Jean Bomber
January 6th, 2011, 09:10
Hi to all!
I've a texture issue with the af_Nielson_Hgr from the mr_af_nielson_objects_pack see the pic it have the walls with a null grey and looking the scasm and my scnedb/inf/texture there are some texture bmp I've not
"
; ----------------------------------------
; Library section
; ----------------------------------------
; ----------------------------------------
; Library Object #1, Offset 0x0018, size 43850 (= 0x920498)
; ----------------------------------------
ObjID( AFAFAFAF AF7BAF7B 7B7B7B7B 00000104 )
LibObj(
PWR 0
SIZE 38
SCALE 0.500
TYPE 0
NAME "af_nielson_Hgr" )
IfVarAnd( :L007095 0024 0040 )
BGLVersion( 0800 )
TextureList( 0
1 FF 255 255 255 0 1.13312
AF_DAMAGE.BMP ; texture 0 (I've not it)
1 FF 255 255 255 0 42.16964
INF_DAMAGE_GRD_CONC_SM.BMP ; texture 1 (I've it)
)
MaterialList( 0
etc.....
.....etc
TextureList( 0
1 FF 255 255 255 0 34.67567
AF_CONCRETE.BMP ; texture 0 (I've it)
1 FF 255 255 255 0 39.03808
INF_HANGAR_LARGE_1.BMP ; texture 1 (I've it)
1 FF 255 255 255 0 26.89681
INF_HANGAR_LARGE_1A.BMP ; texture 2 (I've not it)
....etc....."
I would know where to get AF_DAMAGE.BMP and INF_HANGAR_LARGE_1A.BMP,does they come from another AF_object.zip ?,these are not in the mr_af_nielson_objects_pack,there are only AF_NeilsonFS_1a.bmp and .AF_NeilsonTwr_1a.bmp as textures....:kilroy:
Thanks
JP
I've a texture issue with the af_Nielson_Hgr from the mr_af_nielson_objects_pack see the pic it have the walls with a null grey and looking the scasm and my scnedb/inf/texture there are some texture bmp I've not
"
; ----------------------------------------
; Library section
; ----------------------------------------
; ----------------------------------------
; Library Object #1, Offset 0x0018, size 43850 (= 0x920498)
; ----------------------------------------
ObjID( AFAFAFAF AF7BAF7B 7B7B7B7B 00000104 )
LibObj(
PWR 0
SIZE 38
SCALE 0.500
TYPE 0
NAME "af_nielson_Hgr" )
IfVarAnd( :L007095 0024 0040 )
BGLVersion( 0800 )
TextureList( 0
1 FF 255 255 255 0 1.13312
AF_DAMAGE.BMP ; texture 0 (I've not it)
1 FF 255 255 255 0 42.16964
INF_DAMAGE_GRD_CONC_SM.BMP ; texture 1 (I've it)
)
MaterialList( 0
etc.....
.....etc
TextureList( 0
1 FF 255 255 255 0 34.67567
AF_CONCRETE.BMP ; texture 0 (I've it)
1 FF 255 255 255 0 39.03808
INF_HANGAR_LARGE_1.BMP ; texture 1 (I've it)
1 FF 255 255 255 0 26.89681
INF_HANGAR_LARGE_1A.BMP ; texture 2 (I've not it)
....etc....."
I would know where to get AF_DAMAGE.BMP and INF_HANGAR_LARGE_1A.BMP,does they come from another AF_object.zip ?,these are not in the mr_af_nielson_objects_pack,there are only AF_NeilsonFS_1a.bmp and .AF_NeilsonTwr_1a.bmp as textures....:kilroy:
Thanks
JP