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View Full Version : Bad Duck New Version Posted (FSX Freeware)



Paul Domingue
May 18th, 2013, 17:54
I just posted the latest version of the "Bad Duck" here at SOH for those who wish to try it. It's still a WIP but a lot more has been done. There is no password so no donation requirement needed. Hope you enjoy it and don't hesitate to let me know if something is screwed up. Please read the ReadMe file attached.

Paul

PutPut
May 18th, 2013, 18:30
I'm waiting for it so I can "Quack" some more. (Just took the old one for a spin in some new Wash state scenery I installed yesterday).

Paul C.

huub vink
May 19th, 2013, 00:53
Thanks Paul, really appreciated!

Huub

fleurdelys
May 19th, 2013, 02:28
Looking forward to this new iteration... :icon29:

Fleurdelys

Roger
May 19th, 2013, 06:54
It's up in downloads now! Will be flying later today.

dvj
May 19th, 2013, 07:41
Nice improvements over the previous model. I love the blue flames out the exhaust pipes.

PutPut
May 19th, 2013, 08:35
Here we are taking off from Whidbey Island NAS going to Oak Harbor on the other side of the island. Looks Good!

Best, Paul C.

87282

Paul Domingue
May 19th, 2013, 09:16
Nice improvements over the previous model. I love the blue flames out the exhaust pipes.

TuFun did a nice job on the effects and I tied the blue flame to the head temperature for now. I want to use the yellow sooty flames and the blue in conjunction with the mixture settings in the future.

dvj
May 19th, 2013, 14:18
http://img856.imageshack.us/img856/4601/newduck.jpg

THibben
May 19th, 2013, 14:38
Would someone be so kind as to provide a link to the download. I am not able to find it.

Thanks in advance,

Tom Hibben

Bomber_12th
May 19th, 2013, 14:53
Here you are, Tom: http://www.sim-outhouse.com/sohforums/local_links.php?catid=34&linkid=16369

Thank you Paul for this latest version of the Duck - I can't wait to take it up for some new flights and splashes.

THibben
May 19th, 2013, 15:21
Here you are, Tom: http://www.sim-outhouse.com/sohforums/local_links.php?catid=34&linkid=16369

Thank you Paul for this latest version of the Duck - I can't wait to take it up for some new flights and splashes.

Thank you Bomber

Tom

txnetcop
May 19th, 2013, 17:30
Once again...a real winner!!! Thanks Paul:salute:
Ted

Daveroo
May 19th, 2013, 18:44
thanks Paul..ive downloaded it..but not yet installed..saw something about a paint kit "make request"?...did i mis-understand?..or do i need to make this request?...lol...

Paul Domingue
May 19th, 2013, 19:52
thanks Paul..ive downloaded it..but not yet installed..saw something about a paint kit "make request"?...did i mis-understand?..or do i need to make this request?...lol...

The original paint kit got so complicated with three different models that I am now breaking them up for each of the models. When I get it together I'll post a link for download. One of the problems I encountered was with the wing floats. Currently you can only paint them one color due to the way I overlaid the UVW maps. Since there are already some repaints done it would screw them up if I were to correct this. There was only one paint scheme that had two color wing floats and that was the USCG WWII version three tone paint, (sorry jankees), all other paint schemes had one color floats.

danyboy21
May 19th, 2013, 21:53
Thank you Paul for this lovely plane. Great work :salute:

JoeW
May 20th, 2013, 13:34
Paul ...... This is a great plane I really like the way it flies. But ........... I have one problem... I can't get the gear to roll up. Am I supposed to unlock it or something?
Thanks for the great plane. Yes I did read the read_me.

Paul Domingue
May 20th, 2013, 18:20
Paul ...... This is a great plane I really like the way it flies. But ........... I have one problem... I can't get the gear to roll up. Am I supposed to unlock it or something?
Thanks for the great plane. Yes I did read the read_me.

The standard [G] key or clicking on the crank handle in the VC should toggle the gear. You should see the crank turning and the gear indicator moving. The gear takes 30 seconds to fully retract. There is no sound when the gear is retracting or extending, I need to make a custom ratchet sound for it.

Does anyone else have the same problem?

danyboy21
May 20th, 2013, 19:51
No, it's Ok for me.

FentiFlier1
May 21st, 2013, 10:02
I am uploading a set of textures for the J2F-4 model.

They represent "historically correct" pre-war silver-grey ducks. I hope you enjoy them!

JoeW
May 21st, 2013, 13:29
The standard [G] key or clicking on the crank handle in the VC should toggle the gear. You should see the crank turning and the gear indicator moving. The gear takes 30 seconds to fully retract. There is no sound when the gear is retracting or extending, I need to make a custom ratchet sound for it.

Does anyone else have the same problem?

I tryed that key and clicking on the handle and it never went up. Don't know what I did. I may just download again.

Warhawk1130
May 21st, 2013, 16:38
The standard [G] key or clicking on the crank handle in the VC should toggle the gear. You should see the crank turning and the gear indicator moving. The gear takes 30 seconds to fully retract. There is no sound when the gear is retracting or extending, I need to make a custom ratchet sound for it.

Does anyone else have the same problem?

I may be able to help you with the handle cranking sound, Paul...gimme some time...just let me know EXACTLY how long you want the sound duration.

Paul Domingue
May 21st, 2013, 19:22
I may be able to help you with the handle cranking sound, Paul...gimme some time...just let me know EXACTLY how long you want the sound duration.

That would be very much welcomed! I downloaded a few ratchet sounds and played with them but sound is a new thing for me to learn.
In the aircraft.cfg under [contact_points] these points determine the extension and retraction times by the 12th and 13th values respectively. In this case they are all set to 20 and 30 seconds.

point.0 = 1, -16.1456, 0, -4.9700, 1600, 0, 0.375, 30, 0.38, 2.5, 1.64, 20, 30, 1, 0, 0
point.1 = 1, 1.875, -5, -9.1215, 1800, 1, 1.2, 0, 0.34, 2.5, 1, 20, 30, 2, 0, 0
point.2 = 1, 1.8604, 5, -9.1273, 1800, 2, 1.2, 0, 0.34, 2.5, 1, 20, 30, 3, 0, 0

You can adjust these if you wish with the following consideration. The real duck requires 47 revolutions of the crank handle and it was not easy retracting so I just estimated these times to what seemed about right.

Due to the 100 frame animation setting in the stock code I was limited to only 25 revolutions of the crank handle (I didn't want to rewrite the gear code) to get the correct number of turns but you don't have to worry about it since the animation time will follow the settings in the CFG.

Thank you in advance,
Paul

Cirrus N210MS
May 22nd, 2013, 06:00
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/981180_10200738644742100_902160998_o.jpg

Dimus
May 22nd, 2013, 07:06
Just making a parenthesis on Paul's excellent Duck to say that, Cirrus, your system as described in your sig, is capable of producing much higher quality images with excellent FPS. I believe it mas mentioned to you also in another thread. You should really check antializing and use Nvidia inspector to make your visuals much better. Check out any of the tuning guides like Nick Needham's or Kostas on the net.

Back on topic, I have enjoyed the previous version of the Bad Duck a lot. I hope I will find some time tonight to splash around with this latest incarnation. Thank you Paul for your generosity, persistence and amazing attention to detail.

Paul Domingue
May 22nd, 2013, 10:00
Thank you all for your complements. I am very happy that everyone is able to enjoy the Bad Duck.

Thanks to Mike "Cirrus" an error in animation was found that I missed in my rush to get the duck posted. There are broken animation links in the -6 VC. I posted a replacement model file in the downloads section to correct this. Sorry for the inconvenience.

FSX68
May 22nd, 2013, 10:55
Thank you all for your complements. I am very happy that everyone is able to enjoy the Bad Duck.

Thanks to Mike "Cirrus" an error in animation was found that I missed in my rush to get the duck posted. There are broken animation links in the -6 VC. I posted a replacement model file in the downloads section to correct this. Sorry for the inconvenience.

Paul,
Is this replacement model file incorporated in the complete package or just a separate file? If separate, I am unable to locate it.
Thanks again :applause:

Sieggie
May 22nd, 2013, 11:58
It's up on SOH now.

Dave

Cirrus N210MS
May 22nd, 2013, 14:24
me and GaryGB

https://sphotos-b.xx.fbcdn.net/hphotos-ash4/257200_10200742330994254_1902305120_o.jpg
https://sphotos-a.xx.fbcdn.net/hphotos-prn2/981606_10200742331194259_1229928956_o.jpg

Bomber_12th
May 24th, 2013, 08:49
I thought this photo was awesome, and just had to share it here. This particular example is based in Anchorage, Alaska (Lake Hood) and is operated by Ketchum Air Services, flying again since 2007. In all, there are five 'Ducks' that fly in the world today, operated by owners Kermit Weeks, the Friedkin family (whose Duck is often displayed at Planes of Fame), the Tillamook Air Museum, Chuck Greenhill, and Ketchum Air Services.

http://i7.photobucket.com/albums/y282/Bomber_12th/FHC%20German%20Fighters/90705136_bTTJ4x2E_DuckNoisewarecs3_1_filtered_zps8 6c2fc17.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/FHC%20German%20Fighters/90705136_bTTJ4x2E_DuckNoisewarecs3_1_filtered_zps8 6c2fc17.jpg.html)

Naismith
May 24th, 2013, 11:12
I have to ask, why the "Bad" reference to this bird.

Paul Domingue
May 24th, 2013, 16:01
I have to ask, why the "Bad" reference to this bird.

I guess you haven't downloaded and flown the -5 model.

87629

FentiFlier1
May 25th, 2013, 00:48
As there's two other FSX ducks out there, it is practical to have easy-to-memorise name for Paul's anyway.

It seems to have stuck.

In an ironic kind of way.