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YoYo
September 23rd, 2013, 01:39
Hello,
any ideas for the best (and easy :D) creator as tool for to create AI traffic (for ships only)?
Id like to create some of water traffic (f.ex. ship stayed all monday in one port, starts to move next day to waypoint X, Y, ect., back to the base ect.). Thank you for the advices.

vora
September 23rd, 2013, 02:22
I use the AI Boat Traffic compiler for this. See http://lc0277.gratisim.fr/boat/

fsafranek
September 25th, 2013, 14:01
I use the AI Boat Traffic compiler for this. See http://lc0277.gratisim.fr/boat/
Yep. There's a method using Google Earth also I think.
:ernae:

robertorizzo
September 25th, 2013, 21:03
AI boat needs google earth for the route passage.

vora
September 26th, 2013, 02:14
AI boat needs google earth for the route passage.

Not obligatory... you can do it manually as well using the routes.csv file format.

dexthom
September 26th, 2013, 12:10
There is another method, the regular AI traffic method. If anyone has FSADDON's Tongass Fjords or Vancouver, Holger Sandman ans Jon Patch used the AI aircraft method to provide maritime traffic in those. He uses ships in lieu of aircraft. Check out the RTMM site:http://return.mistymoorings.com/ in the Halibut Cove scenery, the vessels use the AI aircaft method. They have parking slots assigned at various docks in Halibut Cove and follow an apron path link to a runway tucked on the other side of Homer, AK and make two trips each day at various times that are dictated by the flight plan.