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OBIO
April 12th, 2010, 08:25
I love this big bird....even if it doesn't have radial engines and props. One of my favorite jets.

I am doing some work to the plane...setting up the 2D and VC panels, nice engine and AB effects, and have done up a paint template for the bird and redone the stock paint with sharper detailing. Trying to get it to fly right as well...which is the hard part for me.

Before I get all involved in doing up a number of paints for the plane....I want to know if anyone flies it. No point in painting 5 or 6 or 10 different schemes if no one flies the plane. I am content with the single paint since I fly from the VC.

OBIO

casey jones
April 12th, 2010, 08:29
I love this big bird....even if it doesn't have radial engines and props. One of my favorite jets.

I am doing some work to the plane...setting up the 2D and VC panels, nice engine and AB effects, and have done up a paint template for the bird and redone the stock paint with sharper detailing. Trying to get it to fly right as well...which is the hard part for me.

Before I get all involved in doing up a number of paints for the plane....I want to know if anyone flies it. No point in painting 5 or 6 or 10 different schemes if no one flies the plane. I am content with the single paint since I fly from the VC.

OBIO


Hi OBIO,

You bet I fly this great airplane! I hope you will make the five or six repaints of this airplane I also have background info on the plane, I had found a model of the A-5 for FS9 which was the early version with no hump, now I cannot find it, please continue in your great work.

Cheers

Casey

awj112
April 12th, 2010, 08:34
I'm game. Have a set of scenery for the USS Constellation. I have been collecting Vietnam era aircraft for it.

aeromed202
April 12th, 2010, 08:39
I started working on it a long time ago. Don't remember how far I got but I'll check quick. If your'e putting in time on it then I will too. :jump:

racartron
April 12th, 2010, 08:56
'You betcha!" I've tweaked this ol' gal for FS2002, so any improvements to the 2D would be greatly appreciated.

Clarke123
April 12th, 2010, 09:27
I'm game. Have a set of scenery for the USS Constellation. I have been collecting Vietnam era aircraft for it.
Is that the Abacus vietnam carrier ops? I'm working on improved AI for her with CAP's, strike packages and seakings on SAR.

aeromed202
April 12th, 2010, 09:56
Here is what I have so far. Haven't worked on mach 2 and some other areas yet.

//5:53 PM 3/9/2005 Version 2.1 for FS9
[fltsim.0]
title=ALPHA RA-5C Vigilante
sim=RA-5C
model=
panel=f15
sound=
texture=
KB_checklists=vigilante_check
kb_reference=
ui_manufacturer=North American
ui_type=RA-5C Vigilante
ui_variation=USS Ranger
atc_id_color=0x00000000
visual_damage=1
atc_parking_types=MIL_COMBAT
description=© ALPHA Simulations 2005\n\nNorth American RA-5C Vigilante\n\nPlanned in late 1950's as a successor to the AJ-1 Savage, the Vigilante prototype first flew in 1958 and was decades ahead of its time, with many 'firsts' such as a digital computer, INS, slab tail and variable inlets and much more. Although conceived as a bomber, the USAF soon adopted the nuclear strike role which meant the A-5 was used solely for the recon role. The RA-5C was used in Vietnam (18 were lost) and continued in service until 1980.
atc_heavy=0
atc_id=
atc_airline=
atc_flight_number=
atc_id_font=Verdana,-11,1,600,0
[General]
performance=Model: M Davies\nPanel: P Perrott\nTextures: M Davies\nFlight Model: J McDaniel\n\nLength: 76 ft 0 in\nSpan: 53 ft 0.4 in\nWing area: 754 sq ft\nWeight: Empty: 43,608 lbs\s loaded, 68,088 lbs.\nPower: (2) GE J79-GE-10 Turbojet, 17,860 lbs thrust with afterburners\nRange: 3,000 miles\nMax Speed: Mach 2.1 @ 36,000 ft\nService Ceiling: 48,400 ft.\nArmament: None
editable=1
atc_type=
atc_model=
[weight_and_balance]
max_gross_weight = 68088.00
empty_weight = 43608.00
reference_datum_position = 0.00, 0.00, 0.00
empty_weight_CG_position = 0.00, 0.00, 0.00
empty_weight_pitch_MOI = 192817.00
empty_weight_roll_MOI = 197250.00
empty_weight_yaw_MOI = 145928.00
empty_weight_coupled_MOI = 1000.00
CG_forward_limit = 0.00
CG_aft_limit = 1.00
max_number_of_stations = 2
station_load.0 =200.00, 0.00, 0.00, 0.81, Station 1
station_load.1 =200.00, 0.00, 0.00, 1.52, Station 2
[smokesystem]
smoke.0 = -0.70, -30.00,-3.00, fx_smoke_f6
smoke.1 = -0.70, -30.00, 3.00, fx_smoke_f6
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 29.60, 0, 1.28, fx_vclight
light.1= 4, 23.42, 0, 2.09, fx_vclight
light.2= 1, -9.5, 0, 2.20, fx_beaconh
light.3= 1, -7.70, 0, -3.80, fx_beaconh
//afterburner effects
light.11= 6, -24.7, -3.0, -1.30, fx_F14_Burn1 , // Eng1 Afterburner Burn1
light.12= 6, -24.7, -3.0, -1.30, fx_F14_Burn2 , // Eng1 Afterburner Burn2
light.13= 6, -28.3, -3.0, -0.70, fx_F14_Burnerflame , // Eng1 Afterburner Flame
light.14= 7, -24.7, 3.0, -1.30, fx_F14_Burn1 , // Eng2 Afterburner Burn1
light.15= 7, -24.7, 3.0, -1.30, fx_F14_Burn2 , // Eng2 Afterburner Burn2
light.16= 7, -28.3, 3.0, -0.70, fx_F14_Burnerflame , // Eng2 Afterburner Flame
light.17= 6, -25.0, -3.0, -0.70, fx_F14_Blueflame , // Eng1 Blueflame,
light.18= 7, -25.0, 3.0, -0.70, fx_F14_Blueflame , // Eng2 Blueflame,

[GeneralEngineData]
//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
engine_type = 1
fuel_flow_scalar = 0.60
min_throttle_limit = 0.00
engine.0 = -23.30, -3.10, -0.70
engine.1 = -23.30, 3.10, -0.70
[TurbineEngineData]
fuel_flow_gain= 0.002
inlet_area= 13.40
rated_N2_rpm= 29920.00
static_thrust= 17860.00
afterburner_available= 1
reverser_available= 0.00
[Reference Speeds]
flaps_up_stall_speed= 123.00
full_flaps_stall_speed= 93.00
cruise_speed= 800.00
max_indicated_speed=1600.00
max_mach=2.50
[effects]
windshield_rain_effect_available = 1
[fuel]
//Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type = 2
number_of_tank_selectors = 1
electric_pump = 0
//Simple flight model
Center1 = 0.00, 0.00, 0.00, 460.00, 0.00
Center2 = 0.00, 0.00, 0.00, 500.00, 0.00
Center3 = 0.00, 0.00, 0.00, 130.00, 0.00
LeftMain = 0.00,-9.00, 0.00, 830.00, 0.00
RightMain = 0.00, 9.00, 0.00, 830.00, 0.00
RightAux = 0.00, 0.00, 0.00, 295.00, 0.00
//External1 = 0.00, 0.00, 0.00, 295.00, 0.00
//External2 = 0.00, 0.00, 0.00, 295.00, 0.00

[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid,higher=free bounce)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type

static_pitch = 1.220
static_cg_height = 7.620
tailwheel_lock = 0
gear_system_type = 1
point.0 = 1, 17.20, 0.00, -8.40, 2000.00, 0.00, 1.10, 40.00, 0.40, 2.00, 0.70, 5.00, 5.00, 0.00, 300.00, 325.00
point.1 = 1, -3.00, -5.70, -7.78, 3000.00, 1.00, 1.50, 0.00, 0.50, 2.50, 0.70, 5.00, 5.00, 2.00, 300.00, 325.00
point.2 = 1, -3.00, 5.70, -7.78, 3000.00, 2.00, 1.50, 0.00, 0.50, 2.50, 0.70, 5.00, 5.00, 3.00, 300.00, 325.00
point.3 = 2, -11.80, -26.520, 1.220, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 5.00, 0.00, 0.00
point.4 = 2, -11.80, 26.520, 1.220, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 6.00, 0.00, 0.00
point.5 = 2, -26.584, 0.00, -2.497, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 9.00, 0.00, 0.00
point.6 = 2, 40.439, 0.00, -2.069, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 4.00, 0.00, 0.00

[keyboard_response]
elevator = 150.00, 250.00
aileron = 150.00, 250.00
rudder = 150.00, 250.00

[forcefeedback]
gear_bump_nose_magnitude = 1000
gear_bump_nose_direction = 18000
gear_bump_nose_duration = 250000
gear_bump_left_magnitude = 2000
gear_bump_left_direction = 35500
gear_bump_left_duration = 250000
gear_bump_right_magnitude = 2000
gear_bump_right_direction = 500
gear_bump_right_duration = 250000
ground_bumps_magnitude1 = 1250
ground_bumps_angle1 = 8900
ground_bumps_intercept1 = 5
ground_bumps_slope1 = 0.48
ground_bumps_magnitude2 = 450
ground_bumps_angle2 = 9100
ground_bumps_intercept2 = 0.075
ground_bumps_slope2 = 1
crash_magnitude1 = 2000
crash_direction1 = 1000
crash_magnitude2 = 2000
crash_direction2 = 9000
crash_period2 = 7500
crash_duration2 = 2500000
stick_shaker_magnitude = 2000
stick_shaker_direction = 0
stick_shaker_period = 111111
[airplane_geometry]
wing_area = 754.00
wing_span = 50.210
wing_root_chord = 3.40
wing_dihedral = 2.00
wing_incidence = 0.00
wing_twist = 0.00
oswald_efficiency_factor = 0.880
wing_winglets_flag = 0
wing_sweep = 43.00
wing_pos_apex_lon = 10.00
wing_pos_apex_vert = 1.50
htail_area = 116.00
htail_span = 32.20
htail_pos_lon = -12.70
htail_pos_vert = -0.30
htail_incidence = -0.50
htail_sweep = 50.00
vtail_area = 50.00
vtail_span = 13.20
vtail_sweep = 50.00
vtail_pos_lon = -13.40
vtail_pos_vert = 1.50
elevator_area = 77.00
aileron_area = 25.00
rudder_area = 40.00
elevator_up_limit = 16.00
elevator_down_limit = 11.00
aileron_up_limit = 15.00
aileron_down_limit = 15.00
rudder_limit = 8.00
elevator_trim_limit = 18.00
spoiler_limit = 25.00
aileron_to_spoileron_gain = 0.00
spoiler_handle_available = 1
min_ailerons_for_spoilerons = 0.00
min_flaps_for_spoilerons = 0.00
spoilerons_available = 0
[electrical]
max_battery_voltage = 24
generator_alternator_voltage = 28
max_generator_alternator_amps = 300
engine_generator_map = 1,1
electric_always_available = 1
[TailHook]
tailhook_length=6.5
tailhook_position=-18.35, 0.0, -1.0
cable_force_adjust=1.0
[folding_wings]
wing_fold_system_type=4
fold_rates=0.12,0.11
[exits]
number_of_exits=1
exit_rate.0=0.7
[Views]
eyepoint=29.5,0.0,2.2
[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800.00
autothrottle_available=1
autothrottle_arming_required=0
autothrottle_takeoff_ga=0
autothrottle_max_rpm=125.00
pitch_takeoff_ga=8.00
max_pitch=10.00
max_pitch_acceleration=2.00
max_pitch_velocity_lo_alt=1.00
max_pitch_velocity_hi_alt=1.50
max_pitch_velocity_lo_alt_breakpoint=20000.00
max_pitch_velocity_hi_alt_breakpoint=28000.00
max_bank=25.00
max_bank_acceleration=1.80
max_bank_velocity=3.00
max_throttle_rate=0.10
nav_proportional_control=9.00
nav_integrator_control=0.250
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control=9.520
gs_integrator_control=0.260
gs_derivative_control=0.00
gs_integrator_boundary=0.70
gs_derivative_boundary=0.00
yaw_damper_gain=0.00
[direction_indicators]
direction_indicator.0=3,0
[brakes]
toe_brakes_scale=1.00031
parking_brake=1
[gear_warning_system]
gear_warning_available=1
pct_throttle_limit=1
flap_limit_power=25
flap_limit_idle=5
[hydraulic_system]
electric_pumps=1
engine_map=1,1,0,0
normal_pressure=3000.00
[stall_warning]
type=1
[attitude_indicators]
attitude_indicator.0=1
[turn_indicators]
turn_indicator.0=1,0
[General]
atc_type=
atc_model=
performance=
editable=1
[jet_engine]
thrust_scalar=1.000
[flight_tuning]
cruise_lift_scalar=1.00
pitch_stability=1.30
roll_stability=1.10
yaw_stability=1.00
parasite_drag_scalar=1.20
induced_drag_scalar=1.10
elevator_effectiveness=0.70
aileron_effectiveness=0.45
rudder_effectiveness=0.75
elevator_trim_effectiveness=1.00
aileron_trim_effectiveness=1.00
rudder_trim_effectiveness=1.00

[Flaps.0]
type= 1
span-outboard= 0.650
extending-time= 7.00
system_type= 1
damaging-speed= 230.00
blowout-speed= 250.00
lift_scalar= 1.00
drag_scalar= 0.50
pitch_scalar= 0.30
flaps-position.0= 0.00, 0.00
flaps-position.1= 20.00, 0.00
flaps-position.2= 40.00, 0.00
flaps-position.3= 60.00, 0.00
flaps-position.4= 70.00, 0.00
flaps-position.5= 80.00, 0.00
[Flaps.1]
type= 2
span-outboard= 0.650
extending-time= 7.00
system_type= 1
damaging-speed= 230.00
blowout-speed= 250.00
lift_scalar= 0.00
drag_scalar= 1.00
pitch_scalar= 0.00
flaps-position.0= 0.00, 0.00
flaps-position.1= 1.00, 0.00
flaps-position.2= 15.00, 0.00
flaps-position.3= 30.00, 0.00
flaps-position.4= 50.00, 0.00
flaps-position.5= 80.00, 0.00

CEMENT 64
April 12th, 2010, 09:58
I fly it alot, I drop in an F5 panel and some F18 sounds to try and create a more realistic effect.

It would be really nice a decent panel and more repaints though.

OBIO
April 12th, 2010, 10:14
The 2D panel bmp is the original one that came with the plane...it is now a part of the panel bmp collection that Phil released as freeware and posted to Simviation.com (40 meg down load, well worth having). Someone who bought this plane back when it was payware was kind enough to send me the original config file and gauges. I am swapping out the stock gauges for better looking ones. Will be adding a full radio stack, a nice large GPS unit and a CD Player...got to have music! And a fuel management pop up as well....I took the 3 center tanks and combined them into one large tank...I don't have a fuel selector with Left, Center 1, Center 2, Center 3, and Right. No auxiliary fuel tanks.

I have the engine effects, after burner, wing vortex thingie all working nicely. I used Alphasim effects and either stock AS effects gauges or a couple the I modified a bit.

I will get the panel set posted later today or tonight...need to do some tweaking to it yet. Will also upload the repainted stock skin....looks much sharper...not a lot of grime or fading, just a hint at the panel lines....need to check to make sure I used the proper US Navy gray color on the plane.

Have a second paint started. RVAH-3, NAS Albany, Georgia, 1971.

Have a ton of profiles for the Vigilante....won't be doing them all...but will do 5 to 10 of the nicer looking ones. If someone has a particular scheme that want done....maybe to commemorate the squadron you served with or some such...and have images, feel free to pass them along.

aeromed...I will check out the config file you did....the one I am working with was done by Bob Cichilio (can never remember how to spell his last name) as part of his 3rd update to the plane. Up to 400 knots or so, the plane flies like a dream...but go over 400 knots and it wants to climb, climb, climb. Takes a ton of down trim to get it to fly level...even at 80% cruising power.

OBIO

awj112
April 12th, 2010, 10:25
Is that the Abacus vietnam carrier ops? I'm working on improved AI for her with CAP's, strike packages and seakings on SAR.

Glad to hear that. I do not use any of Abacus' default aircraft. Use Alphasim's F-4 and F8, The GMax Academy F-8, and Razbam's A-4s and A-6. The Vigilante would be a great add on.

Clarke123
April 12th, 2010, 10:46
Glad to hear that. I do not use any of Abacus' default aircraft. Use Alphasim's F-4 and F8, The GMax Academy F-8, and Razbam's A-4s and A-6. The Vigilante would be a great add on.
Same here. Only bought it for the carrier. In a 60's mood at the moment with navy aircraft and AI on both sides of the atlantic.

DaveQ
April 12th, 2010, 10:47
Hi Obio

I don't fly the Viggie that much nowadays as I'm now pretty much permanently in FSX-land. But I do love this bird and new cleaned-up skins are very tempting and a new paint kit would be wonderful. I might even think about a port-over with 2048 x 2048 .dds texture files.....!

Many thanks

DaveQ

OBIO
April 12th, 2010, 10:51
I'm game. Have a set of scenery for the USS Constellation. I have been collecting Vietnam era aircraft for it.

Just checked...and I have a very sharp profile for a USS Constellation based Vigilante. Will be the next paint I do.

I checked...and the gray I was using was about 3 shades darker than the Gull Gray used on the Vig....but, using the Gull Gray the places on the fuselage where the poly flatten was used shows up more (those dark areas caused by the mesh smoothing). I think I will go with the darker, non-standard gray to better conceal the poly smoothing areas.

OBIO

papab
April 12th, 2010, 11:23
I love this big bird....even if it doesn't have radial engines and props. One of my favorite jets.

I am doing some work to the plane...setting up the 2D and VC panels, nice engine and AB effects, and have done up a paint template for the bird and redone the stock paint with sharper detailing. Trying to get it to fly right as well...which is the hard part for me.

Before I get all involved in doing up a number of paints for the plane....I want to know if anyone flies it. No point in painting 5 or 6 or 10 different schemes if no one flies the plane. I am content with the single paint since I fly from the VC.

OBIO

Here is a link on the Vigi,RVAH-11 History:
http://www.bobjellison.com/RA5C_Vigilante.htm
Some good color shots


Here is a link to a RVAH-9 template showing insignia and colors:
http://wp.scn.ru/en/ww3/b/795/3/0/14

I was a Jet Mechanic for RVAH-9 from 1970-1974
Stationed in NAS ALbany ,GA and then we moved to NAS Key West

Used to use Alameda Chocks at high power and run both of those GEJ79-10 to full burner- 17,000 lbs of thrust,each engine, at sea level
The older GEJ79-8 would squeel as you reduced the power from the militay position on the throttles- the 10's stopped that noise


Really a great bird
Rick

foo_fighter
April 12th, 2010, 11:48
:wiggle:

yup, I do!
I`m texturing again after longlong time and I`m going to paint a "what if" Vigilante for the Brazilian Navy...I luv this beauty!

cya!:jump:

OBIO
April 12th, 2010, 13:15
:wiggle:

yup, I do!
I`m texturing again after longlong time and I`m going to paint a "what if" Vigilante for the Brazilian Navy...I luv this beauty!

cya!:jump:

Hey Foo.

You want a copy of my Photoshop paint template? If so, shoot me a PM with your e-mail addy.

That offer is good for anyone who wants a copy of the template.

OBIO

burcham8
April 12th, 2010, 13:26
I fly the Viggie. When I was learning to fly at Bolton Field, I watched Viggies in the traffic pattern at KCMH, where North American built them. Later, it was not unusual to find myself in the the pattern with OV-10s.

Bring on the repaints!

Marc

aeromed202
April 12th, 2010, 14:33
About done with phase II. Achieved stable mach 2.2, dirty approach speed for deck landing about 138. But I just cannot fix the issue with the pitch axis being somewhere back by the elevators instead of the wings. Maybe Milton knows where this can be fixed. Other fine tunes still in progress.

hawkeye52
April 12th, 2010, 15:46
OBIO, there are already a couple of Vigilante textures: texture_155359.zip and texturevah.zip as well as a couple of panels Ra5c-01b.zip by Massimo Altieri and RA-5Cupdate by Bob Chicilo. The textures are for RVAH-1 & -2.

The RA-5C is from the era of colorful Navy aircraft, before the insipid pale grey with (only) slightly darker markings. Fertile ground for super liveries, so Go boy, Go!!! :ernae:

- H52

aeromed202
April 12th, 2010, 16:08
I tried that panel in the Alpha. The 2D came over but the original Alpha VC persisted. Too bad cause the other VC is quite nice.

OBIO
April 12th, 2010, 17:03
The second skin is almost done...just need to do to the tail. RVAH-3, NAS Albany (Georgia) 1971.

OBIO

aeromed202
April 12th, 2010, 18:06
Here is part 2. Comments?

//5:53 PM 3/9/2005 Version 2.1 for FS9
[fltsim.0]
title=ALPHA RA-5C Vigilante
sim=RA-5C
model=
panel=
sound=
texture=
KB_checklists=vigilante_check
kb_reference=
ui_manufacturer=North American
ui_type=RA-5C Vigilante
ui_variation=USS Ranger
atc_id_color=0x00000000
visual_damage=1
atc_parking_types=MIL_COMBAT
description=© ALPHA Simulations 2005\n\nNorth American RA-5C Vigilante\n\nPlanned in late 1950's as a successor to the AJ-1 Savage, the Vigilante prototype first flew in 1958 and was decades ahead of its time, with many 'firsts' such as a digital computer, INS, slab tail and variable inlets and much more. Although conceived as a bomber, the USAF soon adopted the nuclear strike role which meant the A-5 was used solely for the recon role. The RA-5C was used in Vietnam (18 were lost) and continued in service until 1980.
atc_heavy=0
atc_id=
atc_airline=
atc_flight_number=
atc_id_font=Verdana,-11,1,600,0
[General]
performance=Model: M Davies\nPanel: P Perrott\nTextures: M Davies\nFlight Model: J McDaniel\n\nLength: 76 ft 0 in\nSpan: 53 ft 0.4 in\nWing area: 754 sq ft\nWeight: Empty: 43,608 lbs\s loaded, 68,088 lbs.\nPower: (2) GE J79-GE-10 Turbojet, 17,860 lbs thrust with afterburners\nRange: 3,000 miles\nMax Speed: Mach 2.1 @ 36,000 ft\nService Ceiling: 48,400 ft.\nArmament: None
editable=1
atc_type=
atc_model=
[weight_and_balance]
max_gross_weight = 68088.00
empty_weight = 43608.00
reference_datum_position = 0.00, 0.00, 0.00
empty_weight_CG_position = 0.00, 0.00, 0.00
empty_weight_pitch_MOI = 272817.00
empty_weight_roll_MOI = 197250.00
empty_weight_yaw_MOI = 145928.00
empty_weight_coupled_MOI = 1000.00
CG_forward_limit = 0.00
CG_aft_limit = 1.00
max_number_of_stations = 2
station_load.0 =200.00, 0.00, 0.00, 0.81, Station 1
station_load.1 =200.00, 0.00, 0.00, 1.52, Station 2
[smokesystem]
smoke.0 = -0.70, -30.00,-3.00, fx_smoke_f6
smoke.1 = -0.70, -30.00, 3.00, fx_smoke_f6

[GeneralEngineData]
//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
engine_type = 1
fuel_flow_scalar = 0.60
min_throttle_limit = 0.00
engine.0 = -23.30, -3.10, -0.05
engine.1 = -23.30, 3.10, -0.05
[TurbineEngineData]
fuel_flow_gain= 0.002
inlet_area= 13.40
rated_N2_rpm= 29920.00
static_thrust= 25260.00
afterburner_available= 1
reverser_available= 1.00
[Reference Speeds]
flaps_up_stall_speed= 123.00
full_flaps_stall_speed= 93.00
cruise_speed= 800.00
max_indicated_speed=1600.00
max_mach=2.50
[effects]
windshield_rain_effect_available = 1
[fuel]
//Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type = 2
number_of_tank_selectors = 1
electric_pump = 0
//Simple flight model
Center1 = 0.00, 0.00, 0.00, 460.00, 0.00
Center2 = 0.00, 0.00, 0.00, 500.00, 0.00
Center3 = 0.00, 0.00, 0.00, 130.00, 0.00
LeftMain = 0.00,-9.00, 0.00, 830.00, 0.00
RightMain = 0.00, 9.00, 0.00, 830.00, 0.00
RightAux = 0.00, 0.00, 0.00, 295.00, 0.00
//External1 = 0.00, 0.00, 0.00, 295.00, 0.00
//External2 = 0.00, 0.00, 0.00, 295.00, 0.00
[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid,higher=free bounce)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
static_pitch = 1.220
static_cg_height = 7.620
tailwheel_lock = 0
gear_system_type = 1
point.0 = 1, 17.20, 0.00, -8.40, 2000.00, 0.00, 1.10, 38.00, 0.40, 2.00, 0.73, 5.00, 5.00, 0.00, 300.00, 325.00
point.1 = 1, -3.00, -5.90, -7.78, 3000.00, 1.00, 1.50, 0.00, 0.60, 2.50, 0.70, 5.00, 5.00, 2.00, 300.00, 325.00
point.2 = 1, -3.00, 5.90, -7.78, 3000.00, 2.00, 1.50, 0.00, 0.60, 2.50, 0.70, 5.00, 5.00, 3.00, 300.00, 325.00
point.3 = 2, -11.80, -26.520, 1.220, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 5.00, 0.00, 0.00
point.4 = 2, -11.80, 26.520, 1.220, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 6.00, 0.00, 0.00
point.5 = 2, -26.584, 0.00, -2.497, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 9.00, 0.00, 0.00
point.6 = 2, 40.439, 0.00, -2.069, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 4.00, 0.00, 0.00
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 29.60, 0, 1.28, fx_vclight
light.1= 4, 23.42, 0, 2.09, fx_vclight
light.2= 1, -9.5, 0, 2.20, fx_beaconh
light.3= 1, -7.70, 0, -3.80, fx_beaconh
//afterburner effects
light.11= 6, -24.7, -3.0, -1.30, fx_F14_Burn1 , // Eng1 Afterburner Burn1
light.12= 6, -24.7, -3.0, -1.30, fx_F14_Burn2 , // Eng1 Afterburner Burn2
light.13= 6, -28.3, -3.0, -0.70, fx_F14_Burnerflame , // Eng1 Afterburner Flame
light.14= 7, -24.7, 3.0, -1.30, fx_F14_Burn1 , // Eng2 Afterburner Burn1
light.15= 7, -24.7, 3.0, -1.30, fx_F14_Burn2 , // Eng2 Afterburner Burn2
light.16= 7, -28.3, 3.0, -0.70, fx_F14_Burnerflame , // Eng2 Afterburner Flame
light.17= 6, -25.0, -3.0, -0.70, fx_F14_Blueflame , // Eng1 Blueflame,
light.18= 7, -25.0, 3.0, -0.70, fx_F14_Blueflame , // Eng2 Blueflame,

[keyboard_response]
elevator = 150.00, 250.00
aileron = 150.00, 250.00
rudder = 150.00, 250.00
[forcefeedback]
gear_bump_nose_magnitude = 1000
gear_bump_nose_direction = 18000
gear_bump_nose_duration = 250000
gear_bump_left_magnitude = 2000
gear_bump_left_direction = 35500
gear_bump_left_duration = 250000
gear_bump_right_magnitude = 2000
gear_bump_right_direction = 500
gear_bump_right_duration = 250000
ground_bumps_magnitude1 = 1250
ground_bumps_angle1 = 8900
ground_bumps_intercept1 = 5
ground_bumps_slope1 = 0.48
ground_bumps_magnitude2 = 450
ground_bumps_angle2 = 9100
ground_bumps_intercept2 = 0.075
ground_bumps_slope2 = 1
crash_magnitude1 = 2000
crash_direction1 = 1000
crash_magnitude2 = 2000
crash_direction2 = 9000
crash_period2 = 7500
crash_duration2 = 2500000
stick_shaker_magnitude = 2000
stick_shaker_direction = 0
stick_shaker_period = 111111
[airplane_geometry]
wing_area = 754.00
wing_span = 50.210
wing_root_chord = 1.40
wing_dihedral = 2.00
wing_incidence = 0.00
wing_twist = 0.00
oswald_efficiency_factor = 0.880
wing_winglets_flag = 0
wing_sweep = 43.00
wing_pos_apex_lon = 10.00
wing_pos_apex_vert = 1.50
htail_area = 116.00
htail_span = 32.20
htail_pos_lon = -12.70
htail_pos_vert = -0.30
htail_incidence = -0.50
htail_sweep = 50.00
vtail_area = 50.00
vtail_span = 13.20
vtail_sweep = 50.00
vtail_pos_lon = -13.40
vtail_pos_vert = 1.50
elevator_area = 77.00
aileron_area = 25.00
rudder_area = 40.00
elevator_up_limit = 16.00
elevator_down_limit = 11.00
aileron_up_limit = 15.00
aileron_down_limit = 15.00
rudder_limit = 8.00
elevator_trim_limit = 18.00
spoiler_limit = 25.00
aileron_to_spoileron_gain = 0.00
spoiler_handle_available = 1
min_ailerons_for_spoilerons = 0.00
min_flaps_for_spoilerons = 0.00
spoilerons_available = 0
[electrical]
max_battery_voltage = 24
generator_alternator_voltage = 28
max_generator_alternator_amps = 300
engine_generator_map = 1,1
electric_always_available = 1
[TailHook]
tailhook_length=6.5
tailhook_position=-18.35, 0.0, -1.0
cable_force_adjust=1.0
[folding_wings]
wing_fold_system_type=4
fold_rates=0.12,0.11
[exits]
number_of_exits=1
exit_rate.0=0.7
[Views]
eyepoint=29.5,0.0,2.2
[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800.00
autothrottle_available=1
autothrottle_arming_required=0
autothrottle_takeoff_ga=0
autothrottle_max_rpm=125.00
pitch_takeoff_ga=8.00
max_pitch=10.00
max_pitch_acceleration=2.00
max_pitch_velocity_lo_alt=1.00
max_pitch_velocity_hi_alt=1.50
max_pitch_velocity_lo_alt_breakpoint=20000.00
max_pitch_velocity_hi_alt_breakpoint=28000.00
max_bank=25.00
max_bank_acceleration=1.80
max_bank_velocity=3.00
max_throttle_rate=0.10
nav_proportional_control=9.00
nav_integrator_control=0.250
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control=9.520
gs_integrator_control=0.260
gs_derivative_control=0.00
gs_integrator_boundary=0.70
gs_derivative_boundary=0.00
yaw_damper_gain=0.00
[direction_indicators]
direction_indicator.0=3,0
[brakes]
toe_brakes_scale=0.80031
parking_brake=1
[gear_warning_system]
gear_warning_available=1
pct_throttle_limit=1
flap_limit_power=25
flap_limit_idle=5
[hydraulic_system]
electric_pumps=1
engine_map=1,1,0,0
normal_pressure=3000.00
[stall_warning]
type=1
[attitude_indicators]
attitude_indicator.0=1
[turn_indicators]
turn_indicator.0=1,0
[General]
atc_type=
atc_model=
performance=
editable=1
[jet_engine]
thrust_scalar=0.700
[flight_tuning]
cruise_lift_scalar=0.78
pitch_stability=1.35
roll_stability=1.10
yaw_stability=1.00
parasite_drag_scalar=1.13
induced_drag_scalar=1.11
elevator_effectiveness=0.46
aileron_effectiveness=0.40
rudder_effectiveness=0.75
elevator_trim_effectiveness=1.00
aileron_trim_effectiveness=1.00
rudder_trim_effectiveness=1.00
[Flaps.0]
type= 1
span-outboard= 0.650
extending-time= 7.00
system_type= 1
damaging-speed= 230.00
blowout-speed= 250.00
lift_scalar= 1.10
drag_scalar= 0.40
pitch_scalar= -1.40
flaps-position.0= 0.00, 0.00
flaps-position.1= 20.00, 0.00
flaps-position.2= 40.00, 0.00
flaps-position.3= 60.00, 0.00
flaps-position.4= 70.00, 0.00
flaps-position.5= 80.00, 0.00
[Flaps.1]
type= 2
span-outboard= 0.650
extending-time= 7.00
system_type= 1
damaging-speed= 230.00
blowout-speed= 250.00
lift_scalar= 0.20
drag_scalar= 0.90
pitch_scalar= 0.00
flaps-position.0= 0.00, 0.00
flaps-position.1= 1.00, 0.00
flaps-position.2= 15.00, 0.00
flaps-position.3= 30.00, 0.00
flaps-position.4= 50.00, 0.00
flaps-position.5= 80.00, 0.00

OBIO
April 12th, 2010, 18:19
aeromed

I tried your V1 config with the stock air file...and the plane still wanted to CLIMB CLIMB CLIMB.

Will give V2 a test session here in a bit.

Here are some screen shots of the 2 fresh paints...one is the original USS Ranger RVAH-5 skin repainted. The second is RVAH-3 of NAS Albany (Georgia).

OBIO

fsafranek
April 12th, 2010, 21:58
Looking forward to the repaints and an updated panel.
Anything made by North American Aircraft gets a nod from me.
:ernae:

expat
April 13th, 2010, 00:33
Does anyone fly the Alpha RA-5C Vigilante?

I have more FS hours logged in this bird than probably any other. AS model still looks great from any angle despite its age. What makes it such a great experience is the size and speed and also the cool visual effects you can add. I have the sonic boom/vapor etc but also added some great AB effects (F15 and/or F16??). This is a plane you can really have fun with modding/hot rodding.

There is nothing so satisfying as to do a recon run from the Big E at Yankee station with a mate flying the Phantom in MP, going feet dry at 7000' in low burner (kills the J79 smoke), taking some snapshots then haulin' ass back to the boat for the HAIRIEST trapping you can do in FS. But when you get it right, boy is it great.

The most "transformational" add on I found some time ago for this were sounds for the F-104, designed from some sound files by Eric Cantu. Also installed these in the AS F-4B/J. Boy those J-79's HOWL!!

FS2004 (ACOF) - FS2004 Sound FS2004 Captain Sim's F-104 Revised Sound
[ Download (http://www.flightsim.com/kdl.php?fid=82311) | View (http://www.flightsim.com/zview.php?cm=list&fid=82311) ]
Name: f104tune.zip (http://www.flightsim.com/kdl.php?fid=82311) Size: 1,028,705 Date: 11-09-2004 Downloads: 2,350
FS2004 Captain Sim's F-104 Revised Sound Kit. Revised Lockheed F104 Starfighter sound for the Captain Sim F-104 payware package. Designed from original recordings and sound files by Eric Cantu/FlightFX. This sound is created to "tune up" sounds for the F-104, giving the "beast" a more impressive and louder sound. Pump up the volume! By Alessandro Barbarini.
__________________________________________________ _______________________

Someone I recall did release (via AS?) an "advanced" FDE that I think I still use (or parts of it). The obvious down side to the model that cannot be changed is the VC which I find so low res/pixilated as to be pretty unusable. I have imported the add on 2D panel by
Massimo Altieri. It is too bad that his VC cannot be moved (it could if we had a native FSX model - in FSX of course) as it does look good.

It is great though that folks are discussing this aircraft and focusing on new and higher res paints. I have fooled around and made a few of my own using MS Paint but others here I am sure can do better. I fly 100% now in FSX and ported the AS RA-5C with only a few adjustments and it looks and flies great. A portover with the 2048 x 2048 dds textures would be awesome.

expat

aeromed202
April 13th, 2010, 08:00
OBIO- As far as climbing as speed increases I'm thinking some down trim is expected as speed increases, from the increased lift effect. In this regard I reduced wing lift, and raised the engine height a little so accelerating applies a little nose down force. I'm still on it though.

OBIO
April 13th, 2010, 09:25
I have the new panel set up done...but have an issue I am trying to resolve with it. I started a thread on the issue.....hopefully someone can spot the problem or has an idea of what to look for.

I took the MDL file into Martin Wright's MDLmat and gave it some specular shine....not a lot, just a nice high gloss. This really perked up the looks of the Vig.

Will start paint number 3 today.

OBIO

awj112
April 13th, 2010, 12:58
Looking forward to it. Thanks for the update.

srgalahad
April 13th, 2010, 14:26
OBIO- As far as climbing as speed increases I'm thinking some down trim is expected as speed increases, from the increased lift effect. In this regard I reduced wing lift, and raised the engine height a little so accelerating applies a little nose down force. I'm still on it though.

I'm flying ( and have been testing) the A-5 with the original and the 'advanced' flight dynamics from AlphaSim. Yes, at lower speeds the aircraft is pretty normal but still sensitive to trim changes and hard to 'nail down'. As speed increases, so does the sensitivity. However, it's highly likely that like many transonic or supersonic aircraft they were never regularly flown 'by hand' as the dynamic load change with speed, altitude and air density so much that trim and eyeball flying is just not done. It's in a constant state of flux and requires the minute adjustments that an autopilot gives. The following may (after some brain-strain) explain some of it...

Here's a partial quote of a relevant article published in Flight in 1955 ( by one of the NAA team that likely went on to design the A-5)
http://www.flightglobal.com/pdfarchive/view/1955/1955%20-%200022.html
"ONE of the papers read at the Los Angeles meeting of the American Society of Automotive Engineers was by Earle S. Hodder, aerodynamics supervisor, North American Aviation, Inc., who dealt with some of the problems of high-speed flight.

Flow Characteristics.
The speaker devoted the first part of his lecture to a review of the changes in airflow about "an aerofoil as a function of Mach number. He showed a number of diagrams illustrating typical flow configurations over an aerofoil; these, he said, were substantially the same for any aerofoil, although those with sharp leading edges and small thickness were less seriously affected.

Pitch-up, Dig-in or Overshoot.
This effect, the speaker said, was first encountered in World War 2 fighters and had occurred again from time to time...

Another cause of pitch-up was the large increase in static stability margin with rising speed. If a pilot flying at Mach 1.2 and a CL=0.1, pulled up to 5g (CL~0.5), the increased drag would decelerate the aircraft to perhaps Mach 1.0. While with increasing speed, the c.p. would move back over the wing, as the speed decreased again it would once more move forward; and if the tailplane angle were maintained as for the original g application, its effectiveness would increase with decreasing speed. The result would be a nose-up pitch. This characteristic was already experienced in transonic aircraft and would doubtless continue to occur in supersonic aircraft. It was aggravated by the relatively low effectiveness of the elevator at transonic speed. The effects could, however, be overcome to some extent by very powerful tailplane controls; in any case, the movements of centre of pressure would not be great above Mach 1.5.

Unaccelerated Stability.
Unaccelerated stability implied high positive stability at a constant Mach number, and positive unaccelerated static stability would be described by a pilot as a condition where increasing forward stick-movement would be required if the speed were increased. If cruising in the Mach number range where this phenomenon occurred, the pilot might, for example, trim the aircraft "hands off" for Mach 0.95. If a gust was then encountered which slowed the aircraft to Mach 0.93 (I.A.S. change of 7 kt at 40,000ft), the trimmed tailplane position would, with the pilot's hands off the stick, remain constant and cause the aircraft to start a slow pull-up to 1.2g. This increased g would further slow the aircraft up and lead to yet further g. The aircraft would always wander away from its trimmed cruising speed and accurate cruising would require continual attention.

The severity of this characteristic depended mainly on the wing plan-form and the aerofoil section used, and to some extent also on the tailplane location. From the pilot's point of view, unaccelerated stability effects could be explained as follows.
The speaker assumed the pilot intended to pull 3g at Mach 1.0, and set from —1.25 to —3 deg on the tailplane. If he could maintain his Mach number by power or dive, no pitch-up would occur but, if the Mach number decreased to about 0.95 with a constant tailplane angle, he would experience 4g instead of the 3g applicable at constant Mach number. This would not be serious unless a structural limitation became involved, for example, in aircraft with low limiting load factors. This type of pitch-up, the speaker said, could probably not be entirely eliminated and very effective tailplane controls, preferably of the "allflying" or "slab" type, would be required, as opposed to the erstwhile conventional tailplane and elevator."

Although I lack a degree in advanced aeordynamics it seems obvious that it's a set of conditions that change over a wide range of speeds (Vso to m 2.x) that cannot be resolved by a relatively coarse trim system or simply changing the basic numerical description of the aircraft at rest. I'll hazard a guess that a significant number of parameters in the air file would need to be modified as well to match the real thing (if indeed the original was wrong) and to avoid a fix that degrades some other part of the flight characteristics. - which leads me to a part of the original AlphaSim Readme:

"Use the files in the additional folder to provide much more authentic (but challenging) flight dynamics. Both the default and the advanced flight dynamics were co-programmed with a real-life RA-5C Instructor Pilot."

So wouldn't reduced wing lift affect takeoff performance in a fully-loaded aircraft? and remounting the engines won't change other thrustline/trim/pitch characteristics? Hmmm...

aeromed, aside from that, your post of a complete .cfg file gives no indication of what you changed from the previous one and/or the original so, short of a post-by-post, line-by-line comparison , or a copy/paste/compare it's rather difficult to know where you went. Other than the inability of the original model to reach above m 2.03 (@ FL390+/-) and a bit of instability at lower speeds I had no issues with it. BC's modified file may have solved those, but I haven't tested that.

Rob

aeromed202
April 13th, 2010, 16:45
That's a great article. I'm going to read it all when I get more time. For now it's safe to say that FS has no inate design to adapt flight envelopes through a velocity range of 0 to mach anything. The best I can do is fiddle and compromise. Achieving acceptable smooth performance at mach 2 will typically lead to mushy response at 250kts, or vice versa. It's one aircraft at a time and in this case I am still trying to find that reasonable set of trade-offs. It is especially hard as I am always blind as to the original modelers parameters when created. But on the whole I have a good time digesting what I did and continually revising and I hope improve things.

OBIO
April 13th, 2010, 16:50
I have been flying Bob C's flight dynamics from his 3rd update....once I get close to Mach 1, I kick on the AP and let the plane fly itself. At those speeds, I am not doing any turning anyhow...just getting from Point A to Point B in a hurry. Once I pull the throttle back to 80% RPM, I am able to use down trim to get the plane to fly more or less in a level line. Maybe upping the elevator trim effectiveness might allow the plane to be trimmed out for level flight without having to use so many notches on the trim dial.

OBIO

OBIO
April 13th, 2010, 17:42
USS Constellation in da HOUSE!

awj112
April 13th, 2010, 19:52
USS Constellation in da HOUSE!

Sign me up!

papab
April 14th, 2010, 03:04
I have been flying Bob C's flight dynamics from his 3rd update....once I get close to Mach 1, I kick on the AP and let the plane fly itself. At those speeds, I am not doing any turning anyhow...just getting from Point A to Point B in a hurry. Once I pull the throttle back to 80% RPM, I am able to use down trim to get the plane to fly more or less in a level line. Maybe upping the elevator trim effectiveness might allow the plane to be trimmed out for level flight without having to use so many notches on the trim dial.

OBIO


Can you post a link to the FS2004 version of the Vigi. I have an FSX version only.....

Rick

Z-claudius24
April 14th, 2010, 03:40
Hi,


FS2004 (ACOF) - FS2004 Modern Military FS2004 RA-5C Vigilante Update
[ Download (http://www.flightsim.com/kdl.php?fid=97493) | View (http://www.flightsim.com/zview.php?cm=list&fid=97493) ]
Name: ra-5cupd.zip (http://www.flightsim.com/kdl.php?fid=97493) Size: 1,580,255 Date: 01-29-2006 Downloads: 1,316
http://www.flightsim.com/l/ra-5cupd.gif FS2004 RA-5C Vigilante Update. An update of the RA-5C Vigilante by AlphaSim. Updates the flight dynamics, adds a panel and changes the afterburner and smoke effects. This is the full aircraft. It has folding wings, opening canopy, tail hook, a decent paint job, rolling wheels, and a landing light compliments of AlphaSim. Mods by Bob Chicilo. (See also RA-5CUP2.ZIP (http://www.flightsim.com/file.php?cm=SEARCH1&fsec=0&fname=RA-5CUP2.ZIP))


FS2004 (ACOF) - FS2004 Modern Military FS2004 Alphasim's RA-5C Vigilante Update
[ Download (http://www.flightsim.com/kdl.php?fid=97660) | View (http://www.flightsim.com/zview.php?cm=list&fid=97660) ]
Name: ra-5cup2.zip (http://www.flightsim.com/kdl.php?fid=97660) Size: 99,654 Date: 02-03-2006 Downloads: 781
http://www.flightsim.com/l/ra-5cup2.gif FS2004 Alphasim's RA-5C Vigilante Update. Some were having problems with bouncing on landing using the previous update (RA-5CUPD.ZIP (http://www.flightsim.com/file.php?cm=SEARCH1&fsec=0&fname=RA-5CUPD.ZIP)). If you find it hard to land the aircraft without it bouncing, this should help. By Bob Chicilo.

OBIO
April 14th, 2010, 07:22
Once I get a couple more skins done, I will upload the entire plane package. This upload will include: Tweaked MDL file with added specular shine, full panel configuration (2D and VC, lots of useful pop up windows) and gauges, nice effects that are gauge controlled (engine glow, after burner, wing vortex thingies), new paints and possibly a sound package.

OBIO

srgalahad
April 14th, 2010, 08:24
start at the source...
http://www.alphasim2.com/downloads/Freeware/ALPHA_RA-5C_FS9.zip

casey jones
April 14th, 2010, 08:48
Is it possible to paint the A-5 in the prototype colors?

Cheers

Casey

OBIO
April 14th, 2010, 09:57
Is it possible to paint the A-5 in the prototype colors?

Cheers

Casey

Casey

This is the RA-5C, totally different plane than the original A-5 it was built from. But if you want the RA-5C in prototype colors, find me some pics and I will paint it.

OBIO

4th paint in the bag. USS Nimitz, RVAH-9, circa 1975.

Z-claudius24
April 14th, 2010, 10:02
Hi,


4th paint in the bag. USS Nimitz, RVAH-9, circa 1975.

The printing machine is running :)

harrybasset
April 14th, 2010, 11:20
Hi Tim

Really looking forward to release of your RA-5C package. As I am greedy like my namesake would it be possible to add the differential tailerons for roll control? I see the Alphasim has the slot through the wing for roll control but no "wagging" tailerons like on the Kazunori Ito A5-A.

Thanks

Mike

OBIO
April 14th, 2010, 15:21
The wagging tail on Ito's A-5A and on Missimo's RA-5C are incorrect. Neither aircraft used the tail planes for roll control. The tail planes did have a minor amount of assymetrical movement for roll trim....but not enough to be used for roll control. The following was copied from:

http://www.joebaugher.com/usattack/newa5_1.html

The horizontal tailplanes were of the all-flying variety and were hinged at a single pivot on each side of the extreme rear fuselage. The horizontal tail could perform a limited amount of asymmetrical deflection for roll trim, but could not actually provide roll control, which was the responsibility of the wing spoilers.

papab
April 14th, 2010, 17:13
Thanks for the links!!
Rick

harrybasset
April 14th, 2010, 23:29
Thanks for that information Tim. It seemws to be a common misconception about the A-5 roll control, I have read other articles on line which do state the tailplanes aided roll control. I also thought that a in magazine article by a Vigilante pilot had said that on approach the engine note was constantly altering as the auto throttle did its job and the tail surfaces were moving seperately to keep a good line up. Still looking forward to release of your package.

Mike

expat
April 14th, 2010, 23:55
This upload will include: Tweaked MDL file with added specular shine, full panel configuration (2D and VC, lots of useful pop up windows) and gauges, nice effects that are gauge controlled (engine glow, after burner, wing vortex thingies), new paints and possibly a sound package.

OBIO, just wanted to say hats off to you for another one of your great rework-updates - it's this kind of thing that makes FS fun, a real hobby and not just a game - you are one of the most value-adding contributors here and the enjoyment you bring all of us through your dedication is very much apperciated.

Can't wait to fly your overhauled, kick-ass Vig!

expat

michael davies
April 15th, 2010, 04:46
Nice to see the old girl geting more air time.

Two things worry me, one, the need to add specular shine, the orignal should already have it, two, the dark polys from mesh smooth, with respect I dont ever have any of these on a finished model, never ever, I hate them and hunt them with a passion, I'd like to see a screen shot of these polys if possible, my gut feeling is they'll be around the intake areas, if I recall correctly this was a real bear and a limitation at source. I think I still have the orginal Gmax source files somewhere, and being as the model is now freeware I cannot see any reason why the source files cannot go to the community if any one wants to mess with them and improve them. In fact I may already have uploaded them in the last big clean out I did, they were all posted here at SoH at one time.

The only proviso is that its not used as a serious up grade for FSx, that would under mine current projects to say the least :).

Just checked the source files, there were three revisions, one to fix the landing light cones and one to add specular shine and the last to fix the nose wheel steering, the *.mdl stamp should be 4th Mar 2005

OBIO
April 15th, 2010, 05:43
Michael

The version I downloaded from the Alphasim freeware page was dated 2005, so it is the most updated version. The model was totally void of specular shine. When I opened the file in Martin Wright's MDLmat, the material used for the exterior of the plane (which was white) had specular settings of 0, 0, 0...meaning no shine at all. I changed that to 90, 90, 90....slightly less than halfway through the specular range (255, 255, 255 being max specular shine).

Will grab some screen shots of the plane from various angles to illustrate the dark areas....the most prominent being about 1/2 was back along the top of the engine bays, right where the engine bays meet the wings.

I wish I knew how to use Gmax or FSDS.....I have the source code for the F-4 E and N models and the F-8 C model I do believe and one of the A-4 models. Would love to be able to upgrade these models a bit...especially for CFS2 by making them multi-LOD. There is a Vietnam War project underway and the one big snag is the lack of multi-LOD Vietnam era aircraft. I pulled the F-4 source into FSDS and spent 3 days staring at it...hoping that I would suddenly develop paranormal mental powers and could use brain waves to get the all the parts renamed, reanimated, multi-LODed, shined and exported. I did manage to export the plane with shine, but not with mental powers....just sheer dumb luck.

Tim

michael davies
April 16th, 2010, 01:01
Michael

The version I downloaded from the Alphasim freeware page was dated 2005, so it is the most updated version. The model was totally void of specular shine. When I opened the file in Martin Wright's MDLmat, the material used for the exterior of the plane (which was white) had specular settings of 0, 0, 0...meaning no shine at all. I changed that to 90, 90, 90....slightly less than halfway through the specular range (255, 255, 255 being max specular shine).

Will grab some screen shots of the plane from various angles to illustrate the dark areas....the most prominent being about 1/2 was back along the top of the engine bays, right where the engine bays meet the wings.

I wish I knew how to use Gmax or FSDS.....I have the source code for the F-4 E and N models and the F-8 C model I do believe and one of the A-4 models. Would love to be able to upgrade these models a bit...especially for CFS2 by making them multi-LOD. There is a Vietnam War project underway and the one big snag is the lack of multi-LOD Vietnam era aircraft. I pulled the F-4 source into FSDS and spent 3 days staring at it...hoping that I would suddenly develop paranormal mental powers and could use brain waves to get the all the parts renamed, reanimated, multi-LODed, shined and exported. I did manage to export the plane with shine, but not with mental powers....just sheer dumb luck.

Tim


Hmm interesting, if you have to add shine you have an old model, just check to see if you have landing light cones on the ground and that the nose wheel steers ?.

The correct RGB for Gull grey is 181, 182, 176 Insignia white isn't pure white its 255, 253, 250

Polys, ahh yes I know the area, its where the wing blends with the engine casing, didn't know it shew up in the sim, didn't show up here, I can only apologise for that remission. (note to self....pay more attention next time !!)

Hope that helps

Sundog
April 16th, 2010, 09:14
Nice to see the old girl geting more air time.
The only proviso is that its not used as a serious up grade for FSx, that would under mine current projects to say the least :).

:jump:

OBIO
April 16th, 2010, 09:17
Michael

The model I have does have the landing light cone and the nose gear does swivel during turns.

Tim

aeromed202
April 17th, 2010, 04:23
OK I think I've taken this as far as I can. There is still the fact that the pitch axis seems to be behind the tail (air file?). I don't know what limits or effects this places on just CFG alterations. I couldn't do much about the initial tendency to climb on first load and take off but once trimmed at cruise speed there is not much trimming beyond that. To achieve Mach 2, very low power settings needed for subsonic or pattern flying. If this is too far off the mark let me know but my hands may be too tied to go much further.

//5:53 PM 3/9/2005 Version 2.1 for FS9
[fltsim.0]
title=ALPHA RA-5C Vigilante
sim=RA-5C
model=
panel=
sound=
texture=
KB_checklists=vigilante_check
kb_reference=
ui_manufacturer=North American
ui_type=RA-5C Vigilante
ui_variation=USS Ranger
atc_id_color=0x00000000
visual_damage=1
atc_parking_types=MIL_COMBAT
description=© ALPHA Simulations 2005\n\nNorth American RA-5C Vigilante\n\nPlanned in late 1950's as a successor to the AJ-1 Savage, the Vigilante prototype first flew in 1958 and was decades ahead of its time, with many 'firsts' such as a digital computer, INS, slab tail and variable inlets and much more. Although conceived as a bomber, the USAF soon adopted the nuclear strike role which meant the A-5 was used solely for the recon role. The RA-5C was used in Vietnam (18 were lost) and continued in service until 1980.
atc_heavy=0
atc_id=
atc_airline=
atc_flight_number=
atc_id_font=Verdana,-11,1,600,0

[General]
performance=Model: M Davies\nPanel: P Perrott\nTextures: M Davies\nFlight Model: J McDaniel\n\nLength: 76 ft 0 in\nSpan: 53 ft 0.4 in\nWing area: 754 sq ft\nWeight: Empty: 43,608 lbs\s loaded, 68,088 lbs.\nPower: (2) GE J79-GE-10 Turbojet, 17,860 lbs thrust with afterburners\nRange: 3,000 miles\nMax Speed: Mach 2.1 @ 36,000 ft\nService Ceiling: 48,400 ft.\nArmament: None
editable=1
atc_type=
atc_model=

[weight_and_balance]
max_gross_weight = 68088.00
empty_weight = 43608.00
reference_datum_position = 0.00, 0.00, 0.00
empty_weight_CG_position = 0.00, 0.00, 0.00
empty_weight_pitch_MOI = 282817.00
empty_weight_roll_MOI = 207250.00
empty_weight_yaw_MOI = 145928.00
empty_weight_coupled_MOI = 1000.00
CG_forward_limit = 0.00
CG_aft_limit = 1.00
max_number_of_stations = 2
station_load.0 =200.00, 0.00, 0.00, 0.81, Station 1
station_load.1 =200.00, 0.00, 0.00, 1.52, Station 2

[smokesystem]
smoke.0 = -0.70, -30.00,-3.00, fx_smoke_f6
smoke.1 = -0.70, -30.00, 3.00, fx_smoke_f6


[GeneralEngineData]
//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
engine_type = 1
fuel_flow_scalar = 0.60
min_throttle_limit = 0.00
engine.0 = -23.30, -3.10, 0.15
engine.1 = -23.30, 3.10, 0.15

[TurbineEngineData]
fuel_flow_gain= 0.002
inlet_area= 13.40
rated_N2_rpm= 29920.00
static_thrust= 27260.00
afterburner_available= 1
reverser_available= 1.00

[Reference Speeds]
flaps_up_stall_speed= 123.00
full_flaps_stall_speed= 93.00
cruise_speed= 800.00
max_indicated_speed=1600.00
max_mach=2.50

[effects]
windshield_rain_effect_available = 1

[fuel]
//Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type = 2
number_of_tank_selectors = 1
electric_pump = 0
//Simple flight model
Center1 = 0.00, 0.00, 0.00, 460.00, 0.00
Center2 = 0.00, 0.00, 0.00, 500.00, 0.00
Center3 = 0.00, 0.00, 0.00, 130.00, 0.00
LeftMain = 0.00,-9.00, 0.00, 830.00, 0.00
RightMain = 0.00, 9.00, 0.00, 830.00, 0.00
RightAux = 0.00, 0.00, 0.00, 295.00, 0.00
//External1 = 0.00, 0.00, 0.00, 295.00, 0.00
//External2 = 0.00, 0.00, 0.00, 295.00, 0.00

[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid,higher=free bounce)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type

static_pitch = 1.220
static_cg_height = 7.620
tailwheel_lock = 0
gear_system_type = 1

point.0 = 1, 17.20, 0.00, -8.40, 2000.00, 0.00, 1.10, 38.00, 0.40, 2.00, 0.73, 5.00, 5.00, 0.00, 300.00, 325.00

point.1 = 1, -3.00, -5.90, -7.78, 3000.00, 1.00, 1.50, 0.00, 0.60, 2.50, 0.70, 5.00, 5.00, 2.00, 300.00, 325.00

point.2 = 1, -3.00, 5.90, -7.78, 3000.00, 2.00, 1.50, 0.00, 0.60, 2.50, 0.70, 5.00, 5.00, 3.00, 300.00, 325.00

point.3 = 2, -11.80, -26.520, 1.220, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 5.00, 0.00, 0.00
point.4 = 2, -11.80, 26.520, 1.220, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 6.00, 0.00, 0.00
point.5 = 2, -26.584, 0.00, -2.497, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 9.00, 0.00, 0.00
point.6 = 2, 40.439, 0.00, -2.069, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 4.00, 0.00, 0.00

[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 29.60, 0, 1.28, fx_vclight
light.1= 4, 23.42, 0, 2.09, fx_vclight
light.2= 1, -9.5, 0, 2.20, fx_beaconh
light.3= 1, -7.70, 0, -3.80, fx_beaconh
//afterburner effects
light.11= 6, -24.7, -3.0, -1.30, fx_F14_Burn1 , // Eng1 Afterburner Burn1
light.12= 6, -24.7, -3.0, -1.30, fx_F14_Burn2 , // Eng1 Afterburner Burn2
light.13= 6, -28.3, -3.0, -0.70, fx_F14_Burnerflame , // Eng1 Afterburner Flame
light.14= 7, -24.7, 3.0, -1.30, fx_F14_Burn1 , // Eng2 Afterburner Burn1
light.15= 7, -24.7, 3.0, -1.30, fx_F14_Burn2 , // Eng2 Afterburner Burn2
light.16= 7, -28.3, 3.0, -0.70, fx_F14_Burnerflame , // Eng2 Afterburner Flame
light.17= 6, -25.0, -3.0, -0.70, fx_F14_Blueflame , // Eng1 Blueflame,
light.18= 7, -25.0, 3.0, -0.70, fx_F14_Blueflame , // Eng2 Blueflame,


[keyboard_response]
elevator = 150.00, 250.00
aileron = 150.00, 250.00
rudder = 150.00, 250.00

[forcefeedback]
gear_bump_nose_magnitude = 1000
gear_bump_nose_direction = 18000
gear_bump_nose_duration = 250000
gear_bump_left_magnitude = 2000
gear_bump_left_direction = 35500
gear_bump_left_duration = 250000
gear_bump_right_magnitude = 2000
gear_bump_right_direction = 500
gear_bump_right_duration = 250000
ground_bumps_magnitude1 = 1250
ground_bumps_angle1 = 8900
ground_bumps_intercept1 = 5
ground_bumps_slope1 = 0.48
ground_bumps_magnitude2 = 450
ground_bumps_angle2 = 9100
ground_bumps_intercept2 = 0.075
ground_bumps_slope2 = 1
crash_magnitude1 = 2000
crash_direction1 = 1000
crash_magnitude2 = 2000
crash_direction2 = 9000
crash_period2 = 7500
crash_duration2 = 2500000
stick_shaker_magnitude = 2000
stick_shaker_direction = 0
stick_shaker_period = 111111

[airplane_geometry]
wing_area = 754.00
wing_span = 50.210
wing_root_chord = 1.40
wing_dihedral = 2.00
wing_incidence = 0.00
wing_twist = 0.00
oswald_efficiency_factor = 0.880
wing_winglets_flag = 0
wing_sweep = 43.00
wing_pos_apex_lon = 10.00
wing_pos_apex_vert = 1.50
htail_area = 116.00
htail_span = 32.20
htail_pos_lon = -12.70
htail_pos_vert = -0.30
htail_incidence = -0.50
htail_sweep = 50.00
vtail_area = 50.00
vtail_span = 13.20
vtail_sweep = 50.00
vtail_pos_lon = -13.40
vtail_pos_vert = 1.50
elevator_area = 77.00
aileron_area = 25.00
rudder_area = 40.00
elevator_up_limit = 16.00
elevator_down_limit = 11.00
aileron_up_limit = 15.00
aileron_down_limit = 15.00
rudder_limit = 8.00
elevator_trim_limit = 18.00
spoiler_limit = 16.00
aileron_to_spoileron_gain = 0.00
spoiler_handle_available = 1
min_ailerons_for_spoilerons = 0.00
min_flaps_for_spoilerons = 0.00
spoilerons_available = 0

[electrical]
max_battery_voltage = 24
generator_alternator_voltage = 28
max_generator_alternator_amps = 300
engine_generator_map = 1,1
electric_always_available = 1

[TailHook]
tailhook_length=6.5
tailhook_position=-18.35, 0.0, -1.0
cable_force_adjust=1.0

[folding_wings]
wing_fold_system_type=4
fold_rates=0.12,0.11

[exits]
number_of_exits=1
exit_rate.0=0.7

[Views]
eyepoint=29.5,0.0,2.2

[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800.00
autothrottle_available=1
autothrottle_arming_required=0
autothrottle_takeoff_ga=0
autothrottle_max_rpm=125.00
pitch_takeoff_ga=8.00
max_pitch=10.00
max_pitch_acceleration=2.00
max_pitch_velocity_lo_alt=1.00
max_pitch_velocity_hi_alt=1.50
max_pitch_velocity_lo_alt_breakpoint=20000.00
max_pitch_velocity_hi_alt_breakpoint=28000.00
max_bank=25.00
max_bank_acceleration=1.80
max_bank_velocity=3.00
max_throttle_rate=0.10
nav_proportional_control=9.00
nav_integrator_control=0.250
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control=9.520
gs_integrator_control=0.260
gs_derivative_control=0.00
gs_integrator_boundary=0.70
gs_derivative_boundary=0.00
yaw_damper_gain=0.00
[direction_indicators]
direction_indicator.0=3,0

[brakes]
toe_brakes_scale=0.80031
parking_brake=1

[gear_warning_system]
gear_warning_available=1
pct_throttle_limit=1
flap_limit_power=25
flap_limit_idle=5

[hydraulic_system]
electric_pumps=1
engine_map=1,1,0,0
normal_pressure=3000.00

[stall_warning]
type=1

[attitude_indicators]
attitude_indicator.0=1
[turn_indicators]
turn_indicator.0=1,0

[General]
atc_type=
atc_model=
performance=
editable=1

[jet_engine]
thrust_scalar=0.700

[flight_tuning]
cruise_lift_scalar=0.71
pitch_stability=1.35
roll_stability=1.10
yaw_stability=1.00
parasite_drag_scalar=1.13
induced_drag_scalar=1.11
elevator_effectiveness=0.42
aileron_effectiveness=0.30
rudder_effectiveness=0.75
elevator_trim_effectiveness=1.00
aileron_trim_effectiveness=1.00
rudder_trim_effectiveness=1.00

[Flaps.0]
type= 1
span-outboard= 0.650
extending-time= 7.00
system_type= 1
damaging-speed= 230.00
blowout-speed= 250.00
lift_scalar= 1.20
drag_scalar= 0.40
pitch_scalar= 0.00
flaps-position.0= 0.00, 0.00
flaps-position.1= 20.00, 0.00
flaps-position.2= 40.00, 0.00
flaps-position.3= 60.00, 0.00
flaps-position.4= 70.00, 0.00
flaps-position.5= 80.00, 0.00

[Flaps.1]
type= 2
span-outboard= 0.650
extending-time= 7.00
system_type= 1
damaging-speed= 230.00
blowout-speed= 250.00
lift_scalar= 0.30
drag_scalar= 0.90
pitch_scalar= 4.00
flaps-position.0= 0.00, 0.00
flaps-position.1= 1.00, 0.00
flaps-position.2= 15.00, 0.00
flaps-position.3= 30.00, 0.00
flaps-position.4= 50.00, 0.00
flaps-position.5= 80.00, 0.00

OBIO
April 21st, 2010, 10:32
The 5th skin is in the bag. I need to make some adjustments here and there to color and lettering...nothing major...to each of the skins. Maybe an hour worth of tweaking and saving. This project is just about ready to zip up and upload. Will also upload a copy of my paint template for the RA-5C for those who want to take their crayons and markers to the bird.

Right now, got to get going...have to pick up a couple of prescriptions, pay the cable bill and take the Brutus, our Chihuahua/Jack Russell mix to the vet for his annual boosters and wellness check up (good bye 80 bucks!).

OBIO

awj112
April 21st, 2010, 10:56
Connie and Enterprise are ready...

foo_fighter
April 21st, 2010, 11:59
In a few days I`ll post some pics of my WIP, very crude but I think she`ll look pretty good!

cya!

expat
April 21st, 2010, 13:17
"Ones I made earlier . . "

papab
April 21st, 2010, 14:28
"Ones I made earlier . . "


Great to see my old Squadron Insignia RVAH-9

Looks good,thanks!

1970-74
Jet Mech

Anyone else out there from the Vigi Family?
Rick

aeromed202
April 21st, 2010, 15:25
Had the pleasure of treating a gent last week who, in the course of conversation, I learned was in the Navy. "What part?", I asked. "I was a pilot", he said. "What did you fly?". "A5". "Oh, the Vigalante". His eyes lost the dullness of persistent fatigue and illness as he lifted his head to stare at me. Then he showed me the coolest grin/smile with a twinkle in the eyes that at once conveyed surprise that I knew the aircraft, and that he was a hot-shot Navy aviator and damn proud of it. I think I made his day. He sure made mine.

whitehawk_2009
April 21st, 2010, 17:21
I love testing my mettle in the Vigi. Between it and the F7U Cutlass, AS have made two of the hardest naval a/c to land!

WH

OBIO
April 21st, 2010, 18:22
The RA-5C Restoration package is now in the download library. 5 new skins, well developed 2D and VC panels with plenty of pop up windows, gauge driven effects.

OBIO

fsafranek
April 21st, 2010, 23:31
The RA-5C Restoration package is now in the download library. 5 new skins, well developed 2D and VC panels with plenty of pop up windows, gauge driven effects.

OBIO
Yea! Thank you.