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PutPut
September 14th, 2013, 20:32
I uploaded my rendition of the Short Shetland to simviation and flightsim this afternoon. It is already up at Flightsim and should be at simviation soon.

The Short Shetland was a very large flying boat intended for long range patrol duties. It was to be a replacement for the iconic Short Sunderland. It had a wingspan of 150 feet and a length of 110 feet which made it the largest flying boat made in the UK up to then. Two prototypes were built and it first flew in late 1944. However, the Sunderland continued to perform beyond expectations, the eminent end of the war and the fact patrol flights were being taken over by long range land planes led to no interest in the Shetland. The prototypes were retired with only 90 flight hours between the two.
Almost all the reference data I used for this project was from the Feb, 2013 issue of Aeroplane Monthly magazine.

This is a native FSX Aceleration project. It is modeled after the military prototype which had fake turrets and a camo paint scheme. It has all the usual animations. The textures are in DXT5.DDS format. The landing lights are under the wings and swing down when illuminated. Most of my VC's have been called on the sparse side but that is politically correct for this project. The photo I have which was taken behind the pilot and copilots seats show the cockpit was indeed sparse. However, there are the usual flight and engine instruments so the plane was controllable. I assume there were many more engine and data recording instruments at other stations but I have no data on them so I didn't attempt to model them. All the instruments and controls in the VC are either directly identified or have tool tip ID. The panel instruments are illuminated for night ops. Most of the gauges are default, but I put them all in one .cab file for convenience. I didn't add pilot figures to this model because (in IMHO) they are hardly visible at all let alone to any detail on a project of this size. Also, I just don't really care for figures in the VC. All the photo's I have of the Shetland show it was a little the worse for wear, so I did not add any shine to the textures. In fact, I created a dirty layer which I call "grunge" and added it to the top of the textures with a very low opacity. This was a very large heavy aircraft so it does need a long take-off run to get airborne. It will rotate with up elevator when it gets to 100-105 knots. It also does not want to slow down very fast when it lands so I added thrust reverse. After landing just hit Ctrl+F2, wait a few seconds and advance the throttles and it slows down very well. Come out of reverse thrust by hitting Ctrl+F4. You can see the prop pitch levers in the VC move when you do reverse and back. I have included a sound file for a P & W R2800 engine. The real Shetland had Bristol Centaurus engines. There is a good Centaurus sound file out there but it just doesn't sit well with the Shetland; it works great with my Sea Fury. (one engine vs. four?)
Best, Paul

93222 93223 93224 93225

tommieboy
September 14th, 2013, 22:51
Thanks PutPut!

Haven't had time download it yet, but I will have a look-see this week.

Tommy

big-mike
September 15th, 2013, 05:59
Great news--Paul!
Off to dl.
:running:
Michael

Roger
September 15th, 2013, 06:24
Thanks Paul:applause:

huub vink
September 15th, 2013, 10:14
Very interesting choice Paul! To be honest I had never heard of this aircraft, but when I thought the pictures I immediately thought it was a Sunderland on steroids.

Thanks,
Huub

Sundog
September 15th, 2013, 12:20
Thanks Paul!

Marvin Carter
September 15th, 2013, 19:21
THANKS paul, just to cool!!!

TARPSBird
September 16th, 2013, 02:07
First flight, Sangley Point to Cubi Point in the Philippines. Passing Grande Island in Subic Bay enroute back to Sangley. I love Paul's stuff.

tommieboy
September 16th, 2013, 12:59
Formation flying with the Martin Mars Hawaii water bomber.....just in case the Shetland's engines catch on fire.....:icon_eek:

The Shetland is a nice addition to the FSX flying boat scene. Notice how the camo is effective in breaking up the lines of the aircraft. What a sight and sound it would have been had the Shetland been converted to a water bomber too.....:cool:

Tommy

http://home.roadrunner.com/~tommieboy/MM_052.jpg

http://home.roadrunner.com/~tommieboy/MM_049.jpg

http://home.roadrunner.com/~tommieboy/MM_048.jpg

TARPSBird
September 16th, 2013, 13:59
tommieboy,
How do you set up the Mars to so you can join up on it in the Shetland?

tommieboy
September 16th, 2013, 14:24
tommieboy,
How do you set up the Mars to so you can join up on it in the Shetland?

I use a payware product called AirTrafficFX.....

I think there may be an older freeware version of this out there at http://mudpond.org (http://mudpond.org/......it's) .... It's not as robust as the payware AirTrafficFX version though.


Tommy

TARPSBird
September 17th, 2013, 21:00
Tommy, thanks for the info. :salute:

Chuck_Jodry-VJPL
September 18th, 2013, 04:58
Nice Work Paul , you continue to impress!

Best CJ

napamule
September 20th, 2013, 15:33
The Shetland and the Mars have a lot in common. Including the 'auto shutoff' of the strobe (lights) when throttle gets below 80%. Has anyone noticed this? I kinda LIKE my strobes to stay on until I reach cruising alt. And are they both the same base model? They sure are 'birds of a feather'.

Tried (but GAVE UP) making the Shetland a Turbo Prop as was not having any luck. I can't figure out why it gets so messed up with edits. Tried everything I know (or think I know). It either won't take off, or flys 700 kts, or won't slow under 115 kts (even after using spoiler, full flaps, and reverse thrust!!!). I used a different air file too. I do edits, but with this model I GOT BURNED.
Chuck B
Napamule

PutPut
September 20th, 2013, 17:15
The Shetland and the Mars have a lot in common. Including the 'auto shutoff' of the strobe (lights) when throttle gets below 80%. Has anyone noticed this? I kinda LIKE my strobes to stay on until I reach cruising alt. And are they both the same base model? They sure are 'birds of a feather'.

Tried (but GAVE UP) making the Shetland a Turbo Prop as was not having any luck. I can't figure out why it gets so messed up with edits. Tried everything I know (or think I know). It either won't take off, or flys 700 kts, or won't slow under 115 kts (even after using spoiler, full flaps, and reverse thrust!!!). I used a different air file too. I do edits, but with this model I GOT BURNED.
Chuck B
Napamule

Very strange; the strobe lights (actually a rotating beacon light, I didn't give it a strobe light per se) on my model stay on at all times unless I turn them off with the switch in the VC. (No auto turn off) Also, the flight dynamics files are not related to the Alphasim Mars in any way. I sympathize with changing it to a turboprop. I tried that on a couple of projects in the past with no more success than you. Flight dynamics are a black art for me.

Best, Paul

tommieboy
September 20th, 2013, 19:35
The Shetland and the Mars have a lot in common. Including the 'auto shutoff' of the strobe (lights) when throttle gets below 80%. Has anyone noticed this? I kinda LIKE my strobes to stay on until I reach cruising alt. And are they both the same base model? They sure are 'birds of a feather'....

Maybe I don't have the most up-to-date model(s), but my Virtavia Martin Mars doesn't have flashing strobe lights. I don't recall it ever having them.

Tommy