Ettico
September 27th, 2010, 00:42
After several initial failures followed by months of neglect, I finally got around to figuring out how to compile a QBasic program.
Don't even ask why it took so long. The bottom line is, I can now convert QBasic programs into click-and-run applications. So now AIRBOSS is no longer a QBasic program that has to be run from the QBasic editor. It's now one click, one run. I have a shortcut on my desktop. I click the shortcut. It runs.
I've also been modifying the AIRBOSS program. Now, in addition to what I had the program doing before, the new "application" also has the capability to use multiple "squadrons" files which allows things to happen that I don't really want to try to explain right now. Suffice it to say that many more squadrons can now be in a DCG campaign without overloading the missions. Also, opposing carrier forces will no longer automatically find and launch strikes at each other at the same time. Which means I can now do a DCG Midway campaign.
Another modification allows AIRBOSS to track damage done to airfield infrastructure and grounded aircraft, and reduce the airfields' launch capability accordingly. IOW, airfields can be suppressed by attacking them, but can recover if not attacked for a while.
Also, a DCG bug which caused DCG to send strikes against destroyed task forces has been dealt with. And, unlike the previous version which did this trick, this version will work with Vista.
My current plan is to put together a package which will include the new AIRBOSS application, an enhanced Coral Sea campaign, a Midway campaign, an enhanced version of my previously uploaded "Enterprise vs Japan" campaign, and a Bougainville campaign featuring the Black Sheep squadron. I also plan to include some modified stock carriers with new paint jobs and the indispensible Pen32win DP files. I have all the campaigns done except the Midway campaign.
I'm still considering building a monster DCG campaign, using a special version of AIRBOSS which can swap out campaign files, causing the monster campaign to progress through up to 3 successive phases. Later.
Not saying when all this is going to happen. Just saying. Plan A shouldn't take too long. I already have most of the parts. It's just a matter of putting it all together into a package.
Don't even ask why it took so long. The bottom line is, I can now convert QBasic programs into click-and-run applications. So now AIRBOSS is no longer a QBasic program that has to be run from the QBasic editor. It's now one click, one run. I have a shortcut on my desktop. I click the shortcut. It runs.
I've also been modifying the AIRBOSS program. Now, in addition to what I had the program doing before, the new "application" also has the capability to use multiple "squadrons" files which allows things to happen that I don't really want to try to explain right now. Suffice it to say that many more squadrons can now be in a DCG campaign without overloading the missions. Also, opposing carrier forces will no longer automatically find and launch strikes at each other at the same time. Which means I can now do a DCG Midway campaign.
Another modification allows AIRBOSS to track damage done to airfield infrastructure and grounded aircraft, and reduce the airfields' launch capability accordingly. IOW, airfields can be suppressed by attacking them, but can recover if not attacked for a while.
Also, a DCG bug which caused DCG to send strikes against destroyed task forces has been dealt with. And, unlike the previous version which did this trick, this version will work with Vista.
My current plan is to put together a package which will include the new AIRBOSS application, an enhanced Coral Sea campaign, a Midway campaign, an enhanced version of my previously uploaded "Enterprise vs Japan" campaign, and a Bougainville campaign featuring the Black Sheep squadron. I also plan to include some modified stock carriers with new paint jobs and the indispensible Pen32win DP files. I have all the campaigns done except the Midway campaign.
I'm still considering building a monster DCG campaign, using a special version of AIRBOSS which can swap out campaign files, causing the monster campaign to progress through up to 3 successive phases. Later.
Not saying when all this is going to happen. Just saying. Plan A shouldn't take too long. I already have most of the parts. It's just a matter of putting it all together into a package.