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View Full Version : Odd AI behavior



aeromed202
November 17th, 2012, 11:01
At Barra,UK, the AI will appear in a parking spot when the game is started at a certain time but never departs. But when I set the time back to when the AI just disappears and allow the game to run forward normally, no AI flies in to land. What have I changed to make this happen? A few days ago this process of adjusting time to view an AI landing worked fine. I've checked the AFCAD with ADE with no issues and it only seems to happen there.