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View Full Version : Official: T-6 Racers - COMPLETE PACKAGE RELEASED



fsxar177
September 20th, 2014, 13:53
http://www.fsxairsports.com/teasers/t6tease36.jpg
Okay gents;
You've waited long for this. It is my privilege to now announce the official release of the FASA T-6 Racers Package!!

It is freely made available exclusively through FASA, the FSX Air Sports Association, with generous support from the original author(s).
www.fsxairsports.com (http://www.fsxairsports.com)

This is v1.0
- If SOH members find issues, there will be fix. If not, this release will be final.

Find it HERE (http://www.fsxairsports.com/air_racing/classes/t6/FASA_T-6_Racers/)
The Download is 134mb, and contained in a self-installer.
It contains everything needed.

Those who enjoy this package,
Feel free to donate (http://www.fsxairsports.com/donate/)!

- Joseph

TheGrunt
September 20th, 2014, 14:43
Woohoo! Downloading this beauty right now, but it is late night where I'm living, so perhaps I'll fire this baby up sometime tomorrow. Big thanks already! :applause:

Killbilly
September 20th, 2014, 15:38
Looks fantastic! Downloading now.

HarleyDude
September 20th, 2014, 16:54
Downloaded and already out at Reno doing Laps. Thanks for the ALL work and effort done to provide these great aircraft to the FS community.:applause::applause:

ksheadley
September 20th, 2014, 17:12
This is a work of art. Thank you to all of the developers, past and present for their hard work in making this fine aircraft. One blown motor before a complete flight, but that may very well have been my fault:banghead:. I will enjoy many hours with this plane.

Impressive work.

dvj
September 20th, 2014, 19:37
Great addition to the whole T-6 package. Easily over 40 repaints so far.

JimmyRFR
September 20th, 2014, 20:37
Wow, extremely impressive! Thanks very much for all the effort and hard work, it's very appreciated.

Anthin
September 20th, 2014, 22:59
Thank you. Really great package and great textures. Will donate as soon as I can.

Regards Anthin.

fsxar177
September 21st, 2014, 00:37
Delta_lima was hoping for a stripped-down version of the RCN livery..

Maybe this will suit him ?

http://www.fsxairsports.com/teasers/rcntease1.jpg


- Joseph
http://www.fsxairsports.com/teasers/rcntease2.jpg

TheGrunt
September 21st, 2014, 03:25
Marvelous bird and beautiful job again :applause:

By the way, if you are using EZDOK, you most likely encounter error and/or EZDOK crashing on launch with these Texans. This can be fixed by removing quotation marks (") from aircraft.cfg title-texts for every texture set. EZDOK uses aircraft title to write an .ini file and as " is illegal in Windows filename, EZDOK crashes. After removing those, everything should work just fine.

I struggled with this for a while a way back with some other model until I finally realized what was causing the problem. Not completely self evident right away :banghead:

delta_lima
September 21st, 2014, 06:11
Delta_lima was hoping for a stripped-down version of the RCN livery..

Maybe this will suit him ?

http://www.fsxairsports.com/teasers/rcntease1.jpg


- Joseph
http://www.fsxairsports.com/teasers/rcntease2.jpg


Sold. Absolutely love it. Many kind thanks, Joseph.

DL

robert41
September 21st, 2014, 17:19
Thanks Joe. Very impressive package.

Badger85
September 21st, 2014, 17:57
Thank you for putting the work into this and keeping the tradition of virtual air racing alive. The paint schemes look great!!

bentwing
September 22nd, 2014, 04:59
Great job on a great package! Thanks!

fsxar177
September 25th, 2014, 14:22
A big thanks to all of the fine compliments.

There's more neat things in the works for you radial engine fans.

But that's all I can leak..

- Joseph

Bjoern
October 11th, 2014, 13:06
Just took the T-6 for a spin and boy, do I suck with piston aircraft. Startup wasn't much of a problem. Did everything by the manual and all was fine and dandy.
Taxiing was a bit difficult though. The throttle is on my flight stick, but the differential braking is on my keyboard. With the requirement of the stick in full forward to unlock the tail wheel, I really had to work everything without running off the taxi- or runway. I think I could hear the AI aircraft laughing while trying to swerve my way towards takeoff.
Once in the air, everything was well until I tried some aerobatics.
The PIREP I was using for reference* suggested at least 6000ft between yourself and the ground and 180mph or more for any loops. I opted for 8000 ft and ended up in a really vicious spin followed by an airspeed-induced control lock. Managed to recover just in time before performing some advanced lithobraking, went up again for more altitude and 200mph and tried again, this time with a bit more MP to the engine (running the 10 minute 34.0 psi limit). I ended up stalled out again once I was at the top but managed to recover just in time before the control lock set in again - and somehow broke the engine due to excessive MP (does it increase with airspeed?).
Nope, no point in flying with a half-broken engine, so back home I went and faced the next problem: How do you land something that doesn't want to slow down without a 30 mile setup for final? Throttle to idle and an extra circuit to bleed off excess altitiude was good, but the airspeed stubbornly stayed above the maximum 130 mph for the landing gear. Some elegant crabbing (thank you, tube flying) later, I could finally lower the gear but to my horror the airspeed needle still took a lot of time to creep towards the 100 mph limit for any significant amount of flaps.
By that time, it was too late to salvage a bad landing and I was too unnerved by the engine for a go-around, so I came in at 100 mph, touched down, touched down again and again and then just kept pulling on the stick and tapping the brakes, dearly hoping not to make the situation any more embarassing by erecting a Fliegerdenkmal (pilot memorial)**. I managed to come to a stop directly in front of the threshold. Managed to taxi the bird back with wobbly knees, set it into the parking bay and shut it down.
Reloaded the aircraft to fix the damage and thinking about going for another round - but not before doing a bit more studying about how not to break a piston engine. And about slowing this thing down.


Thank you guys for making this! Mucho fun!


*http://www.airbum.com/pireps/PirepT-6.html
** http://de.wikipedia.org/wiki/Fliegerdenkmal

Peg o my heart
October 12th, 2014, 01:57
Just took the T-6 for a spin and boy, do I suck with piston aircraft. Startup wasn't much of a problem. Did everything by the manual and all was fine and dandy.
Taxiing was a bit difficult though. The throttle is on my flight stick, but the differential braking is on my keyboard. With the requirement of the stick in full forward to unlock the tail wheel, I really had to work everything without running off the taxi- or runway. I think I could hear the AI aircraft laughing while trying to swerve my way towards takeoff.
Once in the air, everything was well until I tried some aerobatics.
The PIREP I was using for reference* suggested at least 6000ft between yourself and the ground and 180mph or more for any loops. I opted for 8000 ft and ended up in a really vicious spin followed by an airspeed-induced control lock. Managed to recover just in time before performing some advanced lithobraking, went up again for more altitude and 200mph and tried again, this time with a bit more MP to the engine (running the 10 minute 34.0 psi limit). I ended up stalled out again once I was at the top but managed to recover just in time before the control lock set in again - and somehow broke the engine due to excessive MP (does it increase with airspeed?).
Nope, no point in flying with a half-broken engine, so back home I went and faced the next problem: How do you land something that doesn't want to slow down without a 30 mile setup for final? Throttle to idle and an extra circuit to bleed off excess altitiude was good, but the airspeed stubbornly stayed above the maximum 130 mph for the landing gear. Some elegant crabbing (thank you, tube flying) later, I could finally lower the gear but to my horror the airspeed needle still took a lot of time to creep towards the 100 mph limit for any significant amount of flaps.
By that time, it was too late to salvage a bad landing and I was too unnerved by the engine for a go-around, so I came in at 100 mph, touched down, touched down again and again and then just kept pulling on the stick and tapping the brakes, dearly hoping not to make the situation any more embarassing by erecting a Fliegerdenkmal (pilot memorial)**. I managed to come to a stop directly in front of the threshold. Managed to taxi the bird back with wobbly knees, set it into the parking bay and shut it down.
Reloaded the aircraft to fix the damage and thinking about going for another round - but not before doing a bit more studying about how not to break a piston engine. And about slowing this thing down.


Thank you guys for making this! Mucho fun!


*http://www.airbum.com/pireps/PirepT-6.html

** http://de.wikipedia.org/wiki/Fliegerdenkmal

Awesomeness.. Thanks :very_drunk::very_drunk:

stansdds
October 12th, 2014, 05:47
Just took the T-6 for a spin and boy, do I suck with piston aircraft. Startup wasn't much of a problem. Did everything by the manual and all was fine and dandy.
Taxiing was a bit difficult though. The throttle is on my flight stick, but the differential braking is on my keyboard. With the requirement of the stick in full forward to unlock the tail wheel, I really had to work everything without running off the taxi- or runway. I think I could hear the AI aircraft laughing while trying to swerve my way towards takeoff.
Once in the air, everything was well until I tried some aerobatics.
The PIREP I was using for reference* suggested at least 6000ft between yourself and the ground and 180mph or more for any loops. I opted for 8000 ft and ended up in a really vicious spin followed by an airspeed-induced control lock. Managed to recover just in time before performing some advanced lithobraking, went up again for more altitude and 200mph and tried again, this time with a bit more MP to the engine (running the 10 minute 34.0 psi limit). I ended up stalled out again once I was at the top but managed to recover just in time before the control lock set in again - and somehow broke the engine due to excessive MP (does it increase with airspeed?).
Nope, no point in flying with a half-broken engine, so back home I went and faced the next problem: How do you land something that doesn't want to slow down without a 30 mile setup for final? Throttle to idle and an extra circuit to bleed off excess altitiude was good, but the airspeed stubbornly stayed above the maximum 130 mph for the landing gear. Some elegant crabbing (thank you, tube flying) later, I could finally lower the gear but to my horror the airspeed needle still took a lot of time to creep towards the 100 mph limit for any significant amount of flaps.
By that time, it was too late to salvage a bad landing and I was too unnerved by the engine for a go-around, so I came in at 100 mph, touched down, touched down again and again and then just kept pulling on the stick and tapping the brakes, dearly hoping not to make the situation any more embarassing by erecting a Fliegerdenkmal (pilot memorial)**. I managed to come to a stop directly in front of the threshold. Managed to taxi the bird back with wobbly knees, set it into the parking bay and shut it down.
Reloaded the aircraft to fix the damage and thinking about going for another round - but not before doing a bit more studying about how not to break a piston engine. And about slowing this thing down.


Thank you guys for making this! Mucho fun!


*http://www.airbum.com/pireps/PirepT-6.html
** http://de.wikipedia.org/wiki/Fliegerdenkmal

There is a real art to managing vintage piston power and if you get it wrong... :pop4: :dizzy: