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Hooky722
June 17th, 2010, 18:58
Hi All Downloaded the AI pack for the Ark Royal off Mayport, Florida and despite following the instructions to the letter nothing shows up on deck! not quite sure what I'm doing wrong because I downloaded some AI seakings for mayport NAS and they dont show up either if someone just drop me a line just detailing the right way to install AI packs just to make sure i'm not being stupid!

Any help appriciated

Regards
Hooky, :salute:

Wing_Z
June 17th, 2010, 19:00
Well...make sure AI Traffic is enabled in the sim, for starters!

Hooky722
June 18th, 2010, 02:10
Well...make sure AI Traffic is enabled in the sim, for starters!

Yeah done that and the sliders all the way up and both boxes are ticked
the Channel traffic works Ok but not mayport its quite bizzare

dhasdell
June 19th, 2010, 05:39
Could you give a link for the AI package, please? I tried making my own AI for Ark Royal but the Vixens and Scimitars always flew missed approaches and went round again.

Hooky722
June 20th, 2010, 05:57
Could you give a link for the AI package, please? I tried making my own AI for Ark Royal but the Vixens and Scimitars always flew missed approaches and went round again.

Here's the link to the one I got,

Its a Phantom AI pack and only works for the Channel and Mayport locations, its not perfect, some sacrifices had to be made in order to get it to work but it is workable.

Enjoy.:salute:

http://flightsim.com/kdl.php?fid=140508

Regards,

Hooky

dhasdell
June 20th, 2010, 10:06
Thank you - I'll give it a try, and maybe add Scimitars or Vixens. You know the Alpha Buccaneer is freeware now, as another suitable type?

Hooky722
June 20th, 2010, 11:37
Thank you - I'll give it a try, and maybe add Scimitars or Vixens. You know the Alpha Buccaneer is freeware now, as another suitable type?


I know its my baby! Just as a personal project I set myself the task a while back to try and make it a realistic as possible so I've been gradually adding effects and tweaking textures and scouring the web for RR spey soundfiles. although its getting on a bit now I still believe its the one best looking models available freeware wise in my opinion.

Funny you shud mention it I did put a few stock ones in as AI but it didn't do my framerates any good at all! but I'm sure theres a framerate friendly AI buc by UKMiL somewhere may need retexturing tho (was sporting RAF camo last I saw)

Clarke123
June 20th, 2010, 12:45
OK lets start with the basics and the obvious, you've downloaded the F-4's and the RN paints? look in the aircraft.cfg and make sure the title section matches the entries in the aircraft_arkroyal_channel.txt

[fltsim.0]
title=AI_F-4K_FAA_892_Sqn-1977_014_f4b-model_wet < this bit
sim=Lear45
model=
panel=
sound=
texture=892nas_early70s_001
atc_id=
atc_airline=RN
ui_manufacturer=McDonnell-Douglas
ui_type=F-4K Phantom FG.1
ui_variation=FAA 892 Sqn (early 1970s) - 001
atc_heavy=0
atc_parking_types=MIL_COMBAT
atc_flight_number=
atc_id_color=0x00000000
atc_id_font=Verdana,-11,1,600,0
atc_parking_codes=892S

AC#1,200,"AI_F-4K_FAA_892_Sqn-1977_014_f4b-model_wet" < matches this

There are a few of his phantom paints the only ones that have title entries that match the flightplans are the silver jubilee special markings F-4's. If yours is different just change the flightplan to reflect the title and recompile. Just looking at the readme you might have missed that the RN paints are seperate so if you just downloaded f4b_for_bige.zip that might be why they are not showing, search Hartwig Ullrich for his paints. when you compile the flightplans with ttools make sure they go into Flight Simulator 9 - scenery - world - scenery. Make sure you put the afcads in the addon scenery - scenery folder.

Hooky722
June 20th, 2010, 12:54
Yeah that did it thanks clarke entires were wrong everythings showing where its supposed to on the Ark but I'm still having grief with the NAS mayport AFCAD scenery the A/C entires match the parking codes are right but still nothing shows!?! I'll keep playing.....

Regards,

Hooky

Clarke123
June 21st, 2010, 04:40
It's alright I know what the problem is. If you ever have trouble with AI showing decompile the traffic files look through them carefully, now you've already done that with the aircraft section next look at the flightplans themselves. Go to the airport when the plans say they will be there and remember times are in GMT. In this case though I've just looked at the seaking plans and all flights to mayport are touch and go's, you won't see any on the ground parked. You can tell this by the TNG before arrival time here,

AC#1,30,70%,WEEK,VFR,0/08:07:16,TNG0/08:58:57,014,F,0030,KNRB

You can change the plans to make them stop at Mayport NAS but be aware this will have a knock on effect with the rest of the scheduled flights and you will need to adjust them accordingly depending on the duration of their stopover at Mayport.

Here is an AI tutorial I found a while back when I first started messing around with AI. It explains what all the sections mean and has been invaluable in setting up my own AI. I don't know who wrote it and I can't remember where I got it from.

[fltsim.0]
title= Boeing 737-800 Virgin Blue Winglets
sim=aia_737_NG
model=no_refl
panel=
sound=
texture=virgin
atc_id=VH-VOW
atc_airline=Virgin
atc_flight_number=505
ui_manufacturer=Aardvark
ui_type=Boeing 737-800
ui_variation=Virgin Blue (Winglets)
description=AI Aardvark 737-800
atc_id_color=0000000000
visual_damage=1
atc_parking_codes=VOZ
atc_parking_types=GATE

You must make sure that the texture file is named exactly the same as the texture file you have in the aircraft folder otherwise you are going to have lots of pretty white planes flying around. You can change the title line if you wish (don't touch title= though) I did change the one above from the default to Boeing 737-800 Virgin Blue Winglets. And make sure the atc_airline= is the correct callsign.
Next scroll further down the aircraft.cfg file until you find this,

[Reference Speeds]
flaps_up_stall_speed=122.0 //Knots True (KTAS)
full_flaps_stall_speed=103.0 //Knots True (KTAS)
cruise_speed=200.0 //Knots True (KTAS)
max_mach = 0.86
max_indicated_speed = 340 //Red line (KIAS)

Change only the cruise speed to 200.0 if its a jet aircraft and to 160.0 or 170.0 if its a prop. Once this has been done you have the changes ready to add it to TTools.

#3 Open your red Ttools icon, on the right hand side you will see a column FS2004 Traffic files, click on the traffic030528.bgl until it highlights it grey and press decompile. Now open the file in AI Utilites folder that downloaded with Ttools called Aircraft030538 this will open in notepad and list all of the default aircraft that comes with FS9. Now you need to add your Virgin Blue aircraft, the last aircraft listed on that file should be,
AC#59,62,"Vickers Vimy Transatlantic"

You simply add the next number in the sequence so it will be
AC#60,
then the airspeed that you changed in the aircraft.cfg to 200 knots, if you didn't change it, or whatever you changed the cruise speed to it must exactly match in this file, so in our example it was
200,
and finally the aircraft name itself, simply copy the title line (excluding title=) like so
"Boeing 737-800 Virgin Blue Winglets" -> you MUST add the apostrophes around the this part. So when you are done this is how it will read,
AC#60,200,"Boeing 737-800 Virgin Blue Winglets"

Repeat this step with each plane you add by just adding the next number in the sequence. Now go back to Ttools and press compile. Make a note of what the aircraft number was in this case AC#60.

#4- Its flightplan time, this does take some getting used to. Go back to Ttools and again decompile, this time open the flightplan030528 file these are the flightplans used by Orbit, Landmark and Global Freightways etc. As I like flying with real world airlines I simply copied these to a file in my documents in case I wanted to use them later. Once that was done I deleted all of the out of flightplans030528 file. To write the flightplan you must convert all local times to GMT.
Below is a daily flight for Virgin Blue,
AC#60,VHVBF,10%,24Hr,IFR,20:29:46,@21:54:51,310,F, 0203,YBBN,22:59:53,@00:29:53,300,F,0216,YSSY,01:59 :53,@03:24:58,370,F,0225,YBBN,06:00:00,@07:30:00,3 60,F,0252,YSSY,09:00:00,@10:24:44,350,F,0253,YBBN, 10:59:53,@12:29:53,340,F,0276,YSSY

AC#60 - This is the aircraft number you assigned in Aircraft030528 file.
VH-VBF - The aircrafts registration
10%- This is used in connection with the traffic density slider, I always use 10% as my default when typing the flightplans.
24Hr- There are several different times to add to this it can be 2Hr, 4Hr, 8Hr, 12Hr, 24Hr, Week. If you add anything under 24Hr you will get the same flight every 2,4,8, or 12 hours if you want it to look like real world stick with 24Hr or WEEK (which we will get to later).
IFR- You can have your flights either IFR or VFR
Then comes the flight times this one departs Sydney at 20:29 GMT 10:29AM Local and arrives in Brisbane at 21:54 GMT 11:54AM Local, you will notice a @ symbol being used this will force the plane to arrive at that time and if you lowered the cruise speed to 200 knots earlier you MUST use this symbol.
310- This is the flight level that it will climb to
F- This means ATC will call the plane by Airline and flight number e.g. "Virgin 203" adding and R instead of F will have ATC calling it "VBF"
YBBN- This is the airport code, you must start the days flying at the airport you are going to end the days flying at if you are using 2,4,8,12, or 24 hour flight plans. So in the case above we depart Sydney for Brisbane and the last flight on the plan is 276 to YSSY.

You must write the plan as complete with commas, above using GMT to show departure and arrival times, the airline websites all have timetables which makes planning easy just convert the times shown to GMT and you should have no problems.

For International flights its largely the same principle, but you add WEEK instead of 2,4,8,12 or 24Hrs. And they are a longer flight plan as it goes on a 7 day week instead of 24 Hours, below is a QF744 weekly flight plan,
AC#72,VHOJS,10%,WEEK,IFR,5/23:43:08,@6/15:04:45,330,F,0149,KLAX,6/21:59:25,@0/10:32:28,320,F,0008,YSSY,0/12:13:22,@0/22:00:18,380,F,0031,WSSS,0/23:33:49,@1/13:14:32,380,F,0031,EGLL,1/23:03:56,@2/11:54:12,390,F,0010,WSSS,2/13:43:43,@2/19:41:47,390,F,0010,YMML,2/21:22:41,@2/22:41:26,350,F,0010,YSSY,3/05:49:38,@3/15:37:48,320,F,0005,WSSS,3/16:56:33,@4/05:35:45,320,F,0005,EDDF,4/23:50:52,@5/11:54:23,310,F,0006,WSSS,5/13:59:53,@5/19:17:21,310,F,0006,YSSY

Again all times are GMT at each local airport and the day/time must be added as above, these take some time to get used to and will cause many headaches along the way, but if you want to 5 or 6 QF 744 parked at LAX just as in real life its worth the effort. The only worry about arrivals and departures is that the last leg must arrive at the departure airport used in the start of the flight plan.

Go back to Ttools and hit compile, if you get a 'Red' Message there is something wrong with the flightplan a lot of times you may have added a . instead of , they must be written perfectly or it will not compile.

#5- Finally to make your airlines park in there correct spots go into AFCAD again and find Aircraft editor in the tools section, highlight the desired aircraft in the list then match it to a the name in the parking code selector, that don't have to be identical, for instance I use Qatar Air Cargo for my Qantas domestic so they don't park at the International Terminal. I suggest reading the tutorial in Afcad on how to assign gates, parking codes etc.

AndyG43
June 21st, 2010, 05:27
I know its my baby! Just as a personal project I set myself the task a while back to try and make it a realistic as possible so I've been gradually adding effects and tweaking textures and scouring the web for RR spey soundfiles. although its getting on a bit now I still believe its the one best looking models available freeware wise in my opinion.

Best Spey soundfiles imo are the one's for Dave Maltby's BAC 1-11, certainly would be my first choice for a Bucc!