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View Full Version : Buiksloot and Schellingwoude are uploaded



Cees Donker
March 9th, 2012, 11:33
Just added some details. Should be up s**n.........

Cees

huub vink
March 9th, 2012, 12:26
Thanks Cees,

Huub

Hurricane91
March 9th, 2012, 14:59
Hello Cees,
Wonderful additions! Just yesterday I was looking
at a photo of Schellingwoude in Thijs Postma's
book about Fokker. I am looking forward to installing
these two. Many thanks.

John

wombat666
March 9th, 2012, 19:54
My Europen Scenery cup overflows .....:applause:
Nice work Cees.

Cees Donker
March 9th, 2012, 21:22
I had a report that Schellingwoude is lacking the beachline and thus is too far in the water. Mine is fine as you can see in the screenies above. Please let me know if something is wrong on your end and what mesh you've got installed if so.

Cees

Hurricane91
March 10th, 2012, 05:46
I had a report that Schellingwoude is lacking the beachline and thus is too far in the water. Mine is fine as you can see in the screenies above. Please let me know if something is wrong on your end and what mesh you've got installed if so.

Cees

Your Schellingwoude scenery appears identical to the
photo I have. I do note that when starting from parking
space 1, the aircraft is aground. This is not a problem
to me since this keeps the plane "moored". I slew to
the area in front of the main shed or strait out a bit
to start the taxi run. When returning to the base, the
airplane seems to drag the bottom a bit near the sheds,
but is able to maneuver into the parking space.

I use the global terrrain mesh from Simviation to
maintain consistency worldwide.

No Dice
March 10th, 2012, 06:34
Both are ready for download


http://thefreeflightsite.com/GW3.htm (http://thefreeflightsite.com/GW3.htm)
or
http://thefreeflightsite.com/Scenery2004.htm


Thanks Cess

Dave

robert41
March 10th, 2012, 13:26
Thanks Cess.

Cees Donker
March 10th, 2012, 22:36
Your Schellingwoude scenery appears identical to the
photo I have. I do note that when starting from parking
space 1, the aircraft is aground. This is not a problem
to me since this keeps the plane "moored". I slew to
the area in front of the main shed or strait out a bit
to start the taxi run. When returning to the base, the
airplane seems to drag the bottom a bit near the sheds,
but is able to maneuver into the parking space.

I use the global terrrain mesh from Simviation to
maintain consistency worldwide.

It's reallyto be more of an a eye candy with working AI to get the Duch skies filled with Fokkers. So I didn't noticethe things you described. Good to know.

Cees

Maarten -
March 11th, 2012, 04:12
Thank you very much Cees! They're great!

Groeten,
Maarten

Desert Rat
March 11th, 2012, 04:55
I'll be getting this back in as soon as I get GW3 up and running again.

On the Beta never had the problem Hurricane describes. I use Rumbaflappy's worldwide mesh (again for consistency). The planes in question were Wim's Do24T and AvH's Fokker T4 (stock setup, which itself caused me problems not the scenery, need to fix that.)

:ernae:
Jamie