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Fnerg
December 15th, 2008, 10:21
I am using Treeplanter v.4 to plant trees in my scenery I am creating in Gmax. I have a weird thing happening where the trees seem to be cutoff so it appears there is a conflict between the size of the polygon which the texture is applied, and the size of the texture which seems too large for the polygon. The result is the full texture unable to show on the polygon. This is a default install of Tree Planter, and using the required tree library as stated in the read me. I don't recall ever having this problem before my most recent reinstall so perhaps I'm missing something I used to have. Anyone have a suggestion?

Mickey D
December 15th, 2008, 10:25
Looks to me like your polygons are single sided. If you use the classic crossed poly method and not 'rotate to user' then they need to be double sided.