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casey jones
December 6th, 2010, 08:33
I have a FS98 model of the Boeing 299A, it was and still is a very good FS98 model...why not a Boeing 299A for FS9/FSX? I was TDY to Wright Field Ohio years ago I was allowed to copy as many photographs of the 299A I could. My best and favorite is the 299A parked on the concret tarmac at Wright Field August 1935 (the compass rose) Wright did not have paved runways in 1935, just grass. I was allowed to walk out to the spot where the 299A crashed on October 30, 1935, no grass grows there to this day, I have a picture of this impact taken just an hour after the crash happened. I know that Mr Clawson has made a Y1-B17 for FS8....these were modified 299As the Army bought 13 of them to keep Boeing from going under.


Cheers

Casey

edmoore235
December 6th, 2010, 09:22
Casey;
Found this just today at FLIGHTSIM.COM - close but not the same?

FS2004 (ACOF) - FS2004 Early Aircraft FS2004 Boeing XB-15 Experimental Long-Range Bomber
[ Download (http://flightsim.com/kdl.php?fid=152065) | View (http://flightsim.com/zview.php?cm=list&fid=152065) ]
Name: xb15bb89.zip (http://flightsim.com/kdl.php?fid=152065) Size: 11,369,795 Date: 12-06-2010
http://flightsim.com/p/xb15bb89.gif http://flightsim.com/wbicons/fcq1.gif http://flightsim.com/wbicons/fbq1.gif FS2004 Boeing XB-15 Experimental Long-Range Bomber. Attempt by Boeing to a develop 4-engine bomber with 5000-mile range. Begun in 1934, but first flew in 1937, almost two years after the B-17. Many similar features to early B-17, but much larger with 149-foot span. Intended Allison liquid-cooled engines were unavailable, and P&W Twin Wasps were used instead, leaving XB-15 underpowered, unable to go 200 mph. FSDS3.5 model with two liveries: original metal finish, and experimental two-tone camouflage. Interior doors open. Also can be flown in FSX. By George Diemer.

Take care.

Ed

OleBoy
December 6th, 2010, 09:30
Downloaded and installed. Took it for a test flight and it's not a bad rendition at all. 2D and VC are homey and it flies pretty good. Could use different prop blur to better the visuals.

Thanks for sharing Mr. Diemer :wavey: