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FSX68
October 23rd, 2011, 15:31
Having problems with the converted to FSX ala DDS testure conversion nav lights. One picture you will see no wing tip light only what looks to be a square block where the light should be illuminated.
Other picture you can see same airplane with same configuration in flyby mode with visable wing tip lights (red/green). I used the 3d shockwave recipe posted here for the Howard 500. There is only
one recipe for the FS9 version (No FSX version). I couldn't get the red/green lights to work in the stock lights configuration either.

50554

this is with lights in flyby mode:
50555


[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi
// Nav lights - wings
light.0 = 3, -0.9, -36, 3.05, fx_shockwave_navred_nl
light.3 = 3, -0.9, 36, 3.05, fx_shockwave_navgre_nl
// Nav light - tail
light.4 = 3, -41.5, 0, 4.3, fx_shockwave_navwhi_l_old
// Taxi - lights on engines outboard
light.1 = 6, 4, 11.85, 1.08, fx_shockwave_navwhi_l
light.2 = 6, 4, -11.85, 1.08, fx_shockwave_navwhi_l
// Strobes - wings
light.5 = 2, -0.9, -36.2, 3, fx_shockwave_strobe_nl_2
light.6 = 2, -0.9, 36.2, 3, fx_shockwave_strobe_nl_2
// Strobes - fuselage bottom
light.7 = 2, -3.87, 0, -3.75, fx_shockwave_strobe_lowl
// Beacon - upper
light.8 = 1, -30.8, 0, 5, fx_shockwave_beacon_rotating_red
// Howard original lights
light.9 = 4, -18.00, 0.0, 2.0, Fx_D7cbn1
light.10 = 4, -12.00, 0.0, 2.0, Fx_D7cbn3
light.11 = 4, -24.00, 0.0, 2.0, Fx_D7cbn3
light.14 = 10, 3.50, 0.0, 4.00, fx_vclightaero
// Landing lights - under wing
light.12 = 5, -1.1, -18.95, 0.06, fx_shockwave_landing_light_tail_old
light.13 = 5, -1.1, 18.95, 0.02, fx_shockwave_landing_light_tail_old


I'm hoping some one out there can tell me why the red/green wing tip lights are not showing in spot mode.
Actually, the red light on the top of the fuselage is not showing either.

:wiggle:

Milton Shupe
October 23rd, 2011, 18:32
Well, I cannot speak to the shockwave setup you have for red and green but the standard setup shows on mine okay. Maybe racartron can help here.

Here are my Lights setup:

[LIGHTS]
// types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// 6=Taxi, 7=Recognition, 8=Wing, 9=Logo, 10=Cabin
light.0= 3, -0.9, -36.0, 3.05, fx_navred
light.1= 3, -0.9, 36.0, 3.05, fx_navgre
light.2= 3, -41.5, 0.0, 4.3, fx_navwhi
light.3= 2, -0.9, -36.2, 3.0, fx_strobe
light.4= 2, -0.9, 36.2, 3.0, fx_strobe
light.5= 2, -3.87, 0,-3.75, fx_strobe
light.6= 1, -30.8, 0, 5, fx_beacon
light.7= 10, -18.00, 0.0, 2.0, Fx_D7cbn1
light.8= 4, -12.00, 0.0, 2.0, Fx_D7cbn3
light.9= 4, -24.00, 0.0, 2.0, Fx_D7cbn3
light.10= 5, -1.54, -18.95, 0.06, fx_landing.fx
light.11= 5, -1.54, 18.90, 0.02, fx_landing.fx
light.12= 10, 3.50, 0.0, 4.00, fx_vclightaero

FSX68
October 24th, 2011, 14:28
Milton (if you are reading this)

It dawned on me to do a file check on the two files you see below and they were missing so, that is why
no red/green lights glowing. These are the native files in FSX that you must of used to call on for your exterior lights

light.0= 3, -0.9, -36.0, 3.05, fx_navred
light.1= 3, -0.9, 36.0, 3.05, fx_navgre

How do you turn of just the landing lights and leave the antismash (nav lights) going?

Also looking for some way to incorporate wing views from the passenger windows. What would I have to do to make that happen?

Thanks

:wiggle::wavey:

Milton Shupe
October 24th, 2011, 20:34
Milton (if you are reading this)

It dawned on me to do a file check on the two files you see below and they were missing so, that is why
no red/green lights glowing. These are the native files in FSX that you must of used to call on for your exterior lights

light.0= 3, -0.9, -36.0, 3.05, fx_navred
light.1= 3, -0.9, 36.0, 3.05, fx_navgre

How do you turn of just the landing lights and leave the antismash (nav lights) going?

Also looking for some way to incorporate wing views from the passenger windows. What would I have to do to make that happen?

Thanks

:wiggle::wavey:

Happy that you got that sorted out.

The recognition light switches and nav light switches are on one of the panels. Just look around for them and you will see.

There are also "wing lights" to check for wing icing that many people overlook. You might check them out at night. They are located on teh outboard sides of the nacelles.

As to the views, I cannot help much. They of course are documented in the aircraft.cfg and you could possibly copy the jumpseat one and adjust the xyz and pitch, bank, heading (pbh) coordinates to get what you want. But, not sure what you do with the guiid.

sarwulf
October 25th, 2011, 08:05
On a somewhat related topic, has anyone else noticed that the converted to FSX Howard 500 engine nacelles (inlet area) seems to lack textures that match the rest of the aircraft? I have noticed this in all of the repaints too that I have put into the aircraft folder. Any fixes?

Thanks

warchild
October 25th, 2011, 08:58
When I did the Jade Island livery below ( a long long time ago ) I THINK i may have used the original textures and not the paint kit. I've noticed on a couple of my other liveries that i did with the paint kit that the lower nacelle intake is a different color as well though.
However, this isnt the ported version. This is the original FS9 version i brought over to fsx and only changed the alpha channels as needed.. I still fly it and prefer it to the ported model. It just feels better and flies better in my opinion.

50629

sarwulf
October 25th, 2011, 09:10
OK thanks Warchild. I will go back and dust off the original FS9 version.

dharris
October 25th, 2011, 11:14
Warchild did you ever upload the Jade Island livery repaint? Can't find it and being green I would have for sure have seen it.

Roger
October 25th, 2011, 13:34
.......However, this isnt the ported version. This is the original FS9 version i brought over to fsx and only changed the alpha channels as needed.. I still fly it and prefer it to the ported model. It just feels better and flies better in my opinion.

50629

Nice repaint Pam. However one of the reasons I wanted to upload Mike's FsX model was because the Howard 500 ported-over didn't run as well as Mike's conversion on my pc! With the FsX mdl I can get a frame rate limited 30 in almost all areas. With the port-over, only in the late teens, early twenties.

Milton Shupe
October 25th, 2011, 14:59
It was unfortunate that Mike did this conversion before I had put out a more FPS friendly version of the H500 for FS9, specifically regarding the virtual cockpit.

At any rate, both run well here.

I do wish someone could fix the chrome on the cowlings. Seems very hazy to me.

And regarding the FSX native version, only Mike has that gmax source code.
He did a great job considering what he had to work with so my hat is off to Mr. Mike.

expat
October 26th, 2011, 00:13
This was mentioned in the other Howard thread (posts 17 and 38). I seemed to have solved the nacelle texture problem - and still use the native model (i.e. it has the separate interior model) as a result of redownloading the whole package again from Com-central and starting afresh.

http://www.sim-outhouse.com/sohforums/showthread.php?58474-Howard...Now-available-for-download-here-at-SOH!!/page3 (http://www.sim-outhouse.com/sohforums/showthread.php?58474-Howard...Now-available-for-download-here-at-SOH!!/page3)