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BoeingvsAirbusNKL
November 19th, 2014, 17:08
Jorg Sparbrodt's FM update has the lower M.O.I. entries (which I use as the FM), but when I try to reduce the amounts on all four M.O.I. entries... The plane shakes on the ground.

What amounts should I use?

And on a side note... could someone make a better FM for the aforementioned plane?

BoeingvsAirbusNKL
November 19th, 2014, 17:09
Oh... if anyone wants to see the M.O.I. entries... Here they are.

empty_weight_pitch_MOI=9960
empty_weight_roll_MOI=5698
empty_weight_yaw_MOI=13775
empty_weight_coupled_MOI=0

Terry
November 20th, 2014, 02:37
I have found that is usually caused by numbers 8, 9, and 10 in the contact points. Just needs a little tweeking.

//0 Class //1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type

BoeingvsAirbusNKL
November 20th, 2014, 05:19
Well... if it isn't MOI...

Here is the contact points

[contact_points]
point.0=1,-15.364000,0.000000,-3.100000,6153.305130,0,0.625997,48.540000,0.305390 ,2.500000,0.726310,5,5,0,0,0
point.1=1,9.219000,-8.833333,-9.007000,6153.305130,1,0.625997,0.000000,0.407181, 2.500000,0.726510,5,5,2,0,0
point.2=1,9.219000,8.833333,-9.007000,6153.305130,2,0.625997,0.000000,0.407181, 2.500000,0.726510,5,5,3,0,0
point.3=2,2.083333,-27.083333,2.083333,2475.912819,0,0.000000,0.000000 ,0.000000,0.000000,0.000000,0,0,5,0,0
point.4=2,2.083333,27.083333,2.083333,2475.912819, 0,0.000000,0.000000,0.000000,0.000000,0.000000,0,0 ,6,0,0
point.5=2,-25.750000,0.000000,-1.333333,2475.912819,0,0.000000,0.000000,0.000000, 0.000000,0.000000,0,0,9,0,0
point.6=2,11.250000,0.000000,0.000000,2475.912819, 0,0.000000,0.000000,0.000000,0.000000,0.000000,0,0 ,4,0,0
static_pitch=0.000000
static_cg_height=6.0500000

AndyG43
November 20th, 2014, 09:13
I had a look in ACM and the standard contact points are really off; this is a bit of a "quick & dirty" fix, I'll try to have a longer look tomorrow, but see if these make a difference.

[contact_points]
static_pitch = 12.75
static_cg_height = 6.75
tailwheel_lock = 0
gear_system_type = 0
max_number_of_points = 7
point.0 = 1,-15.364000,0.000000,-3.100000,6153.305130,0,0.625997,48.540000,0.305390 ,2.500000,0.726310,5,5,0,0,0
point.1 = 1, 9.219, -6.333333, -9.007, 6153.30513, 1, 1.45997, 0, 0.407181, 2.5, 0.72651, 5, 5, 2, 0, 0
point.2 = 1, 9.219, 6.333333, -9.007, 6153.30513, 2, 1.45997, 0, 0.407181, 2.5, 0.72651, 5, 5, 3, 0, 0
point.3 = 2,2.083333,-27.083333,2.083333,2475.912819,0,0.000000,0.000000 ,0.000000,0.000000,0.000000,0,0,5,0,0
point.4 = 2,2.083333,27.083333,2.083333,2475.912819,0,0.0000 00,0.000000,0.000000,0.000000,0.000000,0,0,6,0,0
point.5 = 2,-25.750000,0.000000,-1.333333,2475.912819,0,0.000000,0.000000,0.000000, 0.000000,0.000000,0,0,9,0,0
point.6 = 2,11.250000,0.000000,0.000000,2475.912819,0,0.0000 00,0.000000,0.000000,0.000000,0.000000,0,0,4,0,0

BoeingvsAirbusNKL
November 20th, 2014, 10:28
Will take a look.

BoeingvsAirbusNKL
November 21st, 2014, 07:16
Andy, the plane still shakes even with your "quick and dirty" fix.

AndyG43
November 21st, 2014, 07:24
Andy, the plane still shakes even with your "quick and dirty" fix.

It does, doesn't it. I've tweaked it a little further, and it is still there, so it is not the contact points (bad as they were) causing the issues; I'll have another look later and see if I can spot anything.

BoeingvsAirbusNKL
November 21st, 2014, 07:30
Roger that, Andy.

Dev One
November 21st, 2014, 10:06
Experiment with the empty weight C of G - that can sometimes play up, but it can also upset flight trimming! It helped with my current project.
Good luck
Keith

AndyG43
November 21st, 2014, 12:10
Thanks Keith, will have a look at that in the morning.

AndyG43
November 23rd, 2014, 09:54
Tried changing that, looked at control surface inputs, weights and dimensions .... nada, still shaking. Sorry guys, I'm stumped.

Milton Shupe
November 23rd, 2014, 11:26
Whose aircraft is this? Where can I download it from? Happy to look at it but need more info guys.

Is the K. Ito's aircraft model? I found it at Simviation if so.

No issue with the original package dancing but ... it does need a new FM.
I'll see what I can do.

AndyG43
November 23rd, 2014, 12:45
Milton, you are a star. There was a revised FM released, which dealt with some of the usual Itosan issues (vastly overpowered, wrong engine type etc) but introduced these shaking issues; if you can sort out the original that would be much better. :applause:

BoeingvsAirbusNKL
November 23rd, 2014, 13:17
Milton, I am glad you can try and tame this beast of a FW190.

Milton Shupe
November 24th, 2014, 18:40
Optional Replacement Flight Model for Kazunori Ito's FW-190V18


NOTE: I also included a replacement panel.cfg for those of you who are using the original Ito panel. This simply adds a


view adjustment to see better over the 2D and VC panels.


Flight Ops


Notes:


I completely redid the flight model as the original was not a good starting point. However, I only invested about 10-12


hours in this so it is not perfect and could use some tweaking in various areas.


1) I converted the tail wheel to castoring as the handling is much improved that way. If however you do not have pedals or


wheel brakes you can convert it back to fixed by changing the Contact Point.0 parameter 180 to 40.


2) Speeds at altitudes are acceptably in the ball park for me using GPS Groundspeeds or AFSD as a guide. She will climb out


at 2500 fpm to about 6-8000' and then reduce to 2000 fpm until speed decays to 140kias, then reduce by 500 fpm as necessary


in your climbout to FL350. (The real world climb was at 2987 fpm but I reduced that slightly.)


3) For takeoff, use a few degrees of up trim, no flaps required and pull her off around 95kias.


4) Landings can be bouncy if you land too fast. Slow your speed to 90 kias or less before your easy flare and allow the aircraft


to sink just above stall speed to a 3-point landing.


5) The FS Reference point for this model is about in the pilot's lap rather than at the CoG. I could not change that fact


as it's built in to the model. As a result, tight turns look a little strange with the pivot point being behind the main


gear rather than at the tires.


6) I am not pleased with the AoA at some speeds but improving on that would take more time than I have to give it. There are


other issues that could be improved upon like drag, pitch due to flaps and gear not spot on, some jitters when starting the


roll, etc. But what I have here is certainly flyable and enjoyable at least on my rig with my control sensitivities.


If anyone wants to improve on this base FM, please feel free to do so.


I hope this is an improvement over what you are using but be sure to keep a copy of your original.


Milton Shupe
November 2014

Please let me know here how this works for you or if there are glaring issues.

BoeingvsAirbusNKL
November 25th, 2014, 03:46
Milton, I will try your flight model out.

Milton Shupe
November 25th, 2014, 04:28
Milton, I will try your flight model out.

Thank you. This FM gives the aircraft a much better feel all around. And if you add some genuine DB sounds or equivalent, she can be awesome to fly. :-) It is a great looking model.

BoeingvsAirbusNKL
November 25th, 2014, 05:53
Thanks a lot, Milton. I have to say, this flight model is way better. :ernaehrung004:

Milton Shupe
November 25th, 2014, 06:19
Thanks a lot, Milton. I have to say, this flight model is way better. :ernaehrung004:

Thank you Sir. I admit the post above sounds a little negative but its because I am so picky about little things. Just flew it around the circuit again and I do really like it.

I may continue to tweak it as I have time to chip away at the nigglies. :-)

BoeingvsAirbusNKL
November 26th, 2014, 06:56
I must admit, at high speeds, the plane shakes on rudder axis, but slowly.

The faster it goes... the larger the shake effect. I don't know if it is the moment of inertia factors.

Milton Shupe
November 26th, 2014, 07:24
I must admit, at high speeds, the plane shakes on rudder axis, but slowly.

The faster it goes... the larger the shake effect. I don't know if it is the moment of inertia factors.

What speed and at what altitudes?

I have not experienced this at any altitude all the way up to FL350 and all the way down as long as you are not over-speeding. (But still did not get any shaking there).

EDIT: Maybe I am misunderstanding your point. I just took her up and down in over-speed conditions and still received no rudder shake. Smooth as silk throughout.

In Building storms wx, I get moved around a little, normal for a light aircraft in heavy wx but see nothing out of the ordinary.

The MOIs are calculated by the Airwrench program and should be accurate based on my inputs.
Can you expound on what you are seeing?

Are you running a force feedback joystick?

BoeingvsAirbusNKL
November 26th, 2014, 10:47
Oh... it's my joystick. Sorry.

BoeingvsAirbusNKL
November 26th, 2014, 15:03
Scratch the joystick theory... It was shaking slowly at 290-300 knots and the faster the plane went, the shaking was larger.
I don't know about altitude though... it was kind of low level.

And for joystick... I am using a Logitech X3D (Extreme 3D Pro).

BoeingvsAirbusNKL
November 26th, 2014, 15:27
Oh, by the way, Milton. What air file are you using?

Milton Shupe
November 26th, 2014, 17:08
Oh, by the way, Milton. What air file are you using?

Well, that was a revealing question. I was about to say, "The same as you should be using."

Then, thinking, "Why does he ask this question ...", I checked the zip I uploaded and it did NOT have an .air file in it! Geezy Peezy Shupe!

Not sure how I did that SNAFU but attached is the corrected zip with both the aircraft.cfg and the .air file included.

My apologies to you and anyone who downloaded the original from my post above (deleted the original zip file).

This FM is much improved over what you are using as it is totally different air file and flight dynamics.

Anyone who downloaded my original above, please replace it with this one.

BoeingvsAirbusNKL
November 26th, 2014, 17:39
Glad that you remembered the air file this time... Will test it out.

BoeingvsAirbusNKL
November 26th, 2014, 17:54
Great job, Milton! It flies way better this time!:ernaehrung004: