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gray eagle
March 18th, 2014, 04:40
This is correction to my P3 Shockwave lights and exhaust smoke effect file: http://www.sim-outhouse.com/sohforums/local_links.php?catid=4&linkid=18277

I notice that one of the engines did not have the smoke trail subsequently found that in the [LIGHTS] section, I did not have the numbering sequence
correct for each line entry. Please either check the numbering sequence or substitute the following for the original entry in the [LIGHTS] section of my file p3 Shockwave Lites_Eng Smoke.zip

Rather then have this thread buried in the rather well established P3 Thread, I wanted to make sure that this notice was more conspicious here for those that downloaded that file.

Note: You need shockwave lights installed for all beacons to work.

(light.0 and light.1): If you want brighter landing lights, swap the entry after the //// with the first light.

If you want to disable the upper forward red beacon (1st light just aft of cockpit area), then /// out light.11 entry.


[LIGHTS]
Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi, 7=Recognition, 8=?, 9=Logo, 10=?

light.0= 9, 30.0, -0.50, -2.6, Fx_shockwave_landing_light_short ///////////////////////////////////////fx_Shockwave_landing_light
light.1= 9, 30.0, 0.50, -2.6, Fx_shockwave_landing_light_short ////////////////////////////////////////fx_Shockwave_landing_light
light.2= 7, -4.0, -25.00, 0.50, fx_Shockwave_landing_light
light.3= 7, -4.0, 25.00, 0.50, fx_Shockwave_landing_light
light.4= 4, 32.27, 0.00, 5.070, fx_vclight_p3,
light.5= 3, -0.30, -51.60, 4.36, fx_navred,
light.6= 3, -0.30, 51.60, 4.36, fx_navgre,
light.7= 1, -16.99, 0.10, -1.8, fx_shockwave_beacon_rotating_red , //Belly Beacon
light.8 =1, -20.78, 0.10, 10.4, fx_shockwave_beacon_rotating_red , //Upper Beacon
light.9=2, -0.2, -52.00, 4.3, fx_strobeh, //Port Strobe
light.10=2, -0.2, 52.00, 4.3, fx_strobeh, //Stbd Strobe
light.11=1, 14.442, 0.08, 10.3, fx_shockwave_beacon_rotating_red , //Upper Beacon
//light.9=2, 14.4, 0.05, 10.2, fx_strobeh , //Upper Strobe
light.12= 1, -3.000, -32.000, 2.450, fx_hb_exhaustsmoke
light.13= 1, -3.000, 32.000, 2.450, fx_hb_exhaustsmoke
light.14= 1, -3.000, -16.333, 2.400, fx_hb_exhaustsmoke
light.15= 1, -3.000, 16.333, 2.400, fx_hb_exhaustsmoke
//light.14= 1,-20.44, 0.00, 10.37, fx_shockwave_beacon_rotating_red
//light.15= 1,-16.84, 0.00, -1.67, fx_shockwave_beacon_rotating_red
light.16= 2, -0.30, -51.60, 4.36, fx_shockwave_strobe_2,
light.17= 2, -0.30, 51.60, 4.36, fx_shockwave_strobe_3,


5612

Some P-3C models have two red beacons on top. some only one.

5613

stovall
March 18th, 2014, 06:26
Nice work Gray Eagle. Notes made and effects downloaded.

manfredc3
March 18th, 2014, 08:48
Thanks for the great work.

I downloaded the files, and saved the corrections in a txt file.

Will install later this week, as I'm busy with honey-do's.

gaucho_59
March 18th, 2014, 12:45
This is correction to my P3 Shockwave lights and exhaust smoke effect file: http://www.sim-outhouse.com/sohforums/local_links.php?catid=4&linkid=18277

I notice that one of the engines did not have the smoke trail subsequently found that in the [LIGHTS] section, I did not have the numbering sequence
correct for each line entry. Please either check the numbering sequence or substitute the following for the original entry in the [LIGHTS] section of my file p3 Shockwave Lites_Eng Smoke.zip

Rather then have this thread buried in the rather well established P3 Thread, I wanted to make sure that this notice was more conspicious here for those that downloaded that file.

Note: You need shockwave lights installed for all beacons to work.

(light.0 and light.1): If you want brighter landing lights, swap the entry after the //// with the first light.

If you want to disable the upper forward red beacon (1st light just aft of cockpit area), then /// out light.11 entry.


[LIGHTS]
Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi, 7=Recognition, 8=?, 9=Logo, 10=?

light.0= 9, 30.0, -0.50, -2.6, Fx_shockwave_landing_light_short ///////////////////////////////////////fx_Shockwave_landing_light
light.1= 9, 30.0, 0.50, -2.6, Fx_shockwave_landing_light_short ////////////////////////////////////////fx_Shockwave_landing_light
light.2= 7, -4.0, -25.00, 0.50, fx_Shockwave_landing_light
light.3= 7, -4.0, 25.00, 0.50, fx_Shockwave_landing_light
light.4= 4, 32.27, 0.00, 5.070, fx_vclight_p3,
light.5= 3, -0.30, -51.60, 4.36, fx_navred,
light.6= 3, -0.30, 51.60, 4.36, fx_navgre,
light.7= 1, -16.99, 0.10, -1.8, fx_shockwave_beacon_rotating_red , //Belly Beacon
light.8 =1, -20.78, 0.10, 10.4, fx_shockwave_beacon_rotating_red , //Upper Beacon
light.9=2, -0.2, -52.00, 4.3, fx_strobeh, //Port Strobe
light.10=2, -0.2, 52.00, 4.3, fx_strobeh, //Stbd Strobe
light.11=1, 14.442, 0.08, 10.3, fx_shockwave_beacon_rotating_red , //Upper Beacon
//light.9=2, 14.4, 0.05, 10.2, fx_strobeh , //Upper Strobe
light.12= 1, -3.000, -32.000, 2.450, fx_hb_exhaustsmoke
light.13= 1, -3.000, 32.000, 2.450, fx_hb_exhaustsmoke
light.14= 1, -3.000, -16.333, 2.400, fx_hb_exhaustsmoke
light.15= 1, -3.000, 16.333, 2.400, fx_hb_exhaustsmoke
//light.14= 1,-20.44, 0.00, 10.37, fx_shockwave_beacon_rotating_red
//light.15= 1,-16.84, 0.00, -1.67, fx_shockwave_beacon_rotating_red
light.16= 2, -0.30, -51.60, 4.36, fx_shockwave_strobe_2,
light.17= 2, -0.30, 51.60, 4.36, fx_shockwave_strobe_3,


5612

Some P-3C models have two red beacons on top. some only one.

5613

How do you get this "shockwave lights"... I mean where do you download it and what do you do with it?
I find the idea of a rotating beacon very alluring...
Cheers,
Gaucho_59

gray eagle
March 18th, 2014, 12:50
How do you get this "shockwave lights"... I mean where do you download it and what do you do with it?
I find the idea of a rotating beacon very alluring...
Cheers,
Gaucho_59

Payware:

http://www.a2asimulations.com/store/shockwavelights/