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kwb737
April 19th, 2013, 12:11
Could someone tell me the purpose of the number in the DP file that is after the word "break" in your effects section? I know if you have a problem with the aircraft spawning a clone when you shot him down you just delete all the numbers after the word break and it solves the problem but I was just wondering what there purpose in the first place is. And my other question is what are the "damage_japan", "damage_us" bitmap images for in each aircraft's texture folder?84958

Allen
April 19th, 2013, 12:50
The "damage_japan", "damage_us" are use for when a wing or tail is shot off and the game needs to display the iners of an aircraft. These are Endcaps. See the pic below.


84965


The number after BREAK in the DP say that this part breaks off of the model or will use the damage texture once it reachs 100 damage. Most addon don't have breaking parts and number after BREAK will have to be removed or you will have clones.

Taken from http://www.cfgse.calebflerk.com/DP_Effects.htm





CFS2 BREAKING PARTS



Break
Number
Aircraft System
Function


1
Port Wing Structure
separates


2
Starboard Wing Structure
separates


3
Tail (rear) Structure
separates


4
Port Wing Tip Structure
separates


5
Starboard Wing Tip Structure
separates


6
Nose Structure
separates


7
Engine 1
no separation


8
Engine 2
no separation


9
Engine 3
no separation


10
Engine 4
no separation


11
Port Elevator
no separation


12
Starboard Elevator
no separation


13
Rudder
no separation

kwb737
April 19th, 2013, 13:36
I understand now. Thanks Allen.:salute: