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Talon
February 13th, 2012, 18:54
The one thing that always bothered me was the Carriers would burn. You'r get fire and smoke from the bomb blast and after that nothing. I decided to see if anything could be done to get smoke and fire. Here's what I've got so far but it still needs some work. Maybe Steve could help me out with it.He's more the effects man then me.


Talon

lewis11777
February 13th, 2012, 19:24
The one thing that always bothered me was the Carriers would burn. You'r get fire and smoke from the bomb blast and after that nothing. I decided to see if anything could be done to get smoke and fire. Here's what I've got so far but it still needs some work. Maybe Steve could help me out with it.He's more the effects man then me. Talon


You might try using the effects from the Hindenburg, that thing goes up in flames!


<Systems>
<System ID="nose_structure" Name="Nose Structure">
<Threshold Level="100" Effect="Fire" Parameter="fx_engfire_l" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="oil_reservoir" Name="Oil Reservoir">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="Engine">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="hydraulics_reservoir" Name="Hydraulics Reservoir">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="pilot" Name="Pilot">
<Threshold Level="100" Effect="Library" Parameter="zep_expl" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio" Name="Radio">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_cable" Name="Rudder Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="bomb_release" Name="Bomb Release">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_cable" Name="Elevator Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing" Name="Left Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Fire" Parameter="fx_engfire_l" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_guns" Name="Left Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_flap" Name="Left Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left_cable" Name="Left Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_gear" Name="Left Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_tip" Name="Left Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left" Name="Left Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing" Name="Right Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Fire" Parameter="fx_engfire_l" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_guns" Name="Right Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_flap" Name="Right Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right_cable" Name="Right Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_gear" Name="Right Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_tip" Name="Right Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right" Name="Right Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="fwd_tail_struct" Name="Tail (fwd) Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rear_tail_struct" Name="Tail (rear) Structure">
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="elevator_left" Name="Left Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_right" Name="Right Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_fuel_tank" Name="Center Fuel Tank">
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="center_gear" Name="Tail Wheel">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="vertical_stabilizer" Name="Vertical Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_horizontal_stabilizer" Name="Right Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_horizontal_stabilizer" Name="Left Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder" Name="Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="texture_canopy" Name="Canopy">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="chin_gun" Name="Nose Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="upper_rear_gun_left" Name="Left top Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="upper_rear_gun_right" Name="right top gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="lower_rear_gun " Name="left_front_side_gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_cannon " Name="right_rear_gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_cannon " Name="left_mid_gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
<System right_waist_gun="left_cannon " Name="left_midrear_gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</System>
<System ID="right_waist_gun" Name="right_mid_gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
<System right_waist_gun="left_cannon " Name="right_mid_gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</System>
<System ID="tail_gun" Name="tail_gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
<System right_waist_gun="left_cannon " Name="right_mid_gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</System>
<System ID="radio_room_gun" Name="right_midrear_gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
<System right_waist_gun="left_cannon " Name="right_mid_gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</System>
<System ID="left_waist_gun" Name="Lower_frt_right_gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
<System right_waist_gun="left_cannon " Name="right_mid_gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</System>
</Systems>


58748

cjcz7
February 14th, 2012, 03:47
wow!, where did the Hindenburg come from?

Human Drone
February 14th, 2012, 05:01
As I recall, it came from Germany! :a1310:

Naw just kidding... it looks kind of involved, see this thread http://www.sim-outhouse.com/sohforums/showthread.php?13582-Hindenburg

Unless someone has something better...

Best,

Tom

KellyB
February 14th, 2012, 05:37
The one thing that always bothered me was the Carriers would burn. You'r get fire and smoke from the bomb blast and after that nothing. I decided to see if anything could be done to get smoke and fire. Here's what I've got so far but it still needs some work. Maybe Steve could help me out with it.He's more the effects man then me.


Talon

I'd say that's a vast improvement! Well done!

Talon
February 14th, 2012, 12:14
Still working on it.

Pat Pattle
February 14th, 2012, 12:52
Looks great to me Al. You say it still needs some work but in what areas?

Steve did some great effects for the ETO and especially I'd asked him for some smoke for Dunkirk.
Look in the vehicles ETO folders for 'Fire_Smoke_Large' etc. and see what effects he put in.

NachtPiloten
February 14th, 2012, 15:42
Let's be careful as OFF is payware and using their stuff elsewhere may be frowned upon!

Capt. Winters
February 14th, 2012, 16:15
Let's be careful as OFF is payware and using their stuff elsewhere may be frowned upon!

Teds right guys, we need to be careful, but in this case the Zeppelin was not actually part of OFF, it was released seperately for OFF phase 2 (like the Gotha bomber) which was still freeware. (if I remember correctly Greg Law built it, he built the Gotha as well.)

Al, great looking fires, big improvement.

regards Rob.

middle
February 15th, 2012, 10:59
Yeh, but wasn't the first version of OFF freeware?

Capt. Winters
February 15th, 2012, 18:01
Yeh, but wasn't the first version of OFF freeware?

Hi Mid,

Thats what I was trying to say in the post above yours. Phase 1 and 2 were freeware. But the Zeppelin didnt come from OFF its was released as a separate model by Greg, so no issues.

regards Rob.

stumpjumper1
February 16th, 2012, 17:51
yes capt winters is correct ph1 and 2 were freeware why i put so much effort in addons such as addign italy and austria/hungry, but once it went payware wasnt able to....

Talon
February 16th, 2012, 18:52
Seems to be more interest in OFF and a big Balloon that explodes at Lakehurst NJ.:icon_lol:

stumpjumper1
February 17th, 2012, 02:39
al id like to see the effects xml for these see how they lok on my escort carriers

Thudman
February 17th, 2012, 10:07
The second picture reminds me of ones I've seen of Shoho under attack at Coral Sea.