Lionheart
October 16th, 2010, 10:53
Hey all,
This is some 'work in progress' (rough shots, early work) of the new Dynamic I have been working on. This uses a new technology for exporting high mesh models with super close Vertices which enable you to make super small parts with extreme clarity and precision. In the past, small toggle switches had to be very clunky looking (in FS2004) to keep them from 'auto-welding' together, turning into what resembles crumpled aluminum.
I have been having to 'learn' the process as its new territory, especially for Gmaxer's. The FSDS guys have had this for quite a few months now, perhaps over a year. Adapting it to the Gmax FS2004 system took some time and patience (thanks to PropTrash at FSDeveloper) who was able to find out the similarities of the X files code (which is different in FSDS than Gmax/MakeMDL).
Please note that these are prototype gauge textures. Very very rough, jpg derived. My gauges will be very high resolution when they are done and working. Also, this is taken in FS2004.
Coming soon.....
Bill
This is some 'work in progress' (rough shots, early work) of the new Dynamic I have been working on. This uses a new technology for exporting high mesh models with super close Vertices which enable you to make super small parts with extreme clarity and precision. In the past, small toggle switches had to be very clunky looking (in FS2004) to keep them from 'auto-welding' together, turning into what resembles crumpled aluminum.
I have been having to 'learn' the process as its new territory, especially for Gmaxer's. The FSDS guys have had this for quite a few months now, perhaps over a year. Adapting it to the Gmax FS2004 system took some time and patience (thanks to PropTrash at FSDeveloper) who was able to find out the similarities of the X files code (which is different in FSDS than Gmax/MakeMDL).
Please note that these are prototype gauge textures. Very very rough, jpg derived. My gauges will be very high resolution when they are done and working. Also, this is taken in FS2004.
Coming soon.....
Bill