PDA

View Full Version : Grumman Duck (Swingman Redux) Native



full
May 23rd, 2012, 13:18
Hi, As the title says here is Swingman's Grumman Duck made FSX native.

All credit goes to Swingman I only converted the files. Enjoy !

http://www.classicwings.net/freeplanes/grumman_duck/Grumman_J2F4_Duck.zip

http://www.classicwings.net/freeplanes/grumman_duck/Grumman_J2F5_Duck.zip

http://www.classicwings.net/freeplanes/grumman_duck/Grumman_J2F6_Duck.zip

Bomber_12th
May 23rd, 2012, 13:32
Wow, what a nice surprise!! Thank you Craig, and thank you Swingman!

Daube
May 23rd, 2012, 14:04
Very nice plane, thanks for the conversion, and thanks to the original author.
With this version, I saw four small problems though:
- the canopy glass is invisible.
- at idle (RPM 75%, throttle minimum) the plane will move forward. Stopping on water is impossible without turning the engine off. Check Food Lovers Specials (https://www.ladysavings.com/publix-weekly-ad/?food-lovers/) and Game Specials (https://www.ladysavings.com/publix-weekly-ad/?game/).
- the bottom switches of the front panel, the battery and the fuel pump, are not clickable
- the rudder is super effective.

For all the rest, it's a great plane and a fantastic 3D model ! :ernae:

http://sapdaube.free.fr/fsx/daube_image1806.jpg

http://sapdaube.free.fr/fsx/daube_image1807.jpg

http://sapdaube.free.fr/fsx/daube_image1808.jpg

Bomber_12th
May 23rd, 2012, 15:15
Craig has packaged the new FSX models with the same files of the original Swingman release, so it can definitely use the FDE updates that were made for it when it was originally released for FS9 (and originally ported into FSX).

It's so nice to see this aircraft in FSX native format! Thanks again Craig and Swingman!

This is my favorite of the variants, and is a copy of the example owned and flown by Chuck Greenhill (owner of a couple of P-51D's and a couple of Sea Furies as well).

http://i7.photobucket.com/albums/y282/Bomber_12th/Sea%20Fury/duck_1.jpg

http://i7.photobucket.com/albums/y282/Bomber_12th/Sea%20Fury/duck_2.jpg

http://i7.photobucket.com/albums/y282/Bomber_12th/Sea%20Fury/duck_3.jpg

http://i7.photobucket.com/albums/y282/Bomber_12th/Sea%20Fury/duck_4.jpg

http://i7.photobucket.com/albums/y282/Bomber_12th/Sea%20Fury/duck_5.jpg

http://i7.photobucket.com/albums/y282/Bomber_12th/Sea%20Fury/duck_6.jpg

http://i7.photobucket.com/albums/y282/Bomber_12th/Sea%20Fury/duck_7.jpg

http://i7.photobucket.com/albums/y282/Bomber_12th/Sea%20Fury/duck_8.jpg

http://i7.photobucket.com/albums/y282/Bomber_12th/Sea%20Fury/duck_9.jpg

Bomber_12th
May 23rd, 2012, 15:23
A few photos I took last summer of Chuck's J2F-4, which was at Pearl Harbor at the time of the December 7, 1941 attack. It's quite amazing the details of this restoration, and what it took to get it flying again.

http://i7.photobucket.com/albums/y282/Bomber_12th/Sea%20Fury/6006523430_521c11ffef_b.jpg

http://i7.photobucket.com/albums/y282/Bomber_12th/Sea%20Fury/6005980441_9b5e93d76f_b.jpg

http://i7.photobucket.com/albums/y282/Bomber_12th/Sea%20Fury/6006523052_37e77a1cfb_b.jpg

StormILM
May 23rd, 2012, 15:23
Wasn't there an airfile and cfg update for the previous portover that fixed the above mentioned issues?

dvj
May 23rd, 2012, 16:30
Wasn't there an airfile and cfg update for the previous portover that fixed the above mentioned issues?

yep!

Crusader
May 23rd, 2012, 16:56
Wasn't there an airfile and cfg update for the previous portover that fixed the above mentioned issues?

Where would one find this updated air and cfg file ?

lazarus
May 23rd, 2012, 17:04
My word! There has been an embarasment of riches over the last couple of months! Thank you. I'm uterly delighted. And I believe that there is a payware maker who will be...um. Whats the word. Not delighted...apoplectic ;)}Thats it!

robert41
May 23rd, 2012, 17:37
Nice.
Thanks Craig and Swingman for this aircraft.

DX-FMJ
May 23rd, 2012, 17:53
This bird is awesome thanks to all involved!

Is there a fix for the glass as mentioned above?

dvj
May 23rd, 2012, 19:01
Craig has packaged the new FSX models with the same files of the original Swingman release, so it can definitely use the FDE updates that were made for it when it was originally released for FS9 (and originally ported into FSX).

It's so nice to see this aircraft in FSX native format! Thanks again Craig and Swingman!

This is my favorite of the variants, and is a copy of the example owned and flown by Chuck Greenhill (owner of a couple of P-51D's and a couple of Sea Furies as well).










http://i7.photobucket.com/albums/y282/Bomber_12th/Sea%20Fury/duck_6.jpg






Breathtaking shots. I'll have to get this old bird out of the hanger.

And yes there were some fixes to how the aircraft sat in the water, some enhanced engine textures if I recall...

dvj

norab
May 23rd, 2012, 19:46
The improved FDE and the improved Engine textures can both be found on this page

http://www.sim-outhouse.com/sohforums/local_links.php?catid=8

Roger
May 23rd, 2012, 23:12
Fantastic! Thanks Craig:ernae:

full
May 24th, 2012, 01:08
Nice shots guys !

I've now updated the files with glass reflection, switches working properly and some missing textures.

Use the same download links.

Daube
May 24th, 2012, 01:39
Nice shots guys !

I've now updated the files with glass reflection, switches working properly and some missing textures.

Use the same download links.

Fantastic ! I will test these tonight after work. Thanks a lot :ernae:

heywooood
May 24th, 2012, 07:39
absolutely terrific aircraft modeling by swingman - thank you to him and to full for managing the upgrade to FSX.

frame rates have doubled and I for one could not be happier - the USN biplanes are my favorite aircraft group

jankees
May 24th, 2012, 08:42
wow, some breathtaking shots there, John!

I have downloaded the files, but have to wait until I return to my sim computer in a months time....

fxsttcb
May 24th, 2012, 08:58
Awesome, Craig! :applause: I loved it in it's ported form, so, this is gonna be great. Thank You! :salute:...Don

IanHenry
May 24th, 2012, 09:05
Wow, that's nice, thank you very much.

Regards,
Ian.

Roger
May 24th, 2012, 11:48
:engel016:

http://i6.photobucket.com/albums/y203/rogera/swduckfex-1.jpg

TeiscoDelRay
May 24th, 2012, 13:25
Of the three download links which version is the updated version?

Tako_Kichi
May 24th, 2012, 13:36
Of the three download links which version is the updated version?
They are all updated, there are three different models/variants of the Duck.

Yossarian1943
May 24th, 2012, 13:51
Cool aircraft! Thanks for sharing! :applause: But the radio compass is not working. Is there a fix?

Lionheart
May 24th, 2012, 14:18
She looks awesome Craig.

Many thanks.

If only dad were around to see this. We really loved that movie Murphy's War. Brilliant plane. They are MASSIVE in real life. I had a chance to see the MW plane at the Talmantz museum in Orange County when it was still around.



Bill

Marvin Carter
May 24th, 2012, 19:23
Guys I redid the cylinders, is this some thing you guys would want, if so I will post!!!
66076

rayhere48
May 24th, 2012, 19:46
I sure would. That engine really looks great.

t.creed
May 24th, 2012, 19:56
ditto..nice job..!!

rgds
t creed

Marvin Carter
May 24th, 2012, 20:38
Just uploaded the new Cylinders texture in FSX Skins!!!
66078

dvj
May 24th, 2012, 22:58
I don't know if there is a paint kit, but it would be killer if someone could dirty up the Mt Kyle model. From what I see in the movie, it's in sad shape.

OleBoy
May 25th, 2012, 04:55
2048 templates would give this one the chance she needs to really shine.

Bruce Thompson
May 25th, 2012, 05:13
Just uploaded the new Cylinders texture in FSX Skins!!!
66078

Thank you Marvin Carter, Cylinders now look great.


Regards
Bruce.

Ferry_vO
May 25th, 2012, 07:06
Very nice! :applause:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Duck.jpg

TeiscoDelRay
May 25th, 2012, 07:11
I looked at the textures and because they are in dxt5 and have been re copied they are pretty ragged around the edges.If you just enlarge these textures they will much worse so to to enlarge them to 2048 textures would require complete repaint starting with 2048 or bigger. I have some work at the moment so maybe someone else would like to set up a rivet/panel line large base layer or texture in 32 bit.

dvj
May 25th, 2012, 10:14
URL=http://imageshack.us/photo/my-images/684/ducko.jpg/]http://img684.imageshack.us/img684/1434/ducko.jpg[/URL]

johndetrick
May 25th, 2012, 10:32
I'm in the middle of making a paint kit as I go along with a repaint project. I'm resizing everything by doubling. I just noticed that the F bmp is mapped to both sides of the cowling. Perhaps an update can remedy this, as the F1 bmp is available.

norab
May 25th, 2012, 14:08
Over at flightsim

<center>FSX - FSX Warbirds</center><center>FSX Grumman J2F Duck
</center><center>[ Download (http://www.sim-outhouse.com/vbfs/content.php?108-Copyright&fid=155314) | View (http://www.sim-outhouse.com/vbfs/content.php?113-Zip-View&cm=list&fid=155314) ]</center>
Name: fsxduckdxt5textures.zip (http://www.sim-outhouse.com/vbfs/content.php?108-Copyright&fid=155314)
Size: 13,972,045 Date: 04-11-2011 Downloads: 997

http://www.sim-outhouse.com/images/fscfiles/q/fsxduckdxt5textures.gif
FSX Grumman J2F Duck DXT5 textures. FSX optimised DXT5 format extended bitmap for Swingman's Grumman J2F4/J2F6 Duck. These are the original textures reformated, plus an additional Murphys War texture, modified for the cowled, By Mike Barnes.


There is also an FSX panel available

<center>FSX - FSX Panels</center><center>FSX Grumman J2F Duck 2D Panel
</center><center>[ Download (http://www.sim-outhouse.com/vbfs/content.php?108-Copyright&fid=155480) | View (http://www.sim-outhouse.com/vbfs/content.php?113-Zip-View&cm=list&fid=155480) ]</center>
Name: duckpandcb1.zip (http://www.sim-outhouse.com/vbfs/content.php?108-Copyright&fid=155480)
Size: 2,657,812 Date: 04-18-2011 Downloads: 275

http://www.sim-outhouse.com/images/fscfiles/q/duckpandcb1.gif
FSX Grumman J2F Duck 2D Panel. A 4:3 ratio 2D panel created for SWingmans Grumman J2F Duck. There are two configurations. One has the normal compass and artificial horizon indicators, the other has Sperry Compass Heading Autopilot, Sperry AHI Pitch Autopilot and GPS. Both have new popup windows for the fuel gauges, pedestal, and radios. Included are some new gauges to allow mouse control of the battery, elec fuel pump, magnetos, engine primer, and starter in the virtual cockpit. The 2D instrumentation reflects the VC. By Don Bodenstedt.

fxsttcb
May 26th, 2012, 07:07
My "FSX Grumman J2F Duck 2D Panel" was for the FS9 ported version, but, using it in FSX does work.
I'm in the process of making a revised version for the FSX native plane...Don

66148

cheezyflier
May 26th, 2012, 09:04
ok, i know this probably something dumb, but i'm not getting any sound. in the sound folder is only a sound cfg file. can someone tell me what i need to do please? i know there is a way to make it use the sound from another plane but i forget how to do it.

fxsttcb
May 26th, 2012, 09:42
To Alias a sound to another plane:
Sound.cfg:
[fltsim]
alias=Plane Folder Name\Sound Folder Name

Mine is "alias=North American T-28D/Sound.PW-R2800x1"

That sound set is "FS2004/FSX Single P&W R2800 Sounds"{single_p_w_r2800_sounds.zip} at flightsim...Don

DX-FMJ
May 26th, 2012, 09:51
The improved FDE can both be found on this page

http://www.sim-outhouse.com/sohforums/local_links.php?catid=8

What about for the J2F5? I only see improvements for the other 2 models, also is it safe to use the aircraft.cfg's included? You have to change the model= entry though.


To Alias a sound to another plane:
Sound.cfg:
[fltsim]
alias=Plane Folder Name\Sound Folder Name

Mine is "alias=North American T-28D/Sound.PW-R2800x1"

That sound set is "FS2004/FSX Single P&W R2800 Sounds"{single_p_w_r2800_sounds.zip} at flightsim...Don

So this is the best sound out there for this duck?

Bomber_12th
May 26th, 2012, 12:13
I posted this originally, when the aircraft was originally released early last year. (It's also a good match for F3F's and F4F's)

-First, go to Flightsim.com, and download T28snz.zip: http://flightsim.com/kdl.php?fid=78766 (http://flightsim.com/kdl.php?fid=78766)
-Then go here and download the updated sound files for this soundset, by Javis: http://www.sim-outhouse.com/sohforum...fo&FileID=2911 (http://www.sim-outhouse.com/sohforums/page.php?lloc=downloads&loc=downloads&page=info&FileID=2911)

Install these as outlined.

- Now an additional bit I have done, to make it even more accurate, is add Wildcat gear sounds, which feature the ratcheting/bicycle chain sound of the gear retract/extension on those early Grumman landing gear designs, which you can download here and simply copy and paste into the sound folder you have from the previous steps, overwriting the files by the same name...

DX-FMJ
May 26th, 2012, 12:43
Thanks John, will give it a shot!

Bomber_12th
May 26th, 2012, 13:11
*Mind you, the sounds above won't be all that great with the default flight dynamics. With the updated flight dynamics made by Obio, the engine power range matches with the sounds, a ton better, and you'll get a better, more accurate power range with the sounds, using Obio's updated FDE's, found by scrolling down this page: http://www.sim-outhouse.com/sohforums/local_links.php?catid=8

FSX68
May 27th, 2012, 04:32
My "FSX Grumman J2F Duck 2D Panel" was for the FS9 ported version, but, using it in FSX does work.
I'm in the process of making a revised version for the FSX native plane...Don

66148

Don,

That would be awesome. After all the seperate "post" mini fixes here and there, a complete re do from stem to stern would be most appreciated.
:kilroy:

lazarus
May 28th, 2012, 02:27
66273Terrific work everyone. What a gem. I'll have to try the sounds and various updates. And the Duck and T-28 do sound fairly similar- ejector stacks vs collector ring, but real close.
Started messing about with the paint for some late war J2Fs. Just a rework based on the J2F5 paint, with some detail added to the tail feathers to get a feel for the quacker6627166272

Cazzie
May 28th, 2012, 04:34
Many thanks Chris et al for this. The only thing I have never liked about this masterpiece is that the prop is handled in the Model file, there is no texture to modify it. It doesn't detract from the beauty of the actual model itself, it is just a nit-pick.

Caz

66277

fxsttcb
May 28th, 2012, 07:14
The only thing I have never liked about this masterpiece is that the prop is handled in the Model file, there is no texture to modify it.stf.bmp

lazarus
May 31st, 2012, 02:01
6648966490[/ATTACH[ATTACH=CONFIG]6649166492]late war J2F coming along. The texture mapping is making it interesting. There is getting to be a respectable population of military seaplanes for FSX now!

delta_lima
May 31st, 2012, 09:54
Separate from the USAF OA-12s, I seem to recall a few rare photos of either USN or USMC Ducks wearing stars AND bars (post '47 markings).

I can't recall if the paint was dark sea blue, or white - I just recall it NOT being the USAF rescue scheme, and the longer cowling.

Does anyone know if they were used by either USN or USMC late enough to use the post-47 markings?

thanks!

DL

johndetrick
May 31st, 2012, 10:36
According to the FY reports at the USN Historical Society website the J2F was on hand until 1950. Here's the postwar breakdown:

1948 15 total for Fleet Utility.
1949 8 reserve, 17 active 25 total
1950 2 reserve, 10 active 12 total
1951 gone.

delta_lima
May 31st, 2012, 11:02
According to the FY reports at the USN Historical Society website the J2F was on hand until 1950. Here's the postwar breakdown:

1948 15 total for Fleet Utility.
1949 8 reserve, 17 active 25 total
1950 2 reserve, 10 active 12 total
1951 gone.

HAHA!! Why did I supect that either you or Helldiver would know the answer to this ... brilliant! I had an inkling .... just no proof - thanks so much.

What did the the Fleet Utility schemes look like? I'm assuming dark sea blue? I'll bet they looked really smart!

DL

lazarus
May 31st, 2012, 13:27
I've seen a few shots here and there of post '47 J2F's in overall dark sea blue with the reserves orange-yellow band,as well as U birds attached to seaplane tenders, usually hacks and base flight SAR aircraft, so yup. The photographic record is spotty though, and I expect the late war ducks got field applied repaints as they cycled through maintenance. No claims made for accuracy, I simply wanted some duck repaints for the Solomons and Iwo that did not look grossly out of place.

lazarus
June 1st, 2012, 11:58
And a wee tweak of the contact points. I found the arse of the float was staying submerged. This gets her butt out of the water(crosses fingers) and changes scrape points to float points( I was getting flying sparks off the water in some places!) Copy and paste.



//0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)


point.0 = 1.000, -15.000, 0.000, -4.900, 1600.000, 0.000, 0.500, 90.000, 0.100, 2.500, 0.900, 5.000, 4.000, 0.000, 195.000, 250.000
point.1 = 1.000, 1.700, -4.000, -8.600, 1600.000, 1.000, 1.500, 0.000, 0.200, 2.500, 0.850, 6.000, 5.000, 2.000, 195.000, 250.000
point.2 = 1.000, 1.700, 4.000, -8.600, 1600.000, 2.000, 1.500, 0.000, 0.300, 2.500, 0.850, 6.000, 5.000, 3.000, 195.000, 250.000
point.3 = 3.000, 12.000, -2.500, -7.600, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.4 = 3.000, 12.000, 2.500, -7.600, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.5 = 3.000, -14.000, -1.200, -4.200, 2500.000, 0.000, 0.000, 0.000, 0.600, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.6 = 3.000, -14.000, 1.200, -4.200, 2500.000, 0.000, 0.000, 0.000, 0.600, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.7 = 3.000, -3.100, -15.800, -4.800, 1500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 5.000, 0.000, 0.000
point.8 = 3.000, -3.100, 15.800, -4.800, 1500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 6.000, 0.000, 0.000
point.9 = 4.000, 9.000, 0.000, -7.800, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 0.000, 0.000, 0.000

norab
June 1st, 2012, 17:45
The USAF also operated a few obtained from the Navy as OA-12's beginning in 1948 as search & rescue

Smashing Time
June 1st, 2012, 21:46
Separate from the USAF OA-12s, I seem to recall a few rare photos of either USN or USMC Ducks wearing stars AND bars (post '47 markings).

I can't recall if the paint was dark sea blue, or white - I just recall it NOT being the USAF rescue scheme, and the longer cowling.

Does anyone know if they were used by either USN or USMC late enough to use the post-47 markings?

thanks!

DL

Hope this helps:kilroy:

lazarus
June 1st, 2012, 23:23
Thats the one Smashing! Its about the only photo I've seen of a post '47 USN duck. The OA-12's are well documented, as are the ARA and Peruvian machines. I'll add a few of 1944-46 ducks. The Antarctic machines are interesting too. Looks like lots of red spashed over USCG silver, but there were some sea blue with yellow versions as well6665566656666576665866659666606666166662

lazarus
June 1st, 2012, 23:26
couple more66665ATTACH=CONFIG]66664[/ATTACH]

Cazzie
June 2nd, 2012, 06:36
stf.bmp

I found that, I should have been more explicit, I meant the prop wash. There is no texture for that, it is in the model file.

Caz

Smashing Time
June 2nd, 2012, 07:59
Some more late war.:kilroy:

The resources I have indicate that the JRF Ducks as well as most seaplanes of the Navy & Marines retained the Tri Color (Semi Gloss Sea Blue FS25042, Intermediate Blue fs35164, Insignia White FS37875) or overall silver with black anti glare panel from mid 43 throughout the rest of the war. Various applications had different levels of the Sea Blue applied. Only fighter aircraft , some patrol bombers, and carrier aircraft converted to the overall Glossy Sea Blue (FS15042) in mid 44 .
The Atlantic Fleet Aircraft used two schemes for all aircraft, Top NS Dark Gull Gray( FS36231), NS Light Gray (FS36440) G Insignia White (FS37875) or Top NS Dark Gray and Sides NS Insignia White, bottom G Insignia white.

Roger
June 2nd, 2012, 08:17
Hi Caz,
There is a "prop.bmp" which is a prop blur, not a static prop. Maybe Craig added it whilst converting the model?

lazarus
June 2nd, 2012, 10:16
Yep .prop.bmp is the blur. I'm going through Bananabobs prop file trying out different ones. BTY Hold off on those contact points.When I flew them for the first time, all ist gut, but last night the damn thing sank faster than a russian submarine on seatrials. As it was 03:40PDT, I was too nackered to restart the sim and see if it was some kind of glitch.

PutPut
June 2nd, 2012, 11:59
Yep .prop.bmp is the blur. I'm going through Bananabobs prop file trying out different ones. BTY Hold off on those contact points.When I flew them for the first time, all ist gut, but last night the damn thing sank faster than a russian submarine on seatrials. As it was 03:40PDT, I was too nackered to restart the sim and see if it was some kind of glitch.

Yeah, Mine slide under the water tail first; it looks like you have the contact points of interest set as a skid (3) rather than a float (4). Best, Paul

lazarus
June 2nd, 2012, 16:14
The accused stands before the court and pleads dumb. I don't know what I managed to do there. Anyway, stab 2, I've got it sorted out, the Duck keeps her rump out of the water.

point.0 = 1.000, -15.000, 0.000, -4.900, 1600.000, 0.000, 0.500, 90.000, 0.100, 2.500, 0.900, 5.000, 4.000, 0.000, 195.000, 250.000
point.1 = 1.000, 1.700, -4.000, -8.600, 1600.000, 1.000, 1.500, 0.000, 0.200, 2.500, 0.850, 6.000, 5.000, 2.000, 195.000, 250.000
point.2 = 1.000, 1.700, 4.000, -8.600, 1600.000, 2.000, 1.500, 0.000, 0.300, 2.500, 0.850, 6.000, 5.000, 3.000, 195.000, 250.000
point.3 = 4.000, 12.000, -2.500, -7.600, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.4 = 4.000, 12.000, 2.500, -7.600, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.5 = 4.000, -14.000, -1.200, -4.200, 2500.000, 0.000, 0.000, 0.000, 0.600, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.6 = 4.000, -14.000, 1.200, -4.200, 2500.000, 0.000, 0.000, 0.000, 0.600, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.7 = 4.000, -3.100, -15.800, -4.800, 1500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 5.000, 0.000, 0.000
point.8 = 4.000, -3.100, 15.800, -4.800, 1500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 6.000, 0.000, 0.000
point.9 = 4.000, 9.000, 0.000, -7.800, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 0.000, 0.000, 0.000

And because your all a clever bunch of &@$?@!#$, you can test out the latewar textures with some moddified bananabob props .
Still wip, as I'm groping along with the rib stitching and texture maping. No claims for accuracy, just generic late war Ducks for tooling around in the Solomons and Bonins.

roger-wilco-66
June 3rd, 2012, 08:45
Nice work, Laz, thanks!

66782

lazarus
June 3rd, 2012, 08:59
Quite welcome! Its just the thing for you gentlemens scenery packs. Looks like the contact points do their thing now, and I better get a ring cowl into the paint booth! If any one is wondering, Pherusa was a Nerid, one of the fifty daughters of Nereus and Doris, she is the patron of the carrying fish and rescued sailors. Gotta keep the sea-gods mollified!

roger-wilco-66
June 3rd, 2012, 09:35
The more I fly it the more I like it - here's a current scene from Segi Airfield.

http://dl.dropbox.com/u/58324394/duck-segi.jpg

:ernae:
Cheers,
Mark

lazarus
June 3rd, 2012, 13:06
Segi looks good, Mark. I see that the -4 Duck has some different texture mapping going on, the forward fuselage textures reversed. Stick those 2 textures in the -5, and I'll make you up a custom -4 for SOH's own Landschaft meister!

delta_lima
June 3rd, 2012, 15:29
Hope this helps:kilroy:

Yes - thanks!!!!

That dark blue & orange striped EU 236 looks the bomb! The post-war OA-12s are well documented - nice to see those rarer USN in post '47 dress ....

Thanks for unearthing that!

DL

lazarus
June 3rd, 2012, 18:49
So I had a few minutes tonight before returning to life to do some ground work on EU 236. First off- base color. The spec (a spec) for dark sea blue: 25042(RGB) 53 63 69-353F45 , so 53-63-69 into the color editor. Grey as a mizzora mule on the Duck. This is where its ended up so far, more into the blue green range, less violet, darker, looks pretty good against the color chips. Now there is just all those bloody rivets to go!.66807

delta_lima
June 4th, 2012, 09:09
So I had a few minutes tonight before returning to life to do some ground work on EU 236. First off- base color. The spec (a spec) for dark sea blue: 25042(RGB) 53 63 69-353F45 , so 53-63-69 into the color editor. Grey as a mizzora mule on the Duck. This is where its ended up so far, more into the blue green range, less violet, darker, looks pretty good against the color chips. Now there is just all those bloody rivets to go!.

Looking great Laz - some really good work going into this model - thanks for taking a peak into those less known schemes!

DL

roger-wilco-66
June 4th, 2012, 21:59
Segi looks good, Mark. I see that the -4 Duck has some different texture mapping going on, the forward fuselage textures reversed. Stick those 2 textures in the -5, and I'll make you up a custom -4 for SOH's own Landschaft meister!

Thanks, Laz.
You mean the part of the texture with the mirrored image?

Is there an opinion on the FDE here? I think the roll rate is a tad too high, I can't really believe that the Duck rolled like an Extra300.

Cheers,
Mark

lazarus
June 5th, 2012, 00:17
Hey Mark. Yah, the left forwad swatch seems to be mirrored on the right side on the -4. Those textures were for the -5, and the texture labeling must be different. The roll rate on a Duck is suprisingly snappy for a big boat. There was a bloke who had one out to airshows out west here in the early '70's, and I was impressed at the way he tossed her around. Open up the aircraft config, scroll down to the flight tuning section and increment the aileron effectiveness back a few notches at a time till you get it where you like. I found the roll rate in my system snappy, with a pronounced pendulum effect from the hull. You can barrel roll with lots of airspeed and a nose up entry, but its far from aerobatic. OS and computer variances I suppose.

Stan V.
June 5th, 2012, 10:20
The more I fly it the more I like it - here's a current scene from Segi Airfield.

http://dl.dropbox.com/u/58324394/duck-segi.jpg

:ernae:
Cheers,
Mark

Mark, that beach sand texture looks a good as I've ever seen for sand. Great job!!!!

Stan

lazarus
June 5th, 2012, 23:16
Both sides of fuselage done and tail feathers, rib stitching on right wing set, and cowl done. Just the floats and left wing to go. Rivetrivetsrivets. Been chipping away at the 44 duck, doing the white-pale grey undersides. Maybe John can be talked into doing an OA-12...The 42 duck was the easiest; just sand off the red dots!

roger-wilco-66
June 6th, 2012, 02:30
Mark, that beach sand texture looks a good as I've ever seen for sand. Great job!!!!

Stan

Thanks, Stan, but the cudos for the high-res overlay texture go to REX for the altered detail1.bmp, which can be downloaded for free at the REX website.
It's one of those simple tweaks that really make big difference.

Cheers,
Mark

fxsttcb
June 7th, 2012, 06:44
Wow! Lots of nice work going on folks! :applause:

Here are a few shots of my WIP Duckwork:

The 2D
67056

The VC
67057

Unmarked J2F-4 livery
67058

Checklist
67059

I'm also making an FSX native *.air for each, but, a lack of exacting RW performance information is a hindrance...Don

fxsttcb
June 9th, 2012, 10:05
I see that a few of you already have the new Duck stuff I uploaded. Can I get some quick feedback? Especially for my attempt at an FDE!
I wanna put it up at Avsim and Flightsim soon, but, once uploaded there, I can't change anything myself. Thanks...Don

JoHubb
June 11th, 2012, 10:33
Can anyone point me to Swingman's FS9 version? Thanks.

Roger
June 11th, 2012, 11:12
Can anyone point me to Swingman's FS9 version? Thanks.

It's here http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=6&id=3924

JoHubb
June 11th, 2012, 12:54
It's here http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=6&id=3924

Thanks, got it. I will need practice with this bird. Come in high, low throttle 80 MPH or so, lots of side-slip seems to work.

roger-wilco-66
June 11th, 2012, 13:03
I see that a few of you already have the new Duck stuff I uploaded. Can I get some quick feedback? Especially for my attempt at an FDE!
I wanna put it up at Avsim and Flightsim soon, but, once uploaded there, I can't change anything myself. Thanks...Don

Don, can you repost this? Not sure if I have the right version.

Cheers,
Mark

FSX68
June 11th, 2012, 13:07
I see that a few of you already have the new Duck stuff I uploaded. Can I get some quick feedback? Especially for my attempt at an FDE!
I wanna put it up at Avsim and Flightsim soon, but, once uploaded there, I can't change anything myself. Thanks...Don

Don,
I circled in red what appears to be missing gauges. Are those gauge supposed to be blank?

67363

papab
June 11th, 2012, 13:14
Don,
I circled in red what appears to be missing gauges. Are those gauge supposed to be blank?

67363

Richoday,
I had the same problem and sent Don an email...

Here is his response
Quote:"In the panel folders for each of the J2F-4/5/6 original downloads should be a
"DuckJ2F" folder along with a VC only panel.cfg.The DuckJ2F folder contains
the gauges you are missing, I'm sure. Putting it in FSX/Gauges will allow all of
them to share it."

It worked perfectly and restored the missing gauges.....

Rick!

FSX68
June 11th, 2012, 15:30
Richoday,
I had the same problem and sent Don an email...

Here was his response
Quote:"In the panel folders for each of the J2F-4/5/6 original downloads should be a
"DuckJ2F" folder along with a VC only panel.cfg.The DuckJ2F folder contains
the gauges you are missing, I'm sure. Putting it in FSX/Gauges will allow all of
them to share it."

It worked perfectly and restored the missing gauges.....

Rick!

I followed your advise and now the missing gauges are now visible in the virtual cockpit.

:engel016:

fxsttcb
June 12th, 2012, 02:46
Glad to see you got the gauges sorted fellas.

@Mark, there is only one of my versions uploaded here. There are a couple by Wild Bill Kelso(Markus) also.
The earlier one I did (duckpandcb1.zip) was put up at flightsim. Or did I misunderstand, as usual?...Don

bmd
June 12th, 2012, 10:24
Hello,

I have downloded the J2F Duck the june 07, 2012. I have insatalled the Grumman_J2F4_Duck on my FsX/Acceleration. The bird is well done. Bravo

But I have an unusual problem. When I land on sea, the plane keep an 24 kt IAS even with the engine at idle. I have to stop the engine to slow down the speed. Have you an idea of what is the cause to this behavior? Thank you for your help.

Have a good day

Benoit

glh
June 12th, 2012, 10:52
Hello,

I have downloded the J2F Duck the june 07, 2012. I have insatalled the Grumman_J2F4_Duck on my FsX/Acceleration. The bird is well done. Bravo

But I have an unusual problem. When I land on sea, the plane keep an 24 kt IAS even with the engine at idle. I have to stop the engine to slow down the speed. Have you an idea of what is the cause to this behavior? Thank you for your help.

Have a good day

Benoit


Under the [piston_engine] section in the aircraft.cfg file, you will find the following values:

max_design_mp=36.000
min_design_mp=10.000

The engine produces maximum power when operated at Manifold Pressure of 36 in.
When throttle is reduced to idle, the Manifold Pressure drops to 10 in. but some (excess) power is still being produced.

Lower the "min_design_mp=10.000" in steps of 2 until you get what you want the airplane to do. When and
if the engine quits, go back up 2.

Basically, you just need to "tune" the performance to your requirements.

roger-wilco-66
June 12th, 2012, 11:13
Under the [piston_engine] section in the aircraft.cfg file, you will find the following values:

max_design_mp=36.000
min_design_mp=10.000

The engine produces maximum power when operated at Manifold Pressure of 36 in.
When throttle is reduced to idle, the Manifold Pressure drops to 10 in. but some (excess) power is still being produced.

Lower the "min_design_mp=10.000" in steps of 2 until you get what you want the airplane to do. When and
if the engine quits, go back up 2.

Basically, you just need to "tune" the performance to your requirements.


Ahhh, I had the same problem, thanks for the advice! One more thing learned.

Cheers,
Mark

fxsttcb
June 12th, 2012, 12:58
You folks might want to try the FM included in my panel set.
Each version also has it's own setup to accomodate the differing engines and weights.

The targets of my new aircraft.cfgs and *.air files were; Idle Speed, Roll Rate, Max Speed in level flight, Engine rpm, Power vs MP, Fuel consumption, and Turning tendencies. All were done to reflect what exact RW data that I could find.

With my limited experience, I think I pretty much accomplished those goals. Critical feedback is definately welcome...Don

bmd
June 12th, 2012, 17:09
Under the [piston_engine] section in the aircraft.cfg file, you will find the following values:

max_design_mp=36.000
min_design_mp=10.000

The engine produces maximum power when operated at Manifold Pressure of 36 in.
When throttle is reduced to idle, the Manifold Pressure drops to 10 in. but some (excess) power is still being produced.

Lower the "min_design_mp=10.000" in steps of 2 until you get what you want the airplane to do. When and
if the engine quits, go back up 2.

Basically, you just need to "tune" the performance to your requirements.


Hello glh,

Thank you very much for your advice, It have solved my problem. In the next days I will fine tune the value of min_design_mp.

Once again thank you very much for your help. Have a good day

Benoit

glh
June 12th, 2012, 17:10
Ahhh, I had the same problem, thanks for the advice! One more thing learned.

Cheers,
Mark



Also remember that if the aircraft is on water, you do NOT have the friction of an applied parking brake to hold you in position. I would bet that MP=10.0 would be no problem on land with the parking brake applied.

Firekitten
June 27th, 2012, 01:26
I'm not sure if its just me or not, but the download links seem broken? anything on that? Would love to try out this doll :)

CP1207
June 27th, 2012, 02:23
Apparently there is another occurrence of Icarus claiming this version was pirated and SOH promotes piracy.
Hopefully will be resolved soon.

roger-wilco-66
June 27th, 2012, 03:21
Apparently there is another occurrence of Icarus claiming this version was pirated and SOH promotes piracy.
Hopefully will be resolved soon.

Ahhh, not again...

Firekitten
June 27th, 2012, 03:33
I heard about this... silly stuff.

lazarus
June 27th, 2012, 11:35
quote:Apparently there is another occurrence of Icarus claiming this version was pirated and SOH promotes piracy.
Hopefully will be resolved soon.

Oy! again? All I can say is...68224

Ferry_vO
June 27th, 2012, 11:38
Yes, again...

But this is a hot topic 'behind the scenes' and we are trying to work out the best solution.