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View Full Version : V(S)TOL, Harriers, and other stuff...My POV.



rcbarend
September 3rd, 2012, 17:02
Hi All, (sorry, long post if you care to read it)

First, a short introduction. Which might explain why I start this thread.

For those of you who don't know me (Rob Barendregt) and what I do:
I am a FS9/X developper of all kinds of freeware, mainly "control gauges" type-of-stuff.
With the accent on anything that has to with V(S)TOL, VTOL, STOVL or any abbreviation you like to use.
Spending, on average, about 2-3 hours each day on development and support on these addons, for the past 10 years.
Be it for seperate freeware addon's to other (default, freeware or payware) aircraft, or part of a (freeware or payware) aircraft
from another designer / design team.
And since 4 years, I chose to ask no financial compensation for any of my effort when I contribute to payware aircraft.
WHY I do this for free, isn't relevant; call it "love for the hobby" , the "technical challenge", or whatever.
But it makes me independant in doing what I like most (implementation), because I don't have any commercial/financial interrest
whatsoever in any of these aircraft addons, or any flightsim business.

That said:
(For simplicity: I'll use the abbr. "VTOL" from now on).

The reason I write this post:
Lately, I've seen several simmers in this (and other forums) argue that "he/she finds every VTOL implementation made for FSX not
more then a gimmick", or words to that effect. With terms like "robotic", "not-realistic", etc etc.
I've made dozens by now, for almost any real of imaginary aircraft (other then helicopters), that I know of made as FS9/X addon.
Either on my own initiative, or when being asked by another designer or flightsimmer.
Starting with the old FS9 IRIS and FS9 UKMIL Harriers, and lately as part of Wilco's (Bazzar's) Harrier and Tiltrotor, Dino's F35B
and the SSW Harrier.

So, I obviously feel addressed by such comments :)

As a sidenote, to avoid any confusion:
- Razbam and Justflight decided to make their own VTOL implementation for their Harrier addon's.
I can't (and won't) comment on them, since I don't have these addon's. I can only comment/explain MY approach to VTOL.
- My VTOL implementation in the freeware UKMIL Harrier (summer 2011) is a very old one, which (to date) I find under-par myself.
Although I offered my help to bring it up to my latest "standards", UKMIL decided not to wait with their release untill I had the
time for this (sorry, even MY time for FS-design is limited). No problem for me.

A second sidenote:
The above might sound pedantic; as if I would be the only person in the world capable of implementing this "impossible" VTOL in
FSX.
- Am I ? No, certainly not.
- Will someone come with better solutions ? No doubt.
- Is my solution perfect ? No.
- Do I feel my latest implementations are "believable" ? Yes, I do. I'll explain further on, why.
Only very few designers (all having my respect) have the guts to address the "impossible" VTOL problem; I'm just one of them, and
feel the need to give MY opinion.

And as a third sidenote:
My post is about VTOL functionality only; NOT about the overall quality of available VTOL-capable addon aircraft, including
Harriers.
Because, what "quality" is, is very subjective.
Comparing various (e.g. Harrier) addons, is pointless unless you state how you weigh the various factors on what YOU feel are
important in an addon. Which is personal preferance.
See my post #7 in the recent thread subjected "VTOL HARRIERS".
As an example (I know I'm on very thin ice here, and it's very dangerous to make generalisations): if someone would ask me to make a
comparison between the two lastest Harrier products available now, based on public available info and (biassed) opinions, and in
positive-only terms:
- Razbam Harrier: great visual model and VC.
- SSW Harrier: great systems/flight modelling and multi-player capabilities.
Which proves my point about perceived "quality" and "best", I hope:)

Now, back to the "gimmick", "robotic" and "not-realistic" qualifications.
Reading such statements, I challenge anyone to describe why you feel that.
Of course, based on anything with MY implementation of VTOL in it.
In fact, I would welcome the critique, because it helps improving what I design, and give back to the FS community.

But before you react:
1. Make sure you've got your facts straight.
Comments like "it doesn't *feel* like a hovering Harrier" are meaningless and useless. Be specific.
Although I'm an arm-chair pilot in military aircraft, I've read/watched many Internet documents, pictures or movies I could get my
hands on, as far as VTOL is concerned.
2. My VTOL stuff is a continous development, which (I hope) gets better and more realistic in time.
So refering to an 5-year old version is pointless.
3. Please read, and try to understand, my explanation on VTOL implementations in FSX, below.
Because there is a very grey and wide area between a "gimmick" and "fully realistic behaviour"; the bounderies of which are
mostly determined by one's expectations.

(DISCLAIMER: I'm NOT talking about Helicopter models here).

So, a bit more in-depth on VTOL.
There's only ONE fact; the rest is my opinion:
MS-FS (FS-0 upto FSX-Accelleration) doesn't know the concept of anything other than longitudinal (== backward) thrust for
jet-engines. Period.
Meaning that anyone (including me) claiming to have found a way to tweak/configure the FSX FDE (FlightDynamicsEngine) in a way it
changes thrust direction (vectored thrust), is wrong.
One can influence this FDE (in .air files and aircraft.cfg files) by things like exceptional airodynamic lift and drag, using dummy
engines, or whatever, to realise VTOL; but that's it.

IMHO, and untill proven otherwise, the only way to emulate anything other then longitudinal thrust, is to "fool" FSX.
Example: with some programming tricks, you can instruct an aircraft to go straight up or down, so it LOOKS like vertical thrust.

Now, FSX doesn't allow you to implement your own FDE; the best one can do is to configure the FSX FDE (which has a hudge set of
parameters), but that is limited by what the designers of FSX have anticipated; IMHO, that won't allow one to create any believable VTOL
functionality without some hugh (to me: unacceptable) limitations and side-effects.
Like the famous "Superflaps" solution.

And since you cannot "replace" the basic FDE in FSX, the only way is to "override" the FSX FDE-calculated flight behaviour.
But even that has it's limitations, because FSX tries to "fight" that.
How I do it in my implementations: based on actual flight state and controller inputs, I re-calculate (in gauge code) parameters
for things like longitudinal/lateral/vertical speed, pitch/bank attitude, altitude, etc.. and override the FSX-calculated values
with my calculated parameters.
Sounds simple, but it isn't :).
Because, in effect, it's writing new flight physics in gauge code. And is limited by what one programs and how FSX reacts on it.

Since my time is limited, I focus on normal flight procedures.
An example on this for a Harrier:
If you try to fly "inverted" with nozzles vertical, full throttle and low airspeed, my guess is that a real Harrier will go into an
uncontrollable and unrecoverable crash; allthough in my latest implementations I try to implement some logic for it, it's nowhere
near what would happen IRL. Because it's guessing, solong as nobody has video footage of such a maneuver; or is a real Harrier pilot.

I've come to the conclusion it's not worth the effort; in future implementations, in such a situation, I'll just switch off my
control and let the FSX FDE decide how to crash it :)
- If you call that "not-realistic": so be it; I fact, I agree.
- Is that aspect of the simulation important ? Not to me; but that's my opinion, and have yours.

Another thing I want to address:
It may sound funny, but implementing VTOL for a Harrier is far more complex then e.g. for a FBW aircraft like a F35B.
Based on how I do it, somelike like "hovering" a F35B, is far more easy to emulate, since the FBW automation prevents wrong pilot
actions :)
Main restriction here, is lack of proper documentation on how a real F35B pilot actually controls the aircraft; pictures and
you-tube video's explain a lot, but only the most common controls and behaviour; the rest is based on educated-guessing.

And another one: the issue of "transition" effects.
As explained, my VTOL solution is based on overriding FSX-calculated parameters; meaning that there are "transition" effects when
these controls are switched On and Off. Because FSX doesn't "like" that.
The art is to make them as un-noticeable as possible.
But if you know where to look, you 'll be able to spot that in my VTOL implementations; as I'm convinced, you'll find that in any other
implementation that simulates VTOL.

Last examples (from the SSW Harrier):
1. Emulation of the pilot using the STO-lever, and simulation of the ability to "lift" it over the VTO-stop and set STO-stop.
2. Calculated Max. VTOL-weight, dependant a.o. Altitude and water-inject derived from (I admit) simplified real-world data.
3. Emulation of Ground effect in a hover.
Are these important features ?
To me, as a designer and simmer, they are. Much more important then a perfect visual nose, or 20 liveries.
Because VTOL is what makes a Harrier such a unique aircraft; so such details are important.
But again, that's only MY opinion; your's may differ.

Hope the above gives you some insight.
Again, I can only comment on how I do it, and what I implement in various addons.
If you STILL feel VTOL in FSX is just a "gimmick": I have no problem with that. You are entitled to your opinion :)
BUT: be fair then, and explain what you miss or what, in your opinion, is not realistic.
And as long as you realise that "Realistic" is only determined by what your (my) standards are, and what you (I) feel is important in a
simulation.

Best regards, Rob Barendregt

PS:
I'm Dutch, English is not my native language.
So if anything I write strikes you as odd, or maybe even offensive: that is certainly not my intention.
I just don't master all the fine nuances of the English language.
But I'll gladly communicate in Dutch if you prefer ...:)

Daveroo
September 3rd, 2012, 17:25
i dont operate "VTOL" aircraft of helicotpers myself..but nice post,well writen and well explaened

ryanbatc
September 3rd, 2012, 17:41
I think you did a superb job with Dino's F35... I love playing around with the module :)

Ian Warren
September 3rd, 2012, 18:01
Hi All, (sorry, long post if you care to read it)
Last examples (from the SSW Harrier):
1. Emulation of the pilot using the STO-lever, and simulation of the ability to "lift" it over the VTO-stop and set STO-stop.
2. Calculated Max. VTOL-weight, dependant a.o. Altitude and water-inject derived from (I admit) simplified real-world data.
3. Emulation of Ground effect in a hover.
Are these important features ?
To me, as a designer and simmer, they are. Much more important then a perfect visual nose, or 20 liveries.
Because VTOL is what makes a Harrier such a unique aircraft; so such details are important.
But again, that's only MY opinion; your's may differ.



Best regards, Rob Barendregt...:)

Rob :applause: Thanks and to all developers building these brilliant models , the Wilco is my first flight sim VTOL fix wing aircraft model and got this one duly to the detail but course having technical books on the shelf makes it extra interesting and following the history , I put Helicopters into a different category as rotor wing but all first time RAF Harrier pilots were rotor trained ,so I approach all newly brought FS aircraft as a test pilot - both go hand in hand , i then pull out the books and away i go .

As i said before in the recent post , as a airport and scenery design this was the ideal model to get from one place to another to check my work and to get the feel of the scenery ... I never Slew , this keeps a square head on your shoulders getting the best of both worlds.

Cheers Ian

UKMIL
September 3rd, 2012, 22:22
Rob, i certainly appreciate all you have done for VTOl in Flightsim, especially in my models. Yes, I could have waited in my latest GR7 for your newer version, but I also have timescales, and had to get onto other projects, so decided to release with your old version, which I was, and still is happy with. I will be happy to work with you, a re-do them with your new version if you wish:applause:

Ferry_vO
September 3rd, 2012, 23:52
Rob, I've used your vtol gauge wizardry from the very earliest versions up til now, and although they problably aren't perfect (But I dare anyone to name one thing in FsX that is...!) they have given me many hours of entertainment. The first time I was able to really hover the old Alphasim Osprey instead of flying it very slowly was a revelation, and even these days when I hover Dino's F-35 and watch it automatically compensate for winds I'm still impressed.

MDIvey
September 3rd, 2012, 23:55
Rob I like what you did for the Wilco Harrier and Dinos F35... very happy with those. Thanks

Matt

robertorizzo
September 4th, 2012, 01:57
"...But it makes me independant in doing what I like most (implementation), because I don't have any commercial/financial interrest
whatsoever in any of these aircraft addons, or any flightsim business..."

(independent, no interests)

Rob for President, now!

A very polite, humile, qualified, brilliant, thoughtful lesson of style.

Many thanks.

(p.s.: I'm still seldom flying with my old bugsy Wilco; should I buy a new one? uhmmm...it crashes so well on Ark's Royal's deck ...;))

mathieu
September 4th, 2012, 03:42
Hi Rob,
You have made my day for many years !
You're THE vtol guru !!

Mat

DaveWG
September 4th, 2012, 03:51
I'd liketo echo what has already been said, and thank you for your VTOL work (and all your other stuff).
From the Iris Harrier through to Dinos F35 and many inbetween, you've made these aircraft work as they are suposed to.

Thanks.:salute:

Dino Cattaneo
September 4th, 2012, 03:52
@Rob

Once again, I want to thank you for the outstanding contribution to the F-35 project and the whole FSX community along all these years, and I am looking forward to your contibution to the new F-14D! I am still working on the external model...and a small wish list of special functionalities for which I will surely need your help.

cortomalteseit
September 4th, 2012, 05:23
Thanks Rob for this thread that clarify a lot of things about VTOL, in an easy and professional way.
And thanks for your magnificient contributions to make this capability possible in different models, despite FSX limits.
You have all my appreciation, cheers :salute:

Chris Sykes
September 4th, 2012, 06:28
Rob, your guages have brought many a time a happy harrier flight! even from the old version of your gauges to the Wilco and F-35 versions! There diffinatly is an improvement since then and hopefully this will continue!

JIMJAM
September 4th, 2012, 07:44
I did not like the WILCO Harrier much and eventually deleted it. The latest Harrier to be released I flew for a week and its already mothballed. Last night I reloaded the Wilco Harrier and its fantastic! What was I thinking?
I guess I needed another vtol to use a a baseline. That said if the latest Harrier integrated your module I would buy it again just so I could enjoy flying it.
Make it happen.

airattackimages
September 4th, 2012, 11:12
You've taken gimmack the wrong way. Your gauges work well, there have been no problem with your gauges and they've made flying some cool VTOL aircraft possible in FSX. The Alphasim Osprey is very enjoyable to fly with your gauge, and so is the SSW Harrier. (Only complaint about things like this, is for example with the Osprey, during transition you have to learn how to play with the throttles during some of the transitions to where they don't shoot skyward or drop. Which is unlike the actual aircraft. That is where the gimmack word comes from). They're a lot more enjoyable to fly than the new Harrier, which in the other direction tried to come as close to the real thing as possiblr yet is full of bugs. Which, by the way, was the only VTOL aircraft in the discussion I saw anyone attribute the word robotic to (for the ratcheting pitch oscillations while hovering). Never saw anyone say your gauges caused robotic behavior.

Dave Torkington
September 4th, 2012, 13:28
Yes, a long post Rob but what an excellent and well thought out thread! A real pleasure to read and easy to understand.

I think your post was a real 'leveller' - in other words it set things good and straight regarding perceived VTOL etc. limitations in FSX.

I can clearly recall flying Adam Preece's Harrier with your gauge equipment [was it really 2004...] and being completely blown away.

I now have the Wilco Harrier, Virtavia Osprey, F-35 and SSW Harrier - aren't we a spoilt lot :applause:

Keep up the great work.

Dave :salute:

Lateral-G
September 5th, 2012, 06:44
Rob,

I too love your gauges and thank you for all the hard work and dedication you have given to the sim so the rest of us can enjoy it even more.

Great explanation on the limits and quirks of VSTOL flight in MS Flight Sim.

-G-

rcbarend
September 5th, 2012, 10:38
Hi All,

Although the reason for my OP wasn't a fishing expedition for compliments :), thanks anyway for all the kind words. Much appreciated...!!
I have two additional remarks on a few things said in this thread sofar.

1.

They're a lot more enjoyable to fly than the new Harrier, which in the other direction tried to come as close to the real thing as possible ....
Getting as close to real thing as possible, is my goal is too ...
But the focus in my type-of solution is on normal procedure only; as explained, I have stopped bothering about the "crash-simulation" aspect of VTOL, because I feel it's not worth the effort.
Trying to implement a solution that simulates both aspects as-real-as possible, becomes so complex, that it might be a bridge too far in FSX. Time will tell.
I want to avoid that trying to implement a realistic behaviour resulting from "illegal" (but possible) pilot action goes at the expense of "normal" procedure. That's a design choice.

Example: Suppose that a Harrier is in a stable hover at sufficient altitude, and the pilot instantaneously slams the nozzles to full horizontal position.
My guess is (but correct me if I'm wrong) a real Harrier will spin into an unrecoverable crash.
In my older VTOL implementations, I just let it accellerate smoothly; in newer versions it will sink like a rock, but remains controllable.
Probably not realistic too; but to simulate the exact real behaviour is beyond my design goals (even IF I would know what the exact behaviour would be).

2. As to V22 Ospreys (Alphasim/Virtavia) and it's derivate BA609 Tiltrotor (Wilco).
In earlier implementations, I only implemented the additional VTOL control when nacelles where rotated fully vertical.
Meaning that there may be considerable transition effects visible in the conversion, depending how you perform this conversion.
In my latest implementation (jan 2012), I implemented the full conversion proces in my VTOL control code.
So its much more smooth (and realistic) now.
I never bothered to release it, since there was hardly any interrest in the beta I made available (for the Alphasim version).
Unfortunately, the thread about this got lost somehow (I can't find it anymore with a search on this forum).

Best regards, Rob

Sundog
September 5th, 2012, 14:59
It was your FDE for the V-22 that made that aircraft much more enjoyable to fly. I don't recall if I responded to your updated beta version thread. Sometimes it's easy for threads to disappear here, based on what else was posted at the time. Knowing that you made the FDE for the Wilco Bell TR means I'll have to pick that up as well.

Believe me, your VTOL gauge work made FSX much more enjoyable than the old superflap mods. Now if I could just get a Fairey Rotodyne for FSX with your VTOL gauges on it, I'd be really happy.

Nice post BTW. Oh, and if you ever need some VTOL info, I still have my book from VSTOL aerodynamics class from way back. I can't promise I'll have the answers you need, but I do have a lot of info in my files.

rcbarend
September 5th, 2012, 16:04
Now if I could just get a Fairey Rotodyne for FSX with your VTOL gauges on it, I'd be really happy.


I know what you mean :)
I tried Ito's version in FSX, and functionaly the VTOL works
Even for the non-compatible gauges you could find simular FSX-replacement.

Main problem is the animation of the main rotor, which gives a nasty visual effect.

I don't know of any FSX-compatible model of the Rotodyne either, but somebody else might have a tip.


Rob

jetstreamsky
September 5th, 2012, 18:27
Fairey Rotodyne would be superb, can only wish.


I bought the G.A.S Pitcairn gyrocopter X currently on sale at 50% off, it's pretty fun to fly and their implementation using a second engine for the rotor works pretty good until you get down to 20 kts at which point it's a full stall.

Rob, have you ever considered an autogyro module in your line up?

Allan

rcbarend
September 6th, 2012, 13:40
Rob, have you ever considered an autogyro module in your line up?

Allan
Yes, and made one :)
Two years back someone was working on a freeware model (Xenon_XLC2), for which I made that.
Even included a switchable pre-rotator function. (one engine only, as IRL; the main rotor was "driven" by my gauge.)
But the designer (forgot his name) couldn't get the rotor animation quite right if I remember correctly; not sure if he ever released it.
So I left it archived since.

Anyway, a generic module is pointless; it always has to adapted to a specific model

Rob

letourn
September 7th, 2012, 02:53
Thank you for your great work on all those VTOL models.

Rob if you have done a new version for the Virtavia Osprey Can you release it?

Delta_Whiskey
September 14th, 2012, 23:35
Your vtol gauges are great
I have a pilots license so if I really want "as real as it gets" , I go to the airport and hop in the cessna.

Your gauges contribute to feeding the imagination , add to the enjoyment of the simulation and expand what is possible inside fsx.
They exceed my expectations and inspire my imagination of what can be possible.
... like your automatic transmission gauges for road vehicles, now thats thinking outside the box, but in a very scientific and logical way. very cool

I have been playing around with your controlxml files and have found ,that when coupled with extremely powerful sub-orbital flight files, they work above 400,000 ft in a way that succeeds in "emulating" space flight
at least in my expectations, as I understand that FSX doesn't do spaceflight or many other things we all wish it would

- i can climb all the way to 10 million feet, descend , manuever , even dock (stable hover) with my space station scenery 178 miles in space.
or fly from Kennedy Space Center to Detroit in 24 minutes (mach 4.6 / fsx max) at any altitude - and never go into slew !!
- maybe a ghost in the machine but another example of how your work expands what is possible in FSX

with thanks and appreciation.
keep pushing the envelope-:salute:

Bruce Fitzgerald

Bone
September 15th, 2012, 03:48
I like and appreciate your work. Thank you.

rcbarend
September 15th, 2012, 12:28
Your vtol gauges are great
I have a pilots license so if I really want "as real as it gets" , I go to the airport and hop in the cessna.

Your gauges contribute to feeding the imagination , add to the enjoyment of the simulation and expand what is possible inside fsx.
They exceed my expectations and inspire my imagination of what can be possible.
... like your automatic transmission gauges for road vehicles, now thats thinking outside the box, but in a very scientific and logical way. very cool

I have been playing around with your controlxml files and have found ,that when coupled with extremely powerful sub-orbital flight files, they work above 400,000 ft in a way that succeeds in "emulating" space flight
at least in my expectations, as I understand that FSX doesn't do spaceflight or many other things we all wish it would

- i can climb all the way to 10 million feet, descend , manuever , even dock (stable hover) with my space station scenery 178 miles in space.
or fly from Kennedy Space Center to Detroit in 24 minutes (mach 4.6 / fsx max) at any altitude - and never go into slew !!
- maybe a ghost in the machine but another example of how your work expands what is possible in FSX

with thanks and appreciation.
keep pushing the envelope-:salute:

Bruce Fitzgerald
Hi Bruce,

Can you point out for which aircraft you are using it at that altitude ?
Maybe I tried it with the wrong basic FDE's, so if you have one that works I'll surely have a look again.
You know how to contact me on Email :)

Cheers, Rob

rcbarend
September 15th, 2012, 12:37
Thank you for your great work on all those VTOL models.

Rob if you have done a new version for the Virtavia Osprey Can you release it?

Not ready yet, since it was still a beta.
And with the other stuff I'm working on, like some extra's in Dino's F35 update package (ssssttt :) ), I have to start somewhere with updates.
So I'll do one for Bazzar's (Wilco) BA609 Tiltrotor first, since that is a much better visual model then the Osprey.
Unless you know other types of Tiltrotor aircraft addons then the Alphasim/Virtavia V22 Osprey.

Rob

Essex
October 18th, 2012, 13:02
The abacus V-22 was mentioned in an earlier thread, a free trial of it can be downloaded here:
http://www.abacuspub.com/fsd/premier/premdown2.php
No registration required.
I found it when I was looking for a small single engine jet, also available.
I couldn't get the trial to work so I modified the D-jet to work with this similar plane's mdl file.
http://fs2000.org/index.php/downloads/doc_details/34326-fs2002fs2004-cirrus-vision-sf50

It may be possible to get the V-22 to work with the old freeware V-22 mdl.
Reading this tread has persuaded me to try out Rob's gauge, so I may have a look at the V-22 myself.

Definitely looking forward to the space flight gauge. Hopefully the Skylon will be released.
http://forum.egosoft.com/viewtopic.php?t=302434

warchild
October 18th, 2012, 17:41
Rob
Without your gaugs, the SU-37 would just be a pathetic simulacrum.. I understand that the SU-37 is not a VTOL aircraft, but so much of what you describe overlaps with what happens in all TVC aircraft.. As the engines rotate up or down or sideways, External forces are applied that combat the basic flight model. Exactly how i was able to counter the basic fde I dont know.. Somewhere in the years i put into it, i got lucky and discovered the relationships. However as i learned with the F-22 the relationships change with each plane and have to be completely unique to that plane..
What you do, is a godsend, and without your work, so much of this simply could not exist..
Thanks
Pam

lazarus
October 18th, 2012, 19:31
The new V-22 gauge is really spectacular. For the first time, one can exploit the stovl aspects of the aircraft and really fly it realisticly in helicopter and tiltrotor mode. The transition modeling is just wild. I wish all the fs rotorcraft flew as smoothly!
Brilliant!

warchild
October 18th, 2012, 19:48
hehehe. i think we're begining to see a revolution, or evolution in flight dynamics thanks mostly to Robs work..

strikehawk
October 18th, 2012, 19:55
The your gauge for the Tilt Rotor works like a charm. I was able to land on lazarus's Zumwalt class destroyer tonight with no trouble even though she was underway and it was just past sundown. In fact I had an easier time of it than using a true helo. Having used your gauges in some form from my entry into flight simming in 04 I was not once let down by their function and ease of install. Thanks for all of your work and contributions.

mal998
October 19th, 2012, 04:56
Rob,
I just had a chance to try out your new gauge....to quote Strikehawk...it works like a charm!

Fantastic Job!

Thanks very much.

rcbarend
October 20th, 2012, 09:03
Thanks for the enthousiasme and kind words.

But wait untill you see my new "spaceflight" gauge (based on the same principles I use in my "VTOL" gauges) for Bruce Fitzgerald's Spaceshuttle "Atlantis", interworking with his new "Galactica" and "ISS" sceneries at 900.000 ft altitude (all freeware....)
THEN you'll be amazed :)

Cheers, Rob