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Milton Shupe
January 16th, 2011, 12:47
Well, after 18 months of interrupted progress, we have finally uploaded this project.

The AT-11 was inspired for me by Scott Thomas, Willy, and the Hobbs Army Airforce B-17 Bomber training base here in my home town. I was also fortunate to hook up with Taigh Ramey of www.twinbeech.com who was an enormous help in providing details, pictures, and feedback.

The package has four models, 5 skins, and awesome sounds. There are also five extra international skins by Damian Radice waiting to be uploaded. The paint kit will be along as soon as Damian returns home.

I am working on the website now where the extra skins and paint kit will also be available. I will upload the skins and paint kit here at SOH for primary downloads.

Thanks to Scott Thomas our panel and gauge man for hanging in here until this project could be released. Scott has moved on to other interests.

Damian has been a constant inspiration throughout this project. I am not certain I would have gotten it done without his help. His textures just kept bringing life back to the effort.

Gary Jones' sounds for this aircraft just put the wow factor in it for me too. They are rich, have depth, they are prop'y, and believeable. Thank you so much Gary.

Thanks to Tom Falley for helping put the finishing touches on the flight model.

Tako_Kichi has an FSX scenery, a year long effort, for the HAAF base so if you fly that side, you might want to check it out. Over 400 objects, a very expansive and comprehensive scenery including multiple airfields, AI, and static aircraft and equipment.

I wish to thank all of the SOH members who expressed interest to keep the fires burning. I really appreciate your help and interest.

In the end, this is just a freeware aircraft, not a lot of bells and whistles (you know my stuff), but she looks decent, flies great, and should treat you well. If you have trouble with frame rates on this, I will try to package up a lighter version for you.

Let me know of any issues here and I will attempt to correct them if practical. I am on my own for support right now so bear with me.

I hope you enjoy the many hours invested in this.

Thanks

HERE IT IS: http://www.sim-outhouse.com/sohforums/local_links.php?catid=6&linkid=3470

Just a heads up on aircraft selection. I left all 10 entries in the aircraft.cfg so that when you download the 5 extra paints, they will already be set up for you. The list is as follows:

China, Cuba, Netherlands, ARA, and FAA

These will show without textures until you install the extra paints by Damian Radice.
If you choose not to download them, simply delete the last 5 [fltsim] sections from your aircraft.cfg.

The Extra International Paint Schemes are here: http://www.sim-outhouse.com/sohforums/local_links.php?catid=7&linkid=3471

OleBoy
January 16th, 2011, 12:53
In my eyes, Milton. You're on a podium. You're awesome. And you're team that we never see.

Thank You Milton and Team :salute:

racartron
January 16th, 2011, 12:57
Putting the Tigercat in the hanger as we speak. Guess I better grab a bite to eat before she shows up in the downloads. Once she is in my grasp I doubt I'll make it back to the cupboard for a while:running:

Thanks again to you and the entire staff of amazing wizards for keeping us mere mortals forever enthralled.

p3aewguy
January 16th, 2011, 13:01
Thanks Milton, for all the effort that you put into our pastime! You have worked tirelessly heading up and designing innumerable projects for our flight simulator world. You have my undying respect and admiration as well as my great appreciation for your efforts. THANK YOU!!!!!!

Dave
P3aewguy

Willy
January 16th, 2011, 13:03
Woo Hoo! Thanks a ton Milton!

Downloading it now!

Does it include the AI you had me test? I've still got that flying patterns around a couple of local airports. Gives me something to chase in the Tigercat :d.

SADT
January 16th, 2011, 13:07
Hi Milton,

The link doesnt seem to work for me ie it goes to page but that page has an error message saying to no files have been found.

p3aewguy
January 16th, 2011, 13:14
Hi Milton,

The link doesnt seem to work for me ie it goes to page but that page has an error message saying to no files have been found.

Still waiting moderator approval, I think. I'm sure it'll be working soon.

P3aewguy

Milton Shupe
January 16th, 2011, 13:17
Still waiting moderator approval, I think. I'm sure it'll be working soon.

P3aewguy

That is correct. I think only the admins can see it until approved.

txnetcop
January 16th, 2011, 13:34
Absolutely OUTSTANDING package Milton and TEAM! Thank you so much for the hard work invested in this project!
Ted

p3aewguy
January 16th, 2011, 13:44
That is correct. I think only the admins can see it until approved.
Maybe Willy can help. He's a Senior Administrator! LOL:jump:

Ferry_vO
January 16th, 2011, 13:49
A few quick screenshots; you guys are going to love this one!:

http://i13.photobucket.com/albums/a262/Ferror/fsscr203.jpg

http://i13.photobucket.com/albums/a262/Ferror/fsscr205.jpg

http://i13.photobucket.com/albums/a262/Ferror/fsscr207.jpg

http://i13.photobucket.com/albums/a262/Ferror/fsscr208.jpg

http://i13.photobucket.com/albums/a262/Ferror/fsscr209.jpg

http://i13.photobucket.com/albums/a262/Ferror/fsscr210.jpg

http://i13.photobucket.com/albums/a262/Ferror/fsscr211.jpg

http://i13.photobucket.com/albums/a262/Ferror/fsscr212.jpg

http://i13.photobucket.com/albums/a262/Ferror/fsscr213.jpg

:applause:

Willy
January 16th, 2011, 14:04
Maybe Willy can help. He's a Senior Administrator! LOL:jump:

I'll put a bug in Rami's ear about it. I wouldn't want to step on his toes.

WarHorse47
January 16th, 2011, 14:08
I'll put a bug in Rami's ear about it. I wouldn't want to step on his toes.Make it a BIG BUG, and I'll buy ya' a beer. :ernae:

Just kidding, Rami. I'm just waiting anxiously like everyone else (except the SOH staff, that is).

--WH

racartron
January 16th, 2011, 14:08
Me thinks those dratted Administrators got hold of it and are too busy flitting about the sky to put it up for the rest of us:173go1:

Milton Shupe
January 16th, 2011, 14:09
I will post a link in my original announcement above to the extra 5 international paint schemes once they finish uploading.

Paint kit will not be available until Damian gets home in a week or so.

We apologize for that but it was out of our control.

EDIT: Paints link posted in post #1 ... and here: http://www.sim-outhouse.com/sohforums/local_links.php?catid=7&linkid=3471

Duckie
January 16th, 2011, 14:10
Since all the superlatives seem to have been used up, I'll just add my humble THANKS to Milton and TEAM for this wonderful gift.

:salute:

Steve

Blackbird686
January 16th, 2011, 14:36
Pretty much sums it up... Thanks Milton and crew... for all the hard work and effort. The end result speaks volumes.

BB686:USA-flag:

Milton Shupe
January 16th, 2011, 15:00
Just a heads-up; Tako_Kichi is uploading the HAAF Hobbs Army Airforce Base for B-17 Bomber Training. This is an FSX package only for those of you who fly there. So, look for that in the next few hours.

Thanks

EDIT: The upload is done awaiting approval: http://www.sim-outhouse.com/sohforums/local_links.php?catid=113&linkid=3472

Tom Clayton
January 16th, 2011, 15:01
Make it a BIG BUG, and I'll buy ya' a beer. :ernae:
You need a Ceti Eel! :icon_eek:

Thanks Milton - got the packs, now I just need to run the installers and go flying!

WarHorse47
January 16th, 2011, 15:19
Over two hours since Milton's announcement and still no joy. Aaaaarrrrgggggg..... :salute:

--WH

Tom Clayton
January 16th, 2011, 15:37
Give Rami a chance - he'll get 'em turned on!

Yossarian1943
January 16th, 2011, 15:57
Great work, as always...

Thanks so much Milton & Team for sharing this. :greenbo:

Panther_99FS
January 16th, 2011, 16:04
Great to see the FS2002/2004 folks getting a new release! :ernae:

Felixthreeone
January 16th, 2011, 16:13
No joy on the links yet...nothin' showing up here :(

sgtreilly
January 16th, 2011, 16:19
Love the pics Milton. Looking foward to flying it.

Milton Shupe
January 16th, 2011, 16:28
I am uploading to my site as well just in case Rami is out of town or doesn't get to it soon. Will post a link when the upload is done. Back in a bit ....

Felixthreeone
January 16th, 2011, 16:29
Thank you Milton!!

WarHorse47
January 16th, 2011, 16:42
Thanks, Milton. :wavey:

It's been interesting to watch how many members and guests are tracking this thread while things get worked out.

--WH

wbuchart
January 16th, 2011, 16:52
from clicking on the referesh button every few minutes for the last few hours! Just about feel like a kid on Christmas morning.....

Milton Shupe
January 16th, 2011, 17:06
Not sure how much activity my site will allow, and I see a lot of guests viewing. So, check your PM's ... give me a few minutes. Hopefully RAMI will show up soon. My apologies to the guests viewing but my site won't take a lot of activity.

DaveKDEN
January 16th, 2011, 17:14
OK, found the link in the FS2004 forum.

http://www.sim-outhouse.com/sohforums/showthread.php?t=48610

HOWEVER, when I click on this included link I still can't get to the download???

http://www.sim-outhouse.com/sohforums/local_links.php?catid=6&linkid=3470

Anyone else having this problem? I am logged on properly.

Flyboy208
January 16th, 2011, 17:15
A very big Thank You Milton! :ernae: No big deal if it is not available yet, just looking forward to logging some flight time with it. Cheers! Mike :salute:

TomSteber
January 16th, 2011, 17:19
Hey Milton, if your sending it out...my refresh button has been getting a work out!

Tom Clayton
January 16th, 2011, 17:21
OK, found the link in the FS2004 forum.

http://www.sim-outhouse.com/sohforums/showthread.php?t=48610
That's where you are right now. :kilroy:


HOWEVER, when I click on this included link I still can't get to the download???

http://www.sim-outhouse.com/sohforums/local_links.php?catid=6&linkid=3470

Anyone else having this problem? I am logged on properly.
Until the Librarian (Rami) makes the official approval, only staff members and admins can see the file. It's Sunday night, so please be patient. Unlike me, Rami may actually have a life! :isadizzy:

Drzook
January 16th, 2011, 17:21
Thank you Milton and Team! :ernae:
Not here yet but I gotta go to bed early anyway--just like being a kid on Christmas Eve; the sooner I go to bed the sooner the presents come...:jump:
Again, THANK YOU for making me feel like a kid again. Bravo.

brad kaste
January 16th, 2011, 17:41
....http://www.sim-outhouse.com/sohforums/images/icons/icon14.pngStunning craftsmanship by M. Shupe and crew members http://www.sim-outhouse.com/sohforums/images/icons/icon14.png

DaveKDEN
January 16th, 2011, 17:41
That's where you are right now. :kilroy:


Until the Librarian (Rami) makes the official approval, only staff members and admins can see the file. It's Sunday night, so please be patient. Unlike me, Rami may actually have a life! :isadizzy:


Thanks Tom.

wbuchart
January 16th, 2011, 17:59
Thank you very much Milton, Damian, Gary, and everyone else involved! Another masterpeice. Now, off for hours of fun! You guys rock!

momone
January 16th, 2011, 18:07
Not sure how much activity my site will allow, and I see a lot of guests viewing. So, check your PM's ... give me a few minutes. Hopefully RAMI will show up soon. My apologies to the guests viewing but my site won't take a lot of activity.

Thankyou very much for the link! ('am not going to get a lot of sleep tonight)
momone

papab
January 16th, 2011, 18:23
Is anyone else having these issues:
The tail wheel was set to castoring as the default-changed to steerable and works fine now!

The gryo is unchaged, set auto pilot and adjust heading but the aircraft drifts off of the heading by 10 degrees,plane flys at a 10 degree angle and stays in that position. Everytime I adjust to the current heading it drifts off again and stays at a 10 degree angle...

Scratching head.......

Rick

BTW- Milton this craft is just beautiful-as I said in my PM to you; you are a gift to the FS Community!!

Rick

racartron
January 16th, 2011, 18:29
Sweeeet!!! I got her up and about for a few smooth circuits and landed with only two "baby" bounces the first time. Trust me -- that is a major feat for me. She handles like the true beauty she is.

And Gary outdid himself with this set of R-985 sounds. Maybe be the best ever. I have a few other R-985 airframes lurking in the hanger corner that are going to get re-fitted -- after I mess with this baby for a few hours. Someitmes it's good to be retired.:mixedsmi:

Flyboy208
January 16th, 2011, 18:35
Milton, thanks very much for the link via PM, this aircraft is a joy to fly, albeit a short hop tonight, what a work of art this Kansan is! Cheers! Mike :ernae:

Milton Shupe
January 16th, 2011, 18:44
Sweeeet!!! I got her up and about for a few smooth circuits and landed with only two "baby" bounces the first time. Trust me -- that is a major feat for me. She handles like the true beauty she is.

And Gary outdid himself with this set of R-985 sounds. Maybe be the best ever. I have a few other R-985 airframes lurking in the hanger corner that are going to get re-fitted -- after I mess with this baby for a few hours. Someitmes it's good to be retired.:mixedsmi:

Thanks for all the nice comments. Regarding landing, 3 pointers work best, nice and slow, depending on weight, low 70's under power.

Milton Shupe
January 16th, 2011, 18:45
Links are now live in the library ...

Aircraft= http://www.sim-outhouse.com/sohforums/local_links.php?catid=6&linkid=3470

Extra Paint Scemes = http://www.sim-outhouse.com/sohforums/local_links.php?catid=7&linkid=3471

racartron
January 16th, 2011, 19:03
Can't help my forever fiddling. Have installed Shockwave lighting but have a question. Did the AT-11 have strobes? I don't want to mess with tradition (too much) but out-of-sync strobes are really cool.

Milton Shupe
January 16th, 2011, 19:06
Your copy is yours ... do what you want with it. :)

Tom Clayton
January 16th, 2011, 19:14
I'm thinking of adding strobes to the civie version myself. I figure if I'm gonna fly in modern times, I might as well upgrade to current standards!

racartron
January 16th, 2011, 19:16
In my best Hannibal Lector voice: "Okey dokey then."

If anyone else is fascinated with Shockwave's brilliant(sorry) effects, here are the ones I used.

[LIGHTS]
// types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// 6=Taxi, 7=Recognition, 8=Wing, 9=Logo, 10=Cabin
light.0 = 3, -0.6, -23.495, 1.684, fx_shockwave_navred ,
light.1 = 3, -0.5, 23.495, 1.684, fx_shockwave_navgre ,
light.5 = 10, -6.20, 0.00, 3.250, fx_shockwave_vclight,
light.7 = 1, -0.1, 0.00, -1.700, fx_shockwave_beacon ,
light.8 = 5, 0.8, -11.2, -1.2, Fx_shockwave_landing_light_tail ,
light.9 = 5, 0.8, 11.2, -1.2, Fx_shockwave_landing_light_tail ,

light.10 = 2, -0.7, -23.495, 1.684, fx_shockwave_strobe ,
light.11 = 2, -0.7, 23.495, 1.684, fx_shockwave_strobe_2 ,


//[LIGHTS] ORIGINAL
// types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// 6=Taxi, 7=Recognition, 8=Wing, 9=Logo, 10=Cabin
//light.0 = 3, -0.6, -23.495, 1.684, fx_navred ,
//light.1 = 3, -0.5, 23.495, 1.684, fx_navgre ,
//light.5 = 10, -6.20, 0.00, 3.250, fx_vclight,
//light.7 = 1, -0.1, 0.00, -1.700, fx_beacon_commander.fx ,
//light.8 = 5, 8.3, -14.0, -2.9, Newll ,//wing lite reflections
//light.9 = 5, 8.3, 14.0, -2.9, Newll ,//wing

ps edit. Just noticed my age and post count are identical. Must mean something.

Milton Shupe
January 16th, 2011, 19:32
Yup it does .... you lurk more than you post. Thanks for the contribution on the lights. :)

racartron
January 16th, 2011, 19:49
Guess y'all are right. But I have an excuse -- of sorts. Until very recently, I was mired back in fs2002 with a 12 year old gerble powered PC. Now that i've got a kick a** 4 quad processor plus all the goodies, I can play with the big boys.

While I could use the vast majority of the fs2004 birds, most of them required a mess of fiddling to get 'em off the ground let alone get close to the full capabilities of fs2002. Now I load and go, which means I'm getting in a lot of actual flying time as opposed to tweaking. I fly with all the sliders pushed hard over and never get so much as a twitch. So far I can't excite more than one of the processors. How cool is that?

hawkeye52
January 16th, 2011, 19:52
Glad the Kansan is out. :ernae:
I'm gonna wait 'til the rush is over (and the tweaks are in). But thanks in advance! :salute:

- h52

Trans_23
January 16th, 2011, 19:58
Great job Milton! Thank you for you generous contributions to our hobby.

Milton Shupe
January 16th, 2011, 20:08
Glad the Kansan is out. :ernae:
I'm gonna wait 'til the rush is over (and the tweaks are in). But thanks in advance! :salute:

- h52

You gotta do what ya gotta do h52. :salute:

And to think I was trying to rush this release (after 18 months of sweating the details), and the F7F's so I could get started on the E-1B and the C-1A and S2F. Maybe I'll wait until all the tweaks are done too. LOL :wiggle:

OleBoy
January 16th, 2011, 20:56
Milton, I just had a great first leg of a flight. I took off from KSEA, and landed at CYPW. I'm headed further North. Who knows where! I'm just having a great time flying it.

I did notice that the AP did not allow change in course of the rudder. It was turning by the numbers on the dial, but the plane wasn't. Also, the compass above the AP was not working. It just bounced in a 3 degree +/- deflection. I'm [not] complaining mind you as it was just my observations on this lengthy first leg. I don't know what the heck it's called. I'll just quote a previous comment.

The gryo is uncaged, set auto pilot and adjust heading but the aircraft drifts off of the heading by 10 degrees,plane flys at a 10 degree angle and stays in that position. Everytime I adjust to the current heading it drifts off again and stays at a 10 degree angle...

You all did a great job all around. And Damians paints are top notch! :salute:

And to Racartron, Thanks for the SW Lights settings. Much appreciated! Although The beacon underneath and the tail are not working for some reason. (all switches are on) They work for you?

DHC120
January 16th, 2011, 22:58
Milton;
Thanks for putting up with us "pests".. I just DL'ed this beautiful plane and Larry's Hobbs scenery... Now to put both into my freshly installed FSX flight sim (we'll see if FSX is all it's cracked up to be ;-} )
Thanks, again, for all your, and your team's, work.
Charles.

tankerguy72
January 16th, 2011, 23:45
You gotta do what ya gotta do h52. :salute:

And to think I was trying to rush this release (after 18 months of sweating the details), and the F7F's so I could get started on the E-1B and the C-1A and S2F. Maybe I'll wait until all the tweaks are done too. LOL :wiggle:

WAIT WAIT WAIT!!!!! did i read this right???? your gonna do an S-2F? WOW! :jump:That is my second favorite aircraft of all time behind the Herc. Dare i ask if you will do a S-2A Tanker version for this Tanker nerd?

stuartcox
January 17th, 2011, 00:04
Well, what can I say...? Not much at the moment as I am absolutely gobsmacked!
This is an outstanding model in all aspects!
Thank you Milton, and everybody in your team for serving up such a delight!

Milton Shupe
January 17th, 2011, 03:44
Milton, I just had a great first leg of a flight. I took off from KSEA, and landed at CYPW. I'm headed further North. Who knows where! I'm just having a great time flying it.

I did notice that the AP did not allow change in course of the rudder. It was turning by the numbers on the dial, but the plane wasn't. Also, the compass above the AP was not working. It just bounced in a 3 degree +/- deflection. I'm [not] complaining mind you as it was just my observations on this lengthy first leg. I don't know what the heck it's called. I'll just quote a previous comment.


You all did a great job all around. And Damians paints are top notch! :salute:

And to Racartron, Thanks for the SW Lights settings. Much appreciated! Although The beacon underneath and the tail are not working for some reason. (all switches are on) They work for you?

Thanks a bunch Oleboy; will look into this issue as well. Enjoy! LOL

Milton Shupe
January 17th, 2011, 04:21
Milton;
Thanks for putting up with us "pests".. I just DL'ed this beautiful plane and Larry's Hobbs scenery... Now to put both into my freshly installed FSX flight sim (we'll see if FSX is all it's cracked up to be ;-} )
Thanks, again, for all your, and your team's, work.
Charles.

I think you will like it, just some changes to get used to. Thanks for your comments; nothing wrong with excitement and fun in anticipation of something new; that's what drives me to completion. :)


WAIT WAIT WAIT!!!!! did i read this right???? your gonna do an S-2F? WOW! :jump:That is my second favorite aircraft of all time behind the Herc. Dare i ask if you will do a S-2A Tanker version for this Tanker nerd?

If I do one of these; it will be E-1B; if I do two; there will be a C-1A, if three, then that will be an S2-F of some sort. There are enough similarities to over-commit and enough differences to drive a modeler crazy. :-/


Well, what can I say...? Not much at the moment as I am absolutely gobsmacked!
This is an outstanding model in all aspects!
Thank you Milton, and everybody in your team for serving up such a delight!

Thank you Stuart. I appreciate everyone's comments.

Let me just specify here all the others who worked to make the AT-11 possible:

Scott Thomas. Damian Radice, Gary Jones, Taigh Ramey, Eric Payne, Craig "Full" Richardson, Larry Green, Jerry Beckwith, Will McCoy, Nick Pike, Tom Falley

Thank you Gentlemen :applause:

Sunny9850
January 17th, 2011, 06:42
Only a short flight around the patch so far in this latest gift from Milton and his team of experts. And I can only add my thanks to those already posted and say once again we have been given a Masterpiece by one of the greatest in our hobby.

Thanks Milton and Team....she is a treat.

Stefan

racartron
January 17th, 2011, 06:51
"And to Racartron, Thanks for the SW Lights settings. Much appreciated! Although The beacon underneath and the tail are not working for some reason. (all switches are on) They work for you?"

The beacon show up on mine. but the tail light is another matter. Milton modelled the tail light into only the civilian version and so far I haven't been able to get my version to show up--anywhere. Since I've already added strobes where none existed before, I'm not quite sure why I can't do the same with the tail light. But I will win this battle.

TomSteber
January 17th, 2011, 07:03
Brilliant as always. But from the past work, I expected this would be too.
I have to say though that the sound pack may be one of the BEST I've ever heard!
Amazing. Very close to really being there.

Milton Shupe
January 17th, 2011, 07:04
The light on the tail was actually a bombers light, not a navigation one of any sort. I thought I had removed the modeled bomber's light from all of them but I have missed one on the domed observation model I see. The civilian version has the lights on the elevator modeled in.

racartron
January 17th, 2011, 07:27
The light on the tail was actually a bombers light, not a navigation one of any sort. I thought I had removed the modeled bomber's light from all of them but I have missed one on the domed observation model I see. The civilian version has the lights on the elevator modeled in.

I figured as much, but in my education process with shockwave light placement, I've been able to add lights pretty much anywhere I want--whether they were in the model or not, so that is my conundrum with the tail light. Like I said, no strobes were there but they were simply added. see below

light.10 = 2, -0.7, -23.495, 1.684, fx_shockwave_strobe , << Added & shows
light.11 = 2, -0.7, 23.495, 1.684, fx_shockwave_strobe_2 , << Added & shows

light.12 = 3, -45.33, 0.00, 3.72, fx_shockwave_navwhi_nl , << Added but doesn't show. Location values are just to find the light before adjusting to the correct location.

I'm not trying to associate a light with a switch, just put it in. With the Strobes you can turn them on/off with the "o" key.

I'll keep fiddling as it's actually fun to "light up" fs birds.

WarHorse47
January 17th, 2011, 07:43
I figured as much, but in my education process with shockwave light placement, I've been able to add lights pretty much anywhere I want--whether they were in the model or not, so that is my conundrum with the tail light. Like I said, no strobes were there but they were simply added. see below

light.10 = 2, -0.7, -23.495, 1.684, fx_shockwave_strobe , << Added & shows
light.11 = 2, -0.7, 23.495, 1.684, fx_shockwave_strobe_2 , << Added & shows

light.12 = 3, -45.33, 0.00, 3.72, fx_shockwave_navwhi_nl , << Added but doesn't show. Location values are just to find the light before adjusting to the correct location.

I'm not trying to associate a light with a switch, just put it in. With the Strobes you can turn them on/off with the "o" key.

I'll keep fiddling as it's actually fun to "light up" fs birds.Seems like several of us are working on the same lighting project.

Two comments. Your coordinates for light 12 seem way off: -45.33 is longer than the a/c it seems. Here is what I came up with - and I should add that the external view indicates the light is red, not white. Perhaps someone can verify this?

light.6 = 3, -23.55, 0, 3.05, fx_shockwave_navred_nl

Ah I just found Milton's comment:

The light on the tail was actually a bombers light

So, what was the purpose of the bomber's light and what color was it? Maybe it can be set to as a recognition light?

--WH

edmoore235
January 17th, 2011, 08:07
Thanks does not seem to cover how wonderful this work is!! Wow! Well worth any wait. Again, Sir, thank you very much. Take care.

Ed

sbp
January 17th, 2011, 08:39
Milton and team : THANK YOU SO MUCH!!!! I wish Walter and Olive Ann could have seen the result's of your efforts.

As a kid during WWII I lived near the Beechcraft planet which was located between E. Central and E. Kellogg in Wichita, KS. Many years later after completing my 20 year USAF career I was employed as a technical illustrator with Beechcraft.

You and your teams attenation to detail and quaility standards reflect the Beechcraft standards of aircraft performance and reliability. Your AT-11 has set the standard for flight simulation.

sbp :salute:

racartron
January 17th, 2011, 08:41
"Seems like several of us are working on the same lighting project.

Two comments. Your coordinates for light 12 seem way off: -45.33 is longer than the a/c it seems. Here is what I came up with - and I should add that the external view indicates the light is red, not white. Perhaps someone can verify this?

light.6 = 3, -23.55, 0, 3.05, fx_shockwave_navred_nl"

Like I said in my note, I am just trying to get the daggone light to shiow up. Once I can see it I can move it about to match the actual point. 'Course it was in the wee hours of the morning when I was doing the fiddling, but I couldn't get the light to show anywhere, in the vicinity of the plane. I actually started around 25.00 but never "saw the light.":icon_lol:

I'll give yours a shot. Thanks

edit: Your values worked perfectly. For the life of me I couldn't figure out why nothing I did showed the light. Regardless, the point is "moot" as you solved it. Thanks

djs1
January 17th, 2011, 08:56
Quite simply, Mr Shupe, thank you VERY, VERY much

casey jones
January 17th, 2011, 09:05
I am compltely in awe of Mr Shupe..just think it took a team to put this project together!! I remmenber watching Black Hawk serial and that was the plane they used.


Cheers

Casey

Sid2008
January 17th, 2011, 09:16
Thank you very much Milton. Thanks for sharing your talents.
Sid

beana51
January 17th, 2011, 09:35
Thanx to all concerned...a bright moment in our Flight Sim world...the effect noted here shows that Simming is alive and well. This from by unselfish people who truly love this great hobby,and continually ,present us , with one gift after another. These ,all great Gifts from Mr.Milton,!..Great art work by All!!!.Thank you all!!

TARPSBird
January 17th, 2011, 09:44
Milton, thank you and your associates very much for an excellent airplane package. I flew the Cuban paint job version last night out of San Antonio de los Baņos, just to see what the AT-11 (and Cuba) looked like in FS9. Great plane, great paints, great sounds! Default MS Cuba, on the other hand, looks kinda generic. :d

OleBoy
January 17th, 2011, 11:50
I've no idea what's going on with the strobes. I checked them in ACM (they're there) , reinstalled SW Lights (they're installed), hit the O-key, L-key and flipped every flipping switch to no avail. I tried the lights on every model and paint and, nadda, zip zilch a roonie, nogo.

I don't get it

Shinden
January 17th, 2011, 11:59
Thank you, Milton. :jump: Been looking out for it's release for a looong while... an new masterpiece.

cheers,
S

middle
January 17th, 2011, 13:32
Thanks a million, Milton...this is a great model. I'm posting a couple shots of, to me, a little plus.
Sometimes in VC's of some models, rain doesn't always show up on the windshield very well...out of the side windows it looks ok, but in this one, the rain shows up just fine and moves on the windshield well. Is this something that you engineered or did it just happen to come out this way? mid

b24_witchcraft
January 17th, 2011, 13:37
Thank you Milton and team. Just tried it out this morning - very nice release of course! :jump::jump::jump:


And to think I was trying to rush this release (after 18 months of sweating the details), and the F7F's so I could get started on the E-1B and the C-1A and S2F.

Milton since you and your team might be doing the S-2F Tracker there's some information and photos on the Collings Foundation's own website - http://www.collingsfoundation.org/Houston/tx_s2ftracker.htm

Milton Shupe
January 17th, 2011, 14:06
Thanks a million, Milton...this is a great model. I'm posting a couple shots of, to me, a little plus.
Sometimes in VC's of some models, rain doesn't always show up on the windshield very well...out of the side windows it looks ok, but in this one, the rain shows up just fine and moves on the windshield well. Is this something that you engineered or did it just happen to come out this way? mid

Thanks Middle :) The VC Rain effect is done as prescribed in the SDK. The key to getting the rain to move in the correct directions is simply aligning the maps to allow flow as it would naturally. Bill Leamings showed the way many years ago in FS2004 on this effect. The VC rain effect was also available in our original D18S release back in 2005. I am happy that you noticed as it does take some work. :wiggle:

Milton Shupe
January 17th, 2011, 14:09
Thank you Milton and team. Just tried it out this morning - very nice release of course! :jump::jump::jump:



Milton since you and your team might be doing the S-2F Tracker there's some information and photos on the Collings Foundation's own website - http://www.collingsfoundation.org/Houston/tx_s2ftracker.htm

Thank you Sir; I have been there and to many, many more. I have completed data collection on the project thanks to the help of so many right here at SOH, and that is greatly appreciated. :applause:

Tom Clayton
January 17th, 2011, 14:32
By the way, if you haven't heard Gary's sound pack yet, you're missing something great. This is the smoothest pack I've heard in quite some time.

Milton Shupe
January 17th, 2011, 15:04
By the way, if you haven't heard Gary's sound pack yet, you're missing something great. This is the smoothest pack I've heard in quite some time.

I have to agree; it's very realistic. Thanks Gary! :applause:

dandee
January 17th, 2011, 16:06
Thank You Very Much Milton. A wonderful aircraft. http://www.sim-outhouse.com/sohforums/images/editor/smilie.png

tankerguy72
January 17th, 2011, 18:06
Totally understand Milton! :salute: i was hoping cus i have the S-2 from Abacus but ... doesnt fly the greatest and its not the tanker version. If you happen to do it i have alot of S-2A panel pics and outside pics. I pretty much lived at the Hemet Ryan Tanker base when S-2s ran the place haha.
28606
and P.S. sorry the AT-11 is BEAUTIFUL!!! LOVE THE SOUNDS also.

tankerguy72
January 17th, 2011, 18:46
By the way, if you haven't heard Gary's sound pack yet, you're missing something great. This is the smoothest pack I've heard in quite some time.

and not sure if i have this.. any idea where i can find it?

Thanks

Milton Shupe
January 17th, 2011, 19:19
and not sure if i have this.. any idea where i can find it?

Thanks

Tom is referring to the sounds included in the AT-11 download.

papab
January 17th, 2011, 19:38
How enjoyable to fly-three point landings!!



28628286272862528626
http://www.sim-outhouse.com/sohforums/images/misc/pencil.png

tankerguy72
January 17th, 2011, 20:27
Tom is referring to the sounds included in the AT-11 download.

Oh then problem solved haha. I love that sound! fits that plane perfect!!

DHC120
January 17th, 2011, 22:47
Well, I installed the Hobbs Army Air Field into FSX.. I "opened" FSX to get a look at the base, I used a PT-19 as a "taxi" to drive around HAAF.. Very Nice!
I closed FSX then loaded the AT-11 into the sim.. "Aircraft" folder into SimObjects/Airplanes and Effects into the Effects folder.. I opened FSX and immediately got a "problem prompt" that something #116 was (all of a sudden) missing from HobbsAAF. I went ahead an entered the Sim and as soon as it opened, it locked-up tighter than a drum.. Did "Ctrl/Alt/Delete" to close FSX, deleted the AT-11 folders, reopened FSX, still got the same prompt that "116" was missing.. I deleted Hobbs from FSX.
Then I loaded the AT-11 into FS9.. Opened with the AT-11 in the NE Parking Lot of (the former) Carswell AFB.. ALL the buildings were white, the AT-11 was a flat gray w/no markings, eventually (30-45 seconds) MOST of the color returned to the air base.. except for the hangers and other large buildings, which remained "featureless white". The color on the AT-11 regenerated one "piece" at a time! I taxied to the south-end of the airport and the entire time the colors were "flashing" off and on.. The AT-11 and the runway would go all gray, all "details" just disappeared so I checked my Frame Rates, which is generally rock steady at 31.9FPS (locked on 32FPS).. When the "flashing" would happen, the FPS dropped so fast that I really could not see the number, but know it was a single digit. It would "recover" to 19FPS and the runway returned to normal.. the plane took the longest, when it regenerated it's color, my frame rate was back up to 31.9.
I generally fly the WOP (now A2A) B-17 out of this air base and have never experienced any frame rate drop.. When I land at DFW, my frames do dip a bit, but never below 20 and no "flashing" of the colors or "stuttering" of flight..
Anybody else having like symptoms?
My computer isn't a slouch with an Athlon x2 Dual Core 5000+ AM2 CPU, Four Gigs DDR2 Ram, a Fatal1ty 8500GT Graphics Card all powered by a 750Watt PSU.. O/S is Win XP Pro (32bit). I even "move" my Flight Sims to the second Core so as not to compete with normal system resources, of which I've got everything turned-off that does not "need" to be running.
Any suggestions?

Jagras
January 18th, 2011, 02:08
Thanks Milton & Team, for this great and realistic job.:salute:
Beautiful plane and fantastic sound used...

Joao

Milton Shupe
January 18th, 2011, 04:09
Well, I installed the Hobbs Army Air Field into FSX.. I "opened" FSX to get a look at the base, I used a PT-19 as a "taxi" to drive around HAAF.. Very Nice!
I closed FSX then loaded the AT-11 into the sim.. "Aircraft" folder into SimObjects/Airplanes and Effects into the Effects folder.. I opened FSX and immediately got a "problem prompt" that something #116 was (all of a sudden) missing from HobbsAAF. I went ahead an entered the Sim and as soon as it opened, it locked-up tighter than a drum.. Did "Ctrl/Alt/Delete" to close FSX, deleted the AT-11 folders, reopened FSX, still got the same prompt that "116" was missing.. I deleted Hobbs from FSX.
Then I loaded the AT-11 into FS9.. Opened with the AT-11 in the NE Parking Lot of (the former) Carswell AFB.. ALL the buildings were white, the AT-11 was a flat gray w/no markings, eventually (30-45 seconds) MOST of the color returned to the air base.. except for the hangers and other large buildings, which remained "featureless white". The color on the AT-11 regenerated one "piece" at a time! I taxied to the south-end of the airport and the entire time the colors were "flashing" off and on.. The AT-11 and the runway would go all gray, all "details" just disappeared so I checked my Frame Rates, which is generally rock steady at 31.9FPS (locked on 32FPS).. When the "flashing" would happen, the FPS dropped so fast that I really could not see the number, but know it was a single digit. It would "recover" to 19FPS and the runway returned to normal.. the plane took the longest, when it regenerated it's color, my frame rate was back up to 31.9.
I generally fly the WOP (now A2A) B-17 out of this air base and have never experienced any frame rate drop.. When I land at DFW, my frames do dip a bit, but never below 20 and no "flashing" of the colors or "stuttering" of flight..
Anybody else having like symptoms?
My computer isn't a slouch with an Athlon x2 Dual Core 5000+ AM2 CPU, Four Gigs DDR2 Ram, a Fatal1ty 8500GT Graphics Card all powered by a 750Watt PSU.. O/S is Win XP Pro (32bit). I even "move" my Flight Sims to the second Core so as not to compete with normal system resources, of which I've got everything turned-off that does not "need" to be running.
Any suggestions?

DHC, check your scenery settings. My computer is a screamer as well but this is a very large scenery. My fps drops from 35 at my lock to 14 if scenery is on Untra High settings, my norm. Changing to High gets me 24, Medium High gets me 28-32. Since this area around is so sparse anyhow, I see nothing else lost, only gains to drop scenery settings for flying this airport.

Try it and see if the improvement is dramatic for you as for me. It allowed me to truely enjoy all the work that went into the over 400 objects here.

Now, this evening I will go through the aircraft textures again to see if any alphas have been left out that may cause this issue for some computers.

Quicksand jr
January 18th, 2011, 06:00
Milton,
This I believe has to be best and most realistic aircraft I've ever flown in FS9, this was my reaction when I saw it in the game..... :jawdrop::jawdrop::jawdrop::jawdrop: need I say more? lol extremely nice job to you and SOH team.

p.s.
not to mention every other plane you've made for FS9

sgtreilly
January 18th, 2011, 06:13
Great job folks. This is a great one. A toast to you all. :guinness:

Z-claudius24
January 18th, 2011, 07:09
Hi,


AT-11 Issues

Well, I installed the Hobbs Army Air Field into FSX.. I "opened" FSX to get a look at the base, I used a PT-19 as a "taxi" to drive around HAAF.. Very Nice!
I closed FSX then loaded the AT-11 into the sim.. "Aircraft" folder into SimObjects/Airplanes and Effects into the Effects folder.. I openeWhat you can try (under FS2004 at least) is to convert the AT-11 textures as DXT3...
You will have a little down graphic quality of the AC textures but not so much .. and maybe the AC will not tax so much your system
IMHO.
I dunno if you can convert under FSX (don't own FSX)
BTW very nice plane (how it can be the contrary when it's come from the Milton team :) ) ... just beginning to test it in flight and seem's promising...
Need more tests for be customized with it anyways .

LCBORDEN
January 18th, 2011, 07:18
Too the AT11 team :salute::salute::salute: a pure joy to use. I'm only a flight simming pilot that enjoys twin engine piston powered aircraft this offering is a pure delight. Thank you Mr.Shupe and team
ol'Jarhead:wavey:

racartron
January 18th, 2011, 08:56
Been flying this baby exclusively for the past couple days and am loving it.

Side note: I always add "visual_damage=1" to all my liveries so I can enjoy my Massive Crash effects when I "Panther" my landings -- which is not an uncommon event with me. I must say that to date I haven't "panther'd" once. That is a true testament to the great handling of the At-11 team. She's not overly easy but heeds directions well.

Thanks once again to Milton and the awesome AT-11 team for yet one more unforgetable addition to the sim community.

aardvark62
January 18th, 2011, 09:12
late...but hopefully not too late.. just a very big THANKYOU, Milton and Team.

A.

DHC120
January 18th, 2011, 21:29
DHC, check your scenery settings. My computer is a screamer as well but this is a very large scenery. My fps drops from 35 at my lock to 14 if scenery is on Untra High settings, my norm. Changing to High gets me 24, Medium High gets me 28-32. Since this area around is so sparse anyhow, I see nothing else lost, only gains to drop scenery settings for flying this airport.

Try it and see if the improvement is dramatic for you as for me. It allowed me to truely enjoy all the work that went into the over 400 objects here.

Now, this evening I will go through the aircraft textures again to see if any alphas have been left out that may cause this issue for some computers.

Milton;
On the Scenery window, The "Special Effects Detail" slider I backed-off to "Medium". In the "Under Terrain" section, I left everything as I had it set.. Mesh:41, Texture: Medium, Detail: Land Only, Water Effects: None, Dawn/Dusk & Extended Terrain: all checked.
Under the "Scenery Objects" section, I backed off "Scenery Complexity" and "Autogen Density" from "Dense" to "Normal".. Also, the "Add-On Dynamic Scenery" box is checked, and I backed the slider down to "Normal" from "Dense", as well. The three boxes, "Ground Scenery", "Sun Glare" and "Lens Flare" are all checked.
I flew the AT-11 out of KNFW (Ft. Worth NAS, was Carswell AFB) and watched my frame rates.. Locked at 30 and I normally have a steady 29.9, in the hour I flew, this morning, I watched the FPS drop to a low of 19.0.. I got an occasional "skip" in the motion.. like a frame was missing. All the colors rendered and stayed.. no "flashing". So there was much improvement.
The visual scenery OF Ft. Worth and what should be the surrounding city was pretty sad looking.. Half the buildings of downtown were gone, all of the area surrounding downtown proper (the rest of the city) was what I can only describe as "west Texas Scrub".. brown ground, a few greenish-brown bushes.. basically the FS9 "default" "no scenery" used in between towns in the US..
With respect to actually "Flying" the AT-11, once I locked the tail wheel to stop the "ground loops", I could taxi all over the airport by using just the throttle levers (differential throttle control) 95% of the time.. an odd tap of the toe brakes was needed on the sharper turns.. Once airborne, the AT-11 is a dream to fly.. almost "too easy".. Even played with the AP.. totally, 100% "hands-off" maneuverable by clicking the "Knurl Knobs" and no sudden direction changes when the AP is switched off.. just the warning horn (which I also got when I raised my landing gear.. when I was only fifty feet off the deck ;-} (Ground Proximity Warning??).
Lastly, landing the AT-11 is, to say the least, an "Art".. One MUST be the proper approach speed, least the flaps and landing gear will not come down.. Once your approach speed is correct (and your sink-rate isn't too fast), putting all three wheels on the ground is like spreading warm butter on bread! Needless to say, I had a lot of "bounces" before I got it right! ;-}
All-in-all, my only "complaint" is the Frame Rate "hit" my system is getting..
Another poster said something about changing something to (or from) "DXT".. I have not clue as to what that is, but is it something that will reduce the frame-rate drop? If so, can you tell me where I could find instructions to make that change?
I really want to fly this plane (in the same locations) for the 700+ hours my Dad did in '42 & '43.

DHC120
January 18th, 2011, 21:42
Hi,

What you can try (under FS2004 at least) is to convert the AT-11 textures as DXT3...
You will have a little down graphic quality of the AC textures but not so much .. and maybe the AC will not tax so much your system
IMHO.
I dunno if you can convert under FSX (don't own FSX)
BTW very nice plane (how it can be the contrary when it's come from the Milton team :) ) ... just beginning to test it in flight and seem's promising...
Need more tests for be customized with it anyways .

Hail Claudius;
Could you direct me to some instructions that would tell me what "DXT3's" are, where to find them and how to change them? I'm not a "computer guy" (although I built my own rig), I was (for 40+ years) a mechanic, by trade.. I did full restorations from '92 until I retired.. now I'm (finally) restoring my own classic cars.. like the 1953 Jaguar XK120 DHC (one of 1475 built), that I bought when I was a twenty year old college student!
Any help would be gratefully appreciated.
Thanks.

Z-claudius24
January 18th, 2011, 22:20
Hi,

It's rather a easy process ..
You need the tool DXTbmp
You can download it here:
http://www.btinternet.com/~mnwright/programs/dxtbmp.htm (http://www.btinternet.com/%7Emnwright/programs/dxtbmp.htm)
It's a good help included :)
But the conversion is to make one file a time ....... it's time consuming
This proggy can show you the textures .. and allow many edits .... very useful.
Or you can use a more quick process !
Download this:
http://www.4shared.com/file/df889Wqi/Batch_Converter.html
This a batch converter
Extract in a working (temporary) folder
You will obtain a folder named
Batch_Converter
Inside it's many bat files and a small proggy (EXE)
Don't bother of the EXE.
How it's work ?
Put the textures files you want to convert in the same folder as the bat files (Batch_Converter) and click twice on the bat you want for conversion
I suggest you to use first "convert to dxt3 with mips.bat"
You can also try the "convert to dxt3 nomips.bat" .. you will seen by yourself about the result (quality)
You can also choice to not convert the VC panel textures (usually begin by VC) for not lost VC graphic quality .. it's just try and test ... :)
You files will be converted
So you have just to copy paste them in your original texture folder and allow overwrite
After you can erase (delete) the textures from the "Batch_Converter" folder (be sure to keep all the bat files and the EXE so it's ready for a next use)
Just be sure also to save your originals textures files before overwrite ! .. just in case :)
Hope it's help !!

PeteHam
January 18th, 2011, 23:45
Milton, I just want to thank you and the rest of the development team for a fantastic AT-11 :applause: :applause: :applause:

The detail is superb and the sounds are spine tingling :jump: :jump:

Here we are moving freight in the Alaskan wilderness .....

http://www.vanisleva.com/forum/viewtopic.php?t=11690

Thanks again guys for a true masterpiece. :ernae: :ernae:

Pete.

Milton Shupe
January 19th, 2011, 04:29
@DHC120,

When you first posted your frame rate issues, I thought you were talking about the Hobbs Air Base scenery impact. It seems from subsequent posts, it is the aircraft causing the your FPS issue. If that is the case, give me some time and I will give you some help with that. I would hate to ask you to give up texture quality to achieve what is otherwise achievable using the same textures.

I built the AT-11 partly to satisfy the FSX views and therefore the VC is a full aircraft just like the exterior spot view model. If you do not go outside the VC as they do in FSX, then I will reduce the poly load for an FS9 version. This will require a full day's worth of effort but I do not mind doing that for a lower poly version.

This weekend I will release a lower poly AT-11 much more suitable for FS9. I want to get those sliders back to the right where you like to run them. :)

Thanks

frihjul92
January 19th, 2011, 05:58
Thanks Milton for this fantastic aeroplane.:salute::salute:
Also did a fictional repaint and got the tin snips out and did a bit of skin rework, hope you don't mind.

William :wiggle:

28888288892889128890
http://www.sim-outhouse.com/sohforums/images/misc/pencil.png

DHC120
January 19th, 2011, 06:56
@DHC120,

When you first posted your frame rate issues, I thought you were talking about the Hobbs Air Base scenery impact. It seems from subsequent posts, it is the aircraft causing the your FPS issue. If that is the case, give me some time and I will give you some help with that. I would hate to ask you to give up texture quality to achieve what is otherwise achievable using the same textures.

I built the AT-11 partly to satisfy the FSX views and therefore the VC is a full aircraft just like the exterior spot view model. If you do not go outside the VC as they do in FSX, then I will reduce the poly load for an FS9 version. This will require a full day's worth of effort but I do not mind doing that for a lower poly version.

This weekend I will release a lower poly AT-11 much more suitable for FS9. I want to get those sliders back to the right where you like to run them. :)

Thanks

Milton;
Sorry I wasn't clear in my description.
If it's any help.. I'm not a "VC Pilot", the 2D Cockpit works well for me and, of course, I do go "outside" the plane when taxiing around an unfamiliar airport and/or when "looking" for the airport (I get lost easily ;-} ).
I hate to make more work for you, just to satisfy a lone vPilot, but I do appreciate your willingness to help correct my problem.. and I would like to continue to run my sliders to the right of center..
I guess my computer ain't the "hot-rod" I thought it was.. Bummer.
I do appreciate your help.

DHC120
January 19th, 2011, 07:01
Hi,

It's rather a easy process ..
You need the tool DXTbmp
You can download it here:
http://www.btinternet.com/~mnwright/programs/dxtbmp.htm (http://www.btinternet.com/%7Emnwright/programs/dxtbmp.htm)
It's a good help included :)

Hope it's help !!

Claudius;
Thanks.. I appreciate the detailed information..
Milton is going to revamp the poly stuff to make the plane more frame-rate friendly..
I've printed-out your instructions and may go that way, if necessary.. plus they may help with other planes I have..
Thanks, again.

Daveroo
January 19th, 2011, 07:38
I built the AT-11 partly to satisfy the FSX views and therefore the VC is a full aircraft just like the exterior spot view model. If you do not go outside the VC as they do in FSX, then I will reduce the poly load for an FS9 version. This will require a full day's worth of effort but I do not mind doing that for a lower poly version.

This weekend I will release a lower poly AT-11 much more suitable for FS9. I want to get those sliders back to the right where you like to run them. :)

Thanks

just the fact youd go to the trouble to do this shows what an awesome person you are,,,,GP Milton....thanks for all your ac todate..and hopefully more to come....

airtj
January 19th, 2011, 07:40
When I click on the icon for the throttle quadrant all I get is the knobs for the props, throttle, mixtures and the back ground is a black square. Is any one else getting the same thing?

Z-claudius24
January 19th, 2011, 08:57
Hi,

For DHC120

As you don't want to use the 3D panel (VC) I have a good news for you.
You can get rid of the 3D panel completely by editing the model files with a HEX Editor.
If you want a explaination I can send you a tutorial about.
But for now I send you there the model files with the VC already removed .. so you will have only a 2D panel.
You can download all the models for the AT-11 here:

http://www.4shared.com/file/SjPVDaDa/MODELS_AT-11.html

This will make the plane more "light" and less taxing the system :)
BTW you can also get rid of the textures with VC in their name as you don't need those.

BTW .. this is the tutorial:
http://www.4shared.com/file/3BEV4Dbz/Hexeditor-Model-Tutorial.html

For airtj


When I click on the icon for the throttle quadrant all I get is the knobs for the props, throttle, mixtures and the back ground is a black square. Is any one else getting the same thing? Yes.

ChristopherT
January 19th, 2011, 10:54
I'm dowloading the manual install version now. I love the Twin Beech's and I'm going to try this one in FS2002 standard and see how far I get! :salute:

Thanks!

Christopher Tarana

Milton Shupe
January 19th, 2011, 15:36
I'm dowloading the manual install version now. I love the Twin Beech's and I'm going to try this one in FS2002 standard and see how far I get! :salute:

Thanks!

Christopher Tarana

Christopher,

If you will be patient, I will do a proper FS2002 version this weekend. Takes a few hours each model.

Milton Shupe
January 19th, 2011, 15:38
When I click on the icon for the throttle quadrant all I get is the knobs for the props, throttle, mixtures and the back ground is a black square. Is any one else getting the same thing?

Yes, that is the way I released it. It is functional without the bmp. Optionally you can just delete the window07 (Lg ECU) from the panel.cfg (or ignore it) as it is just a large option to window03, Small ECU..

We did not have a bmp of the AT-11 at the proper angle to do this. If you really want to use this, you can borrow the ECU2 bmp out of the D18S. It will work but does not represent the AT-11 ECU.

Milton Shupe
January 19th, 2011, 15:44
Hi,

For DHC120

As you don't want to use the 3D panel (VC) I have a good news for you.
You can get rid of the 3D panel completely by editing the model files with a HEX Editor.
If you want a explaination I can send you a tutorial about.
But for now I send you there the model files with the VC already removed .. so you will have only a 2D panel.
You can download all the models for the AT-11 here:

http://www.4shared.com/file/SjPVDaDa/MODELS_AT-11.html

This will make the plane more "light" and less taxing the system :)
BTW you can also get rid of the textures with VC in their name as you don't need those.

BTW .. this is the tutorial:
http://www.4shared.com/file/3BEV4Dbz/Hexeditor-Model-Tutorial.html

For airtj

Yes.

Claudius,

I would assume that he would want working wing, engine and prop views outside since there are no 2D side views. This requires a VC to present those views.

I have offered to provide a lower poly, lighter textured model for FS9 users as FS9 does not like a heavy VC model. I intend to do that this weekend.

Milton Shupe
January 19th, 2011, 15:50
Thanks Milton for this fantastic aeroplane.:salute::salute:
Also did a fictional repaint and got the tin snips out and did a bit of skin rework, hope you don't mind.

William :wiggle:

28888288892889128890
http://www.sim-outhouse.com/sohforums/images/misc/pencil.png

Well William, a man's gotta do what a man's got to do. :applause:

ChristopherT
January 20th, 2011, 04:13
Christopher,

If you will be patient, I will do a proper FS2002 version this weekend. Takes a few hours each model.

Thanks Milton! I'll look forward to trying it out! It's been a long time since FS4's Aircraft
and Scenery Designer!

Christopher Tarana

fleurdelys
January 20th, 2011, 09:32
Thanks Milton for this fantastic aeroplane.:salute::salute:
Also did a fictional repaint and got the tin snips out and did a bit of skin rework, hope you don't mind.

William :wiggle:

28888288892889128890
http://www.sim-outhouse.com/sohforums/images/misc/pencil.png

Bonjour William,

Love your Swedish skin on the AT-11 ! Although fictional (I don't mind), it would do nicely to dress up my Beech as i'm mostly flying out and about Sweden nowadays.
Did you intend to publish it or can you share a private copy if not ?

And to you, Milton and Team, you have made a lot of Grand'pas and grandsons very happy...

Your planes are gorgeous...

Thank you ! :icon29:

Fleurdelys

Milton Shupe
January 20th, 2011, 19:28
Thanks Milton! I'll look forward to trying it out! It's been a long time since FS4's Aircraft
and Scenery Designer!

Christopher Tarana

Christopher,

Do you want a full VC or a optimised one? How strong is your computer?

I have the civilian one converted as a NO VC (with wing and engine/prop views) and it works well (as a test). Ready to do a full blown VC now.

momone
January 20th, 2011, 20:11
Christopher,

Do you want a full VC or a optimised one? How strong is your computer?

I have the civilian one converted as a NO VC (with wing and engine/prop views) and it works well (as a test). Ready to do a full blown VC now.

I'm not Christopher, but I'd very much appreciate an optimized one with VC (for FS2004). For sure, the high-res textures and the extra polys are a bit too much for my finely tuned
P4 2,4ghz 512RAM 128 AGP About 3-4 fps short of fun here... I tried to downsize your textures to DXT1 with alphas ... but still getting freezes in the VC. Otherwise, it's another one of your gems!

You don't have to do it of course, but I'd much appreciate it if you did a VC model with less polys!

thanks in advance!

ChristopherT
January 20th, 2011, 22:06
Christopher,

Do you want a full VC or a optimised one? How strong is your computer?

I have the civilian one converted as a NO VC (with wing and engine/prop views) and it works well (as a test). Ready to do a full blown VC now.

Full VC is fine! I'm hanging around 50-55 FPS on my computer with FS2002 Standard, and I love looking around the inside to see who (or what) gets left behind! (I had to work tonight, second shift!) :salute:

Thanks, Milton!

ChristopherT

frihjul92
January 21st, 2011, 02:10
Fleurdelys you have PM

William

Milton Shupe
January 21st, 2011, 04:21
I'm not Christopher, but I'd very much appreciate an optimized one with VC (for FS2004). For sure, the high-res textures and the extra polys are a bit too much for my finely tuned
P4 2,4ghz 512RAM 128 AGP About 3-4 fps short of fun here... I tried to downsize your textures to DXT1 with alphas ... but still getting freezes in the VC. Otherwise, it's another one of your gems!

You don't have to do it of course, but I'd much appreciate it if you did a VC model with less polys!

thanks in advance!

It seems your issue is your RAM limitation of 512MB. You really need at least 2GB there and as cheap as it is today, you should really treat your self.

I am happy to do a more optimized VC ... will take 16 hours to prepare the four models and textures and package them so maybe by Sunday night.


Full VC is fine! I'm hanging around 50-55 FPS on my computer with FS2002 Standard, and I love looking around the inside to see who (or what) gets left behind! (I had to work tonight, second shift!) :salute:

Thanks, Milton!

ChristopherT


Ah, great Christopher ... that makes it easier. :)

Wild Bill Kelso
January 21st, 2011, 06:45
Since all the superlatives seem to have been used up, I'll just add my humble THANKS to Milton and TEAM for this wonderful gift.

What he said! :applause:
Downloading as I type.

The paint kit is patiently awaited, but I think I'm gonna start my NZ Aerial Mapping repaint right now (once I've finished my first excited test hops with this new baby of course!).

Cheers,
Markus.

Milton Shupe
January 21st, 2011, 07:20
What he said! :applause:
Downloading as I type.

The paint kit is patiently awaited, but I think I'm gonna start my NZ Aerial Mapping repaint right now (once I've finished my first excited test hops with this new baby of course!).

Cheers,
Markus.

Thank you Marcus :)

I just talked with Damian this morning. He is now home and hopes to send me the Paint Kit this weekend. When he does, I will post it.

dogknot
January 21st, 2011, 07:50
I really love this aircraft! A great addition to the virtual hangar. :wavey:


Note: My once screamer 'puter has now aged and is pretty much a "chugger" by todays standards. I will admit the AT-11 textures sent my frame count into crawl mode. I'm so used to that now though, I just automatically redo the 32 bit textures to DXT3 textures (no mips).
Still looks great to me, I keep the full VC, and she flies great (27-28fps locked at 28).
Anyway, that's my story, I'm happy, and I'm sticking to it. LOL!

momone
January 21st, 2011, 08:56
It seems your issue is your RAM limitation of 512MB. You really need at least 2GB there and as cheap as it is today, you should really treat your self.

I am happy to do a more optimized VC ... will take 16 hours to prepare the four models and textures and package them so maybe by Sunday night.


thanks!


Ah, great Christopher ... that makes it easier. :)

Hi Milton!
I know... I know... but it's a Netvista and I live in a remote area so; unless I can find another identical system to cannibalize it's virtually impossible to upgrade the RAM. We've got more beaver pelts here than RAM, and if they surely make fine hats, they're a no go for loading textures and polys. Generic and/or non IBM RAM doesn't work with it.

You don't have to do it, especially if it's just for me! I'll keep the Kansan untill the current system finally dies and we upgrade it with more & generic RAM for sure!

thanls!

Milton Shupe
January 21st, 2011, 10:20
I really love this aircraft! A great addition to the virtual hangar. :wavey:


Note: My once screamer 'puter has now aged and is pretty much a "chugger" by todays standards. I will admit the AT-11 textures sent my frame count into crawl mode. I'm so used to that now though, I just automatically redo the 32 bit textures to DXT3 textures (no mips).
Still looks great to me, I keep the full VC, and she flies great (27-28fps locked at 28).
Anyway, that's my story, I'm happy, and I'm sticking to it. LOL!

Thanks for the heads-up. I think we need to release a DXT3 set. This is one of my disadvantages now that I have a new computer. I cannot see that impact.


Hi Milton!
I know... I know... but it's a Netvista and I live in a remote area so; unless I can find another identical system to cannibalize it's virtually impossible to upgrade the RAM. We've got more beaver pelts here than RAM, and if they surely make fine hats, they're a no go for loading textures and polys. Generic and/or non IBM RAM doesn't work with it.

You don't have to do it, especially if it's just for me! I'll keep the Kansan untill the current system finally dies and we upgrade it with more & generic RAM for sure!

thanls!

I think we should try DXT3 textures first to assess the impact. I just finished the FS2002 model changes, textures reductions, and setup and need a few hours to finish testing and packaging before I can start on DXT3's for FS9.

Z-claudius24
January 21st, 2011, 11:23
Hi,


before I can start on DXT3's for FS9.I made a DXT3 conversion (experiment) for one of the AT-11 texture (n501) and it's very very small loss of quality when viewing in external.

Milton Shupe
January 21st, 2011, 12:32
Hi,

I made a DXT3 conversion (experiment) for one of the AT-11 texture (n501) and it's very very small loss of quality when viewing in external.

What was the impact to your frame rates? That is the question at hand.

Z-claudius24
January 21st, 2011, 13:38
Hi,

No impact at all as my FPS is set at 41 .. and with or not DXT3 .. FPS stay at 41 FPS :)
The difference is that the texture load time (aircraft initialization) is more short when DXT3 used .....

aardvark62
January 21st, 2011, 14:19
"What was the impact to your frame rates? That is the question at hand."

Hi Milton - loving the 'plane, though I too had to reduce the textures to DXT3 to get an acceptable framerate (set at 25 fps) on my ancient P4 machine. But then this is something I seem to have to do with any aircraft whose texture file is over the 20mb mark. Don't know if this a general indication of things..but it's Friday night and I've had a couple of beers and just thought I'd throw this in....

Many thanks, again, A.

Milton Shupe
January 21st, 2011, 15:12
Thanks for your responses regarding frame rates. Looks to make a lot of sense that we release a set of DXT3 textures.

WarHorse47
January 21st, 2011, 15:45
I converted my textures to DXT3 as well. Although my machine handled the original textures just fine, they were a little slow in loading specially when switching views which I do a lot.

My second reason was to conserve disk space since my primary HD is not that big. Presuming I will be adding additional textures in the future, one a/c can consume a large footprint over time.

--WH

Tom Clayton
January 21st, 2011, 15:57
Milton - regarding the DXT3 conversion, I've converted all ten folders (with MIP's) and I'm uploading them now to a server. As soon as they're up, I'll send you a link by PM.

Milton Shupe
January 21st, 2011, 16:18
Milton - regarding the DXT3 conversion, I've converted all ten folders (with MIP's) and I'm uploading them now to a server. As soon as they're up, I'll send you a link by PM.

Wow! Thank you very much Tom. I appreciate that. :applause: I will download when they are available. :jump:

Tom Clayton
January 21st, 2011, 16:22
I'm using Transload's server, so I can't provide the link to the public. But you're more than welcome to upload them here in your name. I remember you saying that your site doesn't like too much traffic. The zip is 73.13 MB.

Cirrus N210MS
January 21st, 2011, 16:33
the loading time in fsx is pretty slow on the plane my friends system cant get it loaded fast it kicks him from game server befor the airplanes loaded all the way


And EVen for me on my Gateway Gaming PC it takes a bit to load:salute:

though the frame rate hit is allmost none for me once flying

beana51
January 21st, 2011, 16:45
My old Clunker with a GTX 260,and driver 190.38...no problems at all..in any area,Loading,Viewing FRs,and most importantly... FLYING...Steady at pre set 30fps..No problems!!.....well maby just a tiny one...wish I had a seat cushion..Flaring give me the FITS!!..http://www.sim-outhouse.com/sohforums/images/icons/icon26.gif..beautiful in FS9....just My Opeion Only!Thanx again to all for this wonderful gift....Vin...:salute:

Milton Shupe
January 21st, 2011, 16:53
We really seem to need a smaller texture load. We will do something here for you all.

Cirrus N210MS
January 21st, 2011, 16:55
is there goto be a full fsx Version?

:salute:

Milton Shupe
January 21st, 2011, 18:40
is there goto be a full fsx Version?

:salute:

EDIT: Sorry, thought I was responding in the F7F thread. There are NO plans to do an FSX version by me. After 18 months on this project, I am tired of it. :)

Milton Shupe
January 21st, 2011, 18:54
I'm dowloading the manual install version now. I love the Twin Beech's and I'm going to try this one in FS2002 standard and see how far I get! :salute:

Thanks!

Christopher Tarana

Christopher, and all FS2002 users,

Fortunately, I took today off and got started on this at 5AM. The flight model gave me fits but now okay, textures were reduced, a few gauge, panel, and effect changes, sounds changed, and 4 models were changed.

I have just uploaded a FS2002/FS8 version of the AT-11. Once approved, you can get it here:

http://www.sim-outhouse.com/sohforums/local_links.php?catid=120&linkid=3492

DHC120
January 21st, 2011, 22:52
In a way, I'm glad I'm not the only one with texture/poly problems with the FS9 version of the AT-11.. Hate it that Milton has to go thru all this extra work, tho..
After hearing the glowing reports from those who changed to the DTX3's, I can hardly wait to get my hands on the revamped version.. The plane is an absolute dream to fly, handled well, it will be really great to have some scenery to go with it ;-} (even if it is FS9 default scenery ;-} )

Willy
January 21st, 2011, 23:12
I sure wasn't looking forward to converting all those textures myself. I'd already done the ones for the beta and it was mostly 888 32bit textures.

ChristopherT
January 22nd, 2011, 05:50
Christopher, and all FS2002 users,

Fortunately, I took today off and got started on this at 5AM. The flight model gave me fits but now okay, textures were reduced, a few gauge, panel, and effect changes, sounds changed, and 4 models were changed.

I have just uploaded a FS2002/FS8 version of the AT-11. Once approved, you can get it here:

http://www.sim-outhouse.com/sohforums/local_links.php?catid=120&linkid=3492

I'll definately give this a try this morning! I'm downloading it right now!

Thanks, Milton!

Christopher Tarana

Milton Shupe
January 22nd, 2011, 06:05
In a way, I'm glad I'm not the only one with texture/poly problems with the FS9 version of the AT-11.. Hate it that Milton has to go thru all this extra work, tho..
After hearing the glowing reports from those who changed to the DTX3's, I can hardly wait to get my hands on the revamped version.. The plane is an absolute dream to fly, handled well, it will be really great to have some scenery to go with it ;-} (even if it is FS9 default scenery ;-} )

I will upload the DXT3 texture packs today.

Wild Bill Kelso
January 22nd, 2011, 06:37
While waiting for the paint kit to be rolled out...: :wiggle:

http://nzff.org/forum/index.php?showtopic=13697&view=findpost&p=8275202

ChristopherT
January 22nd, 2011, 06:37
Milton... After a too short and too sweet test flight my son and I give the FS8 (FS2002)
AT-11 Kansan 1000 pts. out of 100 Pts! It's ten times better than anything I've flown in FS98
or FS2002. The model is excellent, the paint jobs are fantastic and don't get me started on the
sound files! Pure Pavarotti! We tested the civilian version and the turreted trainer version
this morning! Did I see Film Cans in the AFT VC? :salute:

Thanks, Milton!!

ChristopherT

Milton Shupe
January 22nd, 2011, 07:23
Uploaded and awaiting approval:

http://www.sim-outhouse.com/sohforums/local_links.php?catid=7&linkid=3495

"Painkit for the Beechcraft AT-11 Kansan
A multilayered set of PSD files to paint Milton Shupe's AT-11 Kansan; brief instructions inside. By Damian Radice."

Milton Shupe
January 22nd, 2011, 07:26
Milton... After a too short and too sweet test flight my son and I give the FS8 (FS2002)
AT-11 Kansan 1000 pts. out of 100 Pts! It's ten times better than anything I've flown in FS98
or FS2002. The model is excellent, the paint jobs are fantastic and don't get me started on the
sound files! Pure Pavarotti! We tested the civilian version and the turreted trainer version
this morning! Did I see Film Cans in the AFT VC? :salute:

Thanks, Milton!!

ChristopherT

Ahhh, that is great to hear Christopher :jump: By the way, they will be a few texture updates/changes for the civilian cargo version. Gonna swap out those FedEx boxes for some period stuff that I think you and your son will like. :)

Milton Shupe
January 22nd, 2011, 07:28
While waiting for the paint kit to be rolled out...: :wiggle:

http://nzff.org/forum/index.php?showtopic=13697&view=findpost&p=8275202

Well Marcus, wait no longer ... looking forward to whatever you have to offer. :applause:

ChristopherT
January 22nd, 2011, 07:47
Ahhh, that is great to hear Christopher :jump: By the way, they will be a few texture updates/changes for the civilian cargo version. Gonna swap out those FedEx boxes for some period stuff that I think you and your son will like. :)

That sounds interesting! :) Time-Life Magazines? National Geographic? Life? :wavey: Live Snakes?

ChristopherT

Wild Bill Kelso
January 22nd, 2011, 08:35
Uploaded and awaiting approval:
http://www.sim-outhouse.com/sohforums/local_links.php?catid=7&linkid=3495
Painkit for the Beechcraft AT-11 Kansan

It's approved! Thanks, Rami! :salute:
Downloading as I type...

A whoppin' 72 MB kit?
I'm soooo curious what's inside! :jump:
Looks like wifey has to wait with the dinner a little longer... :a1089:

Moses03
January 22nd, 2011, 08:41
Hey Milton, nice view up front.

http://i51.tinypic.com/33k9ff8.jpg


:salute:

Z-claudius24
January 22nd, 2011, 10:35
Hi,

Nice view indeed ...
I just noticed (seem's to me) that your pic show the "canyoning rivers" phenomena.
If you want to make it disappears .. check for have this in your terrain.cfg

//Stream Lines
[Texture.1024] // stream lines / unknown / perennial
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=RiverSU.bmp
;offset=0

[Texture.1025] // stream lines / unknown / non-perennial
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=RiverSU.bmp
;offset=0

Note just in case:
terrain.cfg is located in the root of FS2004

Moses03
January 22nd, 2011, 11:15
Thanks claudius. Will have a look.

rpjkw
January 22nd, 2011, 11:53
I'm going to take a look, too, Claudius. Thanks for the info.

Bob

Milton Shupe
January 22nd, 2011, 12:23
For those of of you who need something different, less size, better load times or frame rates, you might try this (WITH MIP MAPS):

http://www.sim-outhouse.com/sohforums/local_links.php?catid=7&linkid=3504

Read carefully: These 10 DXT3 folders replace the original 5 distributed with the package, and the 5 extra International texture sets available by Damian Radice. Package is about 28MB.

The aircraft.cfg distributed in the original download or the AT-11 was setup for all 10 sets.

The folders in this set each are 38MB smaller than the original folders for a savings of 380MB.

CAUTION: DXT3 textures with MIP MAPS will sometimes cause blurry textures. Zooming in and out will correct the blurries usually. If you have this issue, you can remove the MIP maps and just keep the original. Use DXTBMP or some other tool to do this. You should preserve your original folders until you have tested your performance with this set.

If you have trouble with MIP MAP sets, you may prefer to use teh NO MIP MAP set here:

http://www.sim-outhouse.com/sohforums/local_links.php?catid=7&linkid=3505

Milton Shupe
January 22nd, 2011, 12:48
Dogknot converted the original 5 textures and the 5 extra texture sets without MIP Maps so I am downloading them to review. Once I validate, update, and correct a few, I will upload for another performance option to select from.

Thank you Brent.

EDIT: Just finished up with the NO Mip Map textures, packaging now for upload. These look a little better on my system without the MIP Maps and of course, they are a little smaller.

I will post here the link when uploaded.

EDIT2: DXT3 Textures with NO MIP MAPS uploaded, awaiting approval (20MB for all 10 folders):

http://www.sim-outhouse.com/sohforums/local_links.php?catid=7&linkid=3505

You may prefer this set of DXT3 textures if you have issues with the blurries with other DXT3 sets.

Trans_23
January 22nd, 2011, 13:00
Hi,

Nice view indeed ...
I just noticed (seem's to me) that your pic show the "canyoning rivers" phenomena.
If you want to make it disappears .. check for have this in your terrain.cfg

//Stream Lines
[Texture.1024] // stream lines / unknown / perennial
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=RiverSU.bmp
;offset=0

[Texture.1025] // stream lines / unknown / non-perennial
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=RiverSU.bmp
;offset=0

Note just in case:
terrain.cfg is located in the root of FS2004

so the offset should be commented out or set to zero? Mine was at -10 for both.

Milton Shupe
January 22nd, 2011, 14:27
For all 10 Texture folders:

NO MIP MAPS: http://www.sim-outhouse.com/sohforums/local_links.php?catid=7&linkid=3505

WITH MIP MAPS: http://www.sim-outhouse.com/sohforums/local_links.php?catid=7&linkid=3504

Milton Shupe
January 22nd, 2011, 17:29
For all of those who were having frame rate and load time issues, please report back how you do with the DXT3 textures. If you are doing well with them, then there is no need to convert the 4 models to a low poly VC version. However, if you still need the lower-poly VC versions, I will do them.

So, let me hear from you please.

racartron
January 22nd, 2011, 17:50
Hard to imagine I would ever be saying this, but I'm sticking with the big bmps. I spent the last ten years converting everything I downloaded to DXT3 to be Be to enjoy flying at 8-10 FPS.

Now I set the fps limit to 50 and tried both versions. To be honest the only differences I saw were more related to the nearby scenery than the livery size. FPS would fluctuate between 35 and 50 FPS --all still above my normal setting of 30fps.

I did notice that the head on view gave the biggest FPS hit, but again well above my "threshold of pain."

Having said all this I really appreciate all the extra effort you put in, Milton, as I'm sure many folks are still enduring some of the issues I had in my "other life.":salute:

Z-claudius24
January 22nd, 2011, 23:20
Hi,

Trans_23


so the offset should be commented out or set to zero? Mine was at -10 for both. Put it like I posted and check for results !

DHC120
January 22nd, 2011, 23:39
For all 10 Texture folders:

NO MIP MAPS: http://www.sim-outhouse.com/sohforums/local_links.php?catid=7&linkid=3505

WITH MIP MAPS: http://www.sim-outhouse.com/sohforums/local_links.php?catid=7&linkid=3504

Milton;
Got the downloads.. Thanks. Appreciate your extra work.
Now, what's a MIP Map and No MIP Map (obviously with no MIPs)
I don't know whether I need/want them or not.

Milton Shupe
January 23rd, 2011, 03:50
Milton;
Got the downloads.. Thanks. Appreciate your extra work.
Now, what's a MIP Map and No MIP Map (obviously with no MIPs)
I don't know whether I need/want them or not.

Try the NO MIP MAPS first. If they run great, you are done. Let me know what happens.

Tom Clayton
January 23rd, 2011, 05:52
MIP is short for Multum In Parvo - Latin for Much In Little. A texture with MIP's has progressively smaller copies of itself embedded into the file. As your viewpoint gets farther away from the plane, FS will reselect smaller copies to display. At those distances, you can't tell the difference because the number of pixes used to display them on the screen aren't capable. For instance, if a plane in the distance is only 30 pixels across, there's no way you'll ever see the full detail in a 1024˛ texture file. The benefit is that the smaller copy puts less of a load on the graphics system, improving performance. But it can also cause a problem on older systems causing blurriness. My first rig didn't support MIP's, so instead of displaying them correctly, it blended all the layers into one, making the stock planes look like crap.

Milton Shupe
January 23rd, 2011, 15:25
For older, slower computers, or those who just want to fly from the 2D panel, this is for you.

The models are 40% lighter in polys; the textures are DXT3 with No Mip Maps.

There is a VC but only enough to provide views for the 2D panel and for basic VC flying.

Not suitable for FSX external VC viewing.

I replaced the 5 heavy textures with all 10 of Damian's schemes in DXT3 so no need to download them.

This package will coexist with the original heavier package without issues.

This is a full package.

I will post a link once uploaded.

EDIT: Uploaded, awaiting approval: http://www.sim-outhouse.com/sohforums/local_links.php?catid=6&linkid=3518

Flyboy208
January 23rd, 2011, 15:41
The no Mip textures work perfectly for me, thanks for doing this for us Milton ! Mike :salute:

narah
January 24th, 2011, 08:43
I might have missed this issue, but my autopilot did work at all. I had to comment the last 3 lines from autopilot section in aircraft cfg to make it work. For those having similar experience:
...
yaw_damper_gain = 0
default_bank_mode=2 //0
//use_no_default_bank=1
//use_no_default_pitch=1
//default_pitch_mode=0

No i can enjoy the flight from the bubble

Willy
January 24th, 2011, 10:40
For older, slower computers, or those who just want to fly from the 2D panel, this is for you.

The models are 40% lighter in polys; the textures are DXT3 with No Mip Maps.

There is a VC but only enough to provide views for the 2D panel and for basic VC flying.

Not suitable for FSX external VC viewing.

I replaced the 5 heavy textures with all 10 of Damian's schemes in DXT3 so no need to download them.

This package will coexist with the original heavier package without issues.

This is a full package.

I will post a link once uploaded.

EDIT: Uploaded, awaiting approval: http://www.sim-outhouse.com/sohforums/local_links.php?catid=6&linkid=3518

Thanks Milton! I really appreciate this one!

Milton Shupe
January 24th, 2011, 11:20
Thanks Milton! I really appreciate this one!

Let me know how your frame rates are on this one Willy.

Milton Shupe
January 24th, 2011, 11:20
I might have missed this issue, but my autopilot did work at all. I had to comment the last 3 lines from autopilot section in aircraft cfg to make it work. For those having similar experience:
...
yaw_damper_gain = 0
default_bank_mode=2 //0
//use_no_default_bank=1
//use_no_default_pitch=1
//default_pitch_mode=0

No i can enjoy the flight from the bubble

Thanks... I needed that :jump:

Elmar
January 24th, 2011, 15:14
Hello!

I want to say thanks a lot, for all commitment and enthusiasm to this project! I really enjoy the new Beech, the AT-11. It's a very rarly bird, and has unique appearance. Please, it would be great if other models like this one will be created, for the flightsim community!

Best regards,
Elmar

Willy
January 24th, 2011, 15:50
If you like the AT-11, check out Milton's Beech 18! (and his Howard 500)

johnh_049
January 24th, 2011, 16:06
If you like the AT-11, check out Milton's Beech 18! (and his Howard 500)
and the f7f

fleurdelys
January 24th, 2011, 19:16
For all of those who were having frame rate and load time issues, please report back how you do with the DXT3 textures. If you are doing well with them, then there is no need to convert the 4 models to a low poly VC version. However, if you still need the lower-poly VC versions, I will do them.

So, let me hear from you please.

Bonjour Milton,

My rig handles FSX and Acceleration but I usually get a bad case of the stutters with almost every planes that I fly. I guess she's a bit slow per se and there isn't much that I can do about it presently.
However, when I tried your AT-11 with the long load time and heavy files, the fps (around 10-13) remained the same as usual but there was no longer any stuttering of the screen...:jump:

Mind you, I did have to restart the PC a few times as after a few flights, I seemed to get all types of bad vibes coming on the screen. After reboot, everything was back to normal, whatever the normal is, as they say... :kilroy:

When you uploaded your DXT3 with no MIPs, I wanted to try that as I do get the blurries associated with MIP mapping and that is usually a pain to watch.

I think I'll stick with your DXT3 with NO MIPs from now on with this gorgeous baby...:salute:

The loading time is really much better, the screens are still sharp without any stutters and I don't have to reboot the PC as I did before. However, the FPS has dropped a wee bit (around 7 to 10) without affecting the visual quality (inside and out) of the plane itself or the scenery...

Thank you again for your talent and generosity as well as that of the other team members.

As a footnote and my way of thanking you in kind, I'm enclosing pics of two "What if's" that I'm presently working on . The bare skin one is almost done whereas the "camo" still needs some bit of weathering as I prefer my WWII veterans to be rough and a little dirty from wear...

The camo sports DXT3 (No MIPs) and the bare one still has the 32 bits texture. I seem to have less problems with the camo as far as the joining of the textures is concerned in comparison with the bare ones which did not always cover the joints (or seams) as well as I would have expected.

Cheers,

Fleurdelys

Willy
January 24th, 2011, 21:42
Let me know how your frame rates are on this one Willy.

For my old box, they are very good. About 12 in full screen and 24 in windowed mode.

But I am having some issues trying to switch aircraft between the paints. Prolly got the aircraft.cfg hosed up somehow. (Yes, I've had my fat fingers in it so it's most likely something I've done.)

But I'm well pleased with the fps on the lite version.

WND
January 25th, 2011, 05:02
and the f7f

And his Aero Commanders, Spartan, X38 Griz...

Damn, I had to build a new hangar for all his (and co) aircraft!!!!!!!!! There all great!!!

Bill

momone
January 25th, 2011, 08:21
For older, slower computers, or those who just want to fly from the 2D panel, this is for you.

The models are 40% lighter in polys; the textures are DXT3 with No Mip Maps.

There is a VC but only enough to provide views for the 2D panel and for basic VC flying.

Not suitable for FSX external VC viewing.

I replaced the 5 heavy textures with all 10 of Damian's schemes in DXT3 so no need to download them.

This package will coexist with the original heavier package without issues.

This is a full package.

I will post a link once uploaded.

EDIT: Uploaded, awaiting approval: http://www.sim-outhouse.com/sohforums/local_links.php?catid=6&linkid=3518


Thankyou!

DHC120
January 25th, 2011, 08:22
Milton;
Yesterday I tried both the No-MIPs and MIPs Textures.
On the No-MIPs, everything worked great except when I would change from Cockpit View to External View, the plane would be stark white for a second or two before spawning the colors.
Might this be an "FS9" adjustment? (setting, tweak, etc..?) Frame Rates ranged from 29.9 (locked on 30) to an occasional low of 19.0.
I also tried the "with MIPs" just so I could have the comparison.. Flying with MIPS produced 10+FPS drops frequently during the hour long flight and "hits" to single digits on more than a few occasions. Also, during most of the flight, I was having constant "stutters" and once, after landing, during the taxi back to the NE Parking area, I had what I call a "Time Jump".. Where the plane is at one spot, then a second later it "time jumped" to a distance of one to two plane lengths ahead of where it was.. The odd part of this is the sim never "stopped", as in a stop/start type movement.. I didn't catch the Frame Rates during the "jump"
I might note that before ths test, I returned all my Sliders & "settings" back to where I had them before the first AT-11 flights. Also, as an FYI, my KNFW Airport, that I was flying out of, is an addon scenery for FS9.. I don't know who made it, but I obtained if from the FlightSim.com Library. Just in case there might be an issue??
I just downloaded the AT-11 "Lite" and will be giving it a try later this week..
Lastly, I did a check on my system specs. They are:
AMD 64x2 5600+ 2.8GHz (not a 5000+ 2.4GHz as I wrote previously).
Four Gigs of RAM.
GPU: Fatal1ty 8500GT with 512MB on-board RAM.. The XFX Propaganda said that an additional 985MB RAM is "available" from the system's RAM, as needed.. I don't know how, or if, that works.
O/S is Win XP Pro.
One thing I did notice, after I downloaded a widget to monitor my system temps (I had a previous computer die from a fan failure).. Turned out my CPU Temps are way cool but my GPU was running 57*C. Later, with all three "extra" fans running wide open, I got the GPU's temp down to 50*C. Might this be an (the?) issue??

Z-claudius24
January 25th, 2011, 08:33
Hi,


running 57*C
Certainly not a prob .. and can't be a cause of your problems.
And I wonder if the AT-11 is to take in the loop ... I think .. this is also not the cause of your "big jump" :)

Milton Shupe
January 25th, 2011, 18:11
Thank you all for your interest in this project over its duration. I started the AT-11 on May 29, 2009 thinking it would be easy to convert the D18S. Wrong! I ended up redoing practically every part in it.

Happy that it is done and I have now done all the houskeeping post project as I have with the F7F project, my part of it.

Reflecting back, this is the picture from www.twinbeech.com that got me motivated on this project. Thanks to Taigh Ramey for making much of this possible. And a big warm thanks to Scott Thomas and Damian Radice for doing the really neat stuff that made the AT-11 come alive. Of course, Gary Jones swooped in at the last hour to provide the awesome sounds. Thanks guys. :)

Thanks for all your warm comments and I hope you get many hours of pleasure from her.

DHC120
January 25th, 2011, 21:31
Thank you all for your interest in this project over its duration. I started the AT-11 on May 29, 2009 thinking it would be easy to convert the D18S. Wrong! I ended up redoing practically every part in it.

Thanks guys. :)

Thanks for all your warm comments and I hope you get many hours of pleasure from her.

Milton;
I think, without a doubt, "We" should be thanking you!
I do not have the talent or knowledge to do what you do, and am in awe every time I fly one of your planes.
There are "other" plane builders, some are good.. it is my opinion those who are "Very Good" are few in number.
When I look for various planes to fly, I look for names like "Shupe" and "Copley", which seem to dominate in my hanger.
THANK YOU!! For making the Flight Sim Hobby a very enjoyable past-time, instead of the "Arcade Game" it could have been..
Thanks for ALL your efforts, even helping wretches like me.

djs1
January 25th, 2011, 22:39
And that, as they say, just about sums it up. If I may be allowed a pun, Mr Shupe you are a "saint among simmers!

mrogers
February 3rd, 2011, 13:31
I must say a big THANKS to Milton for the AT-11!
:applause::applause::applause:

Milton Shupe
February 4th, 2011, 15:13
Milton;
I think, without a doubt, "We" should be thanking you!
I do not have the talent or knowledge to do what you do, and am in awe every time I fly one of your planes.
There are "other" plane builders, some are good.. it is my opinion those who are "Very Good" are few in number.
When I look for various planes to fly, I look for names like "Shupe" and "Copley", which seem to dominate in my hanger.
THANK YOU!! For making the Flight Sim Hobby a very enjoyable past-time, instead of the "Arcade Game" it could have been..
Thanks for ALL your efforts, even helping wretches like me.


And that, as they say, just about sums it up. If I may be allowed a pun, Mr Shupe you are a "saint among simmers!


I must say a big THANKS to Milton for the AT-11!
:applause::applause::applause:

Well, thank you Gentlemen; you are most kind. djs1, lol cute!

There is always more that can be done in our models but the important thing to me is to find a nice blend of balanced simplicity in all the components, and have an enjoyable and flyable flight model. If we can deliver something that is enjoyable to fly and makes you want to keep coming back to it, then we are successful in our journey.

Wild Bill Kelso
February 5th, 2011, 00:53
... but the important thing to me is to find a nice blend of balanced simplicity in all the components, and have an enjoyable and flyable flight model.

And it's particulary this balance which makes your creations so lovely!

We may drool about the upcoming Prop-Trash Stearman with its super-high-definition load of a million vertices (and it sure looks great!), but I think this will be some kind of (literally!) super-model you could never ever deeply fall in love with. But your aircraft do have this special appeal!

Thank you! :ernae:

Cheers,
Markus.

stansdds
February 5th, 2011, 02:52
Well, thank you Gentlemen; you are most kind. djs1, lol cute!

There is always more that can be done in our models but the important thing to me is to find a nice blend of balanced simplicity in all the components, and have an enjoyable and flyable flight model. If we can deliver something that is enjoyable to fly and makes you want to keep coming back to it, then we are successful in our journey.

Yes, and that balance does make your aircraft a joy to fly. Just enough detail, just enough complexity in systems and flight models to give it immersion, yet not impossible to quickly master and not too heavy on frame rates. I've said it before and I'll say it again, your stuff and the offerings of some others equals or exceeds the quality of a lot of payware.