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stormtrooper271
June 7th, 2010, 16:33
:jump:Today I decided to make the jump and try to start to understand the parts of the FSX SDK. I downloaded Gmax and hope to start creating a plane for FSX but for now I will start with the basics, adding some buildings to an airport.

I have absolutely no idea what I am doing so I was wondering if you guys could show me a tutorial to help get me in the right direction so I can do more than just fly around and repaint planes.

falcon409
June 7th, 2010, 17:41
Give this site a try. . . .the folks in the forum are some of the most knowledgeable around.:salute:
http://www.fsdeveloper.com/

stormtrooper271
June 8th, 2010, 04:40
Falcon, thanks for the help I'll see if I can't pick something up soon.

roger-wilco-66
June 8th, 2010, 05:06
As a start, for creating / altering airports you might want to have a look at ADEX,

see http://www.scruffyduckscenery.co.uk/

For creating scenery, changing land - waterclasses etc. you could try SBuilderX


see http://www.ptsim.com/

There are turorials on both websites above, and as Falcon already mentioned, there is help and expertise for these and many other applications on FSDeveloper.

Also, many tutorials and a lot of tools can be found here:

http://www.scenery.org/tutorials.htm


Cheers,
Mark

Bjoern
June 8th, 2010, 10:22
I have absolutely no idea what I am doing

As good as having a dream and goal is, *that* certainly isn't helping.

I take you want to design custom buildings in GMax and importing them into FSX. Well, first of all I'd follow Roger's posted links and give ADE a try to get the basics of creating scenery (with default objects).
Then, I'd go and learn GMax, for example with Milton Shupe's aircraft creation tutorial here:
http://www.flightsimonline.com/C162/
This should get you going with the basic tools that GMax offers.
The next step would be getting a powerful freeware graphics editing program, such as Gimp.
http://www.gimp.org/windows/

Once you've got the basics of these tools down, you can try creating custom, simple scenery objects like terminals, hangars and houses. Once you manage to get those into FSX, you can try your hand on the creation of aircraft.

Nothing of this is magic, all you need is time, patience and perseverance.

Dimus
June 10th, 2010, 00:48
To add a few words to what the fine gentlemen above suggested, let me tell you that I recently made the same decision and am now just about to release my first full airport using custom buildings only. The FSDeveloper forum is indeed a wealth of information and also freeware tools that make your life easier.

Let me also add that I found the Google sketchup program an extremely fast and easy tool with which to create buildings and convert and import them to FSX. This tutorial is what had me started:

http://www.calclassic.com/sketchup_tutorial.htm

Bjoern
June 10th, 2010, 10:49
Let me also add that I found the Google sketchup program an extremely fast and easy tool with which to create buildings and convert and import them to FSX. This tutorial is what had me started:

http://www.calclassic.com/sketchup_tutorial.htm

Looks easy enough, it even has kind of an "UVW unwrapping" function which helps reduce the number of texture sheets per object and thus save FSX performance.

gera
June 10th, 2010, 12:09
As good as having a dream and goal is, *that* certainly isn't helping.

I take you want to design custom buildings in GMax and importing them into FSX. Well, first of all I'd follow Roger's posted links and give ADE a try to get the basics of creating scenery (with default objects).
Then, I'd go and learn GMax, for example with Milton Shupe's aircraft creation tutorial here:
http://www.flightsimonline.com/C162/
This should get you going with the basic tools that GMax offers.
The next step would be getting a powerful freeware graphics editing program, such as Gimp.
http://www.gimp.org/windows/

Once you've got the basics of these tools down, you can try creating custom, simple scenery objects like terminals, hangars and houses. Once you manage to get those into FSX, you can try your hand on the creation of aircraft.

Nothing of this is magic, all you need is time, patience and perseverance.

Amen......could not say it better.

Skittles
June 10th, 2010, 12:13
Although google sketch-up is an option, personally I'd recommend that you steer clear.

Gmax is essentially designed to make stuff for FSX.

There's no point learning sketch up for buildings when you're going to have to learn Gmax for aircraft anyway.

Skip straight to Gmax in my opinion.