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gray eagle
March 13th, 2015, 10:13
I am trying to convert the pilotable USS Enterprise CV6 to AI carriers. I had one reply on another thread and the suggestion did not work.

I use to have it in the SHIFT + J menu and now it doesn't even show there.

I put this in the CV-68 69 cfg file, It use to show up in the menu (I also had this entry in the aicarriers.cfg)

[formation.42]
title=USS Enterprise CV6
unit.0=CV6, 0, 0,


This is my sim.cfg entry

fltsim.0]
title=CV6
model=
texture=



========================================
[General]
category=Boat

[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.00 //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 30
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.3, 0.3 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 70

[Effects]
wake = fx_wake_l
water=fx_spray

In the BOATS section I have a folder named CV6

The texture and model folders are there (Under the CV6 folder)

DaveSHQ
March 13th, 2015, 10:29
I'm not sure the exact title since I don't have it but try USS enterprise cv6 in the sim config that's where I messed up before

dhasdell
March 13th, 2015, 10:48
Try [fltsim.0]

DaveWG
March 13th, 2015, 10:52
Don't know if it's just a typo in the post, but there should be a [ before the fltsim.0] entry, i.e. [fltsim.0]
Also, try removing the final comma in the unit.0 line of the AICarriers entry so it reads

[formation.42]
title=USS Enterprise CV6
unit.0=CV6, 0, 0

Butcherbird17
March 13th, 2015, 11:31
Why not head over to SimV and search for these packages:

FSX Battle of Midway Yanco San USNAVY Aircrafts Carriers and Ships Package

FSX Battle of Midway Yanco San IJN Aircrafts Carriers and Ships

FSX Battle of Coral Sea Yanco San USNAVY Aircrafts Carriers and Ships

FSX Battle of Coral Sea Yanco San IJN Aircrafts Carriers and Ships

They are in the FSX/Misc. section. In the US Navy package you will get Enterprise, Hornet and Yorktown, and in Coral Sea you get Lady Lex.
I can also post my AiCarriers configs for both USN and IJN for both Coral Sea and Midway task forces if you want them.

Joe

gray eagle
March 13th, 2015, 11:41
I found some helpful info here on another older thread where somebody else had same issue. Any way, thanks for the responses.

http://www.sim-outhouse.com/sohforums/showthread.php?18538-CV6-in-AI-Carriers-cfg

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=20925&stc=1
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=20926&stc=1

gray eagle
March 13th, 2015, 12:40
There is one small issue, There were some smoke and light effects that would of been added to the effects folder. I put them there but no smoke nor lights.
I added the effects to the sim.cfg file thinking that would work, but it didn't. Oh well.....

gray eagle
March 13th, 2015, 16:27
Why not head over to SimV and search for these packages:

FSX Battle of Midway Yanco San USNAVY Aircrafts Carriers and Ships Package

FSX Battle of Midway Yanco San IJN Aircrafts Carriers and Ships

FSX Battle of Coral Sea Yanco San USNAVY Aircrafts Carriers and Ships

FSX Battle of Coral Sea Yanco San IJN Aircrafts Carriers and Ships

They are in the FSX/Misc. section. In the US Navy package you will get Enterprise, Hornet and Yorktown, and in Coral Sea you get Lady Lex.
I can also post my AiCarriers configs for both USN and IJN for both Coral Sea and Midway task forces if you want them.

Joe

Joe,

I sent you a PM, I would like the recipe on how to set up the Yanko Enterprise. So far, I have the prewar texture but when I add the 1942 texture,

It takes me to the prewar texture.



This is my AIcarriers cfg entry


[formation.5]
title=Enterprise Yanco Prewar
unit.0=VEH_Enterprise_yanco_CV6AI, 0, 0

[formation.6]
title=Enterprise Yanco 1942
unit.0=VEH_Enterprise_yanco_CV6AI, 0, 0


The sim.cfg:

[fltsim.0]
title=VEH_Enterprise_yanco_CV6AI
model=
texture=prewar

[fltsim.1]
title=VEH_Enterprise_yanco_CV6AI
model=VEH_Enterprise_yanco_CV6AI
texture=1942







[General]
category=Boat

[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 50

[Effects]
wake = fx_wake_l




Where did I go wrong?

Thanks. :adoration:

BTW, These are nice carrier textures!!!

Butcherbird17
March 13th, 2015, 17:44
PM sent. If you need the sim cfg's from my setup just let me know and i'll zip them up and post them in this thread.

Joe

gray eagle
March 13th, 2015, 18:37
PM sent. If you need the sim cfg's from my setup just let me know and i'll zip them up and post them in this thread.

Joe

Read your PM, Thanks for the info. What I would like more detail/info on is how to add both enterprise textures prewar/1942 to AI carriers.

I'd also like that zip file you mentioned. Appreciate it and thanks. :encouragement::adoration:

I posted my sim.cfg ^ for your edit.

The sim.cfg:

[fltsim.0]
title=VEH_Enterprise_yanco_CV6AI
model=
texture=prewar <<<< I can get the prewar texture

[fltsim.1]
title=VEH_Enterprise_yanco_CV6AI
model=VEH_Enterprise_yanco_CV6AI
texture=1942 <<<< This entry as is does not show the 1942 texture, in fact when I pick it on the menu, I get the prewar texture instead (It ignores this one for some reason).

Butcherbird17
March 13th, 2015, 19:57
Here are my sim.cfg's for Enterprise, Hornet, Lexington and Yorktown. You will need to edit the wake effects to an effect you have in your sim. Mine use a payware effect that I like better than the stock. Also I have adjusted the speed of the ship and the static_cg_height. You can adjust these to your liking or keep them, but if you use them in a taskforce or convoy they will lag behind as they are slower.

To use the prewar textures you need to use the title name from my cfg's and set that in the aicarriers cfg.

20945

Joe

gray eagle
March 14th, 2015, 05:28
Here are my sim.cfg's for Enterprise, Hornet, Lexington and Yorktown. You will need to edit the wake effects to an effect you have in your sim. Mine use a payware effect that I like better than the stock. Also I have adjusted the speed of the ship and the static_cg_height. You can adjust these to your liking or keep them, but if you use them in a taskforce or convoy they will lag behind as they are slower.

To use the prewar textures you need to use the title name from my cfg's and set that in the aicarriers cfg.

20945

Joe



Thanks Joe, that worked perfect!

http://s10.postimg.org/5eyoufmrt/1942.jpg

I had this working last night but I went about it the hard way i.e., I made two separate and different named folders and populated them with their own unique files.
I looked at your sim.cfg and it looks like I was close to what you have, it was the different name in the TITLE= that had me stymied.
I kept looking at the sim.cfg file and wondered, what name or how am I going to make this one sim.cfg work with two different textures.
I studied the anatomy of the enterprise and nimitz and they have zillions of textures yet use only one sim.cfg and after seeing them, I wondered how or what
name do I use for the second TITLE= for the 1942 texture. I guess when you have more then one texture and use just one sim.cfg, the TITLE= name can be
anything you want as long as it is the same name that you use in the AI carriers.cfg file.

Here is a pic of both the sim and ai carriers.cfg files and I underlined in red and yellow the areas that must have the same name. That is where I was confused from the start.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=20952&stc=1

dhasdell
March 14th, 2015, 08:45
I'm following in your wake with the Yanco carriers, but where do fx_wake_kingeorgeand fx_spray_kingeorge come from, please?

gray eagle
March 14th, 2015, 11:00
I'm following in your wake with the Yanco carriers, but where do fx_wake_kingeorgeand fx_spray_kingeorge come from, please?


I really enjoy these yanco series Essex class carriers, They have animated radar, the smoke animates from the stack and there is even an animated LSO at the fantail to guide your landing.

They come in three flavors, Enterprise, intrepid and Hornet.

King George is payware.

I used:

[Effects]
wake = fx_wake_carrier
water=fx_spray
wake = fx_US_Enterprise_Yanco_Wakensmoke

The last entry makes smoke for the smokestack


USS Hornet 1942

http://s10.postimg.org/70rjta9bd/Hornet.jpg


USS Enterprise CV6 On Approach

http://s10.postimg.org/vfxpr6zux/Approach.jpg



Recovery Complete USS Enterprise CV6

http://s14.postimg.org/thi9x9uf5/Spot.jpg

dhasdell
March 14th, 2015, 11:06
Thanks. I've tried wakensmoke and it seems to do the job.

Butcherbird17
March 14th, 2015, 11:09
I'm following in your wake with the Yanco carriers, but where do fx_wake_kingeorgeand fx_spray_kingeorge come from, please?

They come from the DeltaSim HMS King George V. You can use any wake effect you may have in your effect's folders.
I just happen to like this effect on my WW2 carriers.

Joe

dhasdell
March 14th, 2015, 11:36
Thank you.

gray eagle
March 14th, 2015, 11:40
USS Hornet (1942) "Steaming"

http://s22.postimg.org/5qq0fmyr5/Steaming.jpg

gray eagle
March 14th, 2015, 11:42
Thank you.

Why, you are very welcome....:encouragement:


Now, I wish there were a couple of period correct AI aircraft to put on board them.

The other yanco ships (US) I will add one at a time and slowly integrate them with the carriers. :adoration:

gray eagle
March 14th, 2015, 11:45
They come from the DeltaSim HMS King George V. You can use any wake effect you may have in your effect's folders.
I just happen to like this effect on my WW2 carriers.

Joe

Hey Joe,

Many thanks for pointing me in the direction of those yanco ships. They did a nice job on all of them. :encouragement:
I like 'em all a lot. :adoration:

dhasdell
March 14th, 2015, 12:59
I'm pretty sure the FS9 version included some ai. It might be worth downloading it into a dummy FS9 install and seeing what can be extracted and used in FSX. There's also a Yanco FSX Hornet at SimV which has a mention of SBDs on deck.

dhasdell
March 15th, 2015, 08:55
Now another thing. As downloaded, the Yancos have an asSim.cfg but no Sim.cfg. I'm happy enough renaming the asSim to keep it out of the way and using your Sims, but what's the difference?

gray eagle
March 15th, 2015, 09:37
Now another thing. As downloaded, the Yancos have an asSim.cfg but no Sim.cfg. I'm happy enough renaming the asSim to keep it out of the way and using your Sims, but what's the difference?

What I did was rename the aasim (dropped the two a's in front) and used that.

Don't know why it was named that way.

delta_lima
April 26th, 2015, 21:08
So as usual, I'm late to this part. And worse yet, I'm looking to use the Hornet outside of the intended WWII context ... as a Korean War carrier stand-in. Yes, I know it's not an Essex-class boat ... I appreciate the lovely modelling detail and performance of the Yanco carriers - I don't care if you judge me ... :biggrin-new:

So having fixed the wake, speed, it's working quite nicely along the USS Fletcher and the UH-51 plane guard - and the wires trap perfectly. But is there not working catapults on this model? I've slewed and taxied the length and breadth of the forward third of the deck ... to no avail. Am I missing something?

thanks,

dl

expat
April 26th, 2015, 22:34
Think it's an FS9 model DL so no built in cats. Need to use Rob B's RBCO gauge or natural brute force (I do with WWII and pre war planes) to launch. If you are in Korea era check out beautiful Valley Forge in the library here converted to FSX by Lazerus.

Butcherbird17
April 27th, 2015, 03:10
The Hornet (CV8) never had cats installed. She may have had them installed at some point if she would have not been sunk at Midway. So the Yanco Hornet does not have them. The Yanco FSX versions are native FSX models.
Michael Davies did release CV32 as freeware and is a Korean War Essex class boat. It can be found in the library here at SOH.

Joe

delta_lima
April 27th, 2015, 09:33
Thanks Ex - I'm past monkeying with RCBCO anymore, alas. But I somehow missed Laz's CV-45 conversion. I have his USS Boxer, which is pretty good - so I'll have to check out your suggestion.

I have Mr. Davies CV-32 already - thx.

Odd about the catapults. References I have read mention fitment of 2 x hydraulic flight deck cats and 1 x hangar deck cat ... and for that matter, references regarding the CV-6 appear to have two flight deck cats also, albeit at toed-in/converging angles ... Similarly on that model, no catapults appear to be present in the sim ...

DaveB
April 27th, 2015, 10:15
Yeah.. both Boxer and Valley Forge are nice models (probably the same one repainted). There's a slight map misalignment on both on the hull map but not enough to be a problem..

http://daveb.cbfsim.org/public/koreantg.jpg

Wish I could get Mispillion to be less frame hungry:(

ATB
DaveB:)

Butcherbird17
April 27th, 2015, 11:26
Going back to what I posted earlier.......
Hornet did have 3 hydraulic catapults installed, the hanger deck one being removed. I searched for pics of the deck on her and can't find any. As for the Yanco boats they are not added to the models, and don't know if they can be added. (maybe with MCX?)
You would think if she had cats that they (Navy & AAF) would have used them to help launch the B-25's from her deck during the Doolittle raid.

Joe

TARPSBird
April 27th, 2015, 13:34
This pic from the Doolittle operation shows the cats clearly. They didn't have the stroke length or the muscle to shoot a B-25 off the deck.

dhasdell
April 27th, 2015, 23:29
Would the B-25 have been stressed for a catapult launch?

TARPSBird
April 28th, 2015, 01:09
The B-25 was a sturdy airplane and I'm sure with a few airframe modifications for hard points it could have been catapulted off a carrier, but not in April 1942. In postwar years with the introduction of the Midway class CVB's and modernized Essex class CV's with steam cats it would have been possible, as those ships operated the large AJ Savage and A3D Skywarrior attack aircraft.

dhasdell
April 28th, 2015, 05:58
The B-25 was a sturdy airplane and I'm sure with a few airframe modifications for hard points it could have been catapulted off a carrier, but not in April 1942.

That's rather what I thought. I don't know how powerful the catapults were, but I wonder about ripping the wings off! In FSX there are times when the airframe even of a carrier a/c gets overstressed on launch.

delta_lima
April 28th, 2015, 08:41
Thanks for confirming the cat thing - I was starting to wonder if I had lost a marble along the way ...

Since we're already O/T ... one B-25H (PBJ) was indeed navalised for both launch/recovery trials in 1944 ...

http://steeljawscribe.com/2007/10/05/flightdeck-friday-more-oddities

So, a real pity that neither the CV-6 nor CV-8 have operable catapults. What a bummer. Anyway - was a nice carrier to play with for a bit. Upwards and onwards ...

dl

DaveB
April 28th, 2015, 08:52
An interesting article dl.. thanks for that:encouragement:

ATB
DaveB:)

gradyhappyg
April 29th, 2015, 19:37
Speaking of CV-6 I need some beta testers to check out some revised prewar deck textures I am working on. On my machine I am getting a lot of pixilation looking lengthwise down the deck. I need to know if it's my crappy GPU or the actual textures causing it.
Back up the original Ranway15_(CV5) dds file in your VEH_Yorktown_yanco_CV5AI Prewar texture and install the one below.
Any comments welcome.

EDIT: Oh well looks like I an too dumb to upload a zip file anyone interested just shoot me a pm and I will mail you the zip.
I hope.

EDIT:EDIT: Also too dumb to delete the bad zip ignore the zip file it's all weird.


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22311&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22312&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22313&stc=1

Butcherbird17
April 30th, 2015, 13:07
gradyhappyg,
Your attachment works. :wavey:Tried it out and think it looks good in my sim. Hope to see you do the same for Lexington, Enterprise
and Hornet. Maybe even repaint Lexington to look like her sister Saratoga.

http://i20.photobucket.com/albums/b210/Butcherbird17/Yorktown%20Pre%20War%20Flight%20deck_zpsglx1fxkb.j pg~original (http://s20.photobucket.com/user/Butcherbird17/media/Yorktown%20Pre%20War%20Flight%20deck_zpsglx1fxkb.j pg.html)

http://i20.photobucket.com/albums/b210/Butcherbird17/Yorktown%20Pre%20War%20Flight%20deck_01_zps6pkv1d0 z.jpg~original (http://s20.photobucket.com/user/Butcherbird17/media/Yorktown%20Pre%20War%20Flight%20deck_01_zps6pkv1d0 z.jpg.html)

Joe

gradyhappyg
April 30th, 2015, 14:20
Thanks for the feed back Joe. Funny when I tried to download the attachment in IE to test it all I got was some goofy looking text document.
Working on doing the whole Yanco prewar carrier fleet US side first.
Some Wip shots.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22339&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22340&stc=1

Butcherbird17
April 30th, 2015, 14:56
Now were talking.:ernaehrung004: :encouragement:

Joe

YoYo
May 3rd, 2015, 01:28
My entry for Enterprise (3 pack of carriers from Simviation named: Pilotable-Triblepack-Midway-aircraftcarriers). I removed panel and aircraft.cfg. Created new 'sim' txt file.
It works now with TacPack.

[fltsim.0]
title=Sh_Aircraftcarrier USS Enterprise
model=
texture=1942


[General]
category=Boat


[General]
category=Boat


[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=-11.5 //feet, altitude of CG when at rest on the ground


[DesignSpecs]
max_speed_mph = 30
acceleration_constants = 0.1, 0.1 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.1, 0.1 //Time constant (effects responsiveness), and max acceleration (Gs)
//SternPosition = 90


[Effects]
wake=fx_wake_carrier
water=fx_spray
wake=fx_US_Enterprise_Yanco_Wakensmoke