Devildog73
April 27th, 2010, 18:21
Guys,
I need some guidance.
I am working on Tommy Lynch's final flight with Dick Bong as his wingman. I have Lynch (AI) taking off from one of the Nadzab airstrips and Bong (Player) taking off from the parallel strip.
Of course CFS2 allows for Lynch to get airborne before Bong because Bong is the player plane and has to start both engines, allow them to idle back and increase throttle in sync. otherwise you have to rudder back to the center of the runway. I have WP2 for Lynch about 1/2 mile off the end of the runway with a 1 minute loiter, allowing Bong to catch up to him.
As long as I set up on his wing and fly the entire way to Tadji area (about an hour) I have no problem with the mission. When I warp, I cannot get Lynch there at the same time, or it seems, even within a minute or so, no matter how I adjust the timing of the waypoints.
I cannot make Bong and Lynch a flight because then I have no way to have his engine catch fire and him bail out over the jungle south of Tadji. That event affects both flight aircraft, not just Lynch's. Bong's aircraft does not sustain any damage on this mission, Lynch's goes down with an engine on fire.
Works just like the real thing, if I fly the entire mission as two separate flights of one aircraft each and I stay on Lynch's wing. Perhaps the "alt" key and times 4 the sim rate to make it only 15 minutes? That might make the dp distances cause a mid air crash?
Anyone got any ideas?
I need some guidance.
I am working on Tommy Lynch's final flight with Dick Bong as his wingman. I have Lynch (AI) taking off from one of the Nadzab airstrips and Bong (Player) taking off from the parallel strip.
Of course CFS2 allows for Lynch to get airborne before Bong because Bong is the player plane and has to start both engines, allow them to idle back and increase throttle in sync. otherwise you have to rudder back to the center of the runway. I have WP2 for Lynch about 1/2 mile off the end of the runway with a 1 minute loiter, allowing Bong to catch up to him.
As long as I set up on his wing and fly the entire way to Tadji area (about an hour) I have no problem with the mission. When I warp, I cannot get Lynch there at the same time, or it seems, even within a minute or so, no matter how I adjust the timing of the waypoints.
I cannot make Bong and Lynch a flight because then I have no way to have his engine catch fire and him bail out over the jungle south of Tadji. That event affects both flight aircraft, not just Lynch's. Bong's aircraft does not sustain any damage on this mission, Lynch's goes down with an engine on fire.
Works just like the real thing, if I fly the entire mission as two separate flights of one aircraft each and I stay on Lynch's wing. Perhaps the "alt" key and times 4 the sim rate to make it only 15 minutes? That might make the dp distances cause a mid air crash?
Anyone got any ideas?