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thunder100
January 13th, 2013, 02:51
Dear Uncle Milton,dear fellow repainters

Recently my love for the Spartan has again increased-->what a plane,what a model even in Uncle Milton Master terms

may I raise 2 wishes as I am a good Beta tester and can tweak effects and air files,but have no skill in painting and zero knowledge in modelling

a.)May one dare to make me that cockpit colours (maintaining Miltons style) into the VC texture?

PSD,the original bmp are in the attached ZIP

http://img94.imageshack.us/img94/3962/detailbobradmanspartanm.jpg (http://imageshack.us/photo/my-images/94/detailbobradmanspartanm.jpg/)

b.)Even after increasing the VC section to 2048 pixels (hell of a job) the VC doesnt become clearer (usually it does) what's the secret behind that even high res gauges stay with limited sharpness?

[Vcockpit01]
file=vc01.bmp
Background_color=0,0,0
size_mm=2048,2048
visible=0
pixel_size=2048,2048s
texture=$vc01

That is 2048 VC with the WOS P-47 Altimeter(just to try)

http://img560.imageshack.us/img560/3555/2013113124013638.jpg (http://imageshack.us/photo/my-images/560/2013113124013638.jpg/)

and that is the WOS

http://img5.imageshack.us/img5/6541/2013113124139810.jpg (http://imageshack.us/photo/my-images/5/2013113124139810.jpg/)

Thanks for a try

All the very best

Roland

PS:Still it is a miracle to me how a private plane out of depression (1936) can be so advanced vs the fighters with which the US entered the WW2

Milton Shupe
January 13th, 2013, 04:45
Roland, are you running my Spartan file as a port-over or the native conversion?

Milton Shupe
January 13th, 2013, 05:36
Roland, when I built this model back in 2005, my computer and many others struggled to do all we asked then to do in FS9 ( I know, hard to believe today), and I suppose I decided to map the VC panel to one 1024. Today of course, I would do that differently. Although the panel is just .87 meter wide, it could certainly use higher resolution.

If an FSX native modeler would like to redo the cockpit with the more appropriate period panels, I am willing to ship the gmax source to them. Personally, I prefer the original panels and would like to see it done properly. Of course, native conversions would need to be done as well.

This model is very simple and easy to work with so anyone wishing to assist with this, that would be greatly appreciated.

thunder100
January 13th, 2013, 06:21
Roland, are you running my Spartan file as a port-over or the native conversion?

Dear Milton

Its the FS North conversion

But if there is a difference in the models i can try the FS9 as well.

Point is not that much the panel background resolutiion but the gauge resolution

The same gauges (some of them) seem to be much clearer on D-18S(basic gauge backgrounds are 250x 250 anyway usually very clear)

Still I have to find the secret why-->normally if you ammend the size of bitmap to bigger,all including the gauges get more clear

OTHER

in that quest I found out that FS-Northwesr shuts down 17.1.2013-->A pity-_>if you want the planes (FSX howard,Spartan,Stinson 108-->some excellent scenery's) head over and download

Thanks to all

Roland

Milton:as I have talked the 2 designers I know a bit better in endless quests (like Mathias into FW190-A-->D9-->Ta-152 and in reality cockpit#s look same - but are not same at all i cannot think about an FSX designer which want to life up to that task-->But the Spartan would WELL deserve it-->still a masterpiece(some of the bare metal paints look like beeing with bumpmaps)

Milton Shupe
January 13th, 2013, 08:20
Roland,

I spent some time evaluating the situation in the model and in the panel and gauges.

The panel mapping looks fine although it could benefit from a higher resolution mapping.

The gauges in the ST_Spartan cab are high resolution and the bmps are at 300X300. That is plenty large for good resolution.

However, when displayed on the mapped background, the DG_Goat and RMI_Goat as well as others sizes are around 84X84 roughly, about 28% of the bmp size. Due to the very fine incremental markings, I believe this is causing the issues with the two Goats as the pixels to represent the fine markings are reduced to 1/4 the original drawings.

If the panel was remapped into at least two parts, that would certainly improve the resolution.

EDIT: Here is a small original print of the original Spartan panel, and the panel that we patterned our panel from.

thunder100
January 13th, 2013, 08:34
Thanks Milton for looking into that

So ill have to wait till somebody wants to take the task(s) to modernize it

Great plane though

All the very best

Roland

Milton Shupe
January 13th, 2013, 08:37
Ah, finally found this pic I knew I had put somewhere. I think this was from another Spartan project prior to mine. Nice 2D panel. It looks like it used your real aircraft panel as the basis for this 2D panel.

thunder100
January 13th, 2013, 09:00
Milton

Here is your original sample,at least from cockpit-is for sale now

http://www.forbes.com/2001/01/19/0122vow.html

Roland

glh
January 13th, 2013, 09:05
Milton:

Found this site in a post on another thread about the B-17. I thought it would be worthwhile
to bring it to your attention for future use.


http://www.airpages.ru/eng/us/a20.shtml

falcon409
January 13th, 2013, 09:26
Dear Uncle Milton,dear fellow repainters

Recently my love for the Spartan has again increased-->what a plane,what a model even in Uncle Milton Master terms

may I raise 2 wishes as I am a good Beta tester and can tweak effects and air files,but have no skill in painting and zero knowledge in modelling

a.)May one dare to make me that cockpit colours (maintaining Miltons style) into the VC texture?

PSD,the original bmp are in the attached ZIP



b.)Even after increasing the VC section to 2048 pixels (hell of a job) the VC doesnt become clearer (usually it does) what's the secret behind that even high res gauges stay with limited sharpness?

[Vcockpit01]
file=vc01.bmp
Background_color=0,0,0
size_mm=2048,2048
visible=0
pixel_size=2048,2048s
texture=$vc01

That is 2048 VC with the WOS P-47 Altimeter(just to try)

Thanks for a try. All the very best

Roland
Just a FWIW. When I redo VC's, everything gets redrawn (not the gauges themselves of course). The VC Bitmap is enlarged to 4096x4096 and redrawn to that size. The gauge bezels (if there are any) are redrawn at twice size and reduced to fit the correct size of the new panel. All placards are redone to the new size, screws are replaced, gauge lights are redone, new shadowing, etc, etc. . . .basically nothing is simply enlarged to a new size and left as is. . .all that does is give me a larger VC panel that got even more out of focus and doesn't accomplish anything. As Milton explained, the only thing that would render the gauges any better would be if the panel was remapped, maybe in two sections rather than the size it is now in one piece. No doubt though the Spartan has stood the test of time, as all of Milton's creations have done. . .and quite successfully. :salute:

Milton Shupe
January 13th, 2013, 11:46
Milton:

Found this site in a post on another thread about the B-17. I thought it would be worthwhile
to bring it to your attention for future use.


http://www.airpages.ru/eng/us/a20.shtml

Thanks; very helpful :-)

Ferry_vO
January 13th, 2013, 12:31
Speaking of the Spartan: Is the texture lay-out different between the Fs9 and FsX versions?
I would love to have Bomber_12th's old Fs9 liveries on the FsX version, so I made a copy of the stock FsX livery, deleted the textures for the cowl, wings, fuselage and tail and replaced those with the ones from John's Fs9 repaint but now parts like the exhaust, wheels and antennas are all black. There are textures for those parts in the FsX textures (which I didn't delete) but still I see black parts.
Anyone know how to fix this?

Milton Shupe
January 13th, 2013, 15:00
Ferry,

I do not know but I will check my copy of that conversion to see if I can sort it out.

Back in a bit.

EDIT: There are quite a few textures in the native version and noticed the texture folders use a texture.cfg.

Did you remember to copy the cfg to your texture folders.

Then, just include the primary skins textures in the individual folders to pick up any remapping for the "missing" items.
Include the Fuse2, wings, tails, cowl, propblade, spinner, and the .cfg and it should work.

Ferry_vO
January 14th, 2013, 01:48
Milton: I've tried it with a texture.cfg and without by copying all textures from the main texture folder into all add-on textures. Still no go.

What's really strange is that in the original files there are two texture sets; one complete and one with only the files for the cowl, fuse, tail, spinner and wings, and a texture.cfg; but when I use this .cfg file with John's Fs9 repaints his work does show up but not the other exterior parts that the texture.cfg points to.... Cockpit is fine though, so the texture.cfg points to the correct folder.. Really baffled here!

All paints use the same model and the same textures, yet they show up on one aircraft and not the others..

Here's the repaint that came with the package:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Spartans2.jpg

And here's how John's old Fs9 paints look:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Spartans1.jpg

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Spartans3.jpg

Milton Shupe
January 14th, 2013, 04:19
Milton: I've tried it with a texture.cfg and without by copying all textures from the main texture folder into all add-on textures. Still no go.

What's really strange is that in the original files there are two texture sets; one complete and one with only the files for the cowl, fuse, tail, spinner and wings, and a texture.cfg; but when I use this .cfg file with John's Fs9 repaints his work does show up but not the other exterior parts that the texture.cfg points to.... Cockpit is fine though, so the texture.cfg points to the correct folder.. Really baffled here!

All paints use the same model and the same textures, yet they show up on one aircraft and not the others..

Here's the repaint that came with the package:



And here's how John's old Fs9 paints look:






I will check into this further Ferry.

EDIT: Okay, I see that he consolidated some textures at the bottom of the fuse2 texture.

So to convert anything over you will need to copy paste this section to the bottom of each before you convert them.

Ferry_vO
January 14th, 2013, 11:34
Thanks for the research Milton!

Roger
January 14th, 2013, 11:52
At the time of Mike's conversion to native FsX I got permission from a number of repainters to convert (add the wheels etc. to the bmp) so they would fit on to the FsX model. They are here in our library, probably in the archives under "Roger".

Let's see if this works... http://www.sim-outhouse.com/sohforums/page.php?lloc=downloads&loc=downloads&page=downloads&FileUploadName=Roger

Ferry_vO
January 14th, 2013, 12:36
Thanks Roger!! :applause:

Not the exact same paints as I posted above, but still good enough! This Spartan looks so much better in bare metal!