PDA

View Full Version : A6m3 M22 Released and Ready to Download



Maxstuka
December 26th, 2008, 14:56
I am work in repaint to A6m3 model 22, what is the real detail of train rhoads in this skin?

this is the skin that I work:
http://farm4.static.flickr.com/3240/3138957673_61cc305c42.jpg?v=0

And this the search about detail train rhoads! detail is in red circle

http://farm4.static.flickr.com/3268/3138963509_fa158f0548.jpg?v=0
http://farm4.static.flickr.com/3084/3138957667_35f2ded4ff.jpg?v=0

Any can search and help to what is the real detail of the white UI-106 model?

miamieagle
December 26th, 2008, 16:36
You have picked a Great texture.I like it!


Gracias!:applause:

Maxstuka
December 26th, 2008, 17:22
You have picked a Great texture.I like it!


Gracias!:applause:

fuc.king inglish, I dont speak good!

tradusca alguien esto!
NECESITO QUE ME DIGAN, SI EL DETALLE QUE HAY EN EL TREN DE ATERRISAJE (el que esta marcado con un circulo rojo) ES:
A)DE COLOR ROJO Y AMARILLO
B) TRICOLOR(AZUL ROJO AMARILLO)
C) AZUL ROJO

need this information, to repaint the texture!

:isadizzy::isadizzy:

Pops
December 26th, 2008, 17:25
Maxstuka,

I think the markings on the fairing Red/Yellow/Blue was a visual indicator of hydraulic/pneumatic pressure in the gear strut. Red = Low, etc.

Maxstuka
December 26th, 2008, 18:02
Maxstuka,

I think the markings on the fairing Red/Yellow/Blue was a visual indicator of hydraulic/pneumatic pressure in the gear strut. Red = Low, etc.

yeah, but why any have a red-blue, and others red-yellow-blue?

for example in this pictures, are tricolors, but in the standar CFS2 models, the A6M2 AND M5 have red-blue, not yellow!why?

I dont see, nothing pressure gear strut picture of the UI-106, I dont know what is the correct and real for this!
I like repaint skins in most posible reallity,for respet of the pilots souls!

what do you belive, that the white model repaint UI-106 can has?

THE TRICOLOR? OR only blue-red?

Maxstuka
December 26th, 2008, 18:13
NEW DATE JEJEJE

SEE THIS OLD PICTURE
http://www.warbirdphotographs.com/NavyBWZeros/A6M3-M22-3.jpg

A6M3 MODEL 22 IN WHITE!
I SEE, A POSIBLE RED-YELLOW!

WHAT DO YOU SINK OR SEE?

Hern07
December 26th, 2008, 18:35
I can not add much, but on some photos I have seen those same THREE colors painted on the prop tips. These were carrier based Zero's. Wish I could be of more help. Has anyone seen them on any plane besides a Zero? Your English is a lot better than my Spanish.

TARPSBird
December 26th, 2008, 21:16
Max,
Here are two pics from different times in the war. One shot is an A6M2 aboard a carrier, the other is an A6M5. Both appear to have the red-yellow-blue strut marking. I think you could use this marking on UI-106 and be accurate.

vidal
December 27th, 2008, 01:21
This 3 stripes marking seems to be a standard marking for any Zero variantes ... but I do not know what it was used for.
It can be seen on almost every picture from the book "A6M Zero in Action" from Squadron Signal. But the usage is not explained.

wolfi
December 27th, 2008, 02:01
I thing, I read sometimes ago, that this are loading weight indicator’s, because the mark’s are between the upper and lower gear part.

wolfi

Jaxon
December 27th, 2008, 05:10
On the pic with the circle, the blue part is just hidden behind the lower cover because of the compressed dampers.

Probably because the plane has full fuel tanks when the pic was taken.

Actually the blue stripe is even a bit wider than the others.

miamieagle
December 27th, 2008, 05:27
Busca aqui I mira si lo puedes encontrar aqui http://www.j-aircraft.com/index.htm:ernae:

oldwheat
December 27th, 2008, 11:38
Maxstuka: No cosa grande pero el modelo un su perfil es un modelo 32 "Hamp"; con las alas acortadas, no un modelo 22.

bub
December 27th, 2008, 12:22
Just in case......
The stripes appear to be a gauge for the travel of the oleo strut. The lower door panel slides over the stripes on the upper one. Possibly used to gauge the weight of the aircraft for loading. I would suppose that this would be a feature common to all factory aircraft.

Bub

Maxstuka
December 27th, 2008, 14:30
Maxstuka: No cosa grande pero el modelo un su perfil es un modelo 32 "Hamp"; con las alas acortadas, no un modelo 22.

NO! is a model 22!, others UI squad are in green! but all are model 22! search in internet about UI-106!

Maxstuka
December 27th, 2008, 14:38
THANKS ALL, FOR COOPERATION!

I have problems to calibrate the gun circle black, but I am fiting it, and next only need work the damage texture!. this is a picture, but the gun circle on the wings are desfaced!.
I like this skin, is for mi the most beutifull zero, because it has the tradition white color of the A6M2 but more power motor and yellow in wings are very impresive look.I sink that are the last zeros in white color, I dont see a A6M5 in white!.

http://farm4.static.flickr.com/3260/3142686352_6fd7fcd4f8.jpg?v=0

miamieagle
December 27th, 2008, 17:02
I think it looks great!:ernae:

Buen Trabajo Amigo!:ernae:

Maxstuka
December 28th, 2008, 11:23
The model is upload!.
Test the .air and the performance of the aircraft, because I test with others stock models but I am not safe if it surpasses to a6m2 in game.

A6M2: 240-242kts aprox at 3500ft
A6M3: 240-245kts aprox at 3500ft
A6M5: 250kts aprox at 3500ft

you can maintain the airplane in 3500ft and test firt with the A6m2 and next with A6m3, if the A6m3 give a 245 the airfile is good!

This is a real comparative Zero:

--------Speed--Cruise--Max-----
A6m2:-330mph---415---622-----
A6m3:-336mph---418---626-----
A6m5:-351mph---436---654-----

The model 22 is cool, because it has a little more speed and ceiling than the A6m2 is the best in 1942.There are varius white skins than green.The engine is pure without exhaust pipes like in the A6m5

http://www.afwing.com/images/zero/action/cowl21-32.jpg

somebody can creates to.air alternative, in case that mine is bad?

Jaxon
December 29th, 2008, 03:45
The M.22 was made out of the M.32, but had again the earlier wings of the M.21, note the "clipped wings"

Maxstuka
December 29th, 2008, 07:36
I like mix the model 22 with the 21! and yeah the 22 is a one update version of the 21 with clipped wings and new engine nakajima sakae 21 this changes give it a little more performance!.

Maxstuka
December 30th, 2008, 12:04
Yeah, the .air need fix!
I test 3 zero at 3500ft in lineal fly

A6m2:244kts
A6m3:244kts-----this is equal than the A6m2 is error
A6m5:252kts

the A6m3 need 248kts!

miamieagle
December 30th, 2008, 12:25
Thank you Maxstuka!

Gracias Maxstuka!

Maxstuka
December 30th, 2008, 12:42
Thank you Maxstuka!

Gracias Maxstuka!

Yeah but, need fix this error!,I sink that somebody will can fixing!
at the moment have that to hope!

Tango_Romeo
December 30th, 2008, 17:59
Yeah, the .air need fix!
I test 3 zero at 3500ft in lineal fly

A6m2:244kts
A6m3:244kts-----this is equal than the A6m2 is error
A6m5:252kts

the A6m3 need 248kts!

...per your request, I will work-over the AIR file tonight, as I can tell that you want it to be correct in every aspect. The differences in performance between the 2, 3 and 5 were relatively small in speed and ceiling. Range was the biggest difference, I think.

Maxstuka
December 30th, 2008, 20:13
...per your request, I will work-over the AIR file tonight, as I can tell that you want it to be correct in every aspect. The differences in performance between the 2, 3 and 5 were relatively small in speed and ceiling. Range was the biggest difference, I think.

Yeah!, the performance is equal than the A6m2, but a little speed, more ceiling and minor range!

A6m3
Max. Speed: 336mph (561 km/h) at 19,685ft
Ceiling: 36,250 ft. (11,050m)
Range : 1,000 miles
Range With droptank: 1,640 miles

A6m2
Max speed: 331 mph @ 14,930 ft
Ceiling: 32,810 ft
Range: 1,160 miles
Range with drop tanks: 1,930 miles

basically, if the A6m3 have 248kts in lineal fly at 2000/3500tf, the air file is perfect

ThANKS Tango!people also thank to you for this!.

Bill Kestell
December 30th, 2008, 22:39
Nice, Max, very, very nice indeed. Muchas gracias!

Tango_Romeo
December 30th, 2008, 23:01
....and let me know.

Tango_Romeo
December 30th, 2008, 23:03
The left main gear on my A6M3 is having a problem on retraction. It begins to close, then pops back open and then closes normally. Has anyone else seen this?

archisoft
December 30th, 2008, 23:41
The left main gear on my A6M3 is having a problem on retraction. It begins to close, then pops back open and then closes normally. Has anyone else seen this?


MDLC V3 convert to FSC bug...

Maxstuka
December 31st, 2008, 07:32
The left main gear on my A6M3 is having a problem on retraction. It begins to close, then pops back open and then closes normally. Has anyone else seen this?

JAJAJAJA!, yeah, really!,is a shi_t graceful bug, nothing is perfect I sink that is a little problem,You can have a nice model to oponent, I test the .air and I send the results.

This model is a archisoft (http://www.sim-outhouse.com/sohforums/member.php?u=491)´s conversion, and is breaking parts!Thanks archisoft

as it says Homero simpson,still it serves! still it serves!.
http://img523.imageshack.us/img523/4830/puercospiderrb7.jpg

Devildog73
December 31st, 2008, 14:48
archisoft,
I love your avatar!
What a wonderfully beautiful child.

Jagdflieger
December 31st, 2008, 16:08
Glad to see you Archisoft. I'm still using all of those Polikarpov I-16 fighters that you made several years ago.

Have a great New Year over there in Taiwan.

archisoft
December 31st, 2008, 17:54
archisoft,
I love your avatar!
What a wonderfully beautiful child.

Thanks
the avatar is my baby boy when he is 1.2 years old..

archisoft
December 31st, 2008, 17:57
Glad to see you Archisoft. I'm still using all of those Polikarpov I-16 fighters that you made several years ago.

Have a great New Year over there in Taiwan.

Happy New yaer 2009!
Thanks for your support
I wish I still could do somethings for the CFS2...

Maxstuka
January 1st, 2009, 09:18
it is necessary that the webmaster, removes a6m3
that i upload, because i am changing several archives
with the help of tango romeo, in order to improve it to the best performance.

when it finishes improving i return it to upload again

Jagdflieger
January 1st, 2009, 11:33
It should be removed soon.

Looking forward to the updated version.

Maxstuka
January 1st, 2009, 12:13
The performance of A6m3 are fixed by Tango Romeo!,I test several times



the new A6M3 are finalized,
when the webmaster remove the old file, I upload this complet new!.
:medals::applause::ernae:

Tango_Romeo
January 2nd, 2009, 18:02
MDLC V3 convert to FSC bug...

...so it's the old 'V3 Convert' bug again. :wavey: :costumes:

Tango_Romeo
January 2nd, 2009, 18:04
The performance of A6m3 are fixed by Tango Romeo!,I test several times



the new A6M3 are finalized,
when the webmaster remove the old file, I upload this complet new!.
:medals::applause::ernae:


Coming soon to a download site near you. :medals:

Maxstuka
January 5th, 2009, 07:14
I worked the .air and furthermore adds one alternative, I am in agreement with the performance, after dedicating to him to several days and for that reason behind schedule of upload.

:caked:

Tango_Romeo
January 5th, 2009, 07:21
...come to he who waits. The early bird may get the worm, but the second mouse gets the cheese! :ernae:

Jagdflieger
January 5th, 2009, 17:05
Good news.

Maxstuka
January 6th, 2009, 12:26
http://www.sim-outhouse.com/index.php?loc=downloads&page=info&FileID=13291

:medals::icon30:

Jagdflieger
January 6th, 2009, 20:22
Lookin' good Max.

Tango_Romeo
January 7th, 2009, 09:43
MDLC V3 convert to FSC bug...


Once the file is converted to FSC, cannot it be opened in FSDS2.24 and the gear animation quirk in the left main gear strut corrected? Then the new MDL file created out of FSDS2.24? :help:

Maxstuka
January 7th, 2009, 12:36
Once the file is converted to FSC, cannot it be opened in FSDS2.24 and the gear animation quirk in the left main gear strut corrected? Then the new MDL file created out of FSDS2.24? :help:

I have a conversion of A6m2,
I like to modify the engine to make a A6m1, but I do not know who make airplanes, neither I have a good PC, or walks to me low autocad.
If you have interest in the model to modific, I can send the aircraft in Fsds-2 format!

About A6m3 is a old convertion, the only to fix the bug is that archisoft make a new conversion!

Tango_Romeo
January 7th, 2009, 14:24
I have a conversion of A6m2,
I like to modify the engine to make a A6m1, but I do not know who make airplanes, neither I have a good PC, or walks to me low autocad.
If you have interest in the model to modific, I can send the aircraft in Fsds-2 format!

...you send me either the A6M2 or A6M3 in FSDS2 format (FSC files), I can fix any animation issues that exist and make any changes to the aircraft MDL files to make them accurate. :engel016:

About A6m3 is a old convertion, the only to fix the bug is that archisoft make a new conversion!

That goes for the A6M3 too....regardless of whether it is new or old. :wiggle:

Maxstuka
January 7th, 2009, 14:28
That goes for the A6M3 too....regardless of whether it is new or old. :wiggle:


contact with archisoft in private, because archisoft is in Fs forum.

Tango_Romeo
January 7th, 2009, 16:47
...about 48 hours ahead of you. :rapture:

archisoft
January 7th, 2009, 18:53
Hi All,

the MDLC V4 have debug some animation problem
and I could re-convert A6M2/ A6M5 to *.fsc for FSDS2/FSDS3

I have no more time to fix this A6M3 model,
so if someone that is FSDS modeler want to modify/merge/fix this A6M serials
I would like to send the *.fsc to him/her?

but just for only one person...
this one should be SOH member agreement...:ernae:

Tango_Romeo
January 7th, 2009, 20:23
Hi All,

the MDLC V4 have debug some animation problem
and I could re-convert A6M2/ A6M5 to *.fsc for FSDS2/FSDS3

I have no more time to fix this A6M3 model,
so if someone that is FSDS modeler want to modify/merge/fix this A6M serials
I would like to send the *.fsc to him/her?

but just for only one person...
this one should be SOH member agreement...:ernae:

..me...the FSDS modeler. I will keep the FSC private, and the work will only be posted on SOH. I will need the FSC file for FSDS2.24 to do the work. Check your PMs for my email address. :ernae:

archisoft
January 7th, 2009, 22:46
..me...the FSDS modeler. I will keep the FSC private, and the work will only be posted on SOH. I will need the FSC file for FSDS2.24 to do the work. Check your PMs for my email address. :ernae:
you means you will create some ZERO-FIGHTER model as followings:
:ernae:
1.A6M1 type 11
2.A6M3 type 22
3.A6M3 type 32
4.A6M5c type 52c
5.A6M8 type 54/64
.
.
.
PROJECT STUDY (A6M2_MS.FSC)
http://img407.imageshack.us/img407/1821/a6m2msuv8.jpg (http://imageshack.us)
PROJECT STUDY (A6M5_MS.FSC)
http://img244.imageshack.us/img244/4070/a6m5msnj4.jpg (http://imageshack.us)

Tango_Romeo
January 8th, 2009, 01:40
...pleased to do all of them. :amen:

We've been needing some true variety in our Zeros for a long time. :engel016:

archisoft
January 8th, 2009, 05:57
...pleased to do all of them. :amen:

We've been needing some true variety in our Zeros for a long time. :engel016:

check your mail, both A6M2/ A6M5 .fsc
waiting your A6Mx...:applause:

Maxstuka
January 8th, 2009, 11:33
The comparison of engines!I like the model A6m1!
A6m1
A6m2
A6m3
A6m5

http://farm4.static.flickr.com/3308/3180667610_faab2ebb0f.jpg?v=0

miamieagle
January 8th, 2009, 12:10
Por fovor Halos todos. Gracia Maxstuka

Please do them all. Thank you Maxstuka

Tu trabajo esta bien appreciado en esta comminidad!

Your work is well appreciated in this community!:wavey:

Jagdflieger
January 8th, 2009, 13:06
A little trivia on the A6M5 exhaust stacks. Notice that they are placed radially around the cowling and that they don't all dump into one exhaust stack like the previous models. In trying to squeeze out the last bit of performance from the Zero, the designers used these stacks to actually provide a small measure of thrust from the high pressure exhaust gas when the engine was at high manifold pressure.

Tango_Romeo
January 8th, 2009, 13:33
check your mail, both A6M2/ A6M5 .fsc
waiting your A6Mx...:applause:

Now to see if FSDS2.24 can manipulate an FSC file extracted from a MDL file. I've never attempted this before. :jump:

Keep your fingers crossed for me. :engel016:

Max and Jagd, thanks for the info. I only hope that I will have use for it. But first let's see what FSDS2.24 can do with Ivan's files. :isadizzy:

Tango_Romeo
January 8th, 2009, 13:36
...successful. FSDS2.24 loads the FSC files sent. :ernae:

Later tonight I will see if they can be manipulated. :typing:

Film at 11! :wave:

Shadow Wolf 07
January 8th, 2009, 13:43
Thanks Bro! New additions are most welcome. BTW: Nice screenies Jagdflieger :ernae:

Maxstuka
January 9th, 2009, 12:22
All info about A6m series!

http://www.j-aircraft.com/research/zerofacts.htm

Tango_Romeo
January 9th, 2009, 22:27
Although the A6M2 and A6M5 FSC files from Ivan will load and display in FSDS2.24, and they will actually produce a working aircraft for CFS2, I cannot find any way to manipulate or change the FSC files in any way. I have created part files and lists. The parts will load, but will not display....except for their axes. I'm stumped. :isadizzy:

Unless I find a solution to this, the grand plan of producing a full-line of Zeros for CFS2 just ain't gonna happen. :weightlifter:

Tango_Romeo
January 9th, 2009, 23:42
....going to attempt editing in FSDS3.5 and MDL production in FSDS2.24....:typing:

archisoft
January 10th, 2009, 07:54
PROJECT STUDY (A6M2_AS.FSC)
http://img49.imageshack.us/img49/1008/a6m2asum5.jpg (http://imageshack.us)

Tango_Romeo
January 10th, 2009, 10:50
...reinstall ver 3.0 and 3.51, which I own, but have had no use for so far....since I do not have FS2004, FSX or CFS3. :typing:

archisoft
January 10th, 2009, 14:39
...reinstall ver 3.0 and 3.51, which I own, but have had no use for so far....since I do not have FS2004, FSX or CFS3. :typing:

FSDSV3 not detect whether FS9 is installed, so you can set the sim to CFS2

for CFS2, the FSDSV3 just using for a 3D editor and FSDSV2,24 for compiling.:wiggle:

Tango_Romeo
January 10th, 2009, 15:36
FSDSV3 not detect whether FS9 is installed, so you can set the sim to CFS2

for CFS2, the FSDSV3 just using for a 3D editor and FSDSV2,24 for compiling.:wiggle:

I ran into the problem of FSDS3.5 looking for that install, so I'm reverting to the 3.0 version. Film or more questions at 11. :whistle:

Tango_Romeo
January 11th, 2009, 00:51
The FSDS3.0 with the Make Model and BGL SDKs installed appears to be working for me. :wavey:

Let's see what I can do. :typing:

Jagdflieger
January 11th, 2009, 04:59
TR,

We'll have to change your user name to Bulldog for your tenacity.

Tango_Romeo
January 11th, 2009, 09:48
TR,

We'll have to change your user name to Bulldog for your tenacity.

They already hung Gator on me in '62, but when I turned Seminole in '74 that had to go. :amen:

Now I'm trying to figure out how to get promoted from a Semi-Nole to a regular Nole. It seems that this is almost as hard as making it to Col. from LC....before retirement. :costumes:

The poor Zero-Sen is long overdue for a good set of overhauls...including correcting the one-sided textures. Perhaps we can do something about that...with a little persistence.

IF I can make it work, the first one on my list is the A6M3 Type 32 Hamp. :gossip:

Now where are the normally plentiful 'skinners' when I need them? :faint:

Maxstuka
January 11th, 2009, 13:02
They already hung Gator on me in '62, but when I turned Seminole in '74 that had to go. :amen:

Now I'm trying to figure out how to get promoted from a Semi-Nole to a regular Nole. It seems that this is almost as hard as making it to Col. from LC....before retirement. :costumes:

The poor Zero-Sen is long overdue for a good set of overhauls...including correcting the one-sided textures. Perhaps we can do something about that...with a little persistence.

IF I can make it work, the first one on my list is the A6M3 Type 32 Hamp. :gossip:

Now where are the normally plentiful 'skinners' when I need them? :faint:

breaking parts?, I like the model 22 is more better! the hamp is only 350 aircraft! and the range is very limitated!, varius model 32 was lost to down in ocean!.

Tango_Romeo
January 11th, 2009, 20:52
About A6m3 is a old conversion, the only to fix the bug is that archisoft make a new conversion!

...let me try. I think I can re-animate the left gear to eliminate the bug. :typing:

Tango_Romeo
January 12th, 2009, 10:58
I am able to modify and create new Zero fighter types from Ivan's extracted MDLC objects in FSC format. :applause:

It is an arduous process with a fairly steep learning curve, but I'm moving along between FSDS2 and 3. :jump:

I have succeeded in producing the A6M3 from the A6M2 file without the gear animation bug.

However, she is a long, long way from finished as the MDLC extractions do not come with the DVC or LOD models....so the task of creating those remains. My understanding of the process is far, far behind Ivan's.:faint:

miamieagle
January 12th, 2009, 11:38
Can you incorporate a wep in this new Zekes. They did had that capability for extra power that has never been incorporated into any Zero that I know of in the Sim World.

Thank you!

Tango_Romeo
January 12th, 2009, 14:48
Can you incorporate a wep in this new Zekes. They did had that capability for extra power that has never been incorporated into any Zero that I know of in the Sim World.

Thank you!

....add any weapon you wish to any aircraft through the DP file. It has nothing to do with the MDL file. :wavey:

Tango_Romeo
January 12th, 2009, 18:16
...the Mitsubishi plant, and they asked me to fly the new A6M3 Type 32 without those pesky folding wingtips....so the beat goes on. :weightlifter:

The Allies want to call her a HAP, but General Arnold took offense, so she's known as a HAMP. What the hell is a HAMP anyway? :woot:

She kinda looks like a FW190 with those cipped wings. :gossip:

Tango_Romeo
January 12th, 2009, 22:27
I have succeeded in creating a MDL file from one of Ivan's MDLC Object files in FSC format WITHOUT A LANDING GEAR ANAMOLY. So the original question has been answered: You don't have to tolerate a funky left main gear animation in one of these extraction projects. :kilroy:

I'm rather happy with the initial result of creating an A6M3 Type 32 Hamp from a A6M2, which involved removing the folding wingtips and associated parts and adding a standard wingtip cap along with a resizing of the ailerons. And I am now working to see if I can LOD it...though the frame rates are so high it may not need LODs. I've already got a basic VC installed. The skin is an old one loaded here at SOH representing the aircraft based at Rabaul. :jump:

This is a fun excercise and learning experience rather than an attempt to create another Hamp, when there are already two very fine ones available from Akemi and Lindell. But I am having some fun in the process. :applause:

If I continue to have success, I will produce some serious variations of the Zero-Sen....should there be any that have not already been done one too many times. :typing:

Many thanks to Ivan for making the project possible. :medals:

archisoft
January 13th, 2009, 02:19
Tango,

A6M3 Type 32 should be using the new cowling looks like A6M5's

Tango_Romeo
January 13th, 2009, 07:19
Tango,

A6M3 Type 32 should be using the new cowling looks like A6M5's

Now I'm really confused. :help:

Ahhhh, now I see what you mean. Referring back to Post 52, it's the profile of the cowling you are referring to, not the stack positions. :wavey:

Tango_Romeo
January 13th, 2009, 09:02
...featuring her new slimline cowling. :engel016:

O-1Driver
January 13th, 2009, 09:37
Hey Guys,

Great thread, I don't know if this correct for the Zero but many of the aircraft I have flown have gas charged oleo struts that regulate the gear extension. This is in addition to the hydraulic dampening.

I have known of mechanics looking at a loaded aircraft and over inflating or "topping off" the oleo strut during maitenance, beyond spec.

If a stut is over inflated the gear retract mechanism may not be strong enough to overcome the over inflated strut and fully retract the gear. We had a Bellanca Viking experience this after an annual inspection, took off and could not retract the gear. It is possible that there are very small placards on the oleo giving maximum and minimum PSI along with a description of the color bands that indicate compression at certain gross weight loading.

I browse the CFS 2 forum alot as I still have my install, just don't post here often.

Best Regards
Steve

Maxstuka
January 13th, 2009, 10:09
...featuring her new slimline cowling. :engel016:

Cool!there are a A6m3 in process!
Hopefully you can update the model 22 to fix the bug!.that Zero enchants me. :friday:

Tango_Romeo
January 13th, 2009, 17:39
Cool!there are a A6m3 in process!
Hopefully you can update the model 22 to fix the bug!.that Zero enchants me. :friday:

...have to see how the Hamp turns-out first.....but she keeps getting better. :gossip:

To redo the A6M3 Type 22 will entail redoing the entire VC....just to fix the gear problem....as Ivan did not provide me with the file containing that MDL. :faint:

Tango_Romeo
January 13th, 2009, 18:05
...over Rabaul...:karate:

Maxstuka
January 13th, 2009, 19:09
...over Rabaul...:karate:

You can make the model 32, why no make the 22? is equal but with wings complet.
:argue:

Tango_Romeo
January 13th, 2009, 20:22
You can make the model 32, why no make the 22? is equal but with wings complet.
:argue:

I did do the A6M3-22 and fixed the gear problem....AND I will be happy to send it to you. BUT you have to understand that the DVC is not part of the source file I got from Ivan, and it will take me hours and hours of work to complete it. :faint:

The screenies below show the VC as it exists in both the A6M3-22 and the -32 a present. :isadizzy:

If you want it with the bare bones VC, I'll send it along tonight. Let me know. Otherwise, it will be awhile before I can finish it. :ernae:

Maxstuka
January 13th, 2009, 21:13
Ok tango!, not problem! I not understand the referens about who make aircraft!.
I am agree with the model 22 that I upload, and your 32 are nice!.
I don`t need for the moment , the models to rework, because I am not simmer.
it is really difficult to contact, to speak, and much more to translate the tutorials to me.
I walk with an Internet translator,something that clears time.
Is often by the "simpleza", are understood bad what treatment to speak
thanks to the perseverance and patience of varius users.
I could learn:
who manipulate, Textures,.air.cfg.dp files,and add or erase shine in the model, AND more about the big history of aviation.


and successes for your zeros
SEEYOU LATER :wavey:

Tango_Romeo
January 13th, 2009, 21:25
Ok tango!, not problem! I not understand the referens about who make aircraft!.
I am agree with the model 22 that I upload, and your 32 are nice!.
I don`t need for the moment , the models to rework, because I am not simmer.
it is really difficult to contact, to speak, and much more to translate the tutorials to me.
I walk with an Internet translator,something that clears time.
Is often by the "simpleza", are understood bad what treatment to speak
thanks to the perseverance and patience of varius users.
I could learn:
who manipulate, Textures,.air.cfg.dp files,and add or erase shine in the model, AND more about the big history of aviation.


and successes for your zeros
SEEYOU LATER :wavey:

....now you have to pay. :caked:

Check your mail. You get to test the partially done A6M3 Type 22 with the fixed landing gear and partial DVC. I will expect a full report by morning. :173go1: :costumes:

Maxstuka
January 14th, 2009, 03:05
http://farm4.static.flickr.com/3464/3195864643_7a3b081769.jpg?v=0

Tango_Romeo
January 14th, 2009, 07:42
Did you even notice that the landing gear problem is gone? :isadizzy:

I suggest you get a copy of FSDS and join Graciela in taking charge of the project, as it is obvious that I am as incapable of satisfying you as you are ignorant of the processes involved here.:faint:

No good deed goes unpunished... :banghead:

DauntlessDriver546
January 14th, 2009, 09:16
Yo Tango...

Looks great! Everything looks wonderful! The landing gear problem being fixed is a big plus!

I'll take it, whatever you got.... 'cause it all looks good to me!

Tango_Romeo
January 14th, 2009, 17:42
Yo Tango...Looks great! Everything looks wonderful! The landing gear problem being fixed is a big plus!

...both the corrected Type 22 and the Type 32. Trying to get enough time in to make them acceptable.

There are still some things to be done with the VC and some texture anomalies in a few polygons.

Maxstuka
January 14th, 2009, 18:30
Yeah, the landing gear is fixed! is done

have fever and I am polished physically!:faint:

archisoft
January 14th, 2009, 19:40
Tango,

required a CFS2 stock A6M2 VC model?

Tango_Romeo
January 15th, 2009, 10:45
Tango,

required a CFS2 stock A6M2 VC model?


....Yes, that's exactly what I need. :wave:

Blue Devil
January 15th, 2009, 19:27
While Y'all get your .mdl stuff sorted out...

...these are all A6m5_OH.mdl conversions (ex. for the first one which is an A6M2_OH for comparison)

In order:
A6m2b mod 21
A6M3 mod 32
A6M3a mod 22 early
A6M3a mod 22
A6M3a mod 22A late (Type 99-II 20mm Cannon)
2xA6M3/3A exhaust stack (Cowl flaps Closed/Open)
A6M3

W/ all the Stock FR friendly, ...3Dcockpit, ...and 1% spreadsheet stuff ta'boot.

Tango_Romeo
January 15th, 2009, 22:53
...an upgraded version of Maxi's A6M3_Zero that corrects the landing gear glitch in the original. It should be available for download tomorrow. :ernae:

For convenience the download will contain the complete aircraft ready to drop into your CFS2/Aircraft folder. It has been renamed: A6M3_22. This is to diffferentiate it from the original and from the forthcoming A6M3_32. :engel016:

Jagdflieger
January 15th, 2009, 23:24
Thanks Bulldog... er, I mean TR. Good news.

Tango_Romeo
January 16th, 2009, 01:55
Yes, I finally uploaded the A6M3 Type 32 Hamp. Got the VC done the easy way...thanks to Archisoft. :faint:

Should be available for download tomorrow.....:engel016:

Tango_Romeo
January 16th, 2009, 01:59
Thanks Bulldog... er, I mean TR. Good news.

....Commander 'Bulldog' Drumond, if you don't mind. :caked:

Tango_Romeo
January 16th, 2009, 02:14
While Y'all get your .mdl stuff sorted out...

...these are all A6m5_OH.mdl conversions (ex. for the first one which is an A6M2_OH for comparison)

...CONVERSION? Wash your mouth out with soap, You Bad Boy! :kiss:

So what's an A6M5_OH? We don't need no stennnkin' OHs.....do we? :wave:

Maxstuka
January 16th, 2009, 04:29
...an upgraded version of Maxi's A6M3_Zero that corrects the landing gear glitch in the original. It should be available for download tomorrow. :ernae:

For convenience the download will contain the complete aircraft ready to drop into your CFS2/Aircraft folder. It has been renamed: A6M3_22. This is to diffferentiate it from the original and from the forthcoming A6M3_32. :engel016:

thanks!

Blue Devil
January 16th, 2009, 08:03
...So what's an A6M5_OH? We don't need no stennnkin' OHs.....do we? :wave:

An _OH is B24Guy's excellent upgrade to the stocker A6M2/5 A/C .mdls.

With DXTBmpx using the alpha channel it is possible to remove the exhaust stacks, gun bbls., and wing tips to convert the -5 back to a -3 (same cowl/engine).

...use the 1% -2 or -3 .dp as a base for damage and the 1% -3 spreadsheet for the .air file.

...add love (and lard), ...and voila...


Lookin' forward to tryin' your new mount there TR, ...thanks.

(hope the FR's and 3D cockpit stack up...)

Tango_Romeo
January 16th, 2009, 09:49
B-24 Guy's 'reworked' Zero's are nice as are those by Akemi and a couple of other talented and hardworking folks. The fact that they exist caused me to question why I would want to do 'just another Zero'. :wiggle:

Of course, this all started as an effort to fix a landing gear problem on Maxi's
A6M3 Type 22, and evolved into a project exploring the possibilities of using source files extracted from MDL files with MDLC to produce bug-free variants of the design. That was a mouthful! :kilroy:

And it works, though there is a learning curve, and some issues that haven't as yet been resolved. However, Archisoft probably has the answers tucked away somewhere. :ernae:

Maxstuka
January 16th, 2009, 12:46
Tango! I don´t Understand, Why your update of Zero Model 22 have a engine of A6M2 ?
:173go1::blind::jawdrop:
And why Blue Devil, say "bla bla" but not upload the B24Guy's models, that He has in the pictures!
:monkies:

Blue Devil
January 16th, 2009, 15:23
...And why Blue Devil, say "bla bla" but not upload the B24Guy's models, that He has in the pictures!
:monkies:

Well...

...I "bla bla" but don't Up-load because:

1. I like to "bla bla"...
2. The skins that I have modified are not my own, ...and I would need the permission of the original authors to be able to U/L to the general public.

(beta testors, ...however, ...may PM me...)


If you D/L the 1% A6M3 from "netwings.org", ...you will find the origin of my inspiration.

It looks a lot like this, ...but not as good. (the green is "alpha channel")

Maxstuka
January 16th, 2009, 15:41
Well...

...I "bla bla" but don't Up-load because:

1. I like to "bla bla"...
2. The skins that I have modified are not my own, ...and I would need the permission of the original authors to be able to U/L to the general public.

(beta testors, ...however, ...may PM me...)


If you D/L the 1% A6M3 from "netwings.org", ...you will find the origin of my inspiration.

It looks a lot like this, ...but not as good. (the green is "alpha channel")

jajaja, I respet you! , Simetimes I make to brief expression! "Easy basic speak inglish".
thanks for the answer! it sounds logical
:engel016:
I sink that this mdl file that you have, are the best! very complet.
Is posible replace for the A6m3 M22 that I upload!.
Finally the idea is win the best stock A6m3 for cfs2, and enjoy combats!
:wave:

Tango_Romeo
January 16th, 2009, 16:00
Variety be the spice of life! :friday:

Otherwise we'd all be wearing little gray suits and driving little gray cars...like Ralph Nader. :barf:

Maxstuka
January 16th, 2009, 23:36
Variety be the spice of life! :friday:

Otherwise we'd all be wearing little gray suits and driving little gray cars...like Ralph Nader. :barf:
CAN YOU erase the fix version of A6m3 model 22?, because it´s not the model 22!.
I see a A6m2 model 21!.

Tango_Romeo
January 17th, 2009, 10:57
...is a Work-In-Progress. The aircraft MDLs are derived from Ivan's MDLC Object files. This type of file proves to be very complicated to work with in FSDS3.0 and 2.24...about 400% more difficult than a normal FSC file. For that reason, there will be a number of ongoing upgrades as the progress is slow, and compromises have to be made in some areas. :running:

There are newer versions of both the A6M3_22 and the 32 in process. I am fairly obsessive about my projects, and am moving toward the end-product of these aircraft one version at a time. So in the meanwhile, I hope everyone can enjoy the interim versions. :wave:

Tango_Romeo
January 17th, 2009, 22:02
I just uploaded the final version of the A6M3_22 that I will do. It has been multi-LODed and had some other details added. Should be up tomorrow. Enjoy! Now on to the final multi-LOD of the A6M3_32. :ernae:
If the Hamps don't get you, the Type 22s will.....:gossip:

miamieagle
January 18th, 2009, 08:28
Thank you Tango Romeo!:wavey::rapture::friday:

Maxstuka
January 19th, 2009, 06:41
what is multi-LODed?

JapLance
January 19th, 2009, 07:20
what is multi-LODed?

I think LOD means Levels Of Detail, and it means that in the same model file (.mdl in case of CFS2) there are several 3D models which are shown at different distances. So, when a plane is very close to the camera you will see a more detailed model, but when it's far away you don't need such detail and then a less-polygon model can be used. This way the CPU or GPU can handle more objects on screen.

I love multiLOD models, because they allow the game to handle more stuff at the same time. It's one of the main factors I take into account to decide which plane I will use if different options are available.

Tango_Romeo
January 19th, 2009, 13:02
...have been asking for de-mirrored textures, I'll see what I can do. But I have to tell hou that altering texture maps on this type of 'extracted' FSC file is terribly complicated. :isadizzy:

Tango_Romeo
January 20th, 2009, 20:14
...is aptly described by JapLance. In the screenie below you will see that within the A6M3_32 MDL file are in fact seven (7) separate models:

exterior - The fully detailed model.

VC - The model you see when in VC mode.

Detail, Shell, Origami, Generic and Distance models are progressively less detailed versions of the 'exterior' model that are displayed as distance increases. The Distance model may have as few as two polygons.

The fewer polygons to display the higher the frames per second and the more aircraft, etc. you can get in the picture without turning it into a slow slideshow.

Maxi wanted to know what it is so he could tell me how to do it. I really didn't want him to know, because a little knowledge is a dangerous thing...particularly with Maxi. :costumes:

Sacre bleu! This modeling stuff is complicated, Blackhawk. Walk faster, Pierre...I think I hear banjo music. :caked:

archisoft
January 21st, 2009, 00:23
Tango,

why do you remove the bullets and breaking parts from original A6M2.fsc?

JapLance
January 21st, 2009, 01:23
Maxi wanted to know what it is so he could tell me how to do it. I really didn't want him to know, because a little knowledge is a dangerous thing...particularly with Maxi. :costumes:


LOL My apologies then :engel016:.

Tango_Romeo
January 21st, 2009, 17:31
Tango,

why do you remove the bullets and breaking parts from original A6M2.fsc?

.... not remove the 'breaking' parts. They are still there: Nose, Engine, Wing, Fuselage and Tail.

I did remove the bullet holes and 'damaged' parts (the ragged edge stuff) for the sake of faster FPS.

If I leave all of that in after modifying a lot of parts and replacing them, the entire DP will have to be re-written because of part numbering changes that have occurred during the process.

Do you really think the bullet holes and ragged parts should be put back in? No one engaged in a dogfight sees these features anyway. :wavey:

Maxstuka
January 22nd, 2009, 01:09
I sink that was it, but I am not familiarized with all abbreviations in English!.They do not forget that I speak Spanish
I am a little obcesive and treatment of being fast with the hobby cfs2 because is a game and I have 23 years olds and I am in personal war in order to ascending. the society is dangerous :karate:

Maxstuka
January 20th, 2017, 18:55
A6M3_ZERO_22 (Old).zip
http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/526414849396577637.JPG
A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Japanese

Description: A6M3_ZERO_22(Old)

This model is possible thanks to:

1)Model: by archisoft

2)Repaint, Info aircraft, fly Test, .Dp and .Air file by Maxstuka.

3).Air, Cfg and Panel.cfg (file gunsight in 2D cockpit) by Tango Romeo.

This is the old model with a bug in gear of wheel.

To check it out, rate it or add comments, visit A6M3_ZERO_22 (Old).zip (http://www.sim-outhouse.com/sohforums/local_links.php?linkid=22316&catid=53)
The comments you make there will appear in the posts below.

Maxstuka
January 20th, 2017, 18:55
A6M3_ZERO_22.zip final proyect
http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/265314849402746451.jpg
A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Japanese

Description: A6M3_ZERO_22

CFS2 Mitsubishi A6M3 type 22 version 1.0.

Combine the CFS2 A6M2_Zero airframe and A6M5_Zero cowling, with virtual cockpit, lods model and correct texture mapping name as A6M3.

Copyright (c) 2010.

Ivan Hsu

This is the V2 model, with the wheels bug fixed.

To check it out, rate it or add comments, visit A6M3_ZERO_22.zip (http://www.sim-outhouse.com/sohforums/local_links.php?linkid=22317&catid=53)
The comments you make there will appear in the posts below.

Ivan
January 29th, 2017, 13:36
What a nice looking aeroplane!
The Type Zero Fighter is one of my favourites.

- Ivan.

No Dice
January 29th, 2017, 16:47
Seems I missed that you snuck in here Tango,
Dude..you are more than welcomed back by me.

Drop me a line or ten

dea14u@aol.com

Captain Kurt
January 31st, 2017, 01:37
Hi Dave,

Ummm, TR's post is 8 years old, way back in 2009.:biggrin-new:

You probably won't get a response, but I wish he was still active here too.

No Dice
January 31st, 2017, 06:44
OOPPS,
Somebody shoot me please :rocket:

Thanks for pointing that out CK