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aeromed202
August 20th, 2010, 15:10
Though I have found all POS aircraft very enjoyable there is one thing that irks me. The lights appear to be part and parcel with the model but don't work well, at least on my rig. The strobes twitch at irregular rates and the other lights are often big fuzz balls. I accept them as needed for flexing wings but they all look pretty bad. Is there a way to remove these from the model so I can add my own?

Z-claudius24
August 20th, 2010, 16:31
Hi,


The lights appear to be part and parcel with the model I will disagree with this statement :)
They are no part of the "model" ...
The proof for that is that you can use the Shockwave 3D Lights with the POSKY's planes ...
You can just edit the lights as usual in the aircraft.cfg and use and set any lights effects you want.
AFAIK

A Posky 747 lights

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing 6=taxi, 7=recognition, 8=wing, 9=logo
light.0 =1, -35.100, 0.600, 19.100, fx_shockwave_beaconh_l , //Shockwave light
light.1 =1, -83.500, 0.000, -7.080, fx_shockwave_beacon_rotating_red , // Shockwave light
light.2 =3, -219.700, -0.250, 12.300, fx_shockwave_navyellow , // Shockwave light
light.3 =3, -219.700, 0.250, 12.300, fx_shockwave_navyellow , // Shockwave light
light.4 =2, -218.900, 0.000, 11.450, fx_shockwave_strobe_3_nl , // Shockwave light
light.5 =3, -13.850, 0.000, 14.850, fx_shockwave_vclight , // Shockwave light
light.6 =9, -208.500, -4.500, 43.750, Opensky_wing_light ,
light.7 =9, -208.500, 4.500, 43.750, Opensky_wing_light ,
light.8 =6, -14.333, 0.000, -2.000, Opensky_nacelle_refl ,
light.9 =3, -18.300, -6.500, 6.000, Opensky_nacelle_refl ,
light.10 =3, -52.610, -4.500, 6.000, Opensky_nacelle_refl ,
light.11 =3, -144.510, 0.000, -3.000, Opensky_wing_light ,
light.12 =5, -70.000, 19.50, -0.500, fx_shockwave_landing_light_747_rw.fx // Shockwave light
light.13 =5, -70.000, -19.50, -0.500, fx_shockwave_landing_light_747_lw.fx // Shockwave light
light.14 =5, -70.000, 17.80, -0.500, fx_shockwave_landing_light_747_rw.fx // Shockwave light
light.15 =5, -70.000, -17.80, -0.500, fx_shockwave_landing_light_747_lw.fx // Shockwave light
light.16 =6 -18.000, 0.00, -8.000, fx_shockwave_landing_light_747_nose.fx // Shockwave light

aeromed202
August 21st, 2010, 10:45
I just guessed that they were in the model or elsewhere because in many POS and some other aircraft CFG files there are some lights that have no corresponding cfg [lights] line. For example the 737-700 has the following for lights:

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo
light.1 = 1, 1.600, 0.000, -4.500, Opensky_beacon ,
light.2 = 1, 9.300, 0.400, 9.300, Opensky_beacon ,
light.3 = 4, 46.000, 0.000, 3.500, Opensky_Boeing_vclight ,
light.4 = 3, 20.000, 0.000, -3.000, Opensky_nacelle_refl , // front cargo
light.5 = 3, -20.000, 0.000, -2.000, Opensky_nacelle_refl , // rear cargo
light.6 = 3, 33.000, 0.000, 4.000, Opensky_nacelle_refl , // pax door
light.7 = 8, 14.000, -36.000, 5.000, Opensky_wing_light , // wing/LE slat rays from inspection lights
light.8 = 8, 14.000, 35.000, 5.000, Opensky_wing_light , // wing/LE slat rays from inspection lights
light.9 = 8, 25.400, -6.200, 2.100, Opensky_nav_yellow , // flap inspection light
light.10= 8, 25.400, 6.200, 2.100, Opensky_nav_yellow , // flap inspection light
light.11= 5, 30.000, -6.200, -1.000, Opensky_nacelle_refl , // wing/LE slat rays from inspection lights
light.12= 5, 30.000, 6.200, -1.000, Opensky_nacelle_refl , // wing/LE slat rays from inspection lights
light.13= 8, 23.000, -12.500, -2.000, Opensky_nacelle_refl , // wing/LE slat rays from inspection lights
light.14= 8, 23.000, 12.500, -2.000, Opensky_nacelle_refl , // wing/LE slat rays from inspection lights
light.15= 6, 43.750, 0.000, -12.550, Opensky-taxi-refl , // gear bay taxi light rays from taxi lights
light.16= 3, -53.000, 0.000, 7.000, Opensky_nav_yellow , // Tail Nav Light
light.17= 2, -53.000, 0.000, 7.000, fx_strobeh , // Tail Strobe Light

Here there are no entries for the wing tip lights and if I took away the entire lights section, the wing tip lights would still be there. I assumed the flexing wing required those to be part of that wing graphic wherever that may be. It is the same with aircraft with folding wings. That light has to move with the wing so it is created as part of the wing component. I don't have Shockwave Lights and since there are no wing tip entries above I don't see where they could be replaced anyway, unless I am missing something obvious (quite possible) but I will look into them. In any case, it is a relatively small matter compared to the rest of the excellent work POS puts out. I just thought there was a trick to edit them out.
Another possibility is that I see what I do because of certain FPS or monitor refresh rates. I can maintain a satisfactory 20-22 but these effects may need a bit more to be seen correctly.