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View Full Version : Carenado launches Mooney in X-Plane



Lionheart
September 15th, 2010, 09:55
Hey all,

For those of you that didnt know, Carenado has begun converting their planes for X-Plane simmers. The newest one is the Mooney.

I wonder how or who is converting their planes? I would be interested. It was my understanding that you had to use Blender to get planes into XP.

More here; http://store01.prostores.com/servlet/x-planestore/Detail?no=242


Bill

stiz
September 15th, 2010, 10:15
now watch something on it break when the next patch or summing comes out :monkies:

flaviossa
September 15th, 2010, 11:05
now watch something on it break when the next patch or summing comes out :monkies:

hehehehehehe very true! It always happens.

skyhawka4m
September 15th, 2010, 11:32
I personally wish Carenado luck.

Lionheart
September 15th, 2010, 22:09
I am dying to know what they are using to compile their planes with....

BushAV8R
September 16th, 2010, 02:38
Hey Bill,

I think the Blender or AC3D option is the only way to compile aircraft to X-Plane, so far. There are payware developers using Max for modeling and texturing, but they will then export to Blender or AC3D and do the final animations in there and then use the scripts to do the export to X-Plane.

This thread on X-Pilot does mention a little about all your Carenado questions, how they might compile it and who is doing it. Read the statements of Tom Kyler.

http://forums.x-pilot.com/index.php?topic=1209.15

Best regards,
Pete

Lionheart
September 16th, 2010, 10:40
Thanks Pete.

Much appreciated.



Bill