expat
August 24th, 2009, 09:12
This is a follow on to the recent thread on getting the Veneaviones Turbo Commander 690B to work reasonably well in FSX.
http://www.sim-outhouse.com/sohforums/showthread.php?t=21381
Thanks again to all that helped to resolve some of the remaining issues. Playing around with the alpha channel value I now have just the right amount of screen reflection in the VC.
Despite some air.cfg tinkering, the aircraft still needs 6 notches or so (that's a lot!) of DOWN pitch trim almost at all times. Otherwise the plane on take off leaps off the runway and wants to fly straight up until she stalls and also when you switch or reload into the plane it will do the same in flight. A bit of a nuisance to have to use so much trim + would think that must have to create some unwanted aerodynamic drag.
I tried moving the CG by moving the longtitudinal position of the fuel tanks substantially forward (e.g. 12 vs 1 in the air.cfg - funny most plane this value is 0). That helped by about 40-50% but the problem clearly remained. The CG however was outside the correct parameters and the nose wheel was sunk into the ground so I have reset this to the default value.
Is there a line one can add to the [flight tuning] section of the air.cfg that can adjust pitch trim. Any aeronautical engineers out there have thoughts on the root cause? Is there something in the FM that needs to be adjusted?
Here is a link to the original (freeware) aircraft:
http://avsim.com/veneaviones/ (http://avsim.com/veneaviones/)
Thanks and regards,
expat
http://www.sim-outhouse.com/sohforums/showthread.php?t=21381
Thanks again to all that helped to resolve some of the remaining issues. Playing around with the alpha channel value I now have just the right amount of screen reflection in the VC.
Despite some air.cfg tinkering, the aircraft still needs 6 notches or so (that's a lot!) of DOWN pitch trim almost at all times. Otherwise the plane on take off leaps off the runway and wants to fly straight up until she stalls and also when you switch or reload into the plane it will do the same in flight. A bit of a nuisance to have to use so much trim + would think that must have to create some unwanted aerodynamic drag.
I tried moving the CG by moving the longtitudinal position of the fuel tanks substantially forward (e.g. 12 vs 1 in the air.cfg - funny most plane this value is 0). That helped by about 40-50% but the problem clearly remained. The CG however was outside the correct parameters and the nose wheel was sunk into the ground so I have reset this to the default value.
Is there a line one can add to the [flight tuning] section of the air.cfg that can adjust pitch trim. Any aeronautical engineers out there have thoughts on the root cause? Is there something in the FM that needs to be adjusted?
Here is a link to the original (freeware) aircraft:
http://avsim.com/veneaviones/ (http://avsim.com/veneaviones/)
Thanks and regards,
expat