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Thrawn
May 22nd, 2009, 16:19
Hi folks,

For many months I've been working on my new carrier model. I've spent a lot of time working on low poly planes to have carrier with her full airwing on the deck (and into the hangar deck). I plan to release it with different configurations of the planes on the deck to recreate different situations and it will come in two different packages, representing USS Nimitz and USS Eisenhower.


All the major features are already finished, however I have a big problem I need to solve before I can release it: I have the "meatball" working, as well as the cables and all four catapults, but I can't get the blast deflectors to work!

I have an attach point for each shield, attachpt_blast_shield_n (1-4) and an animated part for each one too, with their animation tags blastshield_N_pct ( from 0 to 3) The attach points are located in the exact location of JDB axis. I must be doing something wrong because none of them work! Could anybody help me please? I'm running out of ideas. Any help will be much appreciated :)

Javier Fernandez

84168841698417084171
8417284173
8417484175
8417684177

PRB
May 22nd, 2009, 16:21
As a former Nimitz sailor, I must say, that looks AWESOME!
:ernae:

Bone
May 22nd, 2009, 16:29
Very Nice.

Warrant
May 22nd, 2009, 16:31
One word.................WOW!

:applause::applause::applause:

Ian Warren
May 22nd, 2009, 16:31
Javier, I cant help but - JEEPERS! :applause: that is fantastic , Maybe ask Micheal Davis , looking at his Essex he must have an idea .

Mithrin
May 22nd, 2009, 16:32
That looks beautiful. Lovely way of texturing it and it is always a plus to have a new carrier in the sim!

Roger
May 22nd, 2009, 16:35
I personally have little interest in carriers...but that looks gorgeous!:applause::engel016:

spotlope
May 22nd, 2009, 16:37
Though landing on one of these things spells certain sim death for me... NICE! That's some beautiful modeling and texturing.

EgoR64
May 22nd, 2009, 17:02
:ernae: Awsome Job !!

For your Issue, goto to search, type in "navychief8", should be a thread titled "Angle Deck Essex", All the Masters of Carrier design had some good tips on Carrier Functions.

Sorry, I do not know how to create a sticky with a Thread in it, Abby Normal Creapin in !! :icon29:

Cheers !!

CG_1976
May 22nd, 2009, 17:52
Excellent modeling. All I need is a place to land my Jayhawk.

jdhaenens
May 22nd, 2009, 17:59
Here is the link..That's awesome! http://www.sim-outhouse.com/sohforums/showthread.php?t=10680&highlight=Essex

Jim

Prowler1111
May 22nd, 2009, 18:14
Holly Mother $%%&!! awesome!...please tell me it got decent FPS!
Awesome
Prowler

BOOM
May 22nd, 2009, 18:36
Incredible work!!!.:ernae:

Navy Chief
May 22nd, 2009, 18:41
Unbelievable detail. I swear I thought I was looking at pictures of the actual carrier deck. Truly a work of art. Out-frigging-standing!!!

Navy Chief

jeansy
May 22nd, 2009, 18:59
jesus, thats awesome

Lateral-G
May 22nd, 2009, 19:41
That is some seriously nice work. :applause::applause::applause:

:bump:

-G-

wilycoyote4
May 22nd, 2009, 19:48
:ernae: getting close so keep at it, patience, :applause:

mfitch
May 22nd, 2009, 21:37
This is beautiful work indeed. The texturing is great. If it is not a trade secret, I would love to know how to do that to improve my own models (fairly low poly and simple textures).

sparouty
May 22nd, 2009, 22:49
Hello Javier,
Very impressive!
I love, in particular, your paint job ! You seem to use some big textures for the filght deck, don't you?
Regarding your JDB issue, if you don't find it out thanks the thread Jim showed you (btw hello Jim!), I can send you a working sample I used : a flight deck with catapults and JBD. May be it helps you ?
Tell me if want it.
Regards
Sylvain

PS : your work makes mine looking like a plastic toy... :isadizzy:

BananaBob
May 22nd, 2009, 23:12
The modeling on the aircraft on deck is great, that's what caught my eye first, great work! I'm wondering how the FPS are too? :applause::applause::applause:

MenendezDiego
May 23rd, 2009, 00:04
my god...the E-3...my god

Daube
May 23rd, 2009, 00:09
I mean... Wow...

michael davies
May 23rd, 2009, 00:41
Yes, very good indeed !, now I dont have to finish mine :).

The answers to all the cat and JBD issues are layed out in that thread mentioned above, I had to alter the name of my JBDs in hex as my set up wont compile JBD 4 for some odd reason.

Best

Michael

Thrawn
May 23rd, 2009, 03:50
Thanks a lot guys for the heads up! I already read that thread (the one about the Essex) and as a matter of fact thanks to your posts I was able to code the four cats, because I didn't suspect there was a 'magical' 60 meter area around the reference axis where all catapult_starts have to be placed :) Michael, I must be doing something absolutly wrong whith the blast deflectors, because unlike you, that couldn't compile the JDB 4, I can't get a single one to work. I´m stuck

Sylvain, I would be very very grateful if you could send me your sample :ernae: My profile email is very old and for some reason I can't update it, so this is my current email: jafergon@gmail.com Here's an screenshot of my current setup.

84188
The Animation Tool window is for the blast shield and the Object properties are from the attachpoint



BTW, for the deck I'm using three maps in the same material. Two 1024 maps for difuse and specular (I'm not very happy with my specular map yet, BTW) and a tiled 512 detail map for close up detail. All the aircraft shadows on the deck are "baked" in the difuse. BTW your Clemenceau far from looking like a plastic toy has been a source of inspiration to me :)

As for the FPS, you can check it out by yourselves, all the screenshots have the fps on the upper left corner (it reads CUADROS/SEC in Spanish). In the San Diego area I'm getting 45-50 fps and in open seas about 70 and sometimes up to 90. However I prefer to have my fps locked to 30. My rig is a Q6000 overclocked to 2.7Ghz 4GB RAM, Nvidia 8800GT and Windows Vista 64

Javier

SkippyBing
May 23rd, 2009, 04:02
Javier,

I had all kinds of problems getting the blast shields to work, in the end I copied the actual blast shield and used the copy as the attach point. That way I knew the pivot point would be exactly the same as the blast shield's.

Skippy

michael davies
May 23rd, 2009, 04:17
Javier,

I had all sorts of problems all over with FSxA animations, bits from Skippy and Sylvain managed to get ot working as well as the 60m bubble, the Capital C in the cats solved everything for me.

I have PM you my animation parts from my scene in Max8 it should be able to be opened in Max8 and above, feel free to dig through them and see if theres anything different.

I only had problems with blast shield 4 and had to rename in HEX after compiling, actually I forgotten what I had to do now LOL, si I'll have to re read that thread :), try setting it up like everyone else, at least 1-3 should work, Skippy and Sylvain numbered theres 0-3 I think, mine had to be 1-4, but as there is no 4 in the compiler I changed it to 0 and then renamed in Hex....something like that :).

Best

Michael

Seaking055
May 23rd, 2009, 04:33
WOW, in line waiting for this one......great work !!

jdhaenens
May 23rd, 2009, 04:39
A little FS history: I think everyone here who is interested in modern Naval Aviation and Carrier Landings has landed or taken off on Javier's carriers. If you'll look at most freeware "Readme.txt" files (all of the carriers200_ series and many others) you'll find a statement like "This scenery was built starting with Javier Fernandez' detailed FSDS source files, and with technical assistance from Javier Fernandez" or words to that effect. Thanks for your contribution to the community Javier.

Jim

Hi Sylvain!

Odie
May 23rd, 2009, 05:03
Outstanding work !

Thrawn
May 27th, 2009, 11:21
You are very welcome Jim. I'm glad to share my passion for naval aviation :) Still no luck with the deflector shields, but in the meantime I have completed the modeling. Here are some screenshots of one of the variations I´m going to include. It´s meant to be used with Dino Cattaneo's excellent T-45. I've also replaced my old 2d crew with 3D models. I´m working on the different deck lay-outs and individual squadron markings.

Javier

371372373


A little FS history: I think everyone here who is interested in modern Naval Aviation and Carrier Landings has landed or taken off on Javier's carriers. If you'll look at most freeware "Readme.txt" files (all of the carriers200_ series and many others) you'll find a statement like "This scenery was built starting with Javier Fernandez' detailed FSDS source files, and with technical assistance from Javier Fernandez" or words to that effect. Thanks for your contribution to the community Javier.

Jim

Hi Sylvain!

jdhaenens
May 27th, 2009, 18:14
Wow.

VCN-1
May 27th, 2009, 18:17
That is incredible!

VCN-1

Dino Cattaneo
May 27th, 2009, 22:53
Javier

the new carriers look outstanding. Can't wait to fly my T-45 (and the upcoming F-14) from their deck.

Great job for a much needed addition to FSX

BananaBob
May 27th, 2009, 23:56
Jeeze, this will be a MUST have! Excellent! :ernae:

navychief8
May 28th, 2009, 12:14
Javier
Would it be possible to resubmit the first set of pictures? The links are no longer working.

Thanks

michael davies
May 28th, 2009, 12:26
I heard today (between totally rebuilding my PC and cursing) that all the blast shields now work :).

Best

Michael

Seaking055
May 28th, 2009, 12:40
Jaw hitting floor !!

Thrawn
May 28th, 2009, 16:58
Apparently the attachments were erased during last weekend's server outages. Here's the first set of screens again (the deck crew on this first screens were still 2D textured planes) This weekend I´ll post some new screens. And yes, as Michael said, I finally got all the JBDs to work :jump:

494495496497498499500501502503






Javier
Would it be possible to resubmit the first set of pictures? The links are no longer working.

Thanks

MudMarine
May 28th, 2009, 17:01
:jawdrop:Drool! Pant! Drool!

Agung
May 28th, 2009, 21:49
Great job for a much needed addition to FSX

A voice in the wilderness! I thought I was all alone, thank you Dino for speaking out!

Javier once this ship has been released my diet will consist of uppers pep-pills only... no more time to sleep :isadizzy:

Many, many thanks in advance!

BananaBob
May 28th, 2009, 22:42
A voice in the wilderness! I thought I was all alone, thank you Dino for speaking out!

Javier once this ship has been released my diet will consist of uppers pep-pills only... no more time to sleep :isadizzy:

Many, many thanks in advance!

LOL :ernae:

Navy Chief
May 29th, 2009, 05:07
I have a question, and forgive me if already addressed; but will this carrier be used as Scenery also, or just for multiplayer?

NC

Thrawn
May 29th, 2009, 06:10
That's a good question. I do not plan to release it as scenery but, don't worry because it will be available for single player as if it were an scenery...

This package will include the boat files and a .CFG file to be used with Lamont Clark's AIcarrier2 freeware software. This application is in my opinion a 'must have' for carrier ops in FSX. I´m sure most of you are familiar with that incredible piece of software, but I´ll explain how it works for those who aren't. With AIcarriers2 you can place with two mouse clicks (inside FSX) a carrier or even an entire fleet anywhere in the world in realtime and give it simple commands such as 'stop' 'move forward' or 'turn N degrees'. I use it 99% of the time for carrier ops.

The CFG file I'm going to provide will include all the variants of my carriers as well as the default model. So, all you have to do is open the AIcarriers menu, choose the specific carrier variant you want to use and there you go. Anyway I'm sure someone will sooner or later create a BGL traffic file.

Javier


I have a question, and forgive me if already addressed; but will this carrier be used as Scenery also, or just for multiplayer?

NC

BOOM
May 29th, 2009, 06:22
Javier,Thank You very much for the info!! I use a moving AI carrier package but they always do a 90deg turn as soon as I'm about to touch down,makes it aweful hard to trap!!
Your work is Amazing!! I'm stunned by the detail!!
Cheers!!:icon29:

Thrawn
May 29th, 2009, 06:59
With AIcarriers software you won't have that problem. AI sometimes do that kind of sudden turns in FSX. AIcarriers2 overrides FSX's AI and controls directly the ships movements.

Javier


Javier,Thank You very much for the info!! I use a moving AI carrier package but they always do a 90deg turn as soon as I'm about to touch down,makes it aweful hard to trap!!
Your work is Amazing!! I'm stunned by the detail!!
Cheers!!:icon29:

wilycoyote4
May 29th, 2009, 08:08
...............................available for single player as if it were an scenery...

This package will include the boat files and a .CFG file to be used with Lamont Clark's AIcarrier2 freeware software. This application is in my opinion a 'must have' for carrier ops in FSX. I´m sure most of you are familiar with that incredible piece of software, but I´ll explain how it works for those who aren't. With AIcarriers2 you can place with two mouse clicks (inside FSX) a carrier or even an entire fleet anywhere in the world in realtime and give it simple commands such as 'stop' 'move forward' or 'turn N degrees'. I use it 99% of the time for carrier ops.

The CFG file I'm going to provide will include all the variants of my carriers as well as the default model. So, all you have to do is open the AIcarriers menu, choose the specific carrier of variant you want to use and there you go. Anyway I'm sure someone will sooner or later create a BGL traffic file.

Javier
Excellent, just what I wanted to read, thank you very much, yes, I use this freeware program. I make my own fleets with it as well, lol, adding them in the cvn_id.cfg file in the conf.d folder.

But 'turn N degrees' is a new variable? Can you change turn angle ????? Default in the program are 10 or 90 degrees left or right. These are useful with 10 degrees most useful. But can I change or add another turn of 5 degrees as an example?

Odie
May 29th, 2009, 08:31
Sniff...Sniff...(tear runs down cheek)....At long last, a home for me and my Orphan Tomcat in FSX......:applause::applause:

crashaz
May 29th, 2009, 08:35
AHHHHHHHHHHHHH!!! BEEEEEAUUUUUUTIFULLLLL!!! http://i23.photobucket.com/albums/b391/Xielox/faint.gif

Navy Chief
May 29th, 2009, 15:25
So, if I understand correctly, I would use the AI carrier program, and your carrier would then be used as scenery for carrier ops?

Forgive me for asking the obvious!

Thanks.

NC:mixedsmi:

Nick C
May 29th, 2009, 15:51
:applause::applause::applause:

Seaking055
May 29th, 2009, 17:17
Ok I'm inbound..............call the ball !!

BOOM
May 29th, 2009, 17:52
I believe I've found the AICarrier package that Javier is referring to @ simviation,2 from bottom of page
http://www.simviation.com/fsxscenery10.htm

Navy Chief
May 29th, 2009, 18:07
I believe I've found the AICarrier package that Javier is referring to @ simviation,2 from bottom of page
http://www.simviation.com/fsxscenery10.htm

Yes, I have that program, and it works great. What I am asking is, using that program (when Javier releases this wonderful carrier) then it will be available as scenery to land on?

Thanks.

NC

BOOM
May 29th, 2009, 19:07
From Javier's statement from above quote["I use it 99% of the time for carrier ops." ]unquote.sounds like it works to me!:ernae:

noshadez
May 29th, 2009, 19:42
Hi Thrawn, here is a copy of my xanim code

<Anim name="blastshield_3_pct" guid="0E681B9C-3CD8-4d1e-B9E3-B28610A8DF00" length="100.000000"
type="Sim" typeParam="AutoPlay" typeParam2="blastshield_3_pct">
<AnimStream name="Rotation" id="0" partName="blastshield_4_pct" length="100.000000">
<Keyframe time="0.000000" type="Quaternion" data="0.000000;-0.054000;0.000000;1.000000"/>
<Keyframe time="100.000000" type="Quaternion" data="0.598325;-0.004000;0.000000;0.801254"/>
</AnimStream>
</Anim> // End anim block

As the others I cannot remember but as you can see my 4th blastshield has the anim name (blastshield_3_pct) while I personally named my model animated part (blastshield_4_pct) so I could identify it as the fourth one...I think as long as your 4th Cat is working then the blastshield should work no matter how far it is behind the cat as the cat links the animation of the blastshield even if it is out of the models ref radius...the attachpt no matter what should be named (attachpt_blast_shield_4)
here is my code on that

Frame frm-attachpt_blast_shield_4 {
PartData {
152;
60, 63, 120, 109, 108, 32, 118, 101, 114, 115,
105, 111, 110, 61, 34, 49, 46, 48, 34, 32,
101, 110, 99, 111, 100, 105, 110, 103, 61, 34,
73, 83, 79, 45, 56, 56, 53, 57, 45, 49,
34, 32, 63, 62, 32, 60, 70, 83, 77, 97,
107, 101, 77, 100, 108, 68, 97, 116, 97, 32,
118, 101, 114, 115, 105, 111, 110, 61, 34, 57,
46, 48, 34, 62, 32, 60, 65, 116, 116, 97,
99, 104, 112, 111, 105, 110, 116, 32, 110, 97,
109, 101, 61, 34, 97, 116, 116, 97, 99, 104,
112, 116, 95, 98, 108, 97, 115, 116, 95, 115,
104, 105, 101, 108, 100, 95, 52, 34, 62, 32,
60, 47, 65, 116, 116, 97, 99, 104, 112, 111,
105, 110, 116, 62, 32, 60, 47, 70, 83, 77,
97, 107, 101, 77, 100, 108, 68, 97, 116, 97,
62, 0;
} // End PartData
FrameTransformMatrix {
0.999962, 0.000000, -0.008727, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.008727, 0.000000, 0.999962, 0.000000,
-20.448280, 21.742298, -65.870064, 1.000000;;
} // End FrameTransformMatrix
Mesh attachpt_blast_shield_4 {
8; // Mesh 'attachpt_blast_shield_4' contains 8 vertices
-0.451763; -1.678930; -0.000000;,
0.451763; -1.678930; -0.000000;,
-0.451763; 1.678930; -0.000000;,
0.451763; 1.678930; -0.000000;,
-0.451763; -1.678930; -2.597431;,
0.451763; -1.678930; -2.597431;,
-0.451763; 1.678930; -2.597431;,
0.451763; 1.678930; -2.597431;;
12; // Mesh 'attachpt_blast_shield_4' contains 12 Faces
3; 3, 2, 0;,
3; 0, 1, 3;,
3; 7, 5, 4;,
3; 4, 6, 7;,
3; 5, 1, 0;,
3; 0, 4, 5;,
3; 7, 3, 1;,
3; 1, 5, 7;,
3; 6, 2, 3;,
3; 3, 7, 6;,
3; 4, 0, 2;,
3; 2, 6, 4;;
MeshMaterialList {
1; // No Materials detected. Default Wireframe color used
12; // 12 Faces have materials specified
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material default-material-WireColorattachpt_blast_shield_4 {
// Material generated from WireFrame Color attributes
0.345098; 0.694118; 0.101961; 1.000000;;
0.000000;
0.345098; 0.694118; 0.101961;;
0.000000; 0.000000; 0.000000;;
} // End Material 'default-material-WireColorattachpt_blast_shield_4'
} // End MaterialList for 'attachpt_blast_shield_4'
MeshNormals { // Mesh normals for attachpt_blast_shield_4
6; // 6 vertex normals
0.000000; 0.000000; 1.000000;,
0.000000; 0.000000; -1.000000;,
0.000000; -1.000000; -0.000000;,
1.000000; 0.000000; -0.000000;,
0.000000; 1.000000; -0.000000;,
-1.000000; 0.000000; -0.000000;;
12; // 12 faces with normals
3; 0, 0, 0;,
3; 0, 0, 0;,
3; 1, 1, 1;,
3; 1, 1, 1;,
3; 2, 2, 2;,
3; 2, 2, 2;,
3; 3, 3, 3;,
3; 3, 3, 3;,
3; 4, 4, 4;,
3; 4, 4, 4;,
3; 5, 5, 5;,
3; 5, 5, 5;;
} // End Mesh normals for attachpt_blast_shield_4
} // End of Mesh 'attachpt_blast_shield_4'
AnimLinkName { //attachpt_blast_shield_4
"attachpt_blast_shield_4";
}
} // End of frame frm-attachpt_blast_shield_4

I was the one that solved the capital(C) thingy in a hex editor so all four cats would work...hope this helps as all 4 of my shields work...If your 4th cat works then there is just probably a typo in your anim name and it is not linking it
Noshadez..the 1st to figure out in FS2002 to overide lighting on things like tree objects so there is no shading on them..the result-- trees that look right..IE Noshadez

michael davies
May 30th, 2009, 01:31
NoShadez,

Yeah cool work on the capital C.

Like you my blastshield 4 did not work, its not the attach point that's faulty its the animation code that wont work for me. I found that animation pct 0 did not work correctly.

The SDK requires cat # to be 1-4, it also requires blastshield attachpoint # to be 1-4, yet is asks for animation # to be 0-3. With my compiler and set up following above made the blastshield on the adjoining cat move, not the one behind the aircraft.

So for MS SDK we have

Cat_1.....attachpoint blastshield_1.....animation pct_0
Cat_2.....attachpoint blastshield_2.....animation pct_1
Cat_3.....attachpoint blastshield_3.....animation pct_2
Cat_4.....attachpoint blastshield_4.....animation pct_3

This works for three of them but blastshield 4 does not, sit on cat 2 and blastshield 3 rises !, the rest are offset as well ?.

On my set up I had to use

Cat_1.....attachpoint blastshield_1.....animation pct_1
Cat_2.....attachpoint blastshield_2.....animation pct_2
Cat_3.....attachpoint blastshield_3.....animation pct_3
Cat_4.....attachpoint blastshield_4.....animation pct_0

Note the zero is now attached to cat 4, this still does not work as 0 cannot be connected to 4, so I modify the code in Hex and change the 0 to a 4 for the animation only and everything works fine, here and on other testers Pc's.

Hope that helps someone, its not the attachpoint code but the actual animation coding that seems errant and the blastshields can be outside the ref bubble and still work....so far :).

Best

Michael

Thrawn
May 30th, 2009, 03:37
Navychief,

Using that program you can use my ships for carrier ops with all their features (cables, cats...). It even has a cool feature to request heading and distance to carrier.

NoShadez,

Your 'capital C' trick saved me many, many hours of frustration :) Thanks so much!! :ernae:

My problem with the blast shields was that I was using the 'ExportLOD' tool in 3dsMax to compile. I tried to export the mdl using Xtomdl via command line and suddenly all my 4 blast shields worked!!

BTW, wilycoyote4, you are exactly right, you can only change turn angle in 10 or 90 degrees.

Navy Chief
May 30th, 2009, 03:47
[QUOTE=Thrawn;182682]Navychief,
Using that program you can use my ships for carrier ops with all their features (cables, cats...). It even has a cool feature to request heading and distance to carrier.QUOTE]

Thankyou, Thrawn!!!!

GO NAVY, GO NAVAIR

NC

wilycoyote4
May 30th, 2009, 04:47
navy chief
Here are step by step examples of the program in use. I have added to the selections of ships and convoy fleets (groups) so I have 3 pages of selections.

http://lc0277.nerim.net/wiki/index.php?software is the website of the author who I quote----
"AICarriers: This is a small software that allows you to place and control single ships or co mplete naval fleets in Flight Simulator X. Doesn't need complex edit of traffic files or mission files. Just add carriers when you are in free flight, anywhere you want. Requires Java JRE 1.5 or upper (get it free at http://www.java.com/getjava (http://www.java.com/getjava)) and FSX SP1 (RTM version is not supported).FSX SP2. Works with acceleration carriers and supports full carrier ops when available. Vista have not been tested. Download (r2) (http://lc0277.nerim.net/AICarriers2r2.zip) (4 november 2007). "

I run Vista. I have no trouble in Vista and often use DX10.

Hoping this helps.

Thrawn
I wish other turn angles could be used.

Navy Chief
May 30th, 2009, 14:04
WilyCoyote, you are the man! Thank you!

NC

wilycoyote4
May 30th, 2009, 14:21
WilyCoyote, you are the man! Thank you!

NC
Well, if I can do it.......................reckon anybody can, :icon29::guinness::icon29::guinness: took me awhile but not nowadays. Need more ships that display correctly in DX10 to make a grand fleet.

wilycoyote4
June 1st, 2009, 14:31
Here's a simple tight convoy formation of the Accel carrier and 13 other Accel default ships ---destroyers, cruisers, and cargo supply ----I use.

The ships will sort themselves to a bit different formation if you give a command to turn 90 degrees. You can add wind or leave it out, even using the 10 degree turn to head into the wind, turning as many times as you need.

You can change the distances as well but I wanted a tight formation in this case.

This is pasted onto the cvn_id cfg using notepad. The file is in programfiles/AICarriers/conf.d and you must number the formation..xx to the next number. For me that is 15.

Then, I change out the carrier for this Nimitz, :guinness::icon29::running::running:

[formation.15]
title=big fleet
unit.0=veh_carrier01_high_detail_sm, 0, 0
unit.1=veh_cruiser01,-500, -300
unit.2=VEH_cruiser01, 0, 800
unit.3=VEH_cruiser01, 1200, 0
unit.4=VEH_cruiser01, -1200, 0
unit.5=VEH_destroyer01, 400, -400
unit.6=VEH_water_tanker03_sm, -400, -400
unit.7=veh_cruiser01,-500, -800
unit.8=veh_destroyer01,-700, 500
unit.9=veh_cruiser01,600, -400
unit.10=VEH_destroyer01, 900, -400
unit.11=VEH_water_tanker03_sm, -1000, -400
unit.12=VEH_water_tanker03_sm, 1000, -400
unit.13=VEH_destroyer01, 1100, -400

Agung
June 1st, 2009, 15:49
Thank you wilycoyote and please keep this thread alive. I check back every day as I'm benefiting greatly from this topic and am finally getting an education.
A warning though, if you do keep this up, you'll be the number one candidate to be targeted with very basic newbie questions :icon_lol:

wilycoyote4
June 1st, 2009, 16:12
Thank you wilycoyote and please keep this thread alive. I check back every day as I'm benefiting greatly from this topic and am finally getting an education.
A warning though, if you do keep this up, you'll be the number one candidate to be targeted with very basic newbie questions :icon_lol:
dunno bout dat, every day finds me a newbie as I try to learn something.

Forgot to mention such a tight formation has plenty of helo activity in it.

Thrawn
June 1st, 2009, 16:38
Just a quick update... I'm finishing up the config files. I've included a 'ship' in the fleet that is an SH-60 acting as a 'plane guard' hovering near the carrier. The model is elevated 150ft so it seems to be flying.

During the weekend I completed all the individual aircraft markings (20 individual liveries, including CAG birds). This week I´ll be out of town for 3 days. Hopefully I'll have a beta ready when I´m back home on Sunday or early next week.

Thanks for your patience (tomorrow I´ll post the first screens of the finished model with definitive textures)

Javier

BTW Wilycoyote, thanks for all the explanations on Aicarriers, this will save me a lot of time when I release the carriers :)

MenendezDiego
June 1st, 2009, 18:07
Awesome Thrawn.

Is this going to be freeware or payware?

Can't wait!

BananaBob
June 1st, 2009, 18:12
Awesome Thrawn.

Is this going to be freeware or payware?

Can't wait!

I was just going to ask the same thing, definitely pay quality, either way, it's OK. It's just too good looking, lol. :ernae:

Thrawn
June 1st, 2009, 18:14
Freeware :)

BananaBob
June 1st, 2009, 18:17
Freeware :)


:ichile::redfire::applause::applause::applause:

MenendezDiego
June 1st, 2009, 18:19
How cool is that

Hell Ya!!!:bump:

BOOM
June 1st, 2009, 19:30
Awesome News Javier! Thank You.:ernae:

wilycoyote4
June 1st, 2009, 21:51
BTW Wilycoyote, thanks for all the explanations on Aicarriers, this will save me a lot of time when I release the carriers :)

Glad to be one of many to assist your project. :ernae:

Agung
June 1st, 2009, 23:26
Here's a simple tight convoy formation of the Accel carrier and 13 other Accel default ships ---destroyers, cruisers, and cargo supply ----I use.

The ships will sort themselves to a bit different formation if you give a command to turn 90 degrees. You can add wind or leave it out, even using the 10 degree turn to head into the wind, turning as many times as you need.

You can change the distances as well but I wanted a tight formation in this case.

This is pasted onto the cvn_id cfg using notepad. The file is in programfiles/AICarriers/conf.d and you must number the formation..xx to the next number. For me that is 15.

Then, I change out the carrier for this Nimitz, :guinness::icon29::running::running:

[formation.15]
title=big fleet
unit.0=veh_carrier01_high_detail_sm, 0, 0
unit.1=veh_cruiser01,-500, -300
unit.2=VEH_cruiser01, 0, 800
unit.3=VEH_cruiser01, 1200, 0
unit.4=VEH_cruiser01, -1200, 0
unit.5=VEH_destroyer01, 400, -400
unit.6=VEH_water_tanker03_sm, -400, -400
unit.7=veh_cruiser01,-500, -800
unit.8=veh_destroyer01,-700, 500
unit.9=veh_cruiser01,600, -400
unit.10=VEH_destroyer01, 900, -400
unit.11=VEH_water_tanker03_sm, -1000, -400
unit.12=VEH_water_tanker03_sm, 1000, -400
unit.13=VEH_destroyer01, 1100, -400

:bump:Crying out for help and advice:bump:

My OS is XP SP3 the sim FSX + Acceleration. Have installed aicarrirers2.zip via the installer without a hitch. Everything works as it should and I'm over the moon - have managed to land most of my arrester hook-equipped mil jets successfully.
Looking at the above [formation.15] and comparing it with the cvn_id.cfg in general I think I understand the principle of it. My .cfg being still a virgin ends with [formation.9].

Am I correct to assume that all of the "formations" you have added are simply compilations of the already available vessels from either FSX or Acceleration?

I am wondering if a formation could be added with its origin being FS9 carriers which I've ported over to FSX...

For now this is all I would like to know and would appreciate any thoughts on this. With a heavy heart I'm even prepared to accept a "No you can't do THAT, silly..." :isadizzy:

Thanks in advance for time wisely spent ... or wasted :kilroy:

wilycoyote4
June 1st, 2009, 23:40
Am I correct to assume that all of the "formations" you have added are simply compilations of the already available vessels from either FSX or Acceleration?
Yes
I am wondering if a formation could be added with its origin being FS9 carriers which I've ported over to FSX...
I don't know.

If you use my "big fleet' it would be number 10.

Wilycoyote4

Mr.Mugel
June 2nd, 2009, 00:01
Freeware is unbelievable, really looking forward to it now, looks impressive!

You can only use vehicles from the SimObjects/Boats folder, which are objects with a model and texture folder and a sim.cfg file. You should be able to use anything you had as aircraft in FS9, but not if it was static scenery.

wilycoyote4
June 2nd, 2009, 08:37
I think there are some ships built for FSX but I'll have to search for them. Perhaps someone knows of some ships or a website. There was a Japanese team making ships but I haven't found their website, not yet.

My main interest is the U.S.S. Nimitz so when it is available I'll make another formation(s) with it. I can simply replace the Accel carrier with the Nimitz or copy the "big fleet", paste it as the next formation re-number to 16---in my case---and replace the Accel carrier with the Nimitz.

Hope this helps and others may know of ships.:ernae:

Thrawn
June 2nd, 2009, 17:19
As promised, here's a new set of screenshots. Now is time for USS Eisenhower and a first glimpse at night textures and hangar bay. As you can see I'm getting about 40 fps with Dino's upcoming Tomcat on the deck (see a previous post in this topic for my specs).

Javier

848849850851852853854

crashaz
June 2nd, 2009, 17:29
:jawdrop: amazing Javier!!!

Navy Chief
June 2nd, 2009, 17:29
GASP!!!!!!

I can almost smell the JP5 exhaust, and hear the Air Boss yelling.....

NC

MudMarine
June 2nd, 2009, 17:45
Freeware,,,,,,:isadizzy:!! WOW

Prowler1111
June 2nd, 2009, 18:38
awesome development..ever think of doing it but a 1980´s air wing instead? (ducks under desk)
Prowler

wilycoyote4
June 2nd, 2009, 18:46
GASP!!!!!! I can almost smell the JP5 exhaust, and hear the Air Boss yelling..... NC

navtchief, yellow shirt in pryfly wants you, on the double, to have a cup of Navy java and a little chat about the greenie board.

:icon29::guinness: Ain't the boat grand !!!!!!

Agung
June 2nd, 2009, 19:15
Thank you Wilycoyote4 and Mr.Mugel for your replies. It makes sense that the native FS9 carriers can't be used as they reside in the Addon Scenery directory and consist of Scenery and Texture folders but have no .cfg file.

I do have the Ark Royal IV for FSX though which resides in the SimObjects / Boats directory and as Mr.Mugel points out, has a model and texture folder and a sim.cfg

For now I only want to make the Ark Royal available as a single carrier. I have added the following to the cvn_id.cfg :

[formation.10]
title=Ark_Royal (Single)
unit.0=veh_carrier01_hd_ark_royal, 0, 0

In the "Select ship or ships formation" window the Ark Royal is present like so: Ark_Royal (Single), but when I try to select the carrier in the "Select position type" window I keep getting the following error message:

Error inserting object 'veh_carrier01_hd_ark_royal' : Create oject failed

If Iam overlooking something obvious, kindly point it out to me. If it requires troubleshooting and/or plenty of trial and error, please don't waste your time. Many thanks either way.

GypsyBaron
June 2nd, 2009, 19:43
-SNIP-

For now I only want to make the Ark Royal available as a single carrier. I have added the following to the cvn_id.cfg :

[formation.10]
title=Ark_Royal (Single)
unit.0=veh_carrier01_hd_ark_royal, 0, 0

In the "Select ship or ships formation" window the Ark Royal is present like so: Ark_Royal (Single), but when I try to select the carrier in the "Select position type" window I keep getting the following error message:

Error inserting object 'veh_carrier01_hd_ark_royal' : Create oject failed


In my "Boats" directory I have the Ark Royal. Looking at MY
sim.cfg file for the Ark Royal I see the title as:

title=Ark_Royal

Thus, in my aicarriers.cfg file I have:

[formation.1]
title=Ark Royal, Clemenceau and 5 escorts
unit.0=AI_DDG62, 0, 350
unit.1=Ark_Royal, -200, 0
unit.2=AI_DDG53, -400, -100
unit.3=USS_Conyngham, 750, -400
unit.4=USS_Cowpens, 100, -650
unit.5=VEH_Clemenceau, 600, 100
unit.6=AI_DDG69, 800, 700

Note that the unit.x=..... should be the exact match to
the "title=" entry in the sim.cfg file.

That can be any old title you wish but the two entries
must match. Likewise, your naming of the formation
"Ark_Royal (Single)" appears since that text can be
anything you wish and doesn't need to match anything else.

So, check the sim.cfg file for YOUR Ark Royal in the
SimObjects\Boats directory and use the "title=" entry
as your "unit.0=" entry in the cvn_id.cfg file.

Paul

wilycoyote4
June 2nd, 2009, 19:46
Thank you Wilycoyote4 and Mr.Mugel for your replies. It makes sense that the native FS9 carriers can't be used as they reside in the Addon Scenery directory and consist of Scenery and Texture folders but have no .cfg file.

I do have the Ark Royal IV for FSX though which resides in the SimObjects / Boats directory and as Mr.Mugel points out, has a model and texture folder and a sim.cfg

For now I only want to make the Ark Royal available as a single carrier. I have added the following to the cvn_id.cfg :

[formation.10]
title=Ark_Royal (Single)
unit.0=veh_carrier01_hd_ark_royal, 0, 0

In the "Select ship or ships formation" window the Ark Royal is present like so: Ark_Royal (Single), but when I try to select the carrier in the "Select position type" window I keep getting the following error message:

Error inserting object 'veh_carrier01_hd_ark_royal' : Create oject failed

If Iam overlooking something obvious, kindly point it out to me. If it requires troubleshooting and/or plenty of trial and error, please don't waste your time. Many thanks either way.

hi Agung, I'm going to try on my pc. I think you indicated the wrong info for unit and

[formation.10]
title=Ark_Royal (Single)
unit.0=Ark_Royal, 0, 0

yes, now it works

wilycoyote4
June 2nd, 2009, 19:59
I was testing, lol, GypsyBaron beat me to it, lol, and that's an interesting fleet GypsyBaron !!!! Where did you get those ships, please? :ernae:

SkippyBing
June 3rd, 2009, 03:11
Wily,

Nice screenshots, what you may not have noticed is that the meatball and sponson aren't textured! There's an updated installer here http://flyingstations.com/ark-royal.html which fixes that and a couple of other minor things.

BananaBob
June 3rd, 2009, 03:24
As promised, here's a new set of screenshots. Now is time for USS Eisenhower and a first glimpse at night textures and hangar bay. As you can see I'm getting about 40 fps with Dino's upcoming Tomcat on the deck (see a previous post in this topic for my specs).

Javier

848849850851852853854

When I first looked at that hangar shot, I thought it was real, great job Javier, that's what I strive to do in my work and bro, you've mastered it.:applause::applause::applause:

jymp
June 3rd, 2009, 03:45
how is she on frames, and is release anytime soon ?

Navy Chief
June 3rd, 2009, 04:40
navtchief, yellow shirt in pryfly wants you, on the double, to have a cup of Navy java and a little chat about the greenie board.

:icon29::guinness: Ain't the boat grand !!!!!!

Meet me in the CPO mess. They're having steak and lobster tonight, and I don't wanna miss it!

Oh yeah, and I hear a smoker is planned for later this week.......

NC

Cerberus
June 3rd, 2009, 05:36
Dang, amazing work.

BananaBob
June 3rd, 2009, 05:49
Meet me in the CPO mess. They're having steak and lobster tonight, and I don't wanna miss it!

Oh yeah, and I hear a smoker is planned for later this week.......

NC

Loved the smokers, had them on the USS Sumter LST, which was my home for 6 long months, living in a stinkin' berthing area while you squids had comfy sleeping compartments, LOL, I was just happy for the ride, regretted the "shellbacking" though, LOL. :ernae:

Navy Chief
June 3rd, 2009, 06:09
Loved the smokers, had them on the USS Sumter LST, which was my home for 6 long months, living in a stinkin' berthing area while you squids had comfy sleeping compartments, LOL, I was just happy for the ride, regretted the "shellbacking" though, LOL. :ernae:

I never had the experience of living in a "sleeping compartment". Always lived in berthing areas. The only advantage, berthing-wise, to making CPO, was that there were 60 of us, instead of 84.

Go NAVY.

NC

BananaBob
June 3rd, 2009, 06:24
I never had the experience of living in a "sleeping compartment". Always lived in berthing areas. The only advantage, berthing-wise, to making CPO, was that there were 60 of us, instead of 84.

Go NAVY.

NC

I'd like to say that Marines are the only people allowed to call you guys squids too and that it's a term of endearment when used by myself, I'm smart enough to know we are on the same team and whose boat we lived on, might have been Naval Officer quarters too I saw, it's been awhile. :ernae:

Thrawn
June 3rd, 2009, 08:43
awesome development..ever think of doing it but a 1980´s air wing instead? (ducks under desk)
Prowler

As a matter of fact, I've been thinking about that idea for a while. I grew up in the 80´s. Back in those days Intruders, Corsairs and Tomcats with their colorful liveries were synonyms of naval aviation. Besides of modeling and texturing the planes I'd also have to make some modifications in the carriers. Once I´m done with this first release it will be on top of my priority list.

Thanks guys the feedback! I´m getting closer to a beta release (hopefuly early next week) and your comments are encouraging me to do a final effort.

jymp, if you look closer, most screenshots have the FPS count on the upper left corner, judge by yourslef.

Javier

wilycoyote4
June 3rd, 2009, 08:56
Wily, Nice screenshots, what you may not have noticed is that the meatball and sponson aren't textured! There's an updated installer here http://flyingstations.com/ark-royal.html which fixes that and a couple of other minor things.

Thanks !!!:medals:

GypsyBaron
June 3rd, 2009, 09:11
I was testing, lol, GypsyBaron beat me to it, lol, and that's an interesting fleet GypsyBaron !!!! Where did you get those ships, please? :ernae:

I'm pretty sure I downloaded the 'base' models from
Simviation and/or Avsim. I created other vessels of the
same type by editing the hull numbers.

"Arliegh_Burke_DD" is the base model folder name
My repaints:
AI_DDG53
AI_DDG62
AI_DDG63
AI_DDG65
AI_DDG69
AI_DDG73
AI_DDG76

"USS CONYNGHAM DDG-17" is the base model folder name

"USS_Ticonderoga" is the base model
My repaints:
USS_Cowpens
USS_Valley_Forge
USS_Shiloh


"VEH_Clemenceau" is the base model folder name

I have the original downloads buried somewhere here in my
1.3 terabytes of storage :)

Paul

Agung
June 3rd, 2009, 22:35
Gentlemen a big thank you and many :guinness::guinness::guinness: your way for your time and patience.

Now I feel like a complete idiot, it's taken me the best part of a day and I lost most of my hair and the rest of my sanity in the process.
I tried ALL of your suggestions meticulously MANY times and then some, messed with BOTH .cfg files in isolation and combined - uninstalled aicarrier2, reinstalled it, tried to examine the .xml... you get the idea. Began to consider selling up and living out my days in a monastery :kilroy:

Anyway, everything is working and thank you again. The mistake I kept making over and over again, and I hope this discovery will help someone else who might struggle, after editing the .cfg file I'd start a new flight, found that things didn't work, exited the flight (but never the sim), edited the .cfg again, started another flight and so on...
The only way I finally achieved results was by exiting the sim, editing the .cfg, starting the sim and voila :pop4:

My apologies to Javier whose topic I practically hijacked and to you all, who like me are eagerly awaiting the maiden voyage of this marvel of a new carrier for our hobby. Thank you.
:ernae:
Agung

MenendezDiego
June 3rd, 2009, 23:00
Sounds like you need a beta tester :)

jymp
June 4th, 2009, 02:44
Thanks Javier, from what I can make out frames will be fine, good FPS + great looking boat + free = Priceless Thank You !

Navy Chief
June 4th, 2009, 03:41
As a matter of fact, I've been thinking about that idea for a while. I grew up in the 80´s. Back in those days Intruders, Corsairs and Tomcats with their colorful liveries were synonyms of naval aviation. Besides of modeling and texturing the planes I'd also have to make some modifications in the carriers. Once I´m done with this first release it will be on top of my priority list.

Thanks guys the feedback! I´m getting closer to a beta release (hopefuly early next week) and your comments are encouraging me to do a final effort.

jymp, if you look closer, most screenshots have the FPS count on the upper left corner, judge by yourslef.

Javier

Thank you, Javier, for considering releasing a carrier (with an airwing from the '80s). It would mean a lot to me too. Many memories from the Indy and the Sara, with VA-15 and VA-83.

Navy Chief

wilycoyote4
June 4th, 2009, 08:25
The only way I finally achieved results was by exiting the sim, editing the .cfg, starting the sim and voila :pop4:
My apologies to Javier whose topic I practically hijacked and to you all, who like me are eagerly awaiting the maiden voyage of this marvel of a new carrier for our hobby. Thank you.
:ernae:
Agung

Well, it is a common mistake, and good to see another remainder,

MenendezDiego
June 8th, 2009, 16:36
This thread is too good to be on page 4, any news?

Thrawn
June 8th, 2009, 17:33
Beta just sent to testers ;) If everything goes well I´ll release her later this week.

Javier

djscoo
June 8th, 2009, 17:36
Beta just sent to testers ;) If everything goes well I´ll release her later this week.

Javier
:greenbo:Don't you say a word, beta testers...:icon_lol:

BOOM
June 8th, 2009, 18:20
This will be HUGE!!!!!!!
Thanks for the update Javier:ernae:

Navy Chief
June 8th, 2009, 18:45
Beta just sent to testers ;) If everything goes well I´ll release her later this week.

Javier

This JUST might get me flight simming again.........

NC