strykerpsg
March 26th, 2010, 20:02
For those awaiting their pending download:
FSX Official Ship Date Inside... (http://vrsimulations.com/forums/phpBB3/viewtopic.php?f=1&t=2474#p18364)
http://vrsimulations.com/forums/phpBB3/styles/Dark-Shines/imageset/icon_post_target.gif (http://vrsimulations.com/forums/phpBB3/viewtopic.php?p=18364&f=1#p18364)by VRS Varmint (http://vrsimulations.com/forums/phpBB3/memberlist.php?mode=viewprofile&u=2) » Fri Mar 26, 2010 6:11 pm
Hello everyone. First off I want to give a great big thank you to everyone who preordered, and especially to our existing FS9 customers who have come back to support us. It is very welcome and humbling to see your continued patronage and faith in us. You will not not be disappointed!
OK now for the bad news. We have hit a few snags that are going to delay us for a little over a week. I'm so confident that we can muddle through it in that time, I'm going to give an official release date: Thursday, April 8th. That's just about 12 days from now.
Here's the deal. We don't have sounds complete and we've still got one major issue that's causing problems for us. It's enough to put us in a holding pattern. As a consolation I'm going to make the manual available to all to read over. There are *still* no sections for specific A/A and A/G operations, or advanced navigation. But I KNOW you don't want us to delay again based on those sections, so we will get them complete in conjunction with SP1 for FSX and SP3 for FS9.
Here is the FSX Flight Manual. (http://www.vrsimulations.com/documentation/VRS_SuperbugXV2.zip)
About planned serivice packs:
SP1 for FSX will concentrate on multi-player enhancements as well as any issues that arise after release. We are building a system which will offer multi-player specific and AI options. This is a huge task, as it involves major model and code changes in order to deal with FSX's lack of support for anything "custom." We will attempt to wedge in some special multiplayer functionality using "surrogate" variables, whereby normal shared simulation variables which aren't affected by multiplayer modes are used to store values for custom internal systems.
SP3 for FS9 will concentrate on graphics and avionic upgrades to bring it more in line with the current FSX version. The virtual cockpit, external model, and all textures will be completely revamped. There won't be specular or bump mapping (of course), but it will take the current version to a new level.
Thank you for you patience everyone, and please enjoy the manual while you wait these last few days...
Jon "Varmint" Blum
Vertical Reality Simulations
http://www.vrsimulations.com/images/sigbanners/vrs_developer.png (http://www.vrsimulations.com/)
Matt
FSX Official Ship Date Inside... (http://vrsimulations.com/forums/phpBB3/viewtopic.php?f=1&t=2474#p18364)
http://vrsimulations.com/forums/phpBB3/styles/Dark-Shines/imageset/icon_post_target.gif (http://vrsimulations.com/forums/phpBB3/viewtopic.php?p=18364&f=1#p18364)by VRS Varmint (http://vrsimulations.com/forums/phpBB3/memberlist.php?mode=viewprofile&u=2) » Fri Mar 26, 2010 6:11 pm
Hello everyone. First off I want to give a great big thank you to everyone who preordered, and especially to our existing FS9 customers who have come back to support us. It is very welcome and humbling to see your continued patronage and faith in us. You will not not be disappointed!
OK now for the bad news. We have hit a few snags that are going to delay us for a little over a week. I'm so confident that we can muddle through it in that time, I'm going to give an official release date: Thursday, April 8th. That's just about 12 days from now.
Here's the deal. We don't have sounds complete and we've still got one major issue that's causing problems for us. It's enough to put us in a holding pattern. As a consolation I'm going to make the manual available to all to read over. There are *still* no sections for specific A/A and A/G operations, or advanced navigation. But I KNOW you don't want us to delay again based on those sections, so we will get them complete in conjunction with SP1 for FSX and SP3 for FS9.
Here is the FSX Flight Manual. (http://www.vrsimulations.com/documentation/VRS_SuperbugXV2.zip)
About planned serivice packs:
SP1 for FSX will concentrate on multi-player enhancements as well as any issues that arise after release. We are building a system which will offer multi-player specific and AI options. This is a huge task, as it involves major model and code changes in order to deal with FSX's lack of support for anything "custom." We will attempt to wedge in some special multiplayer functionality using "surrogate" variables, whereby normal shared simulation variables which aren't affected by multiplayer modes are used to store values for custom internal systems.
SP3 for FS9 will concentrate on graphics and avionic upgrades to bring it more in line with the current FSX version. The virtual cockpit, external model, and all textures will be completely revamped. There won't be specular or bump mapping (of course), but it will take the current version to a new level.
Thank you for you patience everyone, and please enjoy the manual while you wait these last few days...
Jon "Varmint" Blum
Vertical Reality Simulations
http://www.vrsimulations.com/images/sigbanners/vrs_developer.png (http://www.vrsimulations.com/)
Matt