airfighter55
August 6th, 2013, 02:06
Hi Fighters,
you have now all Bf 109 G6 and G10 with better start fire and smoke, blue flames, better lights, exhaust smoke during flight and wake tubulence!
Have fun!:jump:
Bests
airfighter55
<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh1_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh2_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh3_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh4_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh5_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh1_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh2_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh3_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh4_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh5_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.0" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.3" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.48" PosZ="1.6" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.0" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.3" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.6" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.2" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.4" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.48" PosZ="1.5" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.2" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.4" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.5" PosY="-0.17"/>
<Effect Type="Shells0" EffectName="fx_shells_s" Location="gun_grp0b0" PosY="-2" />
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp1b0" PosY="-1"/>
<Effect Type="Shells2" EffectName="fx_shells_m" Location="gun_grp2b0"/>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="46" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="47" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="60" MaxVel="62"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="60" MaxVel="61"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="79" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="79" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="4.8" PosZ="0.05" PosY="0.07" MinVel="1" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-4.8" PosZ="0.05" PosY="0.07" MinVel="1" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0" PosZ="-6.35" PosY="0.6" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="ac_Light_gunsight_yellow" PosX="-0.002" PosZ="-0.515" PosY="0.7615" MinVel="-0.0001" MaxVel="300"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.53" PosZ="1.0" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.53" PosZ="1.3" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.53" PosZ="1.6" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.60" PosZ="1.0" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.60" PosZ="1.3" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.60" PosZ="1.6" PosY="-0.17"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="0.0" PosY="0.05" PosZ="-.1" MinVel="5" MaxVel="500"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_l" />
<Effect Type="Track" EffectName="fx_accelerator" PosX="0.0" PosY="-1.0" PosZ="0.0" MinVel="100" MaxVel="102"/>
</Effects>
you have now all Bf 109 G6 and G10 with better start fire and smoke, blue flames, better lights, exhaust smoke during flight and wake tubulence!
Have fun!:jump:
Bests
airfighter55
<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh1_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh2_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh3_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh4_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh5_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh1_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh2_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh3_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh4_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh5_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.0" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.3" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.48" PosZ="1.6" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.0" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.3" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.6" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.2" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.53" PosZ="1.4" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.48" PosZ="1.5" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.2" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.4" PosY="-0.17"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="-0.60" PosZ="1.5" PosY="-0.17"/>
<Effect Type="Shells0" EffectName="fx_shells_s" Location="gun_grp0b0" PosY="-2" />
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp1b0" PosY="-1"/>
<Effect Type="Shells2" EffectName="fx_shells_m" Location="gun_grp2b0"/>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="46" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="47" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="60" MaxVel="62"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="60" MaxVel="61"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="79" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="79" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="4.8" PosZ="0.05" PosY="0.07" MinVel="1" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-4.8" PosZ="0.05" PosY="0.07" MinVel="1" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0" PosZ="-6.35" PosY="0.6" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="ac_Light_gunsight_yellow" PosX="-0.002" PosZ="-0.515" PosY="0.7615" MinVel="-0.0001" MaxVel="300"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.53" PosZ="1.0" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.53" PosZ="1.3" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.53" PosZ="1.6" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.60" PosZ="1.0" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.60" PosZ="1.3" PosY="-0.17"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.60" PosZ="1.6" PosY="-0.17"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="0.0" PosY="0.05" PosZ="-.1" MinVel="5" MaxVel="500"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_l" />
<Effect Type="Track" EffectName="fx_accelerator" PosX="0.0" PosY="-1.0" PosZ="0.0" MinVel="100" MaxVel="102"/>
</Effects>