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Cerberus
September 26th, 2009, 12:06
After being listed under Coming Soon on our main page for over a year, they are finally finished and released.
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We took our original Lightnings and gave them a complete make-over. These are true FSX aircraft with new custom smooth 3D gauges, enhanced interior and exterior textures, all of the features of the FS2004 versions, and native FSX features like self-shadows, bump maps, and DDS textures. Four variants are included the P-38J, P-38K, P-38L, and the F-5E Photo Recon variant. 16 Paint Schemes are included plus a Paint Kit. In addition, there are working machine guns and tracers, custom cockpit night lighting, and opening engine and machine gun bays.

For a very limited time we are offering these for only $17.95. When the countdown timer on the product page reaches 0 the normal price will be applied.
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Thanks Everyone


To learn more visit: http://www.skyunlimited.net/ (http://www.skyunlimited.net/)
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P-38J
http://www.skyunlimited.net/p38_fsx_images/su_p38_33_m.jpg
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P-38K (Notice the Larger Props)
http://www.skyunlimited.net/p38_fsx_images/su_p38_47_m.jpg
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P-38L (Machine Guns at Work, the P-38L also has dive-brakes)
http://www.skyunlimited.net/p38_fsx_images/su_p38_22_m.jpg
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F-5E (With guns removed and cameras added)
http://www.skyunlimited.net/p38_fsx_images/su_p38_30_m.jpg
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The Cockpit
http://www.skyunlimited.net/p38_fsx_images/su_p38_43_m.jpg

stiz
September 26th, 2009, 12:07
Enjoy folks :ernae:

MCDesigns
September 26th, 2009, 12:11
Thanks for the HU Jesse, and the nice price!! :ernae:

IanP
September 26th, 2009, 12:32
And as I just sent to Jesse by PM, thanks for making my life simple! ;)

The ETO repaint in the pack is 55th FG, which moved into RAF Wormingford when the A2A P-47D moved out. That saves me some time in ADE. :engel016:

I'll pick this one up when I get paid next week.

cheezyflier
September 26th, 2009, 12:39
is paypal the only way to get this?

stansdds
September 26th, 2009, 12:40
Decisions, decisions...

stiz
September 26th, 2009, 12:42
It uses the flight1 wrapper system, so you can pay by credit card or via paypal :)

stansdds
September 26th, 2009, 12:58
Just downloaded and purchased. Yes, you have the option to use PayPal or your credit card. The price is right, so I decided to give this P-38 a test.

Roger
September 26th, 2009, 14:16
:applause:

http://i6.photobucket.com/albums/y203/rogera/p38su-3.jpg

http://i6.photobucket.com/albums/y203/rogera/p38su-2.jpg

http://i6.photobucket.com/albums/y203/rogera/p38su-1.jpg

stiz
September 26th, 2009, 15:31
nice shots roger :applause:

Also theres a thread with a picture of each of the paints included here:

http://skyunlimited.net/skyboard/YaBB.pl?num=1253994295

hinch
September 26th, 2009, 15:55
Ooh I like! What are the frame rates like?

PRB
September 26th, 2009, 16:08
Love the gear and flaps gauge!

stiz
September 26th, 2009, 16:22
Ooh I like! What are the frame rates like?

As good as the stock planes for me, i dont have a monster PC so when i was doing it good frame rates where a priority :)

glennc
September 26th, 2009, 16:25
Frame rates no issue. Flies very well, looks very, very good. But, Jesse, check the fuel gauges, at least in Yippee. The FS fuel config shows zero total weight and that's what's on the panel.

Glenn

stansdds
September 26th, 2009, 16:44
Seems to be quite frame rate friendly.

jeansy
September 26th, 2009, 16:45
what no raaf ones?

Cerberus
September 26th, 2009, 16:46
Good catch glenn on the fuel gauge. I just took it for a test spin and you are right the fuel gauges are not showing any gas when it is set to the external tanks. The gauge will will show full when the selector is set to the Wing or Main tanks. Stephen and I will take a second look at the fuel management systems.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
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Like any release this one hasn’t been uneventful, but thus far the little stuff that managed to sneak through testing can easily be fixed.

glennc
September 26th, 2009, 17:11
Jesse, It's OK, I visually checked them so I knew it would stay in the air :wiggle:. Besides, that is one drop dead gorgious panel. I do have to spend more time in it.

Glenn

stansdds
September 26th, 2009, 17:19
Maybe I'm doing something wrong, but the starter switches seem to be non-functional, I can't move the fuel selector switches, and whenever I try to activate the fluorescent cockpit lights the sim locks up and crashes.

Cerberus
September 26th, 2009, 17:40
For me I kind of had to hold down the magneto levers, or click/drag them several times so they would stay down to get the engines to get going. That is a common problem I seem to get on a lot of planes I have. I actually prefer it that way, because when I was flying C152's in the real world they never started up as easily as the sim does. If I get tired of the real world experience I start using Ctrl-E.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
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The fuel selectors require you to Left or Right click them depending on where they are set. You have to left click them if they are set to External.<o:p></o:p>
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The lights are not crashing my sim, do you have SP1 and SP2 installed or Acceleration? Do you have any Lighting mods or upgrades installed?<o:p></o:p>
Anyone else have the lights crash their sim?<o:p></o:p>

stansdds
September 26th, 2009, 17:42
SP2 Accel, some replacement textures and Ultimate Terrain. Using the keyboard commands to turn on the cockpit lights works just fine, but if I try to click the switch in the cockpit, the sim crashes.

stiz
September 27th, 2009, 00:27
what no raaf ones?

not in the package no, however the paint kit is included in the download and it located in the "SimObjects\Airplanes\SU_P38J\Extras" folder after installation. Also allthough untested, all existing repaints should work as the exterior texture mapping was unchanged. Allthough if you want to change the prop spinner you need to change the misc1 and misc1_spec textures.


and whenever I try to activate the fluorescent cockpit lights the sim locks up and crashes

hmm thats a puzzeling one, do you have an ATI or Nvidia card?

Txmmy83
September 27th, 2009, 01:48
Good catch glenn on the fuel gauge. I just took it for a test spin and you are right the fuel gauges are not showing any gas when it is set to the external tanks. The gauge will will show full when the selector is set to the Wing or Main tanks. Stephen and I will take a second look at the fuel management systems.<o:p></o:p>
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Like any release this one hasn’t been uneventful, but thus far the little stuff that managed to sneak through testing can easily be fixed.

first of all I dont have the Lightning!
I dont think that it is any mistake you did since I expirienced this problem with many other addon planes as well more I think it is a Flightsim limitation that only the main tank is Indicated

BR
Tom

Ferry_vO
September 27th, 2009, 03:26
Well I wasn't planning on buying any payware this month but at only 12.50 euro's I couldn't resist this!

:applause:

stansdds
September 27th, 2009, 03:32
not in the package no, however the paint kit is included in the download and it located in the "SimObjects\Airplanes\SU_P38J\Extras" folder after installation. Also allthough untested, all existing repaints should work as the exterior texture mapping was unchanged. Allthough if you want to change the prop spinner you need to change the misc1 and misc1_spec textures.



hmm thats a puzzeling one, do you have an ATI or Nvidia card?
Zotac 8800GT factory overclock, it is an Nvidia G92 GPU card. To date, this is the only aircraft that has crashed my computer. :(

letsgetrowdy
September 27th, 2009, 04:40
Yay! now you guys can get to work on that hurricane!

CBris
September 27th, 2009, 04:50
Cynical moment - I see they didn't manage polished metal.

Sorry - but that can only be down to the model. Good luck. It still looks OK.

stiz
September 27th, 2009, 06:50
the model has full spec and bump maps if you want to have a go CBris :engel016: :ernae:

alpine
September 27th, 2009, 09:06
Hi, everybody!
The metallic shine is ok for me, what brings me down a bit, are the antiglare panels, with very rough "edges"... was no masking tape aviable?
11863

Cheers, Thilo

gajit
September 27th, 2009, 09:24
Just seeing that pic has put me off getting it - it reminds me of how i used to make a real mess of airfix models using too much paint so you could not see the plastic moulded detail.

CodyValkyrie
September 27th, 2009, 09:27
There could be a historical reason for that, especially if they copied the paint from an authentic plane. Don't down it until you know.

gajit
September 27th, 2009, 09:37
If that was directed at me cody - i was not talking about the actual lines of the the painting - just the whole look of the finish.

But as I dont own it - i wont comment any more :engel016:

Roger
September 27th, 2009, 09:38
Well I had to try:engel016: Thanks Rob H and brian Hill for their Fs9 RAF paint. Had to edit 2 misc textures and create a new spec texture though.



http://i6.photobucket.com/albums/y203/rogera/p38su-4.jpg

http://i6.photobucket.com/albums/y203/rogera/p38su-5.jpg

gajit
September 27th, 2009, 09:42
That does look better :applause:

deimos256
September 27th, 2009, 09:44
Just seeing that pic has put me off getting it - it reminds me of how i used to make a real mess of airfix models using too much paint so you could not see the plastic moulded detail.

thats where an airbrush comes in handy!

Cerberus
September 27th, 2009, 10:01
Hi, everybody!
The metallic shine is ok for me, what brings me down a bit, are the antiglare panels, with very rough "edges"... was no masking tape aviable?
11863

Cheers, Thilo

We choose to provide a lot more schemes than a lot of developers are putting out, so even if some flaws are found then we are still in the green, but we will fix what is needed. I'll have Stephen take a look at that particular scheme and see why it is different. There are also schemes with smooth lines like the one pictured below. As for the polished aluminum goes, I think the plane accurately captures what I have been able to gather from warbird that were in action. <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
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It is a very easy change the reflection if someone wants to make it more mirror like. Just a brightness and contrast mod to the spec map and you can have it looking like a museum piece in a matter of minutes.<o:p></o:p>
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This scheme has the smooth lines, I included a thumbnail to compare the aluminum to.

http://www.skyunlimited.net/p38_fsx_images/su_p38_compare.jpg

MudMarine
September 27th, 2009, 10:45
Because it's not shiny is a great reason to not buy it!:isadizzy: To me it looks great, sounds great, flys great and cost $17 bucks and it's being sold by SU!:applause: But that's me, I've never been too stable! :engel016: :icon_lol:

stansdds
September 27th, 2009, 10:50
The level of shine in the natural aluminum finish varies depending upon time. In combat, the shine would fade as the aluminum began to oxidize. Many modern restorations are polished to a mirror finish, but that level of shine would be out of place on a P-38 in WW II. As for the anti-glare panel, most P-38's in natural metal finish came from the factory with the panel well defined.

I can't say I'm completely happy with this offering and it isn't the paint or shine, but the problems I listed above. And yes, I found that can switch tanks by right clicking or left clicking, sometimes a combination of the two in order to find my desired tank, but that is really more effort than should be required and is going to be darned difficult during flight. I would also think that properly working starter switches would be standard in FSX payware these days, they seem to work fine in stock aircraft and many freeware aircraft, but Ctrl-E seems to be the reliable method with this one. I hope these issues are addressed.

Nick C
September 27th, 2009, 12:03
Well I had to try:engel016:

Don't forget to release Roger. :applause::applause::applause:

Edit: Release the repaint that is...unless you are being held captive?

Roger
September 27th, 2009, 12:24
Don't forget to release Roger. :applause::applause::applause:

Edit: Release the repaint that is...unless you are being held captive?

I'm sure there will be plenty of new paints but if anyone wants my edits I'll get permission and upload them.

Here's a nice one from John Terrell, RUFF STUFF...

http://i6.photobucket.com/albums/y203/rogera/p38su-6.jpg

MudMarine
September 27th, 2009, 13:03
I like it!!:applause:

dswo
September 27th, 2009, 13:37
How would someone who has it compare this model with the Just Flight package that was released earlier? There's a demo here: http://www.justflight.com/product.asp?pid=237#demos. I just tried it again: the Just Flight P-38 has nice sound and a good-looking panel; for a fighter, heavy on the framerates, compared with the RealAir Spitfire and CH Fw-190. Feels wobbly! But maybe the real thing was wobbly... Not a great cockpit for sight-seeing. Again, this is the Just Flight model that I'm characterizing here, not the Sky Unlimited.

stiz
September 27th, 2009, 13:58
well the sounds are the same as the sound set was done by DCC, who agreed to allow both SU and AH (who did the just flight p38) to use it :applause:

Roger
September 27th, 2009, 14:04
How would someone who has it compare this model with the Just Flight package that was released earlier? There's a demo here: http://www.justflight.com/product.asp?pid=237#demos. I just tried it again: the Just Flight P-38 has nice sound and a good-looking panel; for a fighter, heavy on the framerates, compared with the RealAir Spitfire and CH Fw-190. Feels wobbly! But maybe the real thing was wobbly... Not a great cockpit for sight-seeing. Again, this is the Just Flight model that I'm characterizing here, not the Sky Unlimited.

As far as I am aware the Justflight version is FsX compatible, not native. It is a great model in Fs9 but for FsX it's a port-over.

wilycoyote4
September 27th, 2009, 14:05
The photos here are of a restored P-38G. Painters may be interested. It is apparently the only G in existance. It bellied in on Attu Island after strafing Japanese positions. The pilot was rescued. The aircraft was restored for static display after several years of volunteer work and donations. It is displayed at Elmendorf Air Force Base. See Google Earth photo and personal photos below. The artwork is on the left outside supercharger air intake but I think it is on both sides of the aircraft.

http://en.wikipedia.org/wiki/P-38_Lightning
A detailed website about P-38 models and history. P-38Gs shot down Admiral Yamamoto in an exceptional mission in the Pacific.

http://www.geocities.com/CapeCanaveral/Hangar/9376/lightning.htm
"The P-38F and P-38G were externally identical (Ref. 8 and 9). The differences could be found in a more modern version of the Allison engine (the F model had a V-1710-F5 / V-1710 -48-53 with 1,225 HP and the G model the V-1710-F10 / V-1710-51-55 with 1,325 HP). The wing reinforcement in the G model also allowed a useful weapon load increase per wing station. The G model, with this modification, could fly 2,000 miles. "

http://www.pacificwrecks.com/aircraft/p-38/42-13400.html
Photos and data regarding this aircraft project.
http://www.warbirdregistry.org/p38registry/p38-4213400.html
More data.

stansdds
September 27th, 2009, 15:02
Ok, now I'm really disappointed. I took this P-38 up for a flight only to find that this is the second payware FSX aircraft that I have purchased that does not allow me to set the gyro compass, artificial horizon or altimeter. No adjustment knobs provided and this is something that real aircraft, including the P-38, possess.

Lionheart
September 27th, 2009, 15:38
Looks awesome Jess and team! Congrats in the launch.

Great looking VC!


Im probably one of the few that never resets my gyro or artificial horizon. I always mess it up if I tamper with it.. arrgh.

Cerberus
September 27th, 2009, 17:20
Ok, now I'm really disappointed. I took this P-38 up for a flight only to find that this is the second payware FSX aircraft that I have purchased that does not allow me to set the gyro compass, artificial horizon or altimeter. No adjustment knobs provided and this is something that real aircraft, including the P-38, possess.

I’ll take a look at these and see what we can get together. I don’t see an issue in adding an adjustment to them. The 3D gauges were a huge improvement over the original 2D gauges we started with. The 2D panel still has the original gauges, but they are not nearly as nice, but they do have some of the functionality you desire. For example, if you change the artificial horizon in the 2D panel it will apply to the 3D gauge as well. I was glad we were able to get both a 2D Panel and a 3D one into this release. Something many developers have stopped doing since it usually requires twice as much gauge work.
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The Magneto Switches start my plane just fine, and the light switches work for me. I’ve seen customer screenshots with their lights on as well. So there must be some difference between your system and the ones that the lights are working fine on. Are you running in Direct X10 mode by any chance?
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I did notice that the Starter Engage switches remain in the off position, something I have not noticed before. I’ll have to consult Steven on that, as well as seeing if it is possible to get the gauges to display the external tank fuel, which as someone else mentioned may be a limit of FSX. I’m not sure MS put a lot of thought into external tanks for a civilian sim lol.

It certainly will be interesting to see how any future P-38’s handle all of these things. DCC’s freeware planes and my original work on our payware FS9 P-38’s laid the original foundation of what can be expected out of the functionality of the P-38, and I believe we have improved on the original release a great deal. To top it off we released it for $8 cheaper than what we charged when the original FS2004 versions came out. These days we have fewer customers, FSX requires twice as much work, and I sale our planes a great deal cheaper than any of the other warbird companies I keep up with, with the exception of those companies that are sales partners with us. We will be standing by our product, and address any issues with it, I've already started work on a patch list. Some may remember all of the major updates we have released in the past that were completely free, nothing as changed :-).

jeansy
September 27th, 2009, 23:17
ahh crap, its teasing me

must make some paints

wilycoyote4
September 27th, 2009, 23:19
At the risk of showing my bad manners, I mean more than usual, lol, I recall a few statements, here and there on a forum or two, about gauge and other problems occuring when windows updates are not up to date, as I learned lately, the hard way, of course.

Could problems mentioned in this thread be of that kind, or something like it?

stansdds
September 28th, 2009, 02:02
I run Windows XP, so there is no possibility of me using the DX10 preview.

gatlin7
September 28th, 2009, 06:14
Thanks Jesse! This is great! These are easily my favorite P-38s in FS9. Are you guys planning to upgrade the early (E-H) models as well?

Lionheart
September 28th, 2009, 06:32
Concerning some systems not working, I have discovered that if you load a plane into FSX and you are in an OS 64 bit system or vista, that you should reboot your computer. People that load a plane from an installer and go directly into FSX will sometimes have wierd issues like exteriors now showing up, certain elements in the plane not working right, gauges not working right, etc. But when they reboot their computer and try again in FS, they same faults are then working fine.

I think it could be an OS 64 thing concerning memory or something. not sure. This is reported from my customers though. They write in, have problems that no one else has, and suddenly, the next day, its all cured and no problems.

You might give that a try.


Bill

Stickshaker
September 28th, 2009, 08:19
Excellent work Jesse! I really enjoy flying her and expecially like the VC.

jankees
September 28th, 2009, 11:39
I'm away for a few days, and we have yet another warbird in the hangar, and this time for a very nice price too!
My first flight went fine, I even managed to land it...
great sounds, nice VC (after I rebooted the comp, nothing was clickable earlier, vista64...), fun to fly and a nice choice of models and paints....
but this is where things are a bit odd...some textures are in 2048, others in 1024, and these last are very blurry. They could do with an upgrade I think.
Most of the 2048 have another problem, look at the roundel on the wing:
http://i722.photobucket.com/albums/ww230/jcblom60/a1463.jpg

first american plane I've seen where the star points backwards...
and didn't Bong's Marge have a bit more green next to the engine?

The edges of some of the paintwork remind me of my old plastic kits..
http://i722.photobucket.com/albums/ww230/jcblom60/a1447.jpg

and on the tail, things look a bit strange too occasionally, look at the 'V' and the circle:
http://i722.photobucket.com/albums/ww230/jcblom60/a1439.jpg

I'm also surprised not to find a single stencil anywhere on the entire aircraft, sav an unreadable datablock:
http://i722.photobucket.com/albums/ww230/jcblom60/a1462.jpg

So, in all, it's a nice model, worth the money this time, but I'm disappointed by the exterior.

and somebody asked for a comparison with the AH version:
http://i722.photobucket.com/albums/ww230/jcblom60/a1461.jpg

http://i722.photobucket.com/albums/ww230/jcblom60/a1464.jpg

but keep in mind that it's a portover, so props behind the clouds..

jimjones
September 28th, 2009, 12:05
http://i578.photobucket.com/albums/ss230/jimjones_04/P3901.jpg

http://i578.photobucket.com/albums/ss230/jimjones_04/P3902.jpg

Very nice plane for the price.

Really like the pilot that moves with yoke (bank and elevator), feet on pedals, and hand on power lever.

Start up and engine off sounds very nice, but seems to lack 3D sounds in cockpit and outside.

Like the extras such as gun sounds and sights, engine and ammo reveal, chocks and oil collection pan.

Textures are nice, but if you're looking for ability to see tiny decals on the sides, they are blurry.

Shadow effects are external only. Interesting that many expensive payware planes don't do internal shadows either. I prefer them, but the lack of them is not a purchase killer.

Question. On each side of the engines facing the cockpit there are elliptical mirror like surfaces. What are they? Are
they to reflect damage to the cockpit or other areas of the plane?

glennc
September 28th, 2009, 12:10
Jim, I don't know for sure but I think they allow verifying that the nose gear is up or down.

Glenn

stiz
September 28th, 2009, 12:18
Question. On each side of the engines facing the cockpit there are elliptical mirror like surfaces. What are they? Are
they to reflect damage to the cockpit or other areas of the plane?

On the real p38s they where like mirors, so the pilot could visualy check if the nose gear was down or not.

Everything being said is being noted down and will be addressed in an update which i'll work to get out asap.

CBris
September 28th, 2009, 12:58
Re the textures - check if they are mip-mapped. Then check "TEXTURE_MAX_LOAD=4096". If it is at "TEXTURE_MAX_LOAD=1024" then you need to edit. You might as well set 4096 if you have the A2A piper and other recent HD paints for default aircraft. Simply check each time before you fire up the sim.

Should resolve texture size blurries. Some folk will say otherwise - I don't know, but it may be due to the fact that graphics cards think differently to what us humans do. At least it works for me...

BTW: Those bumpmaps... maybe a bit too much "noise". They make the plane look like it had a bad case of some pox.

But at the price, there are no major reasons for complaint. In RW model aircraft world, this would be classed as "stand-off scale". And that is not a negative comment, it just means you need to "stand off" a bit and look at it from afar and not close up.

italoc
September 28th, 2009, 13:13
:applause::applause::applause:

Good work !!!
Reinstalling Vista and FSX, so downloaded but not enjoied yet ......

Italo

Slug Flyer
September 28th, 2009, 13:22
I
and on the tail, things look a bit strange too occasionally, look at the 'V' and the circle:
http://i722.photobucket.com/albums/ww230/jcblom60/a1439.jpg


Not to mention the totally unrealistic font used for the ID letters on the boom!

Surprised a payware product was released with such sloppy errors.

Cerberus
September 28th, 2009, 13:40
Not to mention the totally unrealistic font used for the ID letters on the boom!

Surprised a payware product was released with such sloppy errors.

If Stiz messed up on the Font, he will have to fix it, but that is only 1 Scheme of 16.

Its hard to decide what to do these days. We could create 3 perfect schemes like many developers are starting to do. It would take half of the time it takes to do 16 schemes. We decided instead to provide more bang for the buck, even if one or two schemes have issuses that slip through beta testing it is still a lot more than most developers are doing, and we of course will fix any major issues.

jimjones
September 28th, 2009, 13:47
On the real p38s they where like mirors, so the pilot could visualy check if the nose gear was down or not.

Everything being said is being noted down and will be addressed in an update which i'll work to get out asap.

Ah, that makes sense. Thanks

Also: Gun tracers show only at dawn, dusk and night for me, but not day.

Plane looses total flight control over 400 mph. At all speeds up to about 400 there is good control. At about 400 controls completely stop. Guess that is supposed to indicate the planes controls become broken at that point.

Slug Flyer
September 28th, 2009, 14:05
Ah, that makes sense. Thanks

Also: Gun tracers show only at dawn, dusk and night for me, but not day.

Plane looses total flight control over 400 mph. At all speeds up to about 400 there is good control. At about 400 controls completely stop. Guess that is supposed to indicate the planes controls become broken at that point.

Which, considering that the real P-38 had a stop speed of 414 mph, is somewhat peculiar.

Ferry_vO
September 28th, 2009, 14:25
Well I'm very happy with my Lightnings so far! :applause:

16 versions for $18, framerates as good as the default Extra 300, flies and sounds great and customer support seems very good too, looking at this thread!

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/fsscr143.jpg

Cerberus
September 28th, 2009, 14:42
Which, considering that the real P-38 had a stop speed of 414 mph, is somewhat peculiar.

If you check our message boards I'm already looking into one small issue with the airfile. Jerry's airfiles have been working great for years, but this small issue is brand new to this build and nobody caught it until after release. So if something new has popped up it must have changed between our FSX Port-Over release and Stephens rebuild, hopefully when I find it and fix it the airfiles will return to their original greatness.

These dang aircraft are complex, and I've never had a release where at least a few things slip through.

jankees
September 29th, 2009, 01:14
If Stiz messed up on the Font, he will have to fix it, but that is only 1 Scheme of 16.

Its hard to decide what to do these days. We could create 3 perfect schemes like many developers are starting to do. It would take half of the time it takes to do 16 schemes. We decided instead to provide more bang for the buck, even if one or two schemes have issuses that slip through beta testing it is still a lot more than most developers are doing, and we of course will fix any major issues.

I realise it's not easy, but something like the roundel being inverted is on nearly all the paints, except for the 1024 ones, as far as I can see (I haven't tried all of them, too many!), and that certainly should have been spotted in testing.
Personally, I prefer a few paints that are really good, rather than a lot that could be better, but that is just me, pixel pusher pur sang. If you provide a paintkit and the model is good, more paints will appear from all directions, just look at the L-39 or the Cub!
I've seen others comment on how good the exterior is, so that just shows you that there is no pleasing everybody.
Still, as I said, fun to fly, great sounds and well worth the money, thanks Jesse!

stiz
September 29th, 2009, 05:24
WIP screenshot of the new bump map and tweaked paint, still not to late to change it so to shiny/not enough shine/to bumpy/not bumpy enough etc

http://i46.photobucket.com/albums/f117/Stiz987/p38_24800x640.jpg


click thumbnail for 1280x1024 version

http://i46.photobucket.com/albums/f117/Stiz987/th_p38_241280x1024.jpg (http://s46.photobucket.com/albums/f117/Stiz987/?action=view&current=p38_241280x1024.jpg)

dswo
September 29th, 2009, 07:17
Anyone got a YouTube video of what it looks like, panning around in the cockpit?

Roger
September 29th, 2009, 08:55
Love that new bump map Steve:applause:

cheezyflier
September 29th, 2009, 08:59
i want to get it but i must be doing something wrong. after i put in my c.c. info, it just closes, there's no download or any verification or anything.
i am hoping to take advantage of the sale while there is still time left

alpine
September 29th, 2009, 09:33
Sorry, but I did it, just dropped the bitmaps from the fs9 version in the FSX bird and hat fun...
120561205712058
1205912060

Cheers,Thilo

SpaceWeevil
September 29th, 2009, 10:44
I'm not a huge P38 fan but I think this is too good to pass up at the price. Plus, from dealing with SU several times before, I have a lot of confidence in their after-sales support - they will get these niggles sorted.

peter12213
September 29th, 2009, 12:10
Having just bought this today I think the VC quality is excellent as are the sounds, but I do agree the exteriour textures arn't brilliant but the flight dynamics are great, frames are excellent and i'm very happy with my purchase!

cheezyflier
September 29th, 2009, 13:14
i want to get it but i must be doing something wrong. after i put in my c.c. info, it just closes, there's no download or any verification or anything.
i am hoping to take advantage of the sale while there is still time left

anyone have any suggestions about what i might be doing wrong? the clock is tickin, i'd really like to not miss out on the sale price

Cerberus
September 29th, 2009, 13:23
anyone have any suggestions about what i might be doing wrong? the clock is tickin, i'd really like to not miss out on the sale price

Sounds like you might not have downloaded the entire file or it got corrupt. After downloading the file, double click it and the payment system should come up. If it doesn't the check to see if the saved file is the correct download size.

ETA: on second thought send me an email over to admin@skyunlimited.net with your name. I want to be sure you're not buying more than one.

cheezyflier
September 29th, 2009, 13:46
email enroute :wavey:

stiz
September 29th, 2009, 21:47
matt paints will have more of a satin shine as well, see Ferry's post above for a comparison :engel016:

http://i46.photobucket.com/albums/f117/Stiz987/p38_25800x640.jpg

UnknownGuest12
September 30th, 2009, 04:43
Nice airplane but for the textures...not that good. And Cerberus, I personally prefer 2 or 3 very good ones, to 12 so and so...not going trough all of them, often. A wrong sales option imho...
Think that inverted star on upper wing MUST be corrected. Think it's a shame to let it pass before going public. How could it happen? Man, if you charge for it, it becomes professional and you're not allowed to sell such a mistake...
A question of Authorīs pride. Just not admissible to SU not providing a patch already. Are you intending just to ignore it?
Best regards

Lewis-A2A
September 30th, 2009, 05:38
Beau I suggest you read the thread,.. theres even screenies of the new paints being posted! :monkies:

stiz
September 30th, 2009, 08:14
Are you intending just to ignore it?

No, nobodys being ignored, espicialy the issues being mentioned. I just dont think its right to upload an update which fixes just a single graphic issue, then releaseing another one a couple of weeks later fixeing the rest. I'm doing all the graphic issues mentioned, then fixing the code issues mentioned then hopefully adding a couple of things which didnt make it into the final release instead.

Its alot easier to have 1 or 2 updates which fix a lot of things, rather than haveing 10s of updates which fix 1 or 2 things :engel016:

SpaceWeevil
September 30th, 2009, 08:52
Nice airplane but for the textures...not that good. And Cerberus, I personally prefer 2 or 3 very good ones, to 12 so and so...not going trough all of them, often. A wrong sales option imho...
Think that inverted star on upper wing MUST be corrected. Think it's a shame to let it pass before going public. How could it happen? Man, if you charge for it, it becomes professional and you're not allowed to sell such a mistake...
A question of Authorīs pride. Just not admissible to SU not providing a patch already. Are you intending just to ignore it?
Best regards

+1 on the fewer and finer paint schemes, definitely. Given a decent paintkit the repainters here will churn them out fast enough. As for the mistakes - well yes, one or two clangers, but to err is human! What's impressive is their willingness to accept and address these criticisms without throwing hissy fits like some devs. Still keeping the faith with SU.

stovall
September 30th, 2009, 09:53
If anyone is interested here are the entries for the Shockwave landing light for the SU P-38.

Add the following entry to your [VCockpit01] section in the panel.cfg

gauge06=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

Add the following entry to your [Lights] section in the aircraft.cfg

light.8= 5, -0.08, -20.40, 1.10, fx_shockwave_landing_light_narrow_down_22

Henry
September 30th, 2009, 10:50
No, nobodys being ignored, espicialy the issues being mentioned. I just dont think its right to upload an update which fixes just a single graphic issue, then releaseing another one a couple of weeks later fixeing the rest. I'm doing all the graphic issues mentioned, then fixing the code issues mentioned then hopefully adding a couple of things which didnt make it into the final release instead.

Its alot easier to have 1 or 2 updates which fix a lot of things, rather than haveing 10s of updates which fix 1 or 2 things :engel016:
getting a hard time?
LOL
you do good stuff stiz :applause:
dont worry about pressure
it just slows you down
Thank you
it will be worth waiting for
H

Roger
September 30th, 2009, 11:01
getting a hard time?
LOL
you do good stuff stiz :applause:
dont worry about pressure
it just slows you down
Thank you
it will be worth waiting for
H
Good words and good advice H:ernae:

UnknownGuest12
September 30th, 2009, 11:16
[

Beau I suggest you read the thread,.. theres even screenies of the new paints being posted! :monkies:

Sorry A2A, my opinion and I have to stick to it. A polite, educated comment/critic. Saw a post by Stiz...Know nothing about new textures, found nothing in SkyUnlimited site about patches or upgrades, received no notification from them. Please advise me where they are if posted.Appreciate that. These textures are not their B-17 standard...
And I realy don't know who's going to make new textures? SkyUnlimited ? Some private? (thanks in advance). Do I have to admit, as a customer, that SU sold me an unfinished product hoping someone else will finish it?
And a fact is undeniable, those textures are not a good job, they are not their standard. Jagged antiflare panels lines, no stencils or unreadable, not to mention that upside down star...
Regards

Henry
September 30th, 2009, 11:30
[


Sorry A2A, my opinion and I have to stick to it. A polite, educated comment/critic. Saw a post by Stiz...Know nothing about new textures, found nothing in SkyUnlimited site about patches or upgrades, received no notification from them. Please advise me where they are if posted.Appreciate that. These textures are not their B-17 standard...
And I realy don't know who's going to make new textures? SkyUnlimited ? Some private? (thanks in advance). Do I have to admit, as a customer, that SU sold me an unfinished product hoping someone else will finish it?
And a fact is undeniable, those textures are not a good job, they are not their standard. Jagged antiflare panels lines, no stencils or unreadable, not to mention that upside down star...
Regards
It would seem to me that Stiz is fixing the textures
as he did the originals hence the post from him with the corrected ones
sometimes things slip through the beta testers also
it took me a while to notice the upside down star
i am in no way involved in this project
but how many new creations come out perfect every time
its been a while since i have seen one that has not needed
a fix, and i also believe that it was only noticed in this thread
and immediately was a concern to the SU folks
and they are working on it
H

Cerberus
September 30th, 2009, 11:46
Stiz has handled virtually all of the true FSX work on this plane, so if you see a post by him with a fix it is something that will go into an official patch.

As another poster showed the original fs2004 textures still work well, we could have released the planes with those original textures, saved ourselves a lot of time, and the font and star issue would never have slipped in. I’m glad Stiz choose to upgrade them. It was not a condition I set for him when he came on to convert the planes to true FSX. He also chose to do 3D gauges all on his own.

It would have been a lot easier for us to release the planes with those original sound textures, but since he is addressing the issues that slipped by him I think the customers will certainly win in the end with his improved textures.

wilycoyote4
September 30th, 2009, 11:48
.............but how many new creations come out perfect every time...........
I agree, well said, fairly said. :medals:

Roger
September 30th, 2009, 12:07
[


Sorry A2A, my opinion and I have to stick to it. A polite, educated comment/critic. Saw a post by Stiz...Know nothing about new textures, found nothing in SkyUnlimited site about patches or upgrades, received no notification from them. Please advise me where they are if posted.Appreciate that. These textures are not their B-17 standard...
And I realy don't know who's going to make new textures? SkyUnlimited ? Some private? (thanks in advance). Do I have to admit, as a customer, that SU sold me an unfinished product hoping someone else will finish it?
And a fact is undeniable, those textures are not a good job, they are not their standard. Jagged antiflare panels lines, no stencils or unreadable, not to mention that upside down star...
Regards

Clearly there is a language issue here and unsurprisingly as Beaufighter is not a native English speaker.
Stiz is working for Sky Unlimited and has stated that there will be fixes for the issues noted including texture issues. He also has shown unrequested enhancements that will appear in the patch, like the new bump map. If this is unsufficient support for you Beaufighter then I honestly don't know what would satisfy you?
Perhaps a public flogging for all involved?

Cerberus
September 30th, 2009, 12:12
We've been discussing bugs and issues on our message board for several days now. There is a link on the P-38 Page that states "For More Information and Images Click Here" that will take you to the P-38 discussions. However, I've learned a lot more about the issues from soh and this thread, we don't normally get a lot of participation at our home forum, but everyone is welcome to post in our P-38 Bugs and Issues thread.

UnknownGuest12
September 30th, 2009, 15:57
Clearly there is a language issue here and unsurprisingly as Beaufighter is not a native English speaker.
Stiz is working for Sky Unlimited and has stated that there will be fixes for the issues noted including texture issues. He also has shown unrequested enhancements that will appear in the patch, like the new bump map. If this is unsufficient support for you Beaufighter then I honestly don't know what would satisfy you?
Perhaps a public flogging for all involved?

Hi Roger
Clearly there's no language issue here. Are you patronizing me? As you can see I'm quite fluent in English...sure you may understand me.
And I donīt use public flogging, that remark was unnecessary, not used to it, looks familiar to you.
Just some plain, educated, critic.
And I was not aware of Stitz job position in SU. Thanks for letting me know. Just Cerberus, who is plainly identified.
An yes, I donīt read all the posts. I would have read the ones by Stitz if I knew he is an employe of SU.
And yes, I think it wonīt be that difficult to advise customers of any upgrade. After all they have our e-mail adresses. And think they have an automated e-mail sender (is this the name?), at least I knew about P38, by an SU advertising e-mail. So why the fuss about such a simple matter? Do you think this is to much of a request or suggestion?
After all, and knowing now a patch is on the way, I' quite happy with it.
And Roger, let us not waste anymore time on such a small matter
Best Regards

MudMarine
September 30th, 2009, 15:58
Tact: Sensitivity in dealing with others.

I wonder what it's like to be perfect? I'll never be so I'll never know....bummer!:icon_lol::engel016:

UnknownGuest12
September 30th, 2009, 16:02
No, nobodys being ignored, espicialy the issues being mentioned. I just dont think its right to upload an update which fixes just a single graphic issue, then releaseing another one a couple of weeks later fixeing the rest. I'm doing all the graphic issues mentioned, then fixing the code issues mentioned then hopefully adding a couple of things which didnt make it into the final release instead.

Its alot easier to have 1 or 2 updates which fix a lot of things, rather than haveing 10s of updates which fix 1 or 2 things :engel016:

Sorry Stitz, missed some of your posts not knowing you work for SU.
Now I'm quite aware that a patch is on way, I'm not in a hurry...
Just made a remark, same way as others and thought SU was not taking any measures to correc textures and that was puzzling me.
Again, sorry for the trouble
Best regards

Henry
September 30th, 2009, 16:23
Tact: Sensitivity in dealing with others.

I wonder what it's like to be perfect? I'll never be so I'll never know....bummer!:icon_lol::engel016:
i am believe me its not worth the pay:engel016:
LOL
H

Cerberus
September 30th, 2009, 17:18
I've got some good news. I am going to extend the intro price several more days.

I was a bit late getting the news to everyone after the release and then it took some places a day or so to get the news up. A few people needed longer to get paid at the end of the month and Friday is my girlfriends and my two-year anniversary so I have reason to celebrate.

Lewis-A2A
September 30th, 2009, 23:20
Sorry Stitz, missed some of your posts not knowing you work for SU.
Now I'm quite aware that a patch is on way, I'm not in a hurry...
Just made a remark, same way as others and thought SU was not taking any measures to correc textures and that was puzzling me.
Again, sorry for the trouble
Best regards

Exactly,... if you had read this forum in which you posted you would have quickly relised that there had been over 1 page of talks on new schemes and what will be in the update...

....PS your orginaly post was actually right below one of Stiz's posts describing his new work on the updates + screenshot of WIP new paints. :kilroy:

Stickshaker
October 1st, 2009, 05:54
I already have it, but still: congratulations, Jesse! A nice gesture.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>

jankees
October 1st, 2009, 10:27
Well, it still is fun to fly:
http://i722.photobucket.com/albums/ww230/jcblom60/a1491.jpg

http://i722.photobucket.com/albums/ww230/jcblom60/a1492.jpg

Roger
October 1st, 2009, 10:33
Beautiful screenies Jan:applause:

Z-PurpleBubble
October 1st, 2009, 11:50
Indeed, drop dead gorgeous screenies of what seems to be a very nice model of a classic vintage flying machine.

Wishing I owned a copy!

wilycoyote4
October 1st, 2009, 12:10
:medals: jankees, those screenys are a marvel :medals: :icon29:

jankees
October 1st, 2009, 12:54
why, thank you for your compliments!
But while it looks nice like this, you shouldn't come much closer...
and the bloody star is annoying. Please, make it disappear in the update!!
That is one of the things I like about the Jug for instance, that it looks good at all distances, check Scarlet Kate: http://www.sim-outhouse.com/sohforums/showthread.php?t=23531

peter12213
October 1st, 2009, 13:45
LOL, I agree this s why my photo is from underneath it hahaha!!
http://i968.photobucket.com/albums/ae166/Peter12213/2009-9-29_14-23-51-156.jpg

All I need is some RAF paints then I can be happy and I have sinse removed the red PB bar which is annoying and changed my filetering to anisotropic, think this was taken with biliniar thus the poor quality!!

stiz
October 1st, 2009, 23:35
added a currently know issues to the issues and bugs thread

http://skyunlimited.net/skyboard/YaBB.pl?num=1254340449

If anybodys noticed anything else please post either here or over at the SU forums. I'm working flat out to get the update out asap.

Also Jankees, the star was the first thing i fixed, as can be seen in my screenshot of the F5 version above :)

jimjones
October 3rd, 2009, 03:41
If anyone is interested here are the entries for the Shockwave landing light for the SU P-38.

Add the following entry to your [VCockpit01] section in the panel.cfg

gauge06=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

Add the following entry to your [Lights] section in the aircraft.cfg

light.8= 5, -0.08, -20.40, 1.10, fx_shockwave_landing_light_narrow_down_22

Thanks Tom for this. Saves us the work. I had to shave off the part of the command ie "_down_22" to get it to work. Guess the down 22 is an upgrade.

O.T. Saw this cartoon on msnbc this morn. In words it is thus:

A man and woman sat, while the man reads aloud from the newspaper. "Microsoft lays off 5000 workers". The woman replies, "I sure hope they backed them up before deleting them" :icon_lol:

jimjones
October 3rd, 2009, 06:12
A couple of question:

The VC night lights come on with the L keyboard key. Are those what are called the flourescent lights? Or are the flourescent lights a second type of night lights in the VC?

The flourescent light switch in the VC cabin does not work for me, a Vista PC in DX10 mode.

I have TrackIR so I can move about to see many switches normally blocked by the yoke. I've found NO way to exclude the yoke. Is this a feature or not?

stiz
October 3rd, 2009, 06:22
A couple of question:

The VC night lights come on with the L keyboard key. Are those what are called the flourescent lights? Or are the flourescent lights a second type of night lights in the VC?

The flourescent light switch in the VC cabin does not work for me, a Vista PC in DX10 mode.

I have TrackIR so I can move about to see many switches normally blocked by the yoke. I've found NO way to exclude the yoke. Is this a feature or not?

The flourescent lights are the ones beneif the fuse. That little switch seems to be causeing a lot of hassel for some people, for some it crashes the system, others it just doesnt work ... yet for others it works fine ... so far the 2 people whos pc it crashed had Nvidia cards ... but i've got one (9800GT) and its working fine, so i'm not sure whats causeing it ...

To hide the yoke just click the leather bit at the bottom of the yoke stand, click again to turn back on :)

Tako_Kichi
October 3rd, 2009, 08:48
I had to shave off the part of the command ie "_down_22" to get it to work. Guess the down 22 is an upgrade.
There were a number of improvements in the v1.2a Redux update. If you have the Redux lights you can get the free upgrade here......

http://a2asimulations.com/forum/viewtopic.php?f=32&t=10499

:ernae:

stiz
October 3rd, 2009, 09:56
paints are done :engel016:

http://i46.photobucket.com/albums/f117/Stiz987/p38_27800x640.jpg

http://i46.photobucket.com/albums/f117/Stiz987/p38_28800x640.jpg

jimjones
October 3rd, 2009, 11:11
Stitz, those paints look very nice. Thanks for the yoke info. Works great. As for the flourescent lights they must not be working for me. Still don't know what they are supposed to illuminate. My PC specs are below for your info. These features need to be a part of the docs. If they are there I missed seeing them somehow.

Larry, thanks for the shockwave update info. Downloaded, but yet to install.

--------------------------------------------------------------
Intel C2D E6850, 3Ghz, 1333FSB, 4 Mb L2 Cache: MB(QuadCore FSB1333 ) EVGA nforce 680i DDR2: 4Gb(4x1)DDR2/800 Corsair Xtreme:
EVGA GeForce G8800 GTS 640 Mb PCI-E: Two WDC 500 Gb SATA II, 3 Gb/s 16 Mb Cache, 7200 RPM: CL SB X-FI XtremeGamer: Sony 18X DVD+-RW Dual: 16X DVD ROM: Coolmaster 600w PS: Thermaltake Maxorb CPU fan: NZXT Case w/6 Fans: Vista Home Premium (sp2) 32 bit.
NVidia 182.50

stiz
October 3rd, 2009, 11:23
Stitz, those paints look very nice. Thanks for the yoke info. Works great. As for the flourescent lights they must not be working for me. Still don't know what they are supposed to illuminate. My PC specs are below for your info. These features need to be a part of the docs. If they are there I missed seeing them somehow.

Larry, thanks for the shockwave update info. Downloaded, but yet to install.

--------------------------------------------------------------
Intel C2D E6850, 3Ghz, 1333FSB, 4 Mb L2 Cache: MB(QuadCore FSB1333 ) EVGA nforce 680i DDR2: 4Gb(4x1)DDR2/800 Corsair Xtreme:
EVGA GeForce G8800 GTS 640 Mb PCI-E: Two WDC 500 Gb SATA II, 3 Gb/s 16 Mb Cache, 7200 RPM: CL SB X-FI XtremeGamer: Sony 18X DVD+-RW Dual: 16X DVD ROM: Coolmaster 600w PS: Thermaltake Maxorb CPU fan: NZXT Case w/6 Fans: Vista Home Premium (sp2) 32 bit.
NVidia 182.50

the flourescent lights will only show if you click the switch. The lights themselves are located on the bottom of the fuse pod (for lack of better wording) and can be seen in Rogers screenshot earlier in the thread

The manuals where jesse's department, to be fair he was busy bug spoting and considering the low amount of them he did a good job :)

Theres deffinitly a trend with the switch not working with nvidia cards ... i'm wondering if its to do with drivers ... i'm useing the 190.62 drivers and it works fine for me. Your useing the 182.50 and i'm not sure which version stansdds is useing? Any of you ATI lot haveing troubles with it?? Any other Nvidia users as well?

Lewis-A2A
October 3rd, 2009, 13:10
Great stuff stiz, looks amazing :ernae:

THibben
October 3rd, 2009, 19:59
The #2 engine is always smoking and periodically shuts down. I must not have something set correctly but I can't figure it out. The Manifold Pressure gauge, the RPM gauge and the #2 eng fuel pressure each have a very slight tick or deflection that occurs approximately once per second. This a very small movement but gets slightly larger as the engine power increases. All of the temperatures, oil pressures, fuel pressures read the same. The only difference is this slight tick in the three gauges mentioned. Fuel pumps are on and all switches I can find are the same.

I am getting very good FPS with everything pretty much maxed.

Thanks in advance,

Tom

deimos256
October 4th, 2009, 07:51
I went ahead and bought this last night and I must say im impressed. Some issues im having have already been discussed like inoperable starter switches. As for the fluorescent lights, when i put my pointer on the switch i get the finger that indicates its clickable, but when i click it i get no result. Also it looks like the generator switches are inop? Im looking forward to the updated paints, the frames are great, i love the VC and the FM. One question is how do i drop the tanks??

stiz
October 4th, 2009, 12:56
the drop tank visability is controled by how much fuel you put in them in the fuel/payload screen. If you dont put any fuel in the 2 external tanks then they dont show. They also disapear in the sim if you run the tanks dry.

2Low
October 4th, 2009, 13:12
In the FSX controls settings there is an entry for releasing the drop tanks. You have to map it to a keyboard key and once you do it does work for this aircraft.

MudMarine
October 4th, 2009, 13:45
Look'n good Stiz!! Looking forward to seeing what the patch does. Hang tight, life is one looooong learning experience! If you not learning new life lesson's every day what fun would living be? From what I've seen you do the past few years your a very talented young man with a bright future!:ernae:

Lewis-A2A
October 4th, 2009, 13:50
yep he's a good lad, with talent.

Likes his sausage chips and beans too :icon_lol:

Z-AZ1USN
October 4th, 2009, 13:52
How in Sam Hill do ya make the guns fire, and open up the gun bay
to see the guns?
:isadizzy:

Cerberus
October 4th, 2009, 14:08
As others have mentioned you have to map keycommands for several of the effects. The inflight checklist has further instructions.

To drop the tanks you have to set a key command for Drop External Tanks. I use D+A for drop ALL.

To fire the guns you use Reheat Concord Afterburner, you can map this to your center trigger if you like.

To open the gun and engine bay you have to set the command to Fold Aircraft Wings.

I'm recalling the commands off memory so there may be slight differences in how the sim lists them.

Milton Shupe
October 4th, 2009, 15:06
Awesome looking aircraft and paints :applause: :medals: :medals:

THibben
October 4th, 2009, 16:20
Can anyone help with note #114? Could sure use some help.

Thanks,

Tom

Cerberus
October 4th, 2009, 20:16
I just spent the last several hours beta testing Stiz's fixes to the paint schemes. They look great. I found a few things I want him to fix before we release the patch. Until then the intro price is still in effect. I honestly don't want to bother with uploading the entire file just to reflect the change in price, and then have to upload again as soon as the patch is ready.

I've also been playing around with things while he does his magic. I've refined the effects files, and I hope this will clear up some of the crash issues. I'm also working on several aircraft.cfg issues that should clear up the flight problems that creeped into Jerry's airfiles since our original FSX port-over release.

I've added the newer FSX radio stack to the 2D pop-up, Refined the checklist a bit, and added a GPS/Nav Switch that was requested to the Radio Stack Pop-up. We are trying to address the issues presented thus far, so if there is an issue or a small request please let us know. For example, it was no problem for me to add the GPS/Nav switch for the customer that requested it.

MudMarine
October 4th, 2009, 20:48
yep he's a good lad, with talent.

Likes his sausage chips and beans too :icon_lol:

What the heck is/are sausage chips and beans?:icon_lol::isadizzy:

stiz
October 4th, 2009, 22:54
http://i.dailymail.co.uk/i/pix/2008/10/24/article-1080246-02372668000005DC-900_468x334.jpg

that .. expect its missing ketchup! :d

I'll be helping to set up the ground and putting up a greenhouse over the next several days weather permiting, so if its sunny then progress on the patch will slow down .. if its raining however its full speed ahead :engel016:

MudMarine
October 5th, 2009, 07:31
Hot dogs = sausage? People actually eat that? :icon_lol: Talk about gas attack! :icon_lol:

Reminds of me: http://www.youtube.com/watch?v=R6dm9rN6oTs

stiz
October 5th, 2009, 07:36
well there not hot dogs, the hot dogs over here are TTTS (thin,tiny,tastless, sh...) whereas sausage have a lot more pork in em, sometimes have spices etc in em if your feeling rich and are covered in a skin and taste lovly :engel016:

Henry
October 5th, 2009, 07:44
Yup cant beat a good pork sausage:applause:
now git back to work:icon_lol:
LOL
H

Lewis-A2A
October 5th, 2009, 09:14
nah Henry a good lincolshire sausage!

btw its been raining here today stiz :engel016:

Roger
October 5th, 2009, 10:01
Oh man I nearly went out and bought a pack of sausages but I decided to make do with gammon eggs and chips instead:ernae:

MudMarine
October 5th, 2009, 10:31
My dog loves "chips" he must be a Brit? When I take him to the Mickey D's drive through he goes nuts for fries! :icon_lol: Now I'm dying for a plate of beans, franks and fries!!:jump:

Nick C
October 5th, 2009, 11:09
Well as you are all getting well off topic, I'd like to add that Cumberland Sausage is the way forward!

(Sorry Jesse)

MudMarine
October 5th, 2009, 11:13
Sorry all, didn't mean to get off topic! No disrespect intended!:engel016:

Nick C
October 5th, 2009, 11:21
I'd simply call it an entertaining interlude while we wait for Jesse and Stitz to get back to us after performing their magic. :ernae:

Lewis-A2A
October 5th, 2009, 11:29
indeed a nice monty python, and now for something completely different moment :jump:

Very much looking forward to the new paints

stiz
October 5th, 2009, 12:20
Stitz

ok folks .. eyes left! ;) :ernae:

RCAF_Gunner
October 6th, 2009, 18:13
I just spent the last several hours beta testing Stiz's fixes to the paint schemes. They look great. I found a few things I want him to fix before we release the patch. Until then the intro price is still in effect. I honestly don't want to bother with uploading the entire file just to reflect the change in price, and then have to upload again as soon as the patch is ready.

I've also been playing around with things while he does his magic. I've refined the effects files, and I hope this will clear up some of the crash issues. I'm also working on several aircraft.cfg issues that should clear up the flight problems that creeped into Jerry's airfiles since our original FSX port-over release.

I've added the newer FSX radio stack to the 2D pop-up, Refined the checklist a bit, and added a GPS/Nav Switch that was requested to the Radio Stack Pop-up. We are trying to address the issues presented thus far, so if there is an issue or a small request please let us know. For example, it was no problem for me to add the GPS/Nav switch for the customer that requested it.

Thanks for the ongoing support and great introductory price.

:icon29::icon29::icon29:

Rick

Lewis-A2A
October 7th, 2009, 07:59
Any news on those spanking new metallic paints? :engel016:

stiz
October 7th, 2009, 08:47
progress is slow but steady, jesse noticed a few things that needed fixing :engel016:

Lewis-A2A
October 7th, 2009, 12:49
Good stuff, I cant wait. I am enjoying this little birdy. But then I do love a good multi-engine craft. :ernae:

stansdds
October 7th, 2009, 18:54
the flourescent lights will only show if you click the switch. The lights themselves are located on the bottom of the fuse pod (for lack of better wording) and can be seen in Rogers screenshot earlier in the thread

The manuals where jesse's department, to be fair he was busy bug spoting and considering the low amount of them he did a good job :)

Theres deffinitly a trend with the switch not working with nvidia cards ... i'm wondering if its to do with drivers ... i'm useing the 190.62 drivers and it works fine for me. Your useing the 182.50 and i'm not sure which version stansdds is useing? Any of you ATI lot haveing troubles with it?? Any other Nvidia users as well?

Driver 181.20 WHQL.

deimos256
October 7th, 2009, 19:22
Lookin forward to the update! The upside down roundel is more humorous to me at this point. As for the fluorescents, when i click the switch nothing happens, but when i hit the L key i get what looks like flouro's

rdyoung
October 8th, 2009, 14:16
As for the fluorescents, when i click the switch nothing happens...

I wonder if some of those who see nothing when the fluorescent light switch is clicked are looking outside the aircraft, in spot view, towards the bottom centre of the fuselage? Are these actually "formation" lights maybe? I see nothing in the VC but this switch activates the lights on the bottom of the fuselage as was intended I believe.

Rick

deimos256
October 8th, 2009, 17:16
all i know is when its dark and i click the fluoros nothing happens, dark cabin, but if i hit "L" the cabin lights up. Anyways, thats as much of an issue to me as is the flight model, nothing major but seems a little underpowered to me, only getting appprox 280 or 290 at sea level with WEP, when the max was 350, also at about 26k top speed was 414 but im only getting about 380, also she seems to be rolling a little quickly for such a large bird, i dunno i love flying it the way it is, just feels like it should feel heavier. I apologize if this has already been brought up, still love flying her!

rdyoung
October 8th, 2009, 17:24
all i know is when its dark and i click the fluoros nothing happens, dark cabin,...

My suggestion is to switch from the cabin to spot view and look towards the bottom of the fuselage to see the so-called fluorescent lights. I doubt if you will see anything from inside the aircraft.

Rick

deimos256
October 8th, 2009, 17:57
Those are called recognition lights and from cockpit diagrams that ive seen, the switches are on the right side next to the radios. The fluorescent lights are used for general cabin lighting as these planes had gauge needles that were painted with luminescent paint. To answer your question no that switch does not make the recognition lights come on for me, this is already an issue that is being worked on.

*EDIT* Im sorry it seems the Fluorescent switch does in fact enable the recognition lights, welp, that aint right. I got a question as well, the fuel gauges only work for the main tanks, now i know there was no gauge for drop tanks, you had to calculate it, and the outer tanks had a test switch, but how about the reserve tanks??

modelr
October 9th, 2009, 05:33
I think the problem with the lights is a mistaken nomenclature. Especially on this side of the pond, USA. "Fluorescent" lights over here mean "general space lighting," not individual recognition lights that "may" use fluorescent bulbs. That may be why so many can't see them, thinking they are for cockpit lighting. Not having my P-38 reference book handy, is the switch misnamed?? Recognition lights will NOT be seen from inside the cockpit, except from another plane that you are following below and behind.

I haven't had time to load and fly mine yet, do to R/L job, but it sounds like this is the main cause of the problem.

rdyoung
October 9th, 2009, 05:40
it seems the Fluorescent switch does in fact enable the recognition lights, welp, that aint right.

I think I agree. Perhaps that "fluorescent" light switch has been mislabelled. I guess originally I was just observing that some reports that the fluorescent switch may have been because its label may be a bit misleading; one would expect it to control a light in the cockpit instead of lights on the fuselage. No sense asking Stiz to chase down a faulty switch when the switch does function?

Edit: Sorry modelr, we posted at the same time but we sure seem to agree on this.

Rick

stansdds
October 9th, 2009, 17:39
Update on my crashing situation, it seems this plane did not like my video settings. Switching to Combined Sampling AA solved the lock up and crash issue when trying to turn on the fluorescent light switch, but I can also confirm that the switch is mislabeled as it actually turns on the recognition lights.

deimos256
October 9th, 2009, 17:53
im not saying its right, but on a "competitor" p-38 the recognition lights are on the right side near the radio switches, with a single switch for each recog light, and the Fluoro switch operates the cabin lights. I found a reprinted p-38 manual and one of the pages i got a preview of showed that switch labeled "Fluorescent lights"

stiz
October 11th, 2009, 02:43
Hey folks just a little update on things, work on the patch has slowed a lot the past week as i've been drafted into putting up a solar dome whilst the weather stays resonable, should have it done by the end of the day hopefully then i'll be back onto finishing the patch.

When will the patch be ready?? when its done :engel016:

Lewis-A2A
October 11th, 2009, 15:22
Sounds good Stiz i am looking forward to those paints immensely

deimos256
October 14th, 2009, 02:00
I'm sure the silence means the patch is being studiously worked on, I have a question about the mixture, to my knowledge the p-38 had an automatic mixture, however this one is manual, and ive found that you have to almost bottom it out in as little as 10k feet to get max performance.

tigisfat
October 14th, 2009, 03:56
I'm sure the silence means the patch is being studiously worked on, I have a question about the mixture, to my knowledge the p-38 had an automatic mixture, however this one is manual, and ive found that you have to almost bottom it out in as little as 10k feet to get max performance.


Tis standard for FSX.

deimos256
October 14th, 2009, 05:19
Not for nothing but there are several birds out there that seem to work around it.

deimos256
October 16th, 2009, 13:24
found what I believe is an issue, after taking off from a wet runway i got this mist? effect underneath my p38 that wont go away.

http://i142.photobucket.com/albums/r101/deimos256/p38.jpg

FlameOut
October 16th, 2009, 13:31
deimos256,

I've had that occur on a few occassions with other add on aircraft, as well as some of the default FSX aircraft and I always had to reload the darn things....

deimos256
October 18th, 2009, 14:07
Any update on the patch??

stiz
October 19th, 2009, 02:15
unfortunatly i'm haveing to look for a new place to live, so work on the patch isnt my highest proity at the moment i'm sorry to say.

Saying that however:

1, I wasnt happy with the new paints so they've been further tweaked and only the ones on the L version remain to be done.

2, New high rez 4096x4096 bump map

3, Jesse is working on the flight dynamics

4, Jesse has tweaked the effect files a bit which he hopes will have fixed the crashes some people experience.

5, Camera views have been added to the cfg

4, Fuel gauges have been fixed

Unfortunatly as i said above i'm haveing to look for a new place to live, whilst trying to find the money to do so, so work on the patch isnt as fast paced as i'd like it to be :frown:

rdyoung
October 19th, 2009, 06:35
unfortunatly i'm haveing to look for a new place to live, so work on the patch isnt my highest proity at the moment i'm sorry to say.


Since most of the work appears complete, perhaps you and Jesse should consider releasing it now and adding the few remaining files to a second smaller release when things have settled down for you.

This would be more work for Jesse no doubt but it might be preferable for your customers?

Rick

deimos256
October 19th, 2009, 12:22
unfortunatly i'm haveing to look for a new place to live, so work on the patch isnt my highest proity at the moment i'm sorry to say.

Saying that however:

1, I wasnt happy with the new paints so they've been further tweaked and only the ones on the L version remain to be done.

2, New high rez 4096x4096 bump map

3, Jesse is working on the flight dynamics

4, Jesse has tweaked the effect files a bit which he hopes will have fixed the crashes some people experience.

5, Camera views have been added to the cfg

4, Fuel gauges have been fixed

Unfortunatly as i said above i'm haveing to look for a new place to live, whilst trying to find the money to do so, so work on the patch isnt as fast paced as i'd like it to be :frown:


Perfectly understandable, I was just checking, I really enjoy this craft and know with work it can be perfect

stiz
October 20th, 2009, 10:02
Since most of the work appears complete, perhaps you and Jesse should consider releasing it now and adding the few remaining files to a second smaller release when things have settled down for you.

This would be more work for Jesse no doubt but it might be preferable for your customers?

Rick

Thats up to jesse, however i'm aiming to get it all done before i move out :engel016:

UnknownGuest12
October 27th, 2009, 09:21
Some of us pray and hope
Some of us pay and hope
Cheers :frown:

Cerberus
October 27th, 2009, 10:14
We are still here, behind the scenes plugging away. Thanks for the patience.

Cerberus
October 31st, 2009, 13:03
Hey everyone. I had hoped to get the update out this weekend, but we got battered by storms all week and I was without power for some time. I was able to slip a few hours of work in Friday morning and do some webpage work and download Stiz latest files, but was not able to do the extensive testing last week I wanted to do on update.