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Jean Bomber
January 6th, 2011, 09:10
Hi to all!

I've a texture issue with the af_Nielson_Hgr from the mr_af_nielson_objects_pack see the pic it have the walls with a null grey and looking the scasm and my scnedb/inf/texture there are some texture bmp I've not

"
; ----------------------------------------
; Library section
; ----------------------------------------
; ----------------------------------------
; Library Object #1, Offset 0x0018, size 43850 (= 0x920498)
; ----------------------------------------
ObjID( AFAFAFAF AF7BAF7B 7B7B7B7B 00000104 )
LibObj(
PWR 0
SIZE 38
SCALE 0.500
TYPE 0
NAME "af_nielson_Hgr" )
IfVarAnd( :L007095 0024 0040 )
BGLVersion( 0800 )
TextureList( 0
1 FF 255 255 255 0 1.13312
AF_DAMAGE.BMP ; texture 0 (I've not it)
1 FF 255 255 255 0 42.16964
INF_DAMAGE_GRD_CONC_SM.BMP ; texture 1 (I've it)
)
MaterialList( 0
etc.....
.....etc
TextureList( 0
1 FF 255 255 255 0 34.67567
AF_CONCRETE.BMP ; texture 0 (I've it)
1 FF 255 255 255 0 39.03808
INF_HANGAR_LARGE_1.BMP ; texture 1 (I've it)
1 FF 255 255 255 0 26.89681
INF_HANGAR_LARGE_1A.BMP ; texture 2 (I've not it)
....etc....."

I would know where to get AF_DAMAGE.BMP and INF_HANGAR_LARGE_1A.BMP,does they come from another AF_object.zip ?,these are not in the mr_af_nielson_objects_pack,there are only AF_NeilsonFS_1a.bmp and .AF_NeilsonTwr_1a.bmp as textures....:kilroy:

Thanks

JP

kdriver
January 6th, 2011, 10:01
Hi JP,

I put the same request here about a year ago but had no luck. The hangar is also used by Pen32Win for Jackson Field, Port Moresby.

Jean Bomber
January 6th, 2011, 10:37
I put the same request here about a year ago but had no luck. The hangar is also used by Pen32Win for Jackson Field, Port Moresby.

Ok......:kilroy:......,hope we'll be more lucky this time.
I've to post this question since a while,since I've installed this object ,I had some doubts about the texture.

JP

bearcat241
January 6th, 2011, 11:20
Go back to your scenedb\texture folder, make a copy of AF_damage_misc.bmp and rename it as AF_damage.bmp. Make a copy of inf_hangar_large_1.bmp and rename it as inf_hangar_large_1a.bmp.

Jean Bomber
January 6th, 2011, 12:57
Thanks a lot BC !
I've seen these near named suspecting they are the same family... but I prefer to ask before for who knows :salute:
Tried in the game with inf_hangar_large_1.bmp copied but I got best result ,in my taste,with copying inf_hangar_large_1b2 renamed as inf_hangar_large_1a .
JP


2735327352

bearcat241
January 6th, 2011, 17:22
Rgr that...it was actually a stab in the dark, an educated guess based on the assumption that you already had AF_damage_misc.bmp and inf_hangar_large_1.bmp in your collection for the copy/rename. If not i would've sent them to ya.

Jean Bomber
January 7th, 2011, 02:22
bearcat241

Rgr that...it was actually a stab in the dark, an educated guess based on the assumption that you already had AF_damage_misc.bmp and inf_hangar_large_1.bmp in your collection for the copy/rename. If not i would've sent them to ya.


Thanks Bearcat !
I have AF_damage_misc.bmp an I've copied it as AF_damage.bmp ,no prob.
I and we have also,inf_hangar_large_1.bmp,it's a stock texture inf,and i've copied it as inf_hangar_large_1a.bmp ,in the first pic,but it seems not to be the right texture.

Then I've give a try ,looking the bmp before,with a inf_hangar_large_1b2.bmp,not a default and I don't know the pack from where it comes,and copied it as inf_hangar_large_1a.bmp,in the second pic ,It looks better but....:kilroy:...is it the right ? stay some doubts but it could be possible from this ..._1b2.bmp to redo a more suitable color texture to fix this object
,or perhaps somewhere exists the original inf_hangar_large_1a.bmp ,missing in the mr_af_nielson_objects_pack and forgotten in a HD or CD.


JP

kdriver
January 7th, 2011, 03:51
I ended up renaming inf_hangar_large_1b2.bmp as well. It's not perfect, but is probably as close as you will get using existing textures.