engineer one of their bgl files and make one for Glenview, but I can't open one. I've tried with Notepad, AFCAD, Sbuilder and Resource Hacker, and none of them will open the file. although Notepad shows a heading that says that the bgl was created with Scasm.
I downloaded the latest version of Scasm only to find that it's installer is a DOS program, which I don't understand, so I can't even install it to open the file with it. And my present confuter doesn't have DOS or virtual DOS anyway, so I don't think I could install the program even if I knew how.
If someone here has Scasm and knows how to use it, I'll bet they could open one of those old files, see how it works, and produce a fix file for Glenview.