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Spad54
November 1st, 2013, 10:00
Here is the scenery package for the above. Ed (Falcon 409) really went above and beyond in facilitating bringing this scenery to flight simulator. Also of note the cooperation that we had from the good folks at Old Rhinebeck for their endorsement and for opening their doors and hangars, to us, so that we could capture the images used to develop the textures for the buildings and objects. In recognition for the help we received from ORA, this scenery is donationware. There is no obligation to do so but there is an option in the Read Me to support the mission of Old Rhinebeck. There many others involved and they are recognized in the Read Me as well. This has been tested in FSX SP2 Accelerated, changes made to enhance the performance in DX10 and tested in P3D. That being said we encourage you to review the Read Me and the end of the installation. Known issues are listed there as well. All of us on the design team hope that you enjoy the scenery. There is much to see. One word of caution, if you decide to wander about and take in in the sights, recommend turning off crash detection or use slew to do so.

File is here (Admins,if you please place a copy in the SOH library, thanks)

http://goldenagesimulations.com/GAS/GAS_ORA.zip

TuFun
November 1st, 2013, 10:16
Thank you! Downloading now. Going fly some of those Great Lakes biplanes!!! :salute:

mgchrist5
November 1st, 2013, 10:58
Downloading now. Many thanks for another great freeware contribution!

big-mike
November 1st, 2013, 11:02
Thank you very much,Paul and team!:applause:
Mike

Spad54
November 1st, 2013, 11:04
Thank you very much,Paul and team!:applause:
Mike

Ed deserves much of the credit for the patient and persistent manner in which he approached the project. We're very pleased to say that he will be joining our team as scenery consultant for future projects. :salute:

big-mike
November 1st, 2013, 11:30
Ed deserves much of the credit for the patient and persistent manner in which he approached the project. We're very pleased to say that he will be joining our team as scenery consultant for future projects. :salute:

So,many many thanks to Ed too!
Good to know that you are joining the GAS team,Ed.
Mike

Roger
November 1st, 2013, 13:04
Excellent!

modelr
November 1st, 2013, 13:12
Downloading now. Thanks to all who made this scenery possible. And congratulations, Ed. :applause:

TuFun
November 1st, 2013, 13:18
Beautiful scenery!!!

http://www.fsfiles.org/flightsimshotsv2/images/2013/11/01/wxTyW.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2013/11/01/usLB4.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2013/11/01/hfeyK.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2013/11/01/esOti.jpg

modelr
November 1st, 2013, 13:47
Mine just finished downloading. Are all those aircraft on the flightline AI aircraft, or scenery objects? Great screenshots, Tufun.

Spad54
November 1st, 2013, 13:49
Mine just finished downloading. Are all those aircraft on the flightline AI aircraft, or scenery objects? Great screenshots, Tufun.
there is an AI New Standard the rest are static. The read me describes the operation of the AI plane

falcon409
November 1st, 2013, 14:00
Wow, that grass has got to go, lol.:isadizzy:

modelr
November 1st, 2013, 14:02
there is an AI New Standard the rest are static. The read me describes the operation of the AI plane

Thank You, Chris. Off to load it up and check it out. Might have to try out my new Great Lakes Sport there.

Navy Chief
November 1st, 2013, 16:21
Wow!!! I am not able to do any flight simming for a few days. Had to order a new cable for my Saitek control system. But just looking at the pictures of this scenery really has me anxious to fly out of, and to this great airfield!!! Thank you all for so much effort! NC

AussieMan
November 1st, 2013, 16:42
Ed deserves much of the credit for the patient and persistent manner in which he approached the project.

I apologise to Ed for making things tough for him during testing :). P3D even threw a few surprises at me as well. Discovered I had to change all my ORBX settings back a little otherwise I suffered OOMs. But I enjoyed the experience.

MCDesigns
November 1st, 2013, 19:31
WOOHOO! Congrats on the release! way to go Ed! D/Ling now!

falcon409
November 1st, 2013, 19:50
Thanks Michael! Don't be too hard on me though, lol.

Adrian Petford
November 2nd, 2013, 04:13
Living in England I only know of this airfield by reputation, but now I feel like I've actually been there!

Another outstanding piece of work from Golden Age Simulations.

Thank you very much!


Ade

Skyhawk_310R
November 2nd, 2013, 08:25
That's exquisite!

Ken

Spad54
November 2nd, 2013, 10:35
The scenery package as been upgraded by Ed to provide for improved grass textures and reformatting of certain textures to reduce file size and increase performance. Also all objects and buildings will load with scenery setting set at "Dense". For best results we recommend uninstalling version 1.0 completely before running the 2.0 installer. To do so first delete the area in the scenery library close the sim then manually remove the Old Rhinebeck folder in the add-on scenery folder. Following that remove the file NY94_ADEX_UK2_ALT.BGL found at this location: C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Scenery\World\Scenery. Once all completed run the installer downloaded at this this link:

http://goldenagesimulations.com/GAS/GAS_ORA_2.0.zip

Please be sure to review the Read Me for description of changes and options.

Thanks

Roger
November 2nd, 2013, 11:19
:cool:

http://fsfiles.org/flightsimshotsv2/images/2013/11/02/l2TA.jpg

Spad54
November 2nd, 2013, 11:27
:cool:

http://fsfiles.org/flightsimshotsv2/images/2013/11/02/l2TA.jpg

Looks great Roger!

falcon409
November 2nd, 2013, 11:41
Great shot Roger, glad to see the grass is behaving, lol. Roger, can you give a general rundown of your settings for DX10? It would be handy to have when I'm testing early work. When I loaded DX10, antialiasing was off and it sure doesn't have the smooth look that yours does. . .heck even my normal setup for FSX/Accel doesn't look that good, lol.

Roger
November 2nd, 2013, 11:56
Got a feeling that Jenny repaint was one of Paul's?

Ed, Antialiasing is on as is Anisotropic in FsX. The FsX.cfg is pretty much the same as in Dx9 but Nvidia Inspector settings are quite different for Dx10. I limit fps in FsX at 30 and use the vsync settings in Inspector (half refresh rate). I'll post the Nvidia settings a little later. To top it off I have Steve Parsons Dx10 Scenery fixer loaded which as well as making legacy objects more likely to show in Dx10 also cures many FsX objects that still have some Fs9 materials in them (and there are quite a few, lol).


Thanks for the great scenery Ed and GAS!

falcon409
November 2nd, 2013, 12:05
Got a feeling that Jenny repaint was one of Paul's?

Ed, Antialiasing is on as is Anisotropic in FsX. The FsX.cfg is pretty much the same as in Dx9 but Nvidia Inspector settings are quite different for Dx10. I limit fps in FsX at 30 and use the vsync settings in Inspector (half refresh rate). I'll post the Nvidia settings a little later. To top it off I have Steve Parsons Dx10 Scenery fixer loaded which as well as making legacy objects more likely to show in Dx10 also cures many FsX objects that still have some Fs9 materials in them (and there are quite a few, lol).


Thanks for the great scenery Ed and GAS!
Great, Thanks Roger. I may try to give DX10 another shot if I can get it looking halfway decent. Glad you're enjoying the scenery.

Roger
November 2nd, 2013, 12:09
Here are my settings in Nvidia Inspector (note refresh rate is 60Hz):

http://fsfiles.org/flightsimshotsv2/images/2013/11/02/sOqMR.jpg

falcon409
November 2nd, 2013, 12:21
Here are my settings in Nvidia Inspector (note refresh rate is 60Hz):

Got it. . .Thanks again Roger!

Dimus
November 2nd, 2013, 13:40
Great Scenery Ed! The photoreal background blends very nicely with the surrounding area and the work on the objects is fantastic. I took these before I realized about scenery complexity so some buildings are not showing. I also have DX10 on with Steve's fixer. I keep AA to 4x only for performance reasons so you can see some jaggies in the pics. It is better in motion.

http://i264.photobucket.com/albums/ii181/VDimus/fsx2013-11-0123-24-19-89_zpsb082cf77.jpg~original (http://s264.photobucket.com/user/VDimus/media/fsx2013-11-0123-24-19-89_zpsb082cf77.jpg.html)

http://i264.photobucket.com/albums/ii181/VDimus/fsx2013-11-0123-27-59-78_zpsf2ff02a7.jpg~original (http://s264.photobucket.com/user/VDimus/media/fsx2013-11-0123-27-59-78_zpsf2ff02a7.jpg.html)

http://i264.photobucket.com/albums/ii181/VDimus/fsx2013-11-0123-34-50-30_zps38766405.jpg~original (http://s264.photobucket.com/user/VDimus/media/fsx2013-11-0123-34-50-30_zps38766405.jpg.html)

Top notch work Ed and GAS team!

gray eagle
November 2nd, 2013, 13:48
Great Scenery!

http://i40.tinypic.com/2lm7xv8.jpg

I circled in red an area that shimmers when moving about.

http://i40.tinypic.com/2eczwao.jpg


http://i43.tinypic.com/10mng5l.jpg


Thanks to all who contributed to this project. :applause::applause::salute:

BTW This is V2.

falcon409
November 2nd, 2013, 14:05
Great Scenery Ed! The photoreal background blends very nicely with the surrounding area and the work on the objects is fantastic. I took these before I realized about scenery complexity so some buildings are not showing. I also have DX10 on with Steve's fixer. I keep AA to 4x only for performance reasons so you can see some jaggies in the pics. It is better in motion.

Top notch work Ed and GAS team!
Thanks Dimus! Settings need to be at "Dense" or higher and you have a previous version. The tacky looking grass is no longer in the current version.

Dimus
November 2nd, 2013, 14:17
Thanks Dimus! Settings need to be at "Dense" or higher and you have a previous version. The tacky looking grass is no longer in the current version.

Yep, I figured that. I'll go get V2 now, thanks!

gray eagle
November 2nd, 2013, 14:32
Thank you falcon409 and GAS for making a really nice scenery. Enjoy flying the older planes there.
The static aircraft are a real plus. :applause:
BTW, are the trees programed to turn to fall colors, they look really nice.

falcon409
November 2nd, 2013, 14:49
Thank you falcon409 and GAS for making a really nice scenery. Enjoy flying the older planes there.
The static aircraft are a real plus. :applause:
BTW, are the trees programed to turn to fall colors, they look really nice.
Glad you're enjoying it Gray Eagle. Yes, the vegetation is seasonal and will change accordingly as will the ground texture, although that may be a subtle change. There is a winter ground texture and night texture as well, so if you dare (no rwy lights as ORA has no night operations) you can land there at night also.:salute:

P38man
November 2nd, 2013, 18:15
Wow....what a fantastic job Ed!!

Very grateful indeed.....thank you Ed and GAS.

Captures the feel of the place in an artistic way an all-time fav already.

banjoman1960
November 3rd, 2013, 02:13
a big thank you !!!:salute:

a very nice one.............

cheers

ralf

Marvin Carter
November 3rd, 2013, 08:53
Thanks Ed, you really have come along way, Keep up the good work!!!!

falcon409
November 3rd, 2013, 09:12
Thanks Ed, you really have come along way, Keep up the good work!!!!
Thanks Marvin. . . .still have a whole lot to learn, but it's a leap from what I had been doing for sure.

Bomber_12th
November 3rd, 2013, 16:27
Thank you Ed and GAS for this superb recreation of Old Rhinebeck. It used to be one of my favorite stomping-grounds back in FS9 with the old Joe Binka scenery, and now it has become so again. I love how high-def all of the textures are throughout the scenery - some excellent backgrounds throughout (on the ground and in the air), for screenshots! I've also noticed it to be very immersive, flying in and out of the airfield, with the fantastic scale, detail, colors, and population of the trees and airfield landmarks and objects.

Here are just a minor selection from some recent flights.

http://i7.photobucket.com/albums/y282/Bomber_12th/Rhinebeck_1_zps15e81c02.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Rhinebeck_1_zps15e81c02.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Rhinebeck_2_zps66c9dff9.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Rhinebeck_2_zps66c9dff9.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Rhinebeck_3_zps9dc52e39.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Rhinebeck_3_zps9dc52e39.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Rhinebeck_4_zps0932e95a.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Rhinebeck_4_zps0932e95a.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Rhinebeck_5_zps1493e837.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Rhinebeck_5_zps1493e837.jpg.html)

Bomber_12th
November 3rd, 2013, 16:32
Although its been a while, I seem to recall reading at one point that someone once visited the airfield with a Wildcat (and perhaps a Texan/SNJ on a few occasions), so I had to try it out. Not a problem, and just as I recall reading, you just have to be aware of the definite dogleg to the right when rolling-out.

http://i7.photobucket.com/albums/y282/Bomber_12th/Rhinebeck_6_zpsaeaf4957.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Rhinebeck_6_zpsaeaf4957.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Rhinebeck_7_zps045e468e.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Rhinebeck_7_zps045e468e.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Rhinebeck_8_zps0effa7d2.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Rhinebeck_8_zps0effa7d2.jpg.html)

(Probably the most interesting screenshot of the bunch, below - the camera was positioned well away from the aircraft, providing this very telescopic view).

http://i7.photobucket.com/albums/y282/Bomber_12th/Rhinebeck_9_zps5ec80077.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Rhinebeck_9_zps5ec80077.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Rhinebeck_10_zps495c245b.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Rhinebeck_10_zps495c245b.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Rhinebeck_11_zps32924bc1.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Rhinebeck_11_zps32924bc1.jpg.html)

Bomber_12th
November 3rd, 2013, 16:34
I also should note that I've had a blast chasing down the New Standard on my flights in the Fokker Dr.I and Albatros D.III. ; )

falcon409
November 3rd, 2013, 16:55
As always John, superb images. Glad you are enjoying the fruits of our labor.:applause:

TuFun
November 3rd, 2013, 17:34
Thanks Ed and GAS for an awesome place to park my biplanes!

http://www.fsfiles.org/flightsimshotsv2/images/2013/11/03/YUAi2.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2013/11/03/jVLIu.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2013/11/03/wksc7.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2013/11/03/03TMP.jpg

dvj
November 3rd, 2013, 17:40
This is just fantastic. Got my 2 wings out for this one and had a blast today. :salute::salute::salute: I think adding some shade under the static aircraft would be a plus, but I'm not complaining. Thank you for a remarkable contribution.

dvj

falcon409
November 3rd, 2013, 17:53
This is just fantastic. Got my 2 wings out for this one and had a blast today. :salute::salute::salute: I think adding some shade under the static aircraft would be a plus, but I'm not complaining. Thank you for a remarkable contribution. dvj
Funny you should mention the shade under the static airplanes dvj. Michael (MCDesigns) also brought that up to me, however, at the time I was working on an area that wasn't level, there were/are slight undulations in the terrain and actually not near as pronounced as the real thing. Those undulations made adding shadows very hit and miss since they need to be on a flat plane and I didn't have much of that at all. By turning shadows on in the sim, you get a nice feel for what it would look like, but it causes fps problems with some setups and the grass and shrubs cast flat shadows which look tacky. . .hence no shadows at all.

fxsttcb
November 4th, 2013, 04:08
Great job fellas! :applause: Like they say in the commercials: "I'm Lovin' It!"

I had to add a bunch of parking to accommodate my old Team ORA AI. It is still a pretty good FPS hit, but, other than an occasional stutter it's smooth.

http://i1357.photobucket.com/albums/q756/fxsttcb/ORA/NY94_Ryan_STA-3s_zpsb0c395db.jpg

I finally have a decent place to park my custom Ryan STA too. Thanks to all involved. :icon29:. ..Don


http://i1357.photobucket.com/albums/q756/fxsttcb/ORA/NY94_Ryan_STA-4s_zps309ac7bb.jpg

greybeardgil
November 4th, 2013, 05:09
Looks like a few of you Fella's are having a Blast!...Thats what makes this all the worth-while.....and also some Excellent screen shots being posted!!...Have fun and remember the Old Rhinebeck Aerodrome Lives on!.......now back to the New Standard build....Best Gil

dvj
November 4th, 2013, 06:24
Funny you should mention the shade under the static airplanes dvj. Michael (MCDesigns) also brought that up to me, however, at the time I was working on an area that wasn't level, there were/are slight undulations in the terrain and actually not near as pronounced as the real thing. Those undulations made adding shadows very hit and miss since they need to be on a flat plane and I didn't have much of that at all. By turning shadows on in the sim, you get a nice feel for what it would look like, but it causes fps problems with some setups and the grass and shrubs cast flat shadows which look tacky. . .hence no shadows at all.


yeah, just tried with shadows = fps hit. And not much of an appearance improvement if any.

falcon409
November 4th, 2013, 06:38
yeah, just tried with shadows = fps hit. And not much of an appearance improvement if any.
One option I considered was to add shadowing directly on the ground texture, but decided against that since we were doing two versions of the Aerodrome. We would have had shadows on the ground where the aircraft would normally be parked during the "Off Season". The other thought was to have two ground textures, but as you can see if you check the size of the "photo01.bgl" in the scenery folder, it's over 300meg as it is. Adding another would have made the installed scenery close to 2gig. Ouch!! lol

flaviossa
November 4th, 2013, 08:43
I´m getting this error:


<tbody>
The SOH - Combat Flight Center database has encountered a problem.





Please try the following:

Load the page again by clicking the Refresh (http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=113&id=17654#) button in your web browser.
Open the www.sim-outhouse.com (http://www.sim-outhouse.com/) home page, then try to open another page.
Click the Back button to try another link.




The www.sim-outhouse.com forum technical staff have been notified of the error, though you may contact them (mbmeacham@sim-outhouse.com) if the problem persists.



We apologise for any inconvenience.

</tbody>


Nice work Falcon 409 and Golden Age Simulations :salute:

Spad54
November 4th, 2013, 08:58
I´m getting this error:


<tbody>
The SOH - Combat Flight Center database has encountered a problem.





Please try the following:

Load the page again by clicking the Refresh (http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=113&id=17654#) button in your web browser.
Open the www.sim-outhouse.com (http://www.sim-outhouse.com/) home page, then try to open another page.
Click the Back button to try another link.




The www.sim-outhouse.com (http://www.sim-outhouse.com) forum technical staff have been notified of the error, though you may contact them (mbmeacham@sim-outhouse.com) if the problem persists.


We apologise for any inconvenience.

</tbody>


Nice work Falcon 409 and Golden Age Simulations :salute:

Roger has contacted the forum librarian to update the link. The working ling can be found on page 2 of this thread and the file can also be downloaded from AVSIM here:

http://library.avsim.net/search.php?SearchTerm=Old+Rhinebeck&CatID=fsxscen&Go=Search

Rami
November 4th, 2013, 09:07
Spad54 and others,

I checked it, and the link is no different than the one you're using. I'm getting the database error as well. This is precisely why I hesitate and loathe when a user tries to set up an off-site download package. We have a server for a season, and direct links to files in the SOH database are the most reliable. If you upload here and can split the file into two parts, that would be a useful solution.

I don't think there is a way I can correct this one for you.

flaviossa
November 4th, 2013, 09:16
Thanks for the directions Spad54! Downloading now.

Spad54
November 4th, 2013, 10:11
Spad54 and others,

I checked it, and the link is no different than the one you're using. I'm getting the database error as well. This is precisely why I hesitate and loathe when a user tries to set up an off-site download package. We have a server for a season, and direct links to files in the SOH database are the most reliable. If you upload here and can split the file into two parts, that would be a useful solution.

I don't think there is a way I can correct this one for you.

I'll pm you

Spad54
November 4th, 2013, 10:28
It appears that the database error can not be repaired as indicated by Rami's post above. I've asked that it be taken down. The file can be accessed directly from our Golden Age Simulations server here http://goldenagesimulations.com/GAS/GAS_ORA_2.0.zip

or at AVSIM here http://library.avsim.net/search.php?SearchTerm=Old+Rhinebeck&CatID=fsxscen&Go=Search

I will take a look at how it may be uploaded here but am waiting on guidance on how that might be accomplished. Sorry for the inconvenience

Rami
November 4th, 2013, 10:59
Hey guys,

I lashed out irrationally at an SOH member in the last couple of hours, and I need to make it right. I sent him this in a PM, but I also want to make it public.

Spad54,

Hey...you're 100% right on the response. Mea culpa and a half, my friend. I was in the middle of grading tests during a prep period, and some of my best students bombed, I suspect, because they thought they could just "coast" through it. I vented my frustration and rage at the first target, which happened to be you. (The lesson? Never respond to threads when you are grading materials) You didn't do anything to deserve that, so I offer my sincerest apologies. Please do not take it personally.

To set things right, the file is approximately 380 MB, correct? Well, splitting the archive in two might be feasible, but let me see, now that I am home with a stable connection, if I can get it to work. If you get stuck uploading, PM me back, and "nice Rami" will gladly respond to help. I'll keep my evil twin chained up in the basement.

Once again, please forgive my misplaced rage.

Sorry if I offended anyone. :redface:

Rami
November 4th, 2013, 11:04
Spad54,

Hey, I just tried running a Google search for Golden Age Simulations, and my BitDefender flagged the website and blocked me from proceeding further. Any clues as to why? (I was trying to go to the site myself and nose around for a direct link...aside from the one Roger gave me in a PM) :isadizzy:

Spad54
November 4th, 2013, 11:10
Spad54,

Hey, I just tried running a Google search for Golden Age Simulations, and my BitDefender flagged the website and blocked me from proceeding further. Any clues as to why? (I was trying to go to the site myself and nose around for a direct link...aside from the one Roger gave me in a PM) :isadizzy:

No reason why that should happen. We're hosted on Blue Host and have had no issues with them, their server or our website. Let me call them.

Spad54
November 4th, 2013, 11:22
No reason why that should happen. We're hosted on Blue Host and have had no issues with them, their server or our website. Let me call them.

Just had our hosting company run a report on the site and it's clean with no negative reports. used sucuri.net

Rami
November 4th, 2013, 11:55
Hey guys.

Sigh...sorry, but I can't seem to make any headway here. Very strange indeed...:kilroy:

gray eagle
November 4th, 2013, 11:57
A flyby from my Aeromarine 39B over the Old Rhinebeck Aerodome V2

http://i43.tinypic.com/2ik2nw4.jpg

Spad54
November 4th, 2013, 12:24
Hey guys.

Sigh...sorry, but I can't seem to make any headway here. Very strange indeed...:kilroy:

I guess there is no choice but to take it down and direct folks to AVSIM or the link from our server above. The file size is too large for a direct upload here and splitting it into 2 smaller packages is not a practical option. Sorry guys

Ian Warren
November 4th, 2013, 12:52
Downloading now .. now where are my leather cap , gomer goggles and silk scarf :icon_lol: ... silk scarf course with a wire in it to really make me look the part ;)<input id="gwProxy" type="hidden"><input jscode="leoInternalChangeDone()" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setT imeout('jsCall()',500);}" id="jsProxy" type="hidden"><input id="gwProxy" type="hidden"><input onclick="if(typeof(jsCall)=='function'){jsCall();}else{setT imeout('jsCall()',500);}" id="jsProxy" type="hidden">

b24_witchcraft
November 4th, 2013, 14:34
Very nice work and thanks GAS team! :)

lifejogger
November 5th, 2013, 16:17
Amazing scenery, thanks to everyone who put it together!!!!!!!!!!!!!

falcon409
November 5th, 2013, 18:25
Amazing scenery, thanks to everyone who put it together!!!!!!!!!!!!!
Glad you're enjoying it!:salute:

Firekitten
November 5th, 2013, 23:58
Beautiful scenery... but it kills my sim :( In the one or two frames I got, it looked spectacular! Great work guys :)

I'm not sure if its a bug or not, but I had horrific performance with this addon.. I normally run orbx maxed, but this bogged down to 1 frame a minute... something possibly in the area? Its a shame because its spectacularly nice :(

falcon409
November 6th, 2013, 02:50
Beautiful scenery... but it kills my sim :( In the one or two frames I got, it looked spectacular! Great work guys :)

I'm not sure if its a bug or not, but I had horrific performance with this addon.. I normally run orbx maxed, but this bogged down to 1 frame a minute... something possibly in the area? Its a shame because its spectacularly nice :(
Try removing the "tallgrass44.bgl". See if that helps. That's a very hi-detail grass and a few others have had problems with it.

doublecool
November 6th, 2013, 03:11
Glad you're enjoying it!:salute:


Falcon, it looks cool on the ground and looks just a cool from 3000 ft up :salute:

Thank you for another fine airport
:cool:

Firekitten
November 6th, 2013, 03:27
Try removing the "tallgrass44.bgl". See if that helps. That's a very hi-detail grass and a few others have had problems with it.

Will try that... its a shame, its a gorgeous scenery... you did great work! I hope I can enjoy it with that change :D Sorry to be a pain :P

Dumonceau
November 6th, 2013, 07:53
Will try that... its a shame, its a gorgeous scenery... you did great work! I hope I can enjoy it with that change :D Sorry to be a pain :P

You are not the only one Firekitten. I have a more than decent rig, and when I tried this scenery, I was getting no more than 15 FPS. Also, on my rig there seems to be an incompatibility with FTX Global. I started out with my He-51 about halfway under the ground. A pitty because it looked really nice. In a slide show that is...

Take care,

Dumonceau

falcon409
November 6th, 2013, 08:28
You are not the only one Firekitten. I have a more than decent rig, and when I tried this scenery, I was getting no more than 15 FPS. Also, on my rig there seems to be an incompatibility with FTX Global. I started out with my He-51 about halfway under the ground. A pity because it looked really nice. In a slide show that is...
Take care,
Dumonceau
I am a bit surprised to hear this. The scenery was beta tested over and over and over and over again over a two week period and no one reported the problems related by Firekitten and Dumonceau. I'm not saying they aren't correct in their assertion, I'm just curious as to what is going on. When something like this is brought to light it makes me wonder how many others who have downloaded and are basically lurkers only have tried it, gotten similar results and just dumped it rather than post the problem. Thus far I have counted approx 700 downloads, not counting what has been downloaded via the GAS link. Maybe others will read this, decide to share their experiences and post some results. I produced the scenery based on my limited knowledge of building custom objects. . .if there's a fundamental flaw in what I'm doing, then I need to know what it is before I decide to produce anything else. . .certainly before I attempt any payware.

JAllen
November 6th, 2013, 08:57
Tried a startup on the runway and found myself in the trees. Used a parking spot and actually started in a parking spot. I am using FTXG.

Getting 17 fps and once well away from ORA it goes up to 29. Works for me!

Ed, it is a fine bit of scenery to fly all the antiques in the hangar!! Thank you to all.

flaviossa
November 6th, 2013, 09:16
Hello falcon409,
The scenery is beautiful, very well done. But, i´m getting the same performance as the people above ... going from 13-17 fps to 29-30fps as soon as i take off and points elsewhere. Will try the .bgl removal to see what happens tonight. For the record, i´m using FTXGlobal too.

thanks!

falcon409
November 6th, 2013, 09:18
Tried a startup on the runway and found myself in the trees. Used a parking spot and actually started in a parking spot. I am using FTXG.
Getting 17 fps and once well away from ORA it goes up to 29. Works for me!
Ed, it is a fine bit of scenery to fly all the antiques in the hangar!! Thank you to all.
I would suggest the same idea I gave to firekitten. . .remove the tallgrass44.bgl file and see if that helps. I looked at the AFCAD and the start positions are correct, so I'm guessing some rogue autogen trees have decided to grow where they weren't placed.

dvj
November 6th, 2013, 09:26
I'm running an Intel Extreme, overclocked. FPS around 15 on the field or just around the airport. Pretty choppy. Taking out any AI helps.

j

Spad54
November 6th, 2013, 09:58
I'm running an Intel Extreme, overclocked. FPS around 15 on the field or just around the airport. Pretty choppy. Taking out any AI helps.

j

Try locking frame rates at 25. Running unlimited does contribute to stuttering. My system is pretty robust and I'm running Ultimate Terrain X. Locking the rates smoothed me right out. There is a ton of content here that the cards have to draw. The highest poly count item would be the AI plane. All the statics are low density. Also just for our information also back down on the scenery settings until you get best performance and let us know where that occurs. Sorry some are struggling with the scenery.

Dumonceau
November 6th, 2013, 10:10
Try locking frame rates at 25. Running unlimited does contribute to stuttering. My system is pretty robust and I'm running Ultimate Terrain X. Locking the rates smoothed me right out. There is a ton of content here that the cards have to draw. The highest poly count item would be the AI plane. All the statics are low density. Also just for our information also back down on the scenery settings until you get best performance and let us know where that occurs. Sorry some are struggling with the scenery.

@ Falcon & Spad: I was definitely NOT voicing criticism to make fun of you two or to badmouth this obviously beautiful creation, but if you run addon scenery on my rig and get 15 FPS at best, then there is a problem. It might be the setup of my sim, but I am used to running the most complex scenery at very high settings getting +/- 25-30 FPS

My rig (recently upgraded)

intel i7 2700K overclocked @ 5.6 Ghz
16 gigs of 1600 Mhz RAM
Two GTX560ti's in SLI
OS and FSX on a SATA3 SSD
FSX locked @ 40 FPS
pagefile optimized and on another HDD

IMHO these frames should not be happening, nor should the elevation problems I experienced. I'm really really sorry to have to say all the above...

Take care,

Dumonceau

Spad54
November 6th, 2013, 10:19
@ Falcon & Spad: I was definitely NOT voicing criticism to make fun of you two or to badmouth this obviously beautiful creation, but if you run addon scenery on my rig and get 15 FPS at best, then there is a problem. It might be the setup of my sim, but I am used to running the most complex scenery at very high settings getting +/- 25-30 FPS

My rig (recently upgraded)

intel i7 2700K overclocked @ 5.6 Ghz
16 gigs of 1600 Mhz RAM
Two GTX560ti's in SLI
OS and FSX on a SATA3 SSD
FSX locked @ 40 FPS
pagefile optimized and on another HDD

IMHO these frames should not be happening, nor should the elevation problems I experienced. I'm really really sorry to have to say all the above...

Take care,

Dumonceau

Thanks for that and no offence taken. Never, for the moment, thought that you were being critical or being unkind. I just spoke to Falcon and we discussed what we did and did not do and are at a total loss why you, Firekitten and a few others are having issues with the scenery as released. Can you confirm to us that the performance remains unsatisfactory with the tallgrass.bgl file removed? Thanks again

Dumonceau
November 6th, 2013, 10:26
Thanks for that and no offence taken. Never, for the moment, thought that you were being critical or being unkind. I just spoke to Falcon and we discussed what we did and did not do and are at a total loss why you, Firekitten and a few others are having issues with the scenery as released. Can you confirm to us that the performance remains unsatisfactory with the tallgrass.bgl file removed? Thanks again

I'll have to reïnstall, as I was pretty frustrated with the elevation and performance issues.

I'll install again and will disable the addon landclass that I am using and will report back later.

I have a question too: did you guys have it tested with FTXG?? Or did you test it yourself with that particular addon? Also, has it been tested with addon landclass products?

Oh, and for a comparison: the Polish New York scenery with the difficult to pronounce name gave me about 20 FPS on high settings on my rig. And that scenery is notoriously heavy!

To be honest, after trying out ORA, I was VERY tempted to do a complete reinstall of my rig to get my FSX as lean as possible... I even prepared for it by downloading the very latest stuff for my rig and even imaged it. That still is a possiblity, but only as a very last measure. A bit over the top for freeware scenery IMHO...

I'll report back later.

Dumonceau

falcon409
November 6th, 2013, 10:56
Just as a comparison, here are my specs:
AMD FX(tm) 4200 Quad-Core
CPU 3.3ghz
8gig RAM
Nvidia GeForce GTX 650Ti-2Gig
Dual Monitors (1680x1050)&(1920x1080)
Do not run DX10 Preview
Win7 - 64bit.

All sliders maxed (except water)
fps locked at 25 (fluctuates a bit, but only a few fps)
Nick's tweaks for FSX using NvidiaInspector

************************************************** ***************

I don't have FSXGlobal and never will. I run UTX/GEX. I don't use any other boosters/limiters, or any other outside programs to enhance or boost performance. The scenery runs smooth with no stuttering and FPS averages between 23fps and 25fps.

Spad54
November 6th, 2013, 11:12
I'll have to reïnstall, as I was pretty frustrated with the elevation and performance issues.

I'll install again and will disable the addon landclass that I am using and will report back later.

I have a question too: did you guys have it tested with FTXG?? Or did you test it yourself with that particular addon? Also, has it been tested with addon landclass products?

Oh, and for a comparison: the Polish New York scenery with the difficult to pronounce name gave me about 20 FPS on high settings on my rig. And that scenery is notoriously heavy!

To be honest, after trying out ORA, I was VERY tempted to do a complete reinstall of my rig to get my FSX as lean as possible... I even prepared for it by downloading the very latest stuff for my rig and even imaged it. That still is a possiblity, but only as a very last measure. A bit over the top for freeware scenery IMHO...

I'll report back later.

Dumonceau

I tested it on my machine running UTX USA.

Dangerousdave26
November 6th, 2013, 12:18
On a side note

We fixed the download here at SOH today.

It now works like it should.

http://www.sim-outhouse.com/sohforums/local_links.php?catid=113&linkid=17654

Spad54
November 6th, 2013, 12:25
On a side note

We fixed the download here at SOH today.

It now works like it should.

http://www.sim-outhouse.com/sohforums/local_links.php?catid=113&linkid=17654

Solid work! Great Thanks!

Dumonceau
November 6th, 2013, 12:27
On a side note

We fixed the download here at SOH today.

It now works like it should.

http://www.sim-outhouse.com/sohforums/local_links.php?catid=113&linkid=17654

Thanks, downloading as I type.

Good night all!

Dumonceau

dvj
November 6th, 2013, 15:29
http://img4.imageshack.us/img4/6572/wc9s.jpg

falcon409
November 6th, 2013, 15:34
What a great shot! Thanks for posting!:applause:

P38man
November 6th, 2013, 15:52
Honestly, this is a rare true classic airport for FSX and is already payware quality.

Lol Ed, even the biggest boys on the block have issues with newly released items for some customers! (runs great on my pc).

Cool airport!

Dumonceau
November 7th, 2013, 08:39
Just as a comparison, here are my specs:
AMD FX(tm) 4200 Quad-Core
CPU 3.3ghz
8gig RAM
Nvidia GeForce GTX 650Ti-2Gig
Dual Monitors (1680x1050)&(1920x1080)
Do not run DX10 Preview
Win7 - 64bit.

All sliders maxed (except water)
fps locked at 25 (fluctuates a bit, but only a few fps)
Nick's tweaks for FSX using NvidiaInspector

************************************************** ***************

I don't have FSXGlobal and never will. I run UTX/GEX. I don't use any other boosters/limiters, or any other outside programs to enhance or boost performance. The scenery runs smooth with no stuttering and FPS averages between 23fps and 25fps.

On a sidenote: why the dislike for FTXG?? IMHO it brings FSX to a new level!

Oh, and testing will happen during the weekend. Just got home after a long day at work...

Dumonceau
November 7th, 2013, 10:33
Ok, I couldn't resist trying again, so here's the deal (not wanting to sound like Ross Perot)

I took out the landclass that I had installed and installed the scenery again. Elevation problems are gone and frames are a little bit better. But I have a serious case of "the spikes" over the scenery. I'll take out the tall grass bgl and will report back.

FleetingThought
November 17th, 2013, 07:38
I've installed it with FTXG, no problems. You have to let it be at the top of the scenery library to work.



Sent from my iPad using Tapatalk (http://tapatalk.com/m?id=1)

FleetingThought
March 1st, 2014, 08:25
So here's a new mystery.... I had it working fine, for a little, but now, specifically 3/1/2014, the fields are all blood-red.

What gives? If I change the season to other times of year it goes back to normal (though with red vector lines of some sort on the ground terrain).

I don't understand what's going on.

Looked nice, for a little while.

Addendum: only seems to happen in winter. Set season to Spring or Summer or Fall... looks fine. Very odd!

Roger
March 1st, 2014, 09:44
Yep I can confirm that ORA at this time and season has a red field.

falcon409
March 1st, 2014, 10:04
So here's a new mystery.... I had it working fine, for a little, but now, specifically 3/1/2014, the fields are all blood-red.

What gives? If I change the season to other times of year it goes back to normal (though with red vector lines of some sort on the ground terrain).

I don't understand what's going on.

Looked nice, for a little while.

Addendum: only seems to happen in winter. Set season to Spring or Summer or Fall... looks fine. Very odd!
Not really odd. . .if the white is "pure" white (255,255,255) then the sim see's it as red. I did the winter textures for it and specifically toned the white down to be sure it didn't have that affect, so I don't know why you're seeing anything different.

falcon409
March 1st, 2014, 10:06
So here's a new mystery.... I had it working fine, for a little, but now, specifically 3/1/2014, the fields are all blood-red.

What gives? If I change the season to other times of year it goes back to normal (though with red vector lines of some sort on the ground terrain).

I don't understand what's going on.

Looked nice, for a little while.

Addendum: only seems to happen in winter. Set season to Spring or Summer or Fall... looks fine. Very odd!
Please post images as examples of what you're seeing.

FleetingThought
March 1st, 2014, 10:13
Here you go:

http://fsfiles.org/flightsimshotsv2/images/2014/03/01/5CQhR.jpg

FleetingThought
March 1st, 2014, 10:14
I'm wondering whether it has to do with not finding a texture, or something like this?

http://www.fsdeveloper.com/forum/threads/inf-file-resample-spring-and-summer-seasons-are-solid-red.123533/

Thanks,

Steve

Roger
March 1st, 2014, 10:48
Don't know if this helps any Ed, top down view...

http://fsfiles.org/flightsimshotsv2/images/2014/03/01/9182o.jpg

falcon409
March 1st, 2014, 11:00
Yea, it's the entire photoreal image. I'm doing some testing right now, as I hadn't used the scenery since it was released. When it first loaded, mine looked like that also (month was set to February). I went through the other seasons and then went back to February and the scenery was back as it should be. . .everything was fine, winter texture loaded as it should. I've just finished checking the other Months (January, December) they all look fine as well. Only suggestion I have is to do what I did. . .cycle your seasons and then back to winter and see if that helps. I have no idea why it initially showed as solid red.

FleetingThought
March 1st, 2014, 13:30
I've tried:

- cycling seasons while in the FSX engine (in other words, alt-World-TimeandSeason, and change to other than Winter, then back to Winter) - doesn't fix. :banghead:
- cycling season to say, Summer at FSX startup, load NY94, enter FSX engine and world, looks fine; exit, exit FSX, start it up again, Reset time and season to current (I use REX Weather and like to use current weather and time in the areas I'm flying in), load.... REDCOLOR. :dizzy:

I find if I try to cycle too many seasons while in-game, I get a CTD (don't usually get those, probably memory going into overload :engel016:

I'm hoping it's some sort Gaussian De-Refractionization pseudo-texture blipmap optimization bit reduction thingie or something you just have to do on a .DDS file.... :)

In any event, in the interim, I'll just Stay Out of the Park in winter! Not a good time to fly a D25 up there, though it sure looks pretty in the winter, or did, at one point, I thought.

Getting same F12 Overhead view Roger above identifies, so whatever's going on, it's happening to both of us.

FleetingThought
March 1st, 2014, 14:51
Set it to May 1st, 2014, though, same time of day, and it's pretty again:

http://fsfiles.org/flightsimshotsv2/images/2014/03/01/lWMHQ.jpg

http://fsfiles.org/flightsimshotsv2/images/2014/03/01/VHGa8.jpg

WWI over, I guess! :)

FleetingThought
March 1st, 2014, 15:39
Hi, update: someone knowledgeable has mentioned to me that this red texture is the result of missing photoreal scenery for the particular month.

I hope that will help steer you towards a fix; it ended up taking hours of my time today trying to solve, sadly.


Sent from my iPad using Tapatalk

falcon409
March 1st, 2014, 15:46
I may have found something. . .can you determine for sure if "March" is the only time this occurs? In resetting the seasonal "months" I left out March. . .which might account for the red background since there is no texture associated with that month.

FleetingThought
March 1st, 2014, 16:17
Hi Falcon409,

Yes, I've continued to test: set it to February.... fine. Set it to April, or May.... fine. Only seems to be showing up in March (haven't tested the other end of the year, though!<g>).

Hopefully that's not too much of a headache to correct (I know these things can be more complicated than it might seem).

If it does just turn out to be March, one last question: would you need to revise the "off-season" version of the .BGL as well? I do love the idea of being able to swap those for planes out, and planes hangar'd.

It's a generally wonderful piece of work, just maddening when you go to add something seemingly remote on (picked up GAS's New Standard package this morning... nicely done!), and then something completely inexplicable like this shows up. I've only got a few hairs left on my head to pull in my old age. :)

Will keep an eye on the thread, hoping for a fix. Thanks for your patience.

Steve</g>

Roger
March 1st, 2014, 16:21
Likewise tried April 1st and February 1st with no issue, only March seems to cause the red problem.

falcon409
March 1st, 2014, 16:23
Hi, update: someone knowledgeable has mentioned to me that this red texture is the result of missing photoreal scenery for the particular month.

I hope that will help steer you towards a fix; it ended up taking hours of my time today trying to solve, sadly.

Sent from my iPad using Tapatalk
Just to correct your friend. . .when the photoscenery is compiled, actually prior to that, I adjust the base ground texture to get it to mimick, as best I can, the default seasonal looks. So for this scenery I made a Summer, Fall, Winter and Spring Texture. In SBuilderX, I then designate what textures go with what Months/Seasons. After that I compile the bgl, which loads all the required information for the photoscenery, which requires a very large file (this one is over 300meg). So it isn't looking for a singular texture to fill that month. Rather, as I mentioned in my previous post, the problem was I failed to include "March" in the SBuilderX configuration file, so when it compiled the "photo01.bgl" file. . .March was not included, it didn't know what to load. . .hence the red background.

Gosh, really sorry it took so much of your time to try to solve the problem. . . .I also took time out from what I was working on to find the problem, fix it and get a new file uploaded so that folks who have this scenery can get it corrected. I'll post a link as soon as it's done uploading.

Roger
March 1st, 2014, 16:39
Thanks for sorting it Ed. I'm sure we all appreciate your time to fix this:ernaehrung004:

falcon409
March 1st, 2014, 17:56
No problem.

FleetingThought
March 1st, 2014, 19:01
Yes, thank you. I'm certainly not privy to the ins and outs of scenery design nor .bgl compiling, was just fishing around desperately for some clarity on what might be going on. Did lots of uninstalling/reinstalling, scenery library prioritizing, etc...... well, I learned a little more, as a result.

I'm delighted you'll be willing to take the time to fix this; the effort certainly deserves it.

Thanks Again,

Steve

Spad54
March 2nd, 2014, 05:03
Deleted at poster's request.

FleetingThought
March 2nd, 2014, 05:18
Thanks again, that was fast.


Sent from my iPad using Tapatalk

gribouil
December 29th, 2017, 08:57
[QUOTE=Bomber_12th;845975]Although its been a while, I seem to recall reading at one point that someone once visited the airfield with a Wildcat (and perhaps a Texan/SNJ on a few occasions), so I had to try it out. Not a problem, and just as I recall reading, you just have to be aware of the definite dogleg to the right when rolling-out.

http://i7.photobucket.com/albums/y282/Bomber_12th/Rhinebeck_6_zpsaeaf4957.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Rhinebeck_6_zpsaeaf4957.jpg.html)


Hi John,
could you please tell me where you found this beautiful VC-93 repaint?
Best regards,

Stéph.

YoYo
September 2nd, 2018, 03:47
Maybe it helps someone.

I installed the NY94 to my P3D and noticed problem like this:

http://i.imgur.com/uh0VC2Tl.jpg (https://imgur.com/uh0VC2T)

It looks like a problem of FTX/ORBX free airports (the same buildings) from FTX Global Airport Pack so I found this files at Prepar3Dv4\ORBX\FTX_GLOBAL\FTX_FTXG_AIRPORTS\Scene ry and removed:



ADE_FTX_FTXG_NY94.bgl
ADE_FTX_FTXG_NY94_CVX.bgl
FTX_FTXG_NY94_objects.bgl


and now is ok again!

https://i.imgur.com/4Pf3Xzg.jpg

falcon409
September 2nd, 2018, 03:49
Yep, and every time that pack updates via FTX Central, you'll have to do the same thing again.

YoYo
September 2nd, 2018, 03:55
Yep, and every time that pack updates via FTX Central, you'll have to do the same thing again.

Ahhh... good to know. :wavey:

dhasdell
September 2nd, 2018, 07:55
It happens with quite a few add-on airfields. KDNL Daniel Field is another I've come across recently, and some Hawaiian airports.