roger-wilco-66
March 20th, 2012, 14:20
Hi,
since I know that there are a lot of scenery designers here, I thought I might ask here.
I wrote a small application that directly converts a KML source into a SBX file which can be imported into SbuilderX.
Ideal for working with a well known tool which shall go un-named. Trace islands, lakes, rivers, streets, coastlines and what not, save it as KML, run it through KML2SBX, import it into SBuilderX and off you go.
It works well here, but before releasing it, I'd like to have a few other people test the little application. Anyone who wants to have a look at it, please PM.
Cheers,
Mark
since I know that there are a lot of scenery designers here, I thought I might ask here.
I wrote a small application that directly converts a KML source into a SBX file which can be imported into SbuilderX.
Ideal for working with a well known tool which shall go un-named. Trace islands, lakes, rivers, streets, coastlines and what not, save it as KML, run it through KML2SBX, import it into SBuilderX and off you go.
It works well here, but before releasing it, I'd like to have a few other people test the little application. Anyone who wants to have a look at it, please PM.
Cheers,
Mark