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View Full Version : VRS TACPACK now standalone



Naruto-kun
March 4th, 2014, 22:39
http://www.vrsimulations.com/tacpack.htm

Purchase of the superbug no longer required.

Dino Cattaneo
March 5th, 2014, 01:06
For those who might be interested in the purchase, my freeware F-35 and F-14D packages are Tacpack enabled.
Both implementations have some bugs - and in both cases the weapon system operation is somewhat simplified (for several reasons including lack of information) - but they are working, along with basic weapon configurators, and should be good enough for most users.
Also, the latest version of the T-45 supports Tacpack-generated AI-Carriers.

Dumonceau
March 5th, 2014, 01:14
Transforming FSX into an almost Combat Flightsim is tempting indeed. But I do think that the price (39.9$) is a bit steep.

But I'm sorely tempted!

expat
March 5th, 2014, 03:00
For those who don't have time to trawl through all the threads and marketing bumpf, remind what are are the key takeaway features? Assume it is nothing like Lock-On or Falcon but do you actually hit AA targets and then see them burn and crash? Same for those who like mud moving?

letourn
March 5th, 2014, 03:55
Expat you can see for yourself on youtube search for tacpack.

Any Simobject can be lock and shoot. Aiplane will Have a ball of fire and crash into ground. You can spawn tanker or mostly any airplane you have as a Lead on a racetrack pattern or strait away good practice for formation flying. Same with ships or carriers but only one ship at a time per license you can set Tacan ILS and defense Enable. You can add drone to practice and SAM sites with live SA. All that work in SP and MP.

There is a freeware program call FSX@war that will be release with a lot of good features.

Its not entirely perfect but it give you a taste at military in the entire world and thanks to Developpers who participate or will,for once we will have a common weapon systems tanker and carrier for FSX

SO far VRS FA-18E, Dino Airplanes freeware, Iris A-10A and soon M2M F-15E, Aerosoft F-14A

Hope this help a bit.

Dimus
March 5th, 2014, 04:06
Assume it is nothing like Lock-On or Falcon but do you actually hit AA targets and then see them burn and crash? Same for those who like mud moving?

Yes you do see them crash and burn, although if it is an AI airliner it is kinda gruesome...

One fun aspect is you can spawn target drones at several heights and distances and have them fly evasive manoeuvres. You can then track them with radar and shoot them down using the weapon of your choice, even guns.

You can also shoot targets on the ground and destroy them, although I have not tried it yet. All the above, I have done with the Superbug. I have not tried other TacPack enabled aircraft do far.

Naruto-kun
March 5th, 2014, 04:18
You can also be shot down by SA-2s and carrier air defenses. I believe FSX@War will be adding several more air defenses.

Daube
March 5th, 2014, 04:34
If you have the SuperBug from VRS, or the newest version of the A-10 from IRIS, you also get a working MFD targetting, which means you get that TV display showing the target for laser designation or Mavericks.

Daveroo
March 5th, 2014, 06:07
i bought the Iris A-10 and the VRS Tacpac,i installed the A-10 first and then tacpac....a potload of tacpas "blocks" are now in my aircraft preview/selection area,,as is the A-10....but how do i set it up to have active arms when i start the A-10?....

yes ive looked at the tacpac wiki page...but i dont follow that.....ADD/ADHD is showing its ugly head again.

YoYo
March 5th, 2014, 06:08
Thx VRS and Thx Dino! Very good news, I havent SuperBug so for me its a great news for F-35 of Dino and F-14 from Aerosoft.

Sieggie
March 5th, 2014, 06:51
i bought the Iris A-10 and the VRS Tacpac,i installed the A-10 first and then tacpac....a potload of tacpas "blocks" are now in my aircraft preview/selection area,,as is the A-10....but how do i set it up to have active arms when i start the A-10?....

yes ive looked at the tacpac wiki page...but i dont follow that.....ADD/ADHD is showing its ugly head again.

When Tacpack asks to allow you to run gauges and dlls say yes to all of them. Tacpack must be allowed tp run when FSX starts. From that point on, anything that has Tacpack integrated should find it and use it. I have set up my Tacpack to ask me each time FSX starts, if Tacpack should also start, that way it will not be resident for planes that do not use it, tying up memory and processor cycles.

If Tacpack is running, you will have extra selections in the Addons menu item. If they are there then the A-10 should be able to access the weapons selection panel and be able to launch loaded weapons and be shot down by SAMs.

I recommend you watch the tutorial videos provided by the developer of the A-10. I had the FSX running and the Youtube video running at the same time so I could follow along. It is somewhat complicated to launch the laser guided stuff and took me multiple times through the video to get all the steps down pat. As they say practice, practice, practice.

Dave

Daveroo
March 5th, 2014, 08:15
When Tacpack asks to allow you to run gauges and dlls say yes to all of them. Tacpack must be allowed tp run when FSX starts. From that point on, anything that has Tacpack integrated should find it and use it. I have set up my Tacpack to ask me each time FSX starts, if Tacpack should also start, that way it will not be resident for planes that do not use it, tying up memory and processor cycles.

If Tacpack is running, you will have extra selections in the Addons menu item. If they are there then the A-10 should be able to access the weapons selection panel and be able to launch loaded weapons and be shot down by SAMs.

I recommend you watch the tutorial videos provided by the developer of the A-10. I had the FSX running and the Youtube video running at the same time so I could follow along. It is somewhat complicated to launch the laser guided stuff and took me multiple times through the video to get all the steps down pat. As they say practice, practice, practice.

Dave

Dave Thank you,i will go back and watch the videos,the issue im having in truth is that when the A-10 loads,i almost immediately get the dreaded "ping" telling me im out of memory (is the virtual mem?..or physical?) i have no idea if its from the tacpac,or the A-10 itself..so im going to unload tacpac and test a while,then reinstall and try again...but i have a feeling its going to have to wait until i buy my new gaming machine.

Sieggie
March 5th, 2014, 09:05
I think the Tacpack manager has a checkbox to disable the program from loading at FSX startup. If you tell it to not load or to allow you to select at startup that will keep you from having to go through the uninstall process.

Dave

Navy Chief
March 5th, 2014, 09:40
I bought TACPACK when it first came out with the Superbug, but have never even tried it. So, as I understand it, the standalone package will still only work with aircraft like the Superbug and Dino's creations? NC

Scandinavian
March 5th, 2014, 10:16
I bought TACPACK when it first came out with the Superbug, but have never even tried it. So, as I understand it, the standalone package will still only work with aircraft like the Superbug and Dino's creations? NC The standalone package will work with any aircraft that has been modified to use it, not to many yet, but now that it's a stand alone product I am guessing the number will go up. :)

Sieggie
March 5th, 2014, 10:25
I bought TACPACK when it first came out with the Superbug, but have never even tried it. So, as I understand it, the standalone package will still only work with aircraft like the Superbug and Dino's creations? NC

If you have purchased the Superbug and Tacpack combo, that will also work with Dino and Iris's Tacpack products. You will have to update to the latest version of Tacpack and the associated Superbug for it to work though. They are both available for free to existing customers.

Dave

Navy Chief
March 5th, 2014, 10:36
If you have purchased the Superbug and Tacpack combo, that will also work with Dino and Iris's Tacpack products. You will have to update to the latest version of Tacpack and the associated Superbug for it to work though. They are both available for free to existing customers.

Dave

So my question then would be if I have updated my installation of TackPac, will it be the same as the standalone version? NC

YoYo
March 5th, 2014, 11:16
I bought TACPACK when it first came out with the Superbug, but have never even tried it. So, as I understand it, the standalone package will still only work with aircraft like the Superbug and Dino's creations? NC

Now is for:

VRS Superbug
Dino's -
F-35
T-45 (limited)
F-14 (limited)
A-10 Driver II from Iris

Will be:

F-14 Aerosoft
F-15 2.0 Metal2Mesh
M2000C Metal2Mesh

Next will come.

Hanimichal
March 5th, 2014, 17:01
I bought just now
and in my email I received this message
Expiration: Mar 05, 2015

what this mean? i will have to renew the licence or only password and ID?

Daveroo
March 5th, 2014, 17:28
ive had to remove both tacpac and my new IRIS A-10,my system runs out of virtual memory about 30 seconds into the program ,,i mean when everything loads and im on the tarmac....all my other planes are not effected....BTW i first removed tacpac..and then tested the A-10...got the same..and that included a complete reboot.

Hanimichal
March 5th, 2014, 18:51
What is the procedure to release guns in F 35? (Joystick trigger don't want work here, however in CSWeapon work fine)

Daube
March 5th, 2014, 23:06
Check your axis assignement for trigger in the TacPack configuration tool !

Chris Sykes
March 5th, 2014, 23:41
It can be a pain setting the button correctly if you have a two stage trigger

Navy Chief
March 6th, 2014, 03:18
I bought just now
and in my email I received this message
Expiration: Mar 05, 2015

what this mean? i will have to renew the licence or only password and ID?


Have wondered about that myself......NC

Dimus
March 6th, 2014, 03:20
Perhaps it refers to the download link?

Hanimichal
March 6th, 2014, 04:41
Check your axis assignement for trigger in the TacPack configuration tool !
Thanks


But after some flights I think I lost money with this
ILS/TACAN Sylvian's is free , also there are refueling gauges and carrier spawn for free.
Also the payware Captain Sim Weapos is more fun and can be modified and add many other effects and weapons, and can be added for all simobjects vehicles without restrictions or complications; Here's an example

https://www.youtube.com/watch?v=7l9ql-svaas
https://www.youtube.com/watch?v=b3c2fWF-iJI

Sieggie
March 6th, 2014, 06:50
So my question then would be if I have updated my installation of TackPac, will it be the same as the standalone version? NC

The standalone version of Tacpack is a subset of the bundled version. If you have the Superbug with Tacpack if will work for everything that is Tacpack enabled. I do not know if the standalone version will work with the Superbug if you buy the Superbug later. That might be covered on the VRS forums. I have the Superbug and the Tacpack created for it and all the Tacpack 3rd party planes work fine with it.

Dave

Daube
March 6th, 2014, 07:21
Thanks


But after some flights I think I lost money with this
ILS/TACAN Sylvian's is free , also there are refueling gauges and carrier spawn for free.
Also the payware Captain Sim Weapos is more fun and can be modified and add many other effects and weapons, and can be added for all simobjects vehicles without restrictions or complications; Here's an example

https://www.youtube.com/watch?v=7l9ql-svaas
https://www.youtube.com/watch?v=b3c2fWF-iJI

I understand your feeling.
If you consider the "fun" part, it is true that CS weapons is much more easy use.
However, contrary to CS, TacPack is focused on realism, not fun.
The VRS F-18 with TacPack is the PMDG of the military planes. The IRIS A-10 with TacPack must be quite a joy too (I haven't installed it yet).

The main problems with TacPack are:
- it doesn't work with P3D yet.
- there are very few planes using it yet.

I hope more and more aircraft creators will create or update FSX/P3D plane to make them TacPack-enabled.

Navy Chief
March 6th, 2014, 10:51
The standalone version of Tacpack is a subset of the bundled version. If you have the Superbug with Tacpack if will work for everything that is Tacpack enabled. I do not know if the standalone version will work with the Superbug if you buy the Superbug later. That might be covered on the VRS forums. I have the Superbug and the Tacpack created for it and all the Tacpack 3rd party planes work fine with it.

Dave

Thanks Dave! Pete

YoYo
March 7th, 2014, 21:13
Is it work with DX10 Preview (SteveFX tool)?

Because:


FSX DX10 "preview" mode NOT supported. E (http://forums.vrsimulations.com/support/index.php/TacPack_Documentation#Experimental_Features)xperim ental features (http://forums.vrsimulations.com/support/index.php/TacPack_Documentation#Experimental_Features) disabled.

JensOle
March 8th, 2014, 02:06
I just bought it and it looks like a very smooth running added capability to FSX so far. My primary reason for buying it was Dino's F-35. I'm very impressed with the added features of the F-35 and how he has included them in the 35. Now we just need the new NSM/Joint Strike Missile included in the package....

Naruto-kun
March 8th, 2014, 02:39
Is it work with DX10 Preview (SteveFX tool)?Because:


FSX DX10 "preview" mode NOT supported. E (http://forums.vrsimulations.com/support/index.php/TacPack_Documentation#Experimental_Features)xperim ental features (http://forums.vrsimulations.com/support/index.php/TacPack_Documentation#Experimental_Features) disabled.

Experimental features are the night vision effect and the FLIR as well as a pre-render and framerate limiter. These are all done with special hooks into the DirectX engine of FSX and as such the only version supported is DX9. DX10 could be done but its a much bigger challenge and they have other more important things to deal with....

DaveWG
March 10th, 2014, 11:05
Trial integration of the TacPack into the Hunter. Just for fun.

http://daveg.cbfsim.org/screens/tacpack1.jpg

http://daveg.cbfsim.org/screens/tacpack2.jpg

http://daveg.cbfsim.org/screens/tacpack3.jpg

http://daveg.cbfsim.org/screens/tacpack4.jpg

Hanimichal
March 10th, 2014, 13:06
Trial integration of the TacPack into the Hunter. Just for fun.

http://daveg.cbfsim.org/screens/tacpack1.jpg

http://daveg.cbfsim.org/screens/tacpack2.jpg

http://daveg.cbfsim.org/screens/tacpack3.jpg

http://daveg.cbfsim.org/screens/tacpack4.jpg

wow! very interesting

Dino Cattaneo
March 11th, 2014, 07:26
Cool!
Understanding how to integrate the Tacpack takes a little - but once you get it going is relatively easy.
Best thing is that weapons performance is quite realistic - and works in multiplayer too.

By the way:

My F-14D Tacpack implementation, listed as "partial", is quite complete IMHO. Its main limitations are the fact that the weapons configurator is somewhat limited, FLIR is not supported ...and there is a lot of guesswork in the weapons system operation as, afaik, the weapons manual is still classified. Most other functions seem to work.

Also, there are plans to provide Tacpack functions also in the S-3 including the ability to act as tanker to other a/c...

Daube
March 11th, 2014, 07:43
I love seeing freeware developpers playing around with that TacPack ! :jump:

rvn817j
March 11th, 2014, 09:17
I love seeing freeware developers playing around with that TacPack ! :jump:

+1.

I should also mention I am really enjoying the Iris implementation of the TacPac A-10. It was a very nice aircraft to fly around and now it is great because you can blow things up with bombs and missiles while flying around!

YoYo
March 11th, 2014, 12:09
Tests from Today. Big fun!!! Like it!!! : ]]]]

http://i921.photobucket.com/albums/ad52/rafikst/F-35%20Lightning%20II/Screenshot65383_zps78ff8551.jpg~original

http://i921.photobucket.com/albums/ad52/rafikst/F-35%20Lightning%20II/Screenshot154721_zpscd91b00c.jpg~original

http://i921.photobucket.com/albums/ad52/rafikst/F-35%20Lightning%20II/th_Screenshot66585_zpsaeb9449c.jpg (http://s921.photobucket.com/user/rafikst/media/F-35%20Lightning%20II/Screenshot66585_zpsaeb9449c.jpg.html) http://i921.photobucket.com/albums/ad52/rafikst/F-35%20Lightning%20II/th_Screenshot155431_zps679c23fd.jpg (http://s921.photobucket.com/user/rafikst/media/F-35%20Lightning%20II/Screenshot155431_zps679c23fd.jpg.html)

joe bob
March 11th, 2014, 12:58
Milviz was planning to tacpac their F-86 last time I checked. If it does get done I have a feeling manual bombing is going to be fun.

YoYo
March 11th, 2014, 13:02
Milviz was planning to tacpac their F-86 last time I checked. If it does get done I have a feeling manual bombing is going to be fun.

I hope They will focus better on TacPack for incoming F-4 :] .

joe bob
March 11th, 2014, 13:11
Yes, I hope the F-4 has it right out of the box

Hanimichal
March 11th, 2014, 15:10
I can't shot any ship! is that right?

ST0RM
March 12th, 2014, 14:49
Do the weapon effects/wep release show up in M/P? The biggest drawback to CS Wep X is that even though user have it installed, firing weapons don't show up and are replaced with the R22 helo.

Nice job on integrating the Hunter with TacPack.

GypsyBaron
March 12th, 2014, 16:42
I would hope that any attempts to use this addon in MP is done on a server
dedicated to that use. In the past, it seems, that when weapons were used
in MP, the simobjects created did NOT have a finite lifetime but instead resulted
in 'ghosts' being left on the server and they coul;d only be removed by a hard
reset of the server.

I think some servers forbid the use of this addon and require that it be disabled
prior to entering a MP session to prevent the 'ghosts' from overloading the server
and thus interfering with others session.

Paul

Scandinavian
March 13th, 2014, 13:10
Maybe this function has anything to do with this?
5414

YoYo
March 15th, 2014, 23:16
Do You know any AI Tanker but with Hard boom (not a basket) for TacPack too?

JensOle
March 16th, 2014, 02:30
I was going to ask the same! We need a boomer KC-135 or KC-10 for the F-35A


I saw that the drogue KC-135 which is usable in tacpack is based on an old FS04 model by Rok Dolenec. I did a quick search on flightsim.com and several E and T models with boom came up. I'm off to test them with tacpack

Anneke
March 16th, 2014, 02:30
aim_dc1030_crummy_mdl_pack.zip (basepack) and aim_kc10a_united_states_air_force.zip (textures) at avsim

JensOle
March 16th, 2014, 02:58
kc-135t2.zip (http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=104868) will add a static boom to the drogue KC-135T package, or it can be installed as a separate tanker

JensOle
March 16th, 2014, 03:35
http://img.photobucket.com/albums/v216/JensOle/RNoAF/Scrshot162.jpg~original

YoYo
March 16th, 2014, 06:40
kc-135t2.zip (http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=104868) will add a static boom to the drogue KC-135T package, or it can be installed as a separate tanker

Good find! I will try it as separate model.

Edit:

Ok, I see Fixed boom, but cant refuel, dont know why (will try with A version).

http://i921.photobucket.com/albums/ad52/rafikst/F-35%20Lightning%20II/F-35_Lightning_26_zps984adf5e.jpg~original

In TPM:

http://i921.photobucket.com/albums/ad52/rafikst/F-35%20Lightning%20II/th_TacPack_1_zps9802710f.jpg (http://s921.photobucket.com/user/rafikst/media/F-35%20Lightning%20II/TacPack_1_zps9802710f.jpg.html)

simulloyd
March 16th, 2014, 09:52
Excellent views of weapons release. I don't think I paid much attention to the Hunter until now; very nice!

I am only keeping FSX installed at the present time because of the VRS Super Hornet and TacPack. I have moved my other favorites to P3Dv2. In particular I recently encountered a strange CTD which I am still investigating. My FSX only runs in DX10 Preview which kills my AI textures and some textures on flyables.

You can experiment with various tankers and what I have discovered is that some planes will not hold altitude very well or maybe it is my novice hands on the controls?

YoYo
March 16th, 2014, 13:47
Ok, my foul. I changed something in TPM and hard boom works and give me some beer, ups, not beer for sure! Just Fuel ;)!

http://i921.photobucket.com/albums/ad52/rafikst/F-35%20Lightning%20II/F-35_Lightning_27_zps53e0bca5.jpg~original

My settings for fixed boom for KC-135T:

http://i921.photobucket.com/albums/ad52/rafikst/Various/th_Nowy-3_zpsd7104f44.jpg (http://s921.photobucket.com/user/rafikst/media/Various/Nowy-3_zpsd7104f44.jpg.html)

spatialpro
March 17th, 2014, 01:37
Trial integration of the TacPack into the Hunter. Just for fun.

http://daveg.cbfsim.org/screens/tacpack1.jpg

Dave, I LOVE it!!! Please keep going with this! I'd also love to see some classic ordnance to go with this classic jet.

Have you also considered a P3D v2 job, modded with live weapons (Developers license)?

Andy

Hanimichal
March 17th, 2014, 05:42
Is the VRS TacPack is compatible with CaptainSim Weapons? because I has used CSWeapon with previous version of IRIS A10. And now with the new one, when I turned on the Maverik with the video monitor I have CTD

Victory103
March 17th, 2014, 09:23
When I beta tested the A-10, it was a completely separate install from the older non-TP version, so it should not cause any issues. Really no reason to play with the CS Weps, as now you have a more accurate A-10A+. No word on any helo additions yet, so your Mi-24/35 mod with the CS Weps should still be fun. Do you have the experimental features checked in the TPM?

JensOle
March 17th, 2014, 09:24
I dont think they will work together. As far as I know only VRS developed weapons will work with tacpack.

Hanimichal
March 17th, 2014, 15:03
I have uninstalled CS Weapon to see if this is the problem, but still have this

http://fsfiles.org/flightsimshotsv2/images/2014/03/17/750M.jpg

Dino Cattaneo
March 18th, 2014, 00:16
Some features, like FLIR imagery, NVG emulation and HMD (superimposing the image over the geometry) are achieved by hijacking Direct X rendering...this is probably what is causing the issue in your system. This does work for the vast majority of the users, but may not work for everybody. I guess that turning the experimental features off will disable the video (but get rid of the crash).
This is unfortunate as the feature is pretty great.

YoYo
March 18th, 2014, 02:18
I have CS Weapon and TacPack and no any problems - but for sure - not on too same aircraft! For example - I dont install CS Weapon for Super bug ;), Dino's F-35, T-45, F-14 (TP powered - deeply coding aircraft), but for the others - it can be work (example: guns, sidewinders on default Hornet - with CS weapon and Carrier from TacPack in too same time). No need to uninstall it. Perhaps You installed CS Weapon on Hog Driver II from Iris - aircraft with programing systems from Tacpack. It wasnt good move.

Hanimichal
March 18th, 2014, 06:29
Some features, like FLIR imagery, NVG emulation and HMD (superimposing the image over the geometry) are achieved by hijacking Direct X rendering...this is probably what is causing the issue in your system. This does work for the vast majority of the users, but may not work for everybody. I guess that turning the experimental features off will disable the video (but get rid of the crash).
This is unfortunate as the feature is pretty great.
yep, only disabling the experimental features it stopped crash, but it so bad without most interesting feature

Scandinavian
March 18th, 2014, 07:05
If you have dx10 activated, turn that off as it's not compatible with dx10 only dx9.

Hanimichal
March 18th, 2014, 11:39
Thanks to everyone who tried to help me,
but now I have opened new topic related to the issue in the TacPack support

ST0RM
March 29th, 2014, 21:34
So has anyone successfully integrated TacPack onto a non-purpose built compatible 3rd party aircraft? I'd like to add it to either the Aerosoft or IRIS F-16, but am at a loss as to where to start. I know there will be a compatible version released, but I'd say it's a good year out.

I PM'd DaveWG but never heard anything from him in regards to his Hunter mod.

-Jeff

DaveWG
March 30th, 2014, 00:01
Hi Jeff, sorry, didn't see the PM until now.
Tacpack can be added to any aircraft on a basic level, such as guns and dumb bombs, but more complex stuff really needs integrating at design stage.

ST0RM
March 30th, 2014, 06:13
No worries Dave.thanks for getting back to me. TacPack is definitely not as easy to integrate as CS, but that just drives more research.

Thanks,
Jeff

YoYo
April 2nd, 2014, 13:55
Something new for FSX@War (TacPack addon).

http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=108&t=13493

Its a whole librairy.

Each object has three images - normal state, damaged state and destroyed.

hae5904
April 2nd, 2014, 14:39
Just to inform you all,

The Metal2Mesh Mirage 2000 will be fully TacPack capable.

http://i89.photobucket.com/albums/k204/Hank41/lphp_zpse615e9b2.jpg (http://s89.photobucket.com/user/Hank41/media/lphp_zpse615e9b2.jpg.html)

Cheers,
Hank

YoYo
April 13th, 2014, 12:57
New tankers was added.

http://i921.photobucket.com/albums/ad52/rafikst/F-14%20Tomcat/Screenshot86826_zps0ae6c320.jpg~original


http://i921.photobucket.com/albums/ad52/rafikst/F-14%20Tomcat/th_F-14D_43_zps274ab447.jpg (http://s921.photobucket.com/user/rafikst/media/F-14%20Tomcat/F-14D_43_zps274ab447.jpg.html) http://i921.photobucket.com/albums/ad52/rafikst/F-14%20Tomcat/th_F-14D_39_zps1e12226c.jpg (http://s921.photobucket.com/user/rafikst/media/F-14%20Tomcat/F-14D_39_zps1e12226c.jpg.html) http://i921.photobucket.com/albums/ad52/rafikst/F-14%20Tomcat/th_F-14D_40_zps1f45fb2f.jpg (http://s921.photobucket.com/user/rafikst/media/F-14%20Tomcat/F-14D_40_zps1f45fb2f.jpg.html)

KA-6D. Its a "old" model of Razbam for FS9/X. I did small modification to use his AI Tanker model. Works with TacPack now too.

Stickshaker
April 14th, 2014, 11:21
It seems that Yanco’s WWII U.S. and Japanese carriers do not show up in the list of boats to select with TacPac. All my other boas do. Has anybody else noticed this?

YoYo
May 3rd, 2014, 07:22
Simply wow!

The new movie of FSX@War/TacPack:


https://www.youtube.com/watch?v=rSKJAbai1KE

Stickshaker
May 3rd, 2014, 08:50
Found the solution: the name of the file called asim.cfg (or something like that) should be changed in sim.cfg.

YoYo
May 17th, 2014, 01:25
I see than Bear Studios works on TacPack for Russian jets (new kind of weapons):

https://scontent-a-fra.xx.fbcdn.net/hphotos-prn2/t31.0-8/10320986_820671331287133_496897603165638888_o.jpg

https://scontent-b-fra.xx.fbcdn.net/hphotos-prn2/t31.0-8/1486100_745141658840101_2060133345_o.jpg