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Dimus
January 14th, 2010, 05:51
I am sure I've seen this mentioned in other threads in the past. Do you guys know what causes it and if it can be corrected? I'm using UTX, GEX Eu and FSGenesis mesh. The location is LZMA (Martin) in Slovakia. There were no ill effects like spikes, FPS drop or stutter, just the floating houses.

http://i264.photobucket.com/albums/ii181/VDimus/fsx2010-01-1409-19-29-47.jpg

http://i264.photobucket.com/albums/ii181/VDimus/fsx2010-01-1409-20-12-21.jpg

http://i264.photobucket.com/albums/ii181/VDimus/fsx2010-01-1409-23-17-25.jpg

NoNewMessages
January 14th, 2010, 07:23
Simple answer, settings too high and the sim can't clamp them down in the time allotted. Scaling things back just a bit will usually clear things up.

Dimus
January 14th, 2010, 08:02
Thanks! It was definitely that as I went back there today and all was well.

Lionheart
January 14th, 2010, 09:20
Drats...

My theory was that you were over Germany near the area where they tested that 'village invisibility' program in WWII. Maybe the mountain was just phased out of visibility. :d



Hover homes.. . Usually my system will give me some hover trees, but never hover homes..

Well.. There are the times when I boot up and my plane and runway is underground, and then the buildings drop down out of the sky in notches until the universe is once again in sync...


Bill

TeaSea
January 14th, 2010, 15:45
Nope, sorry Lionheart. I think it's definitely a case of the "Dorothy Syndrome" involving multiple homes and probably multiple witches....


Clearly, the sim doesn't do the tornado or rainbow all that well, but what can one expect for $60?