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robert41
August 1st, 2013, 17:19
Thought I would try my hand at making scenery. Much to learn. Here is an attempt at an airfield. Far from complete, but getting there.

http://i108.photobucket.com/albums/n39/rm111/2013-8-1_20-8-52-951_zps63da16c9.png (http://s108.photobucket.com/user/rm111/media/2013-8-1_20-8-52-951_zps63da16c9.png.html)

robert41
August 3rd, 2013, 14:25
A little more on this airfield. Abbeville France. WW2 during the German occupation. Found some pictures and drawings.

http://i108.photobucket.com/albums/n39/rm111/2013-8-3_13-47-39-17_zps79b94ff5.png (http://s108.photobucket.com/user/rm111/media/2013-8-3_13-47-39-17_zps79b94ff5.png.html)

rdaniell
August 3rd, 2013, 14:44
Looking good! Fellas we got another one heading down the "River of no Return.":running:

RD

trucker17
August 3rd, 2013, 14:55
Looking good Robert.....
Feel free to ask for advice here....Many of us here who work with scenery will be happy to help.....
BUT....Use caution.....It Get addicting......:mix-smi:

rdaniell
August 3rd, 2013, 15:06
Looking good Robert.....
Feel free to ask for advice here....Many of us here who work with scenery will be happy to help.....
BUT....Use caution.....It Get addicting......:mix-smi:

Well, you ought to know....:kilroy:

RD

robert41
August 3rd, 2013, 16:37
Thanks guys. Always could use help.

MCDesigns
August 3rd, 2013, 16:59
Thanks guys. Always could use help.

What is your goal? Quality level? Expectations?

First off, nice work so far.
If it were me, what I would do, is create a photoreal file (good data available) for the existing airport, which still shows where the main runways were in your design. Then take the photoreal into photoshop and overlay the design you have or the drawings to edit the photoreal to show just the old design and eliminate any houses or modern things on the photoreal. It would be a little bit of photoshop work since there are plenty of modern roads and houses around, but it is doable and would be much better than the basic grass FSX airport background. Once that is done, resample and place the .BGL in FSX, then use that as your background for the AFCAD work you have and work from there. Just a suggestion if it were me.

robert41
August 3rd, 2013, 18:30
Thanks Michael. Much appreciated advice. My goal is to make this airfield, reasonable, to what it was in 1941 or 42. Definitely not in the same class as Orbx.

MCDesigns
August 3rd, 2013, 19:02
Understood, but really the main difference between ORBX quality and non is mostly texturing of models and the lots of little things like the flows and 3D grass. I always take into account the area around the airfield also since you will be going over it time and time again.

What do you plan to have based there virtually? I know the british had Gladiators and Hurricanes based there in 1940, but after that it was a big hub for the germans

Do you use SBuilderX? If not, I can try and rearrange some landclass to give you a better background for your AFCAD since the area as it stands in FSX is rather busy and modern.

trucker17
August 3rd, 2013, 19:59
Well, you ought to know....:kilroy:

RD


Yeah....I know....But I still take time to enjoy the fruits of my labor....As well as everyone else's.....:jump:

robert41
August 4th, 2013, 08:09
Understood, but really the main difference between ORBX quality and non is mostly texturing of models and the lots of little things like the flows and 3D grass. I always take into account the area around the airfield also since you will be going over it time and time again.

What do you plan to have based there virtually? I know the british had Gladiators and Hurricanes based there in 1940, but after that it was a big hub for the germans

Do you use SBuilderX? If not, I can try and rearrange some landclass to give you a better background for your AFCAD since the area as it stands in FSX is rather busy and modern.





At this point, Iam planning on using default objects such as buildings, vehicles, ect. Or if I can find some period correct objects.
No on SBuilderX. If you could make some changes to the landclass, that would be great.

trucker17
August 4th, 2013, 08:22
Here are 3 Places for WWII era Vehicles and buildings........Each are very nice additions.....


Bill Womack......
http://www.ianpsdarkcorner.co.uk/node/89

Ian P.
http://www.ianpsdarkcorner.co.uk/node/51

Ted Andrews.
http://www.ianpsdarkcorner.co.uk/node/39

huub vink
August 4th, 2013, 10:07
Robert, I admire your courage! The first results already look promising.

Cheers,
Huub

robert41
August 4th, 2013, 15:15
Thanks Craig. I have those with Ian P's scenery.

Thanks Huub. Finding some very detailed information is the key.

MCDesigns
August 4th, 2013, 16:14
At this point, Iam planning on using default objects such as buildings, vehicles, ect. Or if I can find some period correct objects.
No on SBuilderX. If you could make some changes to the landclass, that would be great.

Done deal, will make it more 1945 by removing the modern things, the roads/buildings and change the landclass. I'll PM you when done.
I think I also have some low poly german aircraft models on the HD somewhere if you are interested in some statics

robert41
August 5th, 2013, 15:30
That would be great. Thanks Michael.

robert41
September 1st, 2013, 17:19
Now that the leaves have turned color, do you prefer the year round grass or not?

http://i108.photobucket.com/albums/n39/rm111/FSX/2013-9-1_19-31-44-571_zps79b31879.png (http://s108.photobucket.com/user/rm111/media/FSX/2013-9-1_19-31-44-571_zps79b31879.png.html)

http://i108.photobucket.com/albums/n39/rm111/FSX/2013-9-1_19-54-5-950_zps28f4ede1.png (http://s108.photobucket.com/user/rm111/media/FSX/2013-9-1_19-54-5-950_zps28f4ede1.png.html)

robert41
September 2nd, 2013, 12:01
http://i108.photobucket.com/albums/n39/rm111/FSX/1378142741_tmp_2013-9-2_11-56-36-663_zps9b09fd97.jpg (http://s108.photobucket.com/user/rm111/media/FSX/1378142741_tmp_2013-9-2_11-56-36-663_zps9b09fd97.jpg.html)