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DagR
November 13th, 2012, 06:48
Hello,

Tim Taylor, the original designer of the F-16 was kind enough to provide me with some ambient occlusion layers for the textures of the F-16AM (Norwegian) just to see if it was possible to make it a bit more realistic. I am very happy with the result. You can easily spot the shadows appearing in various places on the fuselage. Between the fwd fuselage/strake and intake and the enhanced appearance of the vertical tail.
Thanks a lot Tim !

Best
Dag
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MDIvey
November 13th, 2012, 06:52
Looks Great Dag... are you going to apply this to any of the paints you did for the AS F16 pack... I'm thinking of the Norwegian Tiger Tail...wasnt that one of yours?... funnily enough I took that for a quick spin this morning.

Matt

DagR
November 13th, 2012, 07:15
Tail no 671 done, all my original Norwegians are done in fact.

Best
Dag
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MDIvey
November 13th, 2012, 07:28
Beauty...please let us know when and where we can get hold of them. Thanks Dag

Matt

Mach3DS
November 13th, 2012, 07:38
Great job...those look fresh and new with the new touches.

DagR
November 13th, 2012, 07:43
Thanks guys. I am considering redoing textures to a higher resolution but I might just redo normal maps. We'll see. I might just put them in my Dropbox for a while with links here. Mind you, I only have Ambient Occlusion files for the chute tail/Belgian not the standard tail.


Best
DagR

timghetta
November 13th, 2012, 08:49
Looking great Dag, glad to have helped.

skyhawka4m
November 13th, 2012, 09:54
I think this is something all models should have on them. I would love tos ee someone do these for the Virtavia Skyhawk.

peter12213
November 13th, 2012, 13:53
Looks awesome can't wait to try them!

DagR
November 14th, 2012, 01:11
Here are the original Norwegians with enhanced textures. I added a new no 2 normal map and also the canopy texture mods. Therefore the folders include one or two fresnel ramps. Just paste in and replace and see what you think.

https://dl.dropbox.com/u/67993301/RNoAF_tex_bake_Dag_F-16AM.zip

Best Dag

MenendezDiego
November 14th, 2012, 01:28
Think I'll have to re-install my F-16 :) (haven't gotten a chance to install many aircraft as I've gone to a lean clean testing machine!)

DagR
November 14th, 2012, 02:30
Beta testing should be done with all kinds of crap in it ;-)


Best
DagR

MDIvey
November 14th, 2012, 02:40
Thanks Dag (and Tim of course)

I've only had a chance for a quick try out of one of them (while I had a coffee break) but your edits make a great model even better. Thanks.

Matt

skyhawka4m
November 14th, 2012, 03:02
Thank you! Makes a whole new plane !


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skyhawka4m
November 14th, 2012, 03:39
How are these ambient occlusions made? I would love to try my hand at it with the Virtavia Skyhawk.

DagR
November 14th, 2012, 05:36
Without knowing for sure I understand it's a tedious process involving using the source 3D files and a capable program for doing it. IMHO this is the work for the modeller, not the painter.
Maybe Tim or some other 3D guru can give a better answer.

Best
Dag

Thunderbolt
November 14th, 2012, 07:56
I like it, nice :applause:

timghetta
November 15th, 2012, 10:22
How are these ambient occlusions made? I would love to try my hand at it with the Virtavia Skyhawk.

Hello Skyhawk

You would need the 3D model/Mesh and do a mental ray bake on it in 3D Studio Max. It's a pretty simple process really, just setting up the model is complicated when it's detail, and there is numerous textures involved can take some time. Majority of developers are doing it now, it's become a standard.

skyhawka4m
November 15th, 2012, 18:42
ya....did some research and saw a plugin for 3dsMax and then you put it into Photoshop. I wonder if a talented or slightly talented paint brush could do this also view layers

Montie
November 16th, 2012, 09:45
How are these ambient occlusions made? I would love to try my hand at it with the Virtavia Skyhawk.

Yeah the Virtavia models could really use something like this.

peter12213
November 16th, 2012, 10:17
The Skyhawk definately needs this!