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lazarus
February 15th, 2014, 11:06
Peanut butter beta time. Peanut butter beta time... Sprucans and variants.
Been on the back burner for a while. So, texture mapped, hard deck, fx and nofx versions.
I see a few things to fix, some mapping needs going over again, some more clean up, most of which
is all ready done in the render engine models, just needing compiling.

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The Spru's: Spruance, Oldendorf, Stump, Moosbrugger and Fletcher
The Kidds: Kidd, Callaghan,Scott and Chandler.
The Spru DDH : Hayler. Yes DDH. Hayler and one more ship were ordered as DDH's- larger hangar and flight deck for 4 helio's- same idea as the Shiriane DDH's. No detail design done, and the orders were converted to standard DD's as the engineering costs had ballooned to 101 million by 1978- the dawn of the gold plate study phase that led to all that vaporware (DDX, CGX, CGNX, SCS, A-12, JSF, ect,ect)

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Let us know how it goes. Off now, Dogs and I are headed to the local for a pint before siesta time.

jagl04
February 15th, 2014, 11:35
Great, Lazarus. :applause:
Any Knox class frigate in mind?

lazarus
February 16th, 2014, 10:58
Yes, but behind CG's or CGN's in the line up. I keep looking at Long Beach, but the California's or Virginia's need doing, but yah, we need a Knox. I thought you had one going, or was I remembering incorrectly?

N2056
February 16th, 2014, 11:19
I've been working on the Long Beach off and on for some time. I was on it from '89-'92.

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jagl04
February 16th, 2014, 13:19
Yes, but behind CG's or CGN's in the line up. I keep looking at Long Beach, but the California's or Virginia's need doing, but yah, we need a Knox. I thought you had one going, or was I remembering incorrectly?

I have always been interested on that class, since the Armada used a modified version (the Baleares class). In fact, I have the blueprints ready, but I haven´t found time to begin the design.

lazarus
February 25th, 2014, 20:02
N2056, hope that CGN-9 makes it to release. Dang that looks tasty!

So. Do you think you can fly off this?
4682
4683
4684

sketchy
February 25th, 2014, 20:22
I've been working on the Long Beach off and on for some time. I was on it from '89-'92.

4353

Nice!!
I always found the Long Beach an interesting ship being a one off.
Did she roll badly with that phased array high up like that?
keep up the great work with the model.
Sketchy.

N2056
February 25th, 2014, 20:36
It was annoying if it was riding the trough of the swell. Worst I saw was rounding the horn of Africa in '89. 55* roll to port at 3am. Made a big mess of things!

lazarus
February 25th, 2014, 21:13
55 deg roll! That would have plastered the bulkheads. And that was long after all the old electronics were stripped out. I seem to recall a figure of 400 tons or so of electronics alone when the BILLBOARD system was replaced. Way back in '70's I got banished aboard for a couple of weeks for an exercise-can't remember who I p!$$ed off in the squadron to draw that duty- got caught in a huge blow in the Bering Straight. The fish heads said the roll 'was only' 30-40 deg, but it felt like it was going over and right around again, though I found the pitching to be more disconcerting, simply because it seemed to be in slow motion, and went on and on, damn near to 100 deg motion from one end of the cycle to the other. They said they were great riding ships,too. I puked for 3 days straight! Good times!

TARPSBird
February 25th, 2014, 22:51
lazarus,
Thank you for the Spruance DD's, I love your ships. I served aboard USS Comte De Grasse (DD-974), one of the seven Spru's equipped with Tomahawk ABL's (Armored Box Launchers). Any chance of having a version with the ABL's mounted?

lazarus
February 25th, 2014, 23:45
4686
Anything for a steady customer!
ABL and VLS versions. All of the bits are done. Its funny, but like any model building, you end up with a 'spares box' so most of the work is done

jmbiii
February 26th, 2014, 06:34
lazarus;

What H-3 is that in the first post with the VX-1 markings ? Virtavia ? Paint available ?
I spent many an hour boring holes in the sky in "Eyesight 22".

Joe

gray eagle
February 26th, 2014, 06:52
lazarus;

What H-3 is that in the first post with the VX-1 markings ? Virtavia ? Paint available ?
I spent many an hour boring holes in the sky in "Eyesight 22".

Joe

I didn't know VX-1 had a Seaking in their inventory. I have the Virtavia SH-3 and dollars to doughnuts, that is Virtavia repaint.

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jmbiii
February 26th, 2014, 07:22
Don't mean to hijack this thread . . . . . .
'65 to '69 back when I was at VX-1 at Boca Chica we had four SH-3's. A models first then we got the "new" D's.
Also had four S-2F, four P-3A, and one P-2V.
Sooner or later gonna do the paints for all of them.

lazarus
February 26th, 2014, 10:43
Hijack the thread, Not at all. ASW's what its all about. And now We have the call sign to amend the config file. Good and catchy, too; EYESIGHT 22.
The VX-1 skin is a FS9 alphasim skin, but adaptation to FSX is straight forward. On Hovercontrol:

http://www.hovercontrol.com/cgi-bin/ifolio/imageFolio.cgi?search=sea%20king&img=0&cat=FS9_Helicopter_Repaints&bool=and


at the bottom of the page:

textureVX
FS 9
SH-3 Aviation Warfare Division VX-1 Patuxent
Second release for ALPHAS Seaking Pack 2. Its an SH-3 from Aviation Warfare Division VX-1 Patuxent.
Uploaded By cmjahn
Zip File
Hits: 1672
Rating: 1.00
Size: 671 Kb
Added: 02/27/2006

And an addendum. Greyeagle put me onto a glitch in the simconfig for USS Kidd. I fumduckered the texture assignments in the sim config. Do a cut and paste with this:


[fltsim.0]
title=USS_DDG-993_KIDD
model=
texture=1


[fltsim.1]
title=USS_DDG-994_Callaghan
model=
texture=2



[fltsim.2]
title=USS_DDG-995_Chandeler
model=
texture=3


[fltsim.3]
title=USS_DDG-996_Scott
model=
texture=4

Don't know why I did not see or notice that. The accused pleads 'nux vomica' and begs the mercy of the court....

scott967b
February 26th, 2014, 14:08
And an addendum. Greyeagle put me onto a glitch in the simconfig for USS Kidd. I fumduckered the texture assignments in the sim config. Do a cut and paste with this:


[fltsim.0]
title=USS_DDG-993_KIDD
model=
texture=1

[fltsim.1]
title=USS_DDG-994_Callaghan
model=
texture=2

[fltsim.2]
title=USS_DDG-995_Chandeler
model=
texture=3

[fltsim.3]
title=USS_DDG-996_Scott
model=
texture=4

Don't know why I did not see or notice that. The accused pleads 'nux vomica' and begs the mercy of the court.... While you're at it:

[fltsim.0]
title=USS_DDG-993_KIDD
model=
texture=1

[fltsim.1]
title=USS_DDG-994_Callaghan
model=
texture=2

[fltsim.2]
title=USS_DDG-995_Scott
model=
texture=3

[fltsim.3]
title=USS_DDG-996_Chandler
model=
texture=4

scott s. .

lazarus
February 26th, 2014, 18:21
Wups! Good catch. Noted for correction. I'd better check the textures and see if I got the hull numbers on the right ships!

TARPSBird
February 27th, 2014, 00:07
lazarus,
Thank you for taking action on my request for a Tomahawk ABL-equipped Spruance, and also the VLS configuration. :encouragement:

lazarus
February 27th, 2014, 00:44
Like I said, anything for a steady customer. Those were in the queue from the start, anyways, along with the what if's. And on that note...
4735
almost ready for launch! I found a drawing of a CATOBAR version too, with a airgroup of Convair-201's in the artwork. Buwahahaha! This is fun!

hae5904
February 27th, 2014, 02:21
Like I said, anything for a steady customer. Those were in the queue from the start, anyways, along with the what if's. And on that note...
4735
almost ready for launch! I found a drawing of a CATOBAR version too, with a airgroup of Convair-201's in the artwork. Buwahahaha! This is fun!

That's quite interesting......as some of us do have the Razbam Convair 201, it will make a complete "what if" picture! :encouragement:

Hank

fallenphoenix1986
February 27th, 2014, 05:26
Landing a CTOL fighter on a Spruace... suppose thats one way to go. Would love to see the artwork, also a proud owner of the Razbam bird so if its on the slipway :jump:

Craig

jmbiii
February 27th, 2014, 07:16
Thanks for the tip on the VX-1 H-3 location ! Got it.

simulloyd
February 27th, 2014, 15:33
I was very excited to find this package. I still remember when Oldendorf was last in San Diego.

I think some of my friends referred to her as "Old and Broke"...

lazarus
February 27th, 2014, 18:23
Almost ready for sea trials...
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Most of the formal SCS designs were variations of the design that became the Principe de asturias, which is in hull form and machinery descended from the Spru's . I'd thought I'd saved the jpeg, and I can't find the thing now. Similar to the Ghiradella proposal, with the gun and ASROC removed in favor of a longer flightdeck forward, and my eyeball says it looks a bit longer and beamier, about 600x60. I'm thinking I'll just clear the foredeck and build forward, and move the lift aft re Tarawa/R-11 .
Thes studies were really cool looking too...4777
Anyways. Into the paint barn and a quick spin in the sim, with luck, the beta may be available here in a couple of hours...
Greyeagle is having a helluva time getting the ships to show up. I've just downloaded the beta zip to have a looksee. Any one else crapping out?

lazarus
February 28th, 2014, 01:07
Its allright for an alpha rollout. I see a few things need fixing, as always, but not too bad:untroubled:
Presenting USS CVE-128 Ernest.E Evans class. Not sure how that fits into naming-numbering conventions, CVE128 is the next number in sequence after the last Commencement Bay CVE, and if you don't know the story of Ernest Evans at the Battle off Samar, look into that. Appropriate for a escort carrier class I think. The design was never more than a 'back of the envelope' study by Cmdr. Ghirdella,USN; first appearing in 1978 in Proceedings, the study sparked considerable interest in naval circles.
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4780

OK, I down loaded the Spruance test package, I noted no show stoppers. In this zip are replacement simconfig files that correct the typos and transpositions, just replace the originals and update your AICarriers2 config. I also put in a AICarriers2 conf.d file with all the spru, Kidds, Hayler and Evans, just drop into your AICarriers conf.d folder. Its straight from my install, so its all been flown in sim, and works fine on this end, hopefully that'll resolve any problems. Crosses fingers.

gray eagle
February 28th, 2014, 09:19
Wups! Good catch. Noted for correction. I'd better check the textures and see if I got the hull numbers on the right ships!

So what is the deal? Will there be a corrected Spruance file or is the current file the latest and greatest file?

Thanks

jagl04
February 28th, 2014, 11:36
Almost ready for sea trials...Most of the formal SCS designs were variations of the design that became the Principe de asturias, which is in hull form and machinery descended from the Spru's . I'd thought I'd saved the jpeg, and I can't find the thing now. Similar to the Ghiradella proposal, with the gun and ASROC removed in favor of a longer flightdeck forward, and my eyeball says it looks a bit longer and beamier, about 600x60. I'm thinking I'll just clear the foredeck and build forward, and move the lift aft re Tarawa/R-11 . Thes studies were really cool looking too...Anyways. Into the paint barn and a quick spin in the sim, with luck, the beta may be available here in a couple of hours...Greyeagle is having a helluva time getting the ships to show up. I've just downloaded the beta zip to have a looksee. Any one else crapping out?

Really interesting information. I knew that the "Príncipe de Asturias" of the Spanish Armada (and later the Thai carrier Chakri Naurebet) was designed on the basis of a USN design for a small carrier, the Sea Control Ship (SCS). What I did not know is that the basis for the SCS was the Spruance class. Could you give me more info about that?


Several years ago Ranchotex asked me to make some changes in my Principe de Asturias to publish the "what if" model of the sea control ship. This was the result:
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JensOle
February 28th, 2014, 13:55
So what is the deal? Will there be a corrected Spruance file or is the current file the latest and greatest file? Thanks Should be an easy job to do yourself... :-)

lazarus
February 28th, 2014, 18:43
You've got to release that one. XFV-12's! Cool, even if the actual aircraft was a sack of door knobs!

Miss Quoth the craven, Neversmores!

"OK, I down loaded the Spruance test package, I noted no show stoppers. In this zip are replacement simconfig files that correct the typos and transpositions, just replace the originals and update your AICarriers2 config. I also put in a AICarriers2 conf.d file with all the spru, Kidds, Hayler and Evans, just drop into your AICarriers conf.d folder. Its straight from my install, so its all been flown in sim, and works fine on this end, hopefully that'll resolve any problems. Crosses fingers."

I took out my install, I put in the DL from here with the noted corrections. It ran , things showed up .
There seemed to be a wee bit of confusion judging by the deleted post. There are 3 spruance versions with the test DL, yes? 3 separate ship versions, each in its own folder, with its own sim config. As noted above, the Air capable Spruance file has a single ship, effects file, and corrected sim configs duly designated for observed mistakes, in particular texture entries and transpositions, and an extra '9' in one ships hull numbers. Unzip the simconfig zips, and drag and drop the replacement simconfigs to the appropriate ship folders. Each is clearly marked.There is a new AICarriers conf.d file for all the spruances to date. It has been tested in sim, with no observed discrepancies, and copied directly from my AICarriers install. Drag and drop to wherever/ AICarriers/conf.d and the ships should be there. So far, from the observed reporting, things seem to be working except for yours, and I do not know why. Again; the 2 common failure modes for ships not showing up in a working AICarriers install are:
A)Crash to desk top. This is caused by problems in the model folder, either a corrupted MDL file(rare) or most common; a mistake in the model config file, IE: spelling, miss naming, or a miss-named model folder, or a miss named model entry in the sim config.
B) The fail to generate model message: This is caused by a missing texture file, a miss-named texture file, a wrong texture entry in the sim config,or a syntax mistake in the AICarriers config file; which can be spelling, missnumbering, or a space where there should not be a space, usually between the name of the object and the comma.

The model showing up all black is , of course, a texture problem, either a corrupt texture file, a incorrectly sized texture;IE: not a power of 2, or a mistake in the texture file.
I have also noted from time to time in a multi- texure installation; you know, texture.1, texture.2 with a texture config pointing at a master texture folder; that if the master texture folder is simply left as 'texture', AICarriers does not like it, and will not spawn. Renaming master texture folder as 'texture.shared' and adjusting the texture config files will usually eliminate the problem.
And thats all I know about that. Hope it all helps, 'cause thats all I got!