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View Full Version : Virtual Navy's PBY5A



superashi
May 28th, 2012, 13:26
Hello all...I installed the VN_pby5a and it came with 3 dp files...the default dp has no weapons...the other 2 named DBK and DP1...they both have weapons....but both don't appear to be configured properly....the weapons float about 2 feet below the wing...is there a way to fix this?


thanks
superashi

sc7500
May 28th, 2012, 14:29
Delete the DBK file - it's a superfluous backup file that CFS2 creates every time that aircraft is selected from the list and flown.

Use DPEdit.exe [you can find it here at SOH, or over at SimViation.com] to move the hard points and weapons locations in a Windows-friendly visual setting.....

If you have questions, plenty of folks here are around to help ! :wavey:

Good Luck
SC
:kilroy:

superashi
May 28th, 2012, 15:00
Thanks SC...I will try that and let you know...

Superashi

superashi
May 28th, 2012, 17:07
Hi SC...I can't seem to find DPEdit.exe...do you have a link for it?

thanks
Superashi

Captain Kurt
May 28th, 2012, 17:47
The file is actually called DPED. You can get it here:

http://simviation.com/1/download-file?file=DPED121.zip&fileId=33588

Allen
May 28th, 2012, 19:11
Yeah yeah that PBY. I have it. in my back ups. It looks like it was never finished. I recall doing alot of DP work on it and it need more what I quit CFS2. I'll blow the dust off of it.

66337

kdriver
May 28th, 2012, 20:19
Hi Supeashi,

Try this one - I think it was posted on this forum quite some time ago:

[BOXES]
box.0=%box_name.0%,-1.34,-1.16,4.21,1.3,0.33,6.47
box.1=%box_name.1%,-1.52,-1.53,-3.04,1.49,0.83,4.21
box.2=%box_name.2%,-0.62,0.21,3.38,-0.05,0.93,3.9
box.3=%box_name.3%,-0.28,-0.07,5.04,0.26,0.59,5.52
box.4=%box_name.4%,-1.1,0.28,-4.9,-0.5,0.97,-4.49
box.5=%box_name.5%,0.5,0.29,-4.9,1.1,1,-4.49
box.6=%box_name.6%,-8.9,1.6,-3.06,-0.05,2.26,1.15
box.7=%box_name.7%,-15.38,1.65,-2.48,-8.88,2.14,0.782609
box.8=%box_name.8%,0,1.57,-3.06,8.79,2.25,1.15
box.9=%box_name.9%,8.8,1.65,-2.57,15.24,2.16,0.78
box.10=%box_name.10%,-1.25,-1.02,-7.55,1.22,1.1,-3.03
box.11=%box_name.11%,-0.54,0.15,-12.25,0.55,1.3,-7.54
box.12=%box_name.12%,-4.31,2.76,-12.27,-0.17,2.97,-10.3
box.13=%box_name.13%,0.18,2.77,-12.22,4.28,2.98,-10.3
box.14=%box_name.14%,-0.15,1.33,-12.55,0.15,4.59,-9.91
box.15=%box_name.15%,-2.82,1.26,0.85,-1.55,2.69,2.67
box.16=%box_name.16%,1.53,1.24,0.86,2.81,2.69,2.66

[SYSTEMS]
system.0=%system_name.0%,682,0
system.1=%system_name.1%,141,2
system.2=%system_name.2%,261,3
system.3=%system_name.3%,261,4
system.4=%system_name.4%,120,7
system.5=%system_name.5%,120,42
system.6=%system_name.6%,24,8
system.7=%system_name.7%,55,9
system.8=%system_name.8%,882,18
system.9=%system_name.9%,25,19
system.10=%system_name.10%,65,20
system.11=%system_name.11%,25,22
system.12=%system_name.12%,882,-1
system.13=%system_name.13%,220,15
system.14=%system_name.14%,175,25
system.15=%system_name.15%,25,26
system.16=%system_name.16%,230,27
system.17=%system_name.17%,230,-2
system.18=%system_name.18%,175,29
system.19=%system_name.19%,882,-3
system.20=%system_name.20%,220,12
system.21=%system_name.21%,175,32
system.22=%system_name.22%,25,33
system.23=%system_name.23%,230,34
system.24=%system_name.24%,230,-4
system.25=%system_name.25%,175,36
system.26=%system_name.26%,682,37
system.27=%system_name.27%,582,38
system.28=%system_name.28%,241,41
system.29=%system_name.29%,230,39
system.30=%system_name.30%,230,40
system.31=%system_name.31%,25,58
system.32=%system_name.32%,25,54
system.33=%system_name.33%,25,55

[BOXMAPS.0]
; Box = Nose
boxmap.0=75,0
boxmap.1=15,42
boxmap.2=10,20

[BOXMAPS.1]
; Box = Fuselage
boxmap.0=10,9
boxmap.1=65,18
boxmap.2=5,19
boxmap.3=5,20
boxmap.4=5,22
boxmap.5=5,27
boxmap.6=5,34

[BOXMAPS.2]
; Box = Pilot
boxmap.0=100,8

[BOXMAPS.3]
; Box = Front Gunner
boxmap.0=100,58

[BOXMAPS.4]
; Box = Port Waist Gunner
boxmap.0=100,54

[BOXMAPS.5]
; Box = Starboard Waist Gunner
boxmap.0=100,45

[BOXMAPS.6]
; Box = Port Wing
boxmap.0=5,7
boxmap.1=60,-1
boxmap.2=15,15
boxmap.3=15,25
boxmap.4=5,26

[BOXMAPS.7]
; Box = Port Wing Tip
boxmap.0=5,26
boxmap.1=80,-2
boxmap.2=15,29

[BOXMAPS.8]
; Box = Starboard Wing
boxmap.0=5,7
boxmap.1=60,-3
boxmap.2=15,12
boxmap.3=15,32
boxmap.4=5,33

[BOXMAPS.9]
; Box = Starboard Wing Tip
boxmap.0=5,33
boxmap.1=80,-4
boxmap.2=15,36

[BOXMAPS.10]
; Box = Tail (fwd)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,37

[BOXMAPS.11]
; Box = Tail (aft)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38

[BOXMAPS.12]
; Box = Port Horz Stab
boxmap.0=5,22
boxmap.1=95,39

[BOXMAPS.13]
; Box = Starboard Horz Stab
boxmap.0=5,22
boxmap.1=95,40

[BOXMAPS.14]
; Box = Vert Stab
boxmap.0=5,19
boxmap.1=95,41

[BOXMAPS.15]
; Box = Engine One
boxmap.0=5,2
boxmap.1=95,3

[BOXMAPS.16]
; Box = Engine Two
boxmap.0=5,2
boxmap.1=95,4

[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=80,LIBRARY,fx_smkpuff_m,
effect.3=99,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.1]
; System = Oil Reservoir
Location = -1.86,3.07,1.52
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_oilleak_s,
effect.2=60,LIBRARY,fx_oilleak_m,
effect.3=70,LIBRARY,fx_oilleak_l,
effect.4=80,LIBRARY,fx_engfire_s,
effect.5=90,LIBRARY,fx_engfire_m,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BREAK,,

[EFFECTS.2]
; System = Engine One
Location = -2.2,2.5,1.8
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=20,LIBRARY,fx_smkpuff_m,
effect.2=30,LIBRARY,fx_smkpuff_l,
effect.3=40,LIBRARY,fx_oilleak_s,
effect.4=50,LIBRARY,fx_oilleak_m,
effect.5=60,LIBRARY,fx_engfire_s,
effect.6=70,LIBRARY,fx_intsmoke,
effect.7=80,LIBRARY,fx_engfire_m,
effect.8=90,LIBRARY,fx_engfire_l,
effect.9=95,LIBRARY,fx_airexpl_s,
effect.10=100,BREAK,,

[EFFECTS.3]
; System = Engine Two
Location = 2.2,2.5,1.8
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=20,LIBRARY,fx_smkpuff_m,
effect.2=30,LIBRARY,fx_smkpuff_l,
effect.3=40,LIBRARY,fx_oilleak_s,
effect.4=50,LIBRARY,fx_oilleak_m,
effect.5=60,LIBRARY,fx_engfire_s,
effect.6=70,LIBRARY,fx_intsmoke,
effect.7=80,LIBRARY,fx_engfire_m,
effect.8=90,LIBRARY,fx_engfire_l,
effect.9=95,LIBRARY,fx_airexpl_s,
effect.10=100,BREAK,,

[EFFECTS.4]
; System = Hydraulics Reservoir
Location = 2.52,3.07,1.58
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=60,LIBRARY,fx_fuelleak_s,
effect.2=95,LIBRARY,fx_airexpl_s,
effect.3=100,BREAK,,

[EFFECTS.5]
; System = Center Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.6]
; System = Pilot
effect.0=15,LIBRARY,,
effect.1=60,LIBRARY,fx_pilwound,
effect.2=95,LIBRARY,fx_pilkill,
effect.3=100,DEATH,,

[EFFECTS.7]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.8]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=80,LIBRARY,fx_smkpuff_m,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.9]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.10]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.11]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.12]
; System = Port Wing Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=60,LIBRARY,fx_smkpuff_l,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.13]
; System = Port Fuel Tank
Location = -1.3,2.48,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=20,LIBRARY,fx_fuelleak_s,
effect.2=30,LIBRARY,fx_fuelleak_s,
effect.3=40,LIBRARY,fx_fuelleak_s,
effect.4=50,LIBRARY,fx_fuelleak_m,
effect.5=55,EMPTY,,
effect.6=70,LIBRARY,fx_gastank_s,
effect.7=80,LIBRARY,fx_gastank_m,
effect.8=90,LIBRARY,fx_gastank_l,
effect.9=95,LIBRARY,fx_airexpl_l,
effect.10=100,BREAK,,

[EFFECTS.14]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.15]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.16]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.17]
; System = Port Wing Tip Structure
Location = -15.24,2.48,-0.58
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=60,LIBRARY,fx_contrail_s,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.18]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.19]
; System = Starboard Wing Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=60,LIBRARY,fx_smkpuff_l,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.20]
; System = Starboard Fuel Tank
Location = 1.3,2.48,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=20,LIBRARY,fx_fuelleak_s,
effect.2=30,LIBRARY,fx_fuelleak_s,
effect.3=40,LIBRARY,fx_fuelleak_s,
effect.4=50,LIBRARY,fx_fuelleak_m,
effect.5=55,EMPTY,,
effect.6=70,LIBRARY,fx_gastank_s,
effect.7=80,LIBRARY,fx_gastank_m,
effect.8=90,LIBRARY,fx_gastank_l,
effect.9=95,LIBRARY,fx_airexpl_l,
effect.10=100,BREAK,,

[EFFECTS.21]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.22]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.23]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.24]
; System = Starboard Wing Tip Structure
Location = 15.2,2.48,-0.6
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=60,LIBRARY,fx_contrail_s,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.25]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.26]
; System = Tail (fwd) Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=80,LIBRARY,fx_smkpuff_m,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.27]
; System = Tail (rear) Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=80,LIBRARY,fx_smkpuff_m,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.28]
; System = Rudder
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.29]
; System = Port Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.30]
; System = Starboard Elevator
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.31]
; System = Front Coplt Gun
effect.0=100,BREAK,,

[EFFECTS.32]
; System = Port Waist Gun
effect.0=100,BREAK,,

[EFFECTS.33]
; System = Starboard Waist Gun
effect.0=100,BREAK,,

[GUNSTATIONS]
; Starboard Waist Gun
gunstation.0=0,55,2,0.08,987,2,0.01,1000,2,25,1d1* 54,1.300,0.700,-6.100,0.000,0.000,-130.000,35,35,35,35,1.6
; Port Waist Gun
gunstation.1=0,54,2,0.08,987,2,0.01,1000,2,25,1d1* 54,-1.300,0.700,-6.100,0.000,0.000,130.000,35,35,35,35,1.6
; Front Coplt Gun
gunstation.2=0,58,1,0.08,987,2,0.01,1000,2,40,1d1* 54,0.000,-0.100,6.000,4.38920,0,0.00000,-90,90,90,-25,1.6
;
gunstation.3=3,21,8,0,0,0,0,0,0,0,0,0.000,0.000,0. 000,0.000,0.000,0.000,0,0,0,0,0
;
gunstation.4=5,62,32,0,0,0,0,0,0,0,0,0.000,0.000,0 .000,0.000,0.000,0.000,0,0,0,0,0
[guns.0]
gun.0=1000,-0.25,0,0.65,0,0,1,0
[guns.1]
gun.0=1000,0.2,0,0.65,0,0,1,0
[guns.2]
gun.0=1000,0.000,0.000,0.000,0,0,1,0
gun.1=1000,0.250,0.000,0.000,0,0,1,0
gun.2=1000,-0.250,0.000,0.000,0,0,1,0
[guns.3]
gun.0=10,0,0,0,0,0,0,0
[guns.4]
gun.0=2,0,0,0,0,0,0,0

[HARDPOINTS]
mount.0=5.5,2.8,0.1
mount.1=5.5,2.7,0.1
mount.2=-5.5,2.8,0.1
mount.3=-5.5,2.7,0.1
mount.4=0,-0.1,5.57
mount.5=-0.65,1.4,-4.9
mount.6=0.65,1.4,-4.9
mount.7=6.1,2.8,0.1
mount.8=6.1,2.7,0.1
mount.9=-6.1,2.8,0.1
mount.10=-6.1,2.7,0.1
mount.11=6.7,2.8,0.1
mount.12=6.7,2.7,0.1
mount.13=-6.7,2.8,0.1
mount.14=-6.7,2.7,0.1
mount.15=7.3,2.8,0.1
mount.16=7.3,2.7,0.1
mount.17=-7.3,2.8,0.1
mount.18=-7.3,2.7,0.1
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
payload.7=%payload_name.7%

[PAYLOAD.0]
; Payload = Guns only
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.1]
; Payload = 4 x 500lbs Bombs
mount.0=WEP_DB_US_500lb_GP_a, 1, -1
mount.1=WEP_DB_Brewster_rack_M, 1, -1
mount.2=WEP_DB_US_500lb_GP_b, 1, 0
mount.3=WEP_DB_Brewster_rack_M, 1, -1
mount.7=WEP_DB_US_500lb_GP_a, 1, -1
mount.8=WEP_DB_Brewster_rack_M, 1, -1
mount.9=WEP_DB_US_500lb_GP_b, 1, 7
mount.10=WEP_DB_Brewster_rack_M, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.2]
; Payload = 4 x 250lbs Bombs
mount.0=WEP_DB_US_250lb_GP_a, 1, -1
mount.1=WEP_DB_Brewster_rack_M, 1, -1
mount.2=WEP_DB_US_250lb_GP_b, 1, 0
mount.3=WEP_DB_Brewster_rack_M, 1, -1
mount.7=WEP_DB_US_250lb_GP_a, 1, -1
mount.8=WEP_DB_Brewster_rack_M, 1, -1
mount.9=WEP_DB_US_250lb_GP_b, 1, 7
mount.10=WEP_DB_Brewster_rack_M, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.3]
; Payload = Torpedoes
mount.0=wep_db_us_mk_13_a, 1, -1
mount.1=wep_pylon_hellcat, 1, -1
mount.2=wep_db_us_mk_13_b, 1, -1
mount.3=wep_pylon_hellcat, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.4]
; Payload = 8 x 500lbs Bombs
mount.0=WEP_DB_US_500lb_GP_a, 1, -1
mount.1=WEP_DB_Brewster_rack_L, 1, -1
mount.2=WEP_DB_US_500lb_GP_b, 1, 0
mount.3=WEP_DB_Brewster_rack_L, 1, -1
mount.7=WEP_DB_US_500lb_GP_a, 1, -1
mount.8=WEP_DB_Brewster_rack_L, 1, -1
mount.9=WEP_DB_US_500lb_GP_b, 1, 7
mount.10=WEP_DB_Brewster_rack_L, 1, -1
mount.11=WEP_DB_US_500lb_GP_b, 1, -1
mount.12=WEP_DB_Brewster_rack_L, 1, -1
mount.13=WEP_DB_US_500lb_GP_b, 1, 11
mount.14=WEP_DB_Brewster_rack_L, 1, -1
mount.15=WEP_DB_US_500lb_GP_b, 1, -1
mount.16=WEP_DB_Brewster_rack_L, 1, -1
mount.17=WEP_DB_US_500lb_GP_b, 1, 15
mount.18=WEP_DB_Brewster_rack_L, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.5]
; Payload = 8 x 250lbs Bombs
mount.0=WEP_DB_US_250lb_GP_a, 1, -1
mount.1=WEP_DB_Brewster_rack_M, 1, -1
mount.2=WEP_DB_US_250lb_GP_b, 1, 0
mount.3=WEP_DB_Brewster_rack_M, 1, -1
mount.7=WEP_DB_US_250lb_GP_a, 1, -1
mount.8=WEP_DB_Brewster_rack_M, 1, -1
mount.9=WEP_DB_US_250lb_GP_b, 1, 7
mount.10=WEP_DB_Brewster_rack_M, 1, -1
mount.11=WEP_DB_US_250lb_GP_b, 1, -1
mount.12=WEP_DB_Brewster_rack_M, 1, -1
mount.13=WEP_DB_US_250lb_GP_b, 1, 11
mount.14=WEP_DB_Brewster_rack_M, 1, -1
mount.15=WEP_DB_US_250lb_GP_b, 1, -1
mount.16=WEP_DB_Brewster_rack_M, 1, -1
mount.17=WEP_DB_US_250lb_GP_b, 1, 15
mount.18=WEP_DB_Brewster_rack_M, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.6]
; Payload = 8 x Depthcharges
mount.0=wep_br_depthcharge, 1, -1
mount.1=WEP_DB_Brewster_rack_L, 1, -1
mount.2=wep_br_depthcharge, 1, 0
mount.3=WEP_DB_Brewster_rack_L, 1, -1
mount.7=wep_br_depthcharge, 1, -1
mount.8=WEP_DB_Brewster_rack_L, 1, -1
mount.9=wep_br_depthcharge, 1, 7
mount.10=WEP_DB_Brewster_rack_L, 1, -1
mount.11=wep_br_depthcharge, 1, -1
mount.12=WEP_DB_Brewster_rack_L, 1, -1
mount.13=wep_br_depthcharge, 1, 11
mount.14=WEP_DB_Brewster_rack_L, 1, -1
mount.15=wep_br_depthcharge, 1, -1
mount.16=WEP_DB_Brewster_rack_L, 1, -1
mount.17=wep_br_depthcharge, 1, 15
mount.18=WEP_DB_Brewster_rack_L, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.7]
; Payload = 4 x 1000lbs Bombs
mount.0=WEP_DB_US_1000lb_GP_a, 1, -1
mount.1=WEP_DB_Brewster_rack_M, 1, -1
mount.2=WEP_DB_US_1000lb_GP_b, 1, 0
mount.3=WEP_DB_Brewster_rack_M, 1, -1
mount.7=WEP_DB_US_1000lb_GP_a, 1, -1
mount.8=WEP_DB_Brewster_rack_M, 1, -1
mount.9=WEP_DB_US_1000lb_GP_b, 1, 7
mount.10=WEP_DB_Brewster_rack_M, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[MISC_DATA]
unit_family=2
category=5
allegiance=3
max_group_size=8
min_speed=240
cruise_speed=309
max_speed=463
min_alt=50
cruise_alt=8487
max_alt=10230
entered_service=6/1/40
crew=5

[STRINGS]
"box_name.0"=Nose
"box_name.1"=Fuselage
"box_name.2"=Pilot
"box_name.3"=Front Gunner
"box_name.4"=Port Waist Gunner
"box_name.5"=Starboard Waist Gunner
"box_name.6"=Port Wing
"box_name.7"=Port Wing Tip
"box_name.8"=Starboard Wing
"box_name.9"=Starboard Wing Tip
"box_name.10"=Tail (fwd)
"box_name.11"=Tail (aft)
"box_name.12"=Port Horz Stab
"box_name.13"=Starboard Horz Stab
"box_name.14"=Vert Stab
"box_name.15"=Engine One
"box_name.16"=Engine Two
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine One
"system_name.3"=Engine Two
"system_name.4"=Hydraulics Reservoir
"system_name.5"=Center Gear
"system_name.6"=Pilot
"system_name.7"=Radio
"system_name.8"=Fuselage Structure
"system_name.9"=Rudder Cntrl Cable
"system_name.10"=Bomb Release
"system_name.11"=Elevator Cntrl Cable
"system_name.12"=Port Wing Structure
"system_name.13"=Port Fuel Tank
"system_name.14"=Port Flap
"system_name.15"=Port Ail. Cntrl Cable
"system_name.16"=Port Gear
"system_name.17"=Port Wing Tip Structure
"system_name.18"=Port Aileron
"system_name.19"=Starboard Wing Structure
"system_name.20"=Starboard Fuel Tank
"system_name.21"=Starboard Flap
"system_name.22"=Starboard Ail. Cntrl Cable
"system_name.23"=Starboard Gear
"system_name.24"=Starboard Wing Tip Structure
"system_name.25"=Starboard Aileron
"system_name.26"=Tail (fwd) Structure
"system_name.27"=Tail (rear) Structure
"system_name.28"=Rudder
"system_name.29"=Port Elevator
"system_name.30"=Starboard Elevator
"system_name.31"=Front Coplt Gun
"system_name.32"=Port Waist Gun
"system_name.33"=Starboard Waist Gun
"payload_name.0"=Guns only
"payload_name.1"=4 x 500lbs Bombs
"payload_name.2"=4 x 250lbs Bombs
"payload_name.3"=Torpedoes
"payload_name.4"=8 x 500lbs Bombs
"payload_name.5"=8 x 250lbs Bombs
"payload_name.6"=8 x Depthcharges
"payload_name.7"=4 x 1000lbs Bombs

Allen
May 29th, 2012, 00:12
I started reworking it. I got a working DP using stock bombs and torpedoes plus hit boxes tweeking. Added water wake. Reworkd the panel. The panel it came with will not work on Win7 PCs. Made the panel work on Win 7 and it has larger windows. Reworked the gauges to be closer to the real world for 2D and VC.

66367
66366

UncleTgt
May 29th, 2012, 03:15
Did some RAF/ RCAF/ RAAF skins, each has a tweaked dp file. Might save some time...

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=58&id=7609

Allen
May 29th, 2012, 12:30
I have a wireframe.mdl of the PBY that was upload in the first thread for DPedit. With the DPedit and the wireframe.mdl for it making a DP for the PBY isn't hard.

superashi
May 30th, 2012, 09:47
Hello all...thank you everyone for your replies....thanks Captain Kurt for the link...I downloaded and ran dpedit...hhhhmmmm...looks a bit much for me...so I copied kdriver's example and it works just fine...thanks kdriver! Thanks UncleTgt for the skins and the DP works just fine...thanks again everyone!

Superashi :salute:

Allen
May 30th, 2012, 21:55
The DP kdriver posted still has hit boxes that are off but it is better over all than what it had.

I added some gun windows onto the panel. Now you can look out as a waist or nose gunner.

I'll be PMing crashaz about uploading it as a replacement for the one still in the old archive.

66483

oldwheat
May 31st, 2012, 10:38
If my FSDS were functioning properly, I would do a multi-res on the source file. I know that it says that it already multi LOD but I think that it was wishful thinking :rolleyes: ...

Allen
May 31st, 2012, 13:23
Your right about that oldwheat. 4 of them is good drop and 8 of them make the game a flip book.

Allen
June 4th, 2012, 18:14
Alright you guys. I uploaded a new one.

Here is a run down of the changes.

New damage profile. It uses stock weapons but for the US Pilot (Pilot is include in download) Updated flight dynamic. You should not note anything big other than the top speed is less and the fuel load with out drop tanks is now 1478 gals so you can fly the needed 3100 miles.

Panel has been redone for Windows 7 PCs. The old one would cause CFS2 to lock up on Win 7 PCs. The main panel has larger windows. Engine Controls, Control Column (default on) and CFS2 Airfield GPS can be toggled on and off from the main panel.

Last is a wake effect for water landings and checklist based on real PBY-5 and PBY-6 checklists and manuals.

http://www.sim-outhouse.com/sohforums/local_links.php?linkid=11579&catid=52

Rami
June 5th, 2012, 05:43
Allen,

Thank you, I made sure to approve it, so it's ready to go.

Allen
June 5th, 2012, 17:34
Thanks. I only posted the link after you approved it.

On a side note can you put into crashaz name? It was first uploaded by him on 2008-11-03. It was still in the Warbird Archive. You don't need to do this right way. It would be nice if it had some time in the spot light anyway.

Worthless
June 8th, 2012, 07:51
Nice one Allen. Looks like a winner. Most especially appreciated is the conversion to Win 7 friendly bmps. Since you broke than news with the B24 Guy's latest OH, I've been able to go back and install mirrors that won't lock up CFS2, in most of my fighters. That was a big help.

Allen
June 8th, 2012, 12:57
Conversion to Win 7 friendly bmps is a must in my book. I use CFS2 on XP but knowing the number of Win 7 users is growing I do the work and test on my Win 7 PC for them.

skylane
June 20th, 2012, 23:25
Allen, thank you for updating the Catalina! I use this plane in a few of my missions.
There is one problem I always have with this aircraft, and it is still trhere with the update: When I taxi off the runway, and the ground gets a little rough, the nosewheel collapses.
Any idea how to correct this? It is probably somewhere in the DP, but I donīt know where to look.

About the Win7 compatible panel: What kind of problem did the original pnel cause in Win7? Do problems also occur with other panels? How can it be fixed?

Allen
June 22nd, 2012, 00:23
PBY nose gear fix?

To fix your nose gear you can try 2 things. Open up the DP and go to [SYSTEMS] and find

system.5=%system_name.5%,120,42.

Make the bold number larger or open the aircraft.cfg and go to [contact_points]. point.0= is the nose gear. Make the Impact Damage Threshold larger. Again the bold number larger.
point.0=1, 10.08, 0.00, -4.1, 4200, 0.0, 0.69, 41.5, 0.1, 2.50, 0.70, 5.0, 5.0, 0.0, 165, 205

Win7 compatible panel

A plane will lock up on Win 7 if it only has a main panel that is 1024x786 pixels. If the main panel is at 640x400 or 800x600 it will work fine on Win 7. There are 2 ways to fix planes that look up on Win7 do to panels. Quick Way but dosn't look good or a little More Work but will look good.

Quick Way

Find the main panel that is 1024x786 open and resize it down to 800x600 or 640x400 and save. Now your done but the panel will be blocky.

More Work but looks good.

What you need to do is make a copy of the *Existing Panel*.BMP that is at 1024x786 pixels and re-name it *New Panel*_640.BMP. Now resize it to 640x400.

Open up the panel.cfg and you will see something like this on the page or not far down.

[Window00]
file=*Existing Panel*.BMP
size_mm=640,480
position=4
visible=1
ident=MAIN_PANEL
sizeable=1
render_3d_window=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000

What you want to do is add file_1024= Below file=.Now put you *Existing Panel*.BMP at the end of file_1024= and put the *New Panel*_640.BMP at the end of file= so that you now have somthing like this.

[Window00]
file=*New Panel*_640.BMP
file_1024=*Existing Panel*.BMP
size_mm=640,480
position=4
visible=1
ident=MAIN_PANEL
sizeable=1
render_3d_window=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000

skylane
June 22nd, 2012, 03:55
Hello Allen
Thank you very much for the detailed explanation! It is very helpful!
Cheers,

Wolfgang

stuart277
October 28th, 2012, 13:38
Hi All
I have downloaded the PBY and tested it, but I get the 'CFS2 must close' when I try to fly it with any weapons. It goes well with 'guns only'.
I have checked it on two CFS2 installs. Same problem.
I am pretty sure I have the weapons loaded as I have the original PBY by the VN and the weapons load on it (but in a funny position).
Any Ideas?
Cheers
Stuart

Allen
October 30th, 2012, 15:53
I'm sorry for not seeing this sooner!

I have't got a clue what is causing this...