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View Full Version : Yet another Kiwi Twotter...



Wild Bill Kelso
June 20th, 2010, 05:03
Here comes the Mount Cook Lily:

http://i603.photobucket.com/albums/tt112/wildbillkelso_berlin/DHC-6/zkcjz_1.jpg

http://i603.photobucket.com/albums/tt112/wildbillkelso_berlin/DHC-6/zkcjz_3.jpg


The real one:

http://i603.photobucket.com/albums/tt112/wildbillkelso_berlin/DHC-6/realzk-cjz1.jpg

http://i603.photobucket.com/albums/tt112/wildbillkelso_berlin/DHC-6/realzk-cjz2.jpg


As you may have noticed, this one is for the PAD DHC-6. The stripes and letters showed up just too wacky on the Dantes/Ilanes Twotter...
Upload done.

Cheers,
Markus.

Sunny9850
June 20th, 2010, 08:46
Splendid work as usual Markus....off to download that one.

Stefan

SeanTK
June 20th, 2010, 10:29
Looking excellent! I'm sure this will make many Kiwi flyers happy!

PeteHam
June 20th, 2010, 12:08
Beautiful as always :applause:

Thanks Markus :jump:

Pete.

Z-claudius24
June 20th, 2010, 12:28
Hi,

Thank's.
BTW PAD Twin Otter is a nice model but unfortunately the rendition of the prop blurr is not my cup of thee :)

bobmay
June 21st, 2010, 06:48
Hi,

Thank's.
BTW PAD Twin Otter is a nice model but unfortunately the rendition of the prop blurr is not my cup of thee :)

Nice repaint Wild Bill.

Prop textures are pretty much interchangeable between models and it's a simple swap. Find one you like and stick it on :kilroy:

Bob.

Z-claudius24
June 21st, 2010, 07:40
Hi,


Prop textures are pretty much interchangeable between models and it's a simple swap. Find one you like and stick it onThank's for the tip ...
I made this many times + animation .. unfortunately for the PAD twin Otter .. the prop textures are integrated in the engine texture ......
Twin_engine.bmp
Twin_enginelanding.bmp
Twin_enginelanding_L.bmp
Simple for Rubens ... but not for me :)

Wild Bill Kelso
June 21st, 2010, 08:50
Thanks, gentlemen!

And a special "Thank you!" goes to Bob and the whole team of PAD for providing such fine aircraft! :wavey:

@claudius:
The Twin_engine.bmp file only holds the texture for the prop blade with the engine shut down. I changed the texture of the original black-and-white striped blade for this repaint, as the real ZK-CJZ had black/yellow-tipped blades.

The spinning prop is determined by the prop.bmp file.

But here comes the mystery:
I've just resized Cazzie's fine prop blur made for the P-40 to 256x256px.
But no matter which value (down to -30) I use for the prop_anim_ratio line of the aircraft.cfg, the spinning prop's appearance isn't effected at all. Due to the reduction gearbox, the DHC-6 prop turns with about 2000 RPM, comparable to an average piston-driven prop.

Is it possible that the prop disk's rotation (which I assume to be determined by the model file) is just too fast to make the spinning blades "visible"?

Cheers,
Markus.

Z-claudius24
June 21st, 2010, 10:40
Hi,

Markus thank's for the info.
Notice:
If you remove the prop.bmp .. it's make no difference for the prop blurr rendition
Strange :)

bobmay
June 21st, 2010, 12:24
Thanks, gentlemen!

And a special "Thank you!" goes to Bob and the whole team of PAD for providing such fine aircraft! :wavey:
The spinning prop is determined by the prop.bmp file.

Is it possible that the prop disk's rotation (which I assume to be determined by the model file) is just too fast to make the spinning blades "visible"?

Cheers,
Markus.

Thanks for the kind words Wild Bill.
The visual spinning effect of the prop comes from the alpha channel of the prop.bmp. Some of our early models didn't have an alpha channel in the prop texture. The RPM set in the aircraft.cfg file is just a number, it does not affect the visual appearance no matter what number is set.
You can't see the alpha channel if you open the prop texture in a paint program but you can see it if you open it with DXTBMP (top right hand corner). The prop texture on our -400 Twin Otter has an alpha channel so would be a good candidate for a transplant. You may have to change the texture name to match the original name.

Bob.

Z-claudius24
June 21st, 2010, 13:30
Hi,

I can be wrong (as usual .. :) ) but methink it's some missunderstood there ...

This is one of my prop.bmp (alpha channel present)

http://i50.tinypic.com/16kwcww.jpg

The result when in this plane is

http://i50.tinypic.com/2rgi5c4.jpg

The result when the same prop.bmp in the Twin Otter

http://i50.tinypic.com/66hsg0.jpg

bobmay
June 21st, 2010, 13:47
What you have there is an alpha channel with no prop disk, I've not seen that before but I can see why the result is not what you want.
A prop texture needs 3 things:
1. A painted 'still' image of the prop blade. This need not be on the prop texture file, depends how the designer mapped it. This only displays in FS when the prop is stopped.
2. A prop disk, which does what it's name implies and provides a disk which shows the extent of the spinning prop. This only shows when the engine is running.
3. An alpha channel on the prop disk which gives the impression of movement within the prop disk.

Bob.

Z-claudius24
June 21st, 2010, 14:24
Hi,

Bizzare the prop from the 400 give me the same result.
I'm waiting what will come out from the Markus trials (if any) on this one ...