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MisterKleen
May 19th, 2009, 22:42
Trying to download now. Bought the Aircraft but do not have a link for it yet!!! Let's hope I get one soon.

calypsos
May 19th, 2009, 22:44
Do you get wafers with it???





Now available for FSX ! The HU-16B Albatross. The classic amphibian has been recreated with seven unique models and twelve texture sets, with options for 'weathered' or 'factory fresh' versions, bringing the total variations to sixteen. Full SP1/SP2/Acceleration compatibility is gauranteed, with all FSX features such as bump-mapping and self-shadowing used to full effect. The bump-mapping and reflectivity cause the great many lines of rivets in the aircraft skin catch the light and make for a near-photographic look. AlphaSim's 'RealGauge' tech is used throughout the detailed v-c to provide silky smooth gauge movement, and after dark the user has the choice between cabin or direct gauge lighting and the flick of a switch - all the normal functions are present and mousable in the cockpit, custom views allow different and useful perspectives. A truly outstanding sounds package by TSS brings the Albatross radials to life, a good subwoofer is recommended for the visceral bass rumble ! Flight dynamics have been expertly crafted to provide a very authentic experience, with no nasty suprises. Water take-offs and landings are simple, the sim provides nice spray, wake and wallowing effects. Often overlooked in the sim world in favour of the 'other' well-known amphibian, the classic Albatross finally makes its appearance - in startling, state-of-the-art form.
For FSX only. Filesize : 180MB. Self-installing .exe.
Price : approx. $35.99 USD, £23.25, 26.50 EUR, 46.75 AUD

calypsos
May 19th, 2009, 23:33
This was posted at the same time as another post, please feel free to ignore, I just had to use the old Monty Python joke though!!!

pernik
May 20th, 2009, 00:39
"Course you don't get bloody wafers with it, it's a b**dy Albatross isn't it"
just to continue the joke :mixedsmi:

Fireball6
May 20th, 2009, 01:18
Same here - :greenf:

Paul K
May 20th, 2009, 02:11
What flavour is it ?

Fireball6
May 20th, 2009, 02:57
Ok - got it now, first impressions are very good. Well done Dano ! :applause:

Mithrin
May 20th, 2009, 03:00
What a pwetty pwane! One small not so far, it sits a bit too high in the water but that's a quick fix hehe. So far I'm happy with it and I am happy with the reasonable pricing!

http://www.mithrin.net/FS/alphasim/Albatros01.jpg

http://www.mithrin.net/FS/alphasim/Albatros02.jpg

http://www.mithrin.net/FS/alphasim/Albatros03.jpg

http://www.mithrin.net/FS/alphasim/Albatros04.jpg

dougal
May 20th, 2009, 03:16
Where, where, WHERE.... Please?

papab
May 20th, 2009, 03:23
Where, where, WHERE.... Please?
http://www.alphasim3.com/store/product_info.php?products_id=261&osCsid=71597e4db70d0fd4f78f469cbbf36d1a

dougal
May 20th, 2009, 03:46
Thanks!

Rezabrya
May 20th, 2009, 04:03
You know I think I will hold off on buying this plane. I used to love AS but in my opinion, lately they have been suffering. They have made us wait for a while for this bird and without Dan, i'm worried it isnt as good as it should be for that price.

Cazzie
May 20th, 2009, 04:14
Guys, that is one great looking model. Not my cup of tea as far as airplanes go, but by gosh, every line of that is just beautiful. Seen my share of Albys, Marine and Navy mostly.

:medals::ernae:

Caz

cajj1
May 20th, 2009, 04:23
What flavour is it ?

It's a plane, innit. It's a bloody classic amphibian with seven unique models and twelve texture sets . .. it's not any bloody flavour. Albatross!

Tako_Kichi
May 20th, 2009, 04:59
Classic! (both the Python gags and the aircraft) :icon_lol:

Another one to add to my ever growing wish list once I finally get some money for 'toys' (I hate being on a disability pension that barely covers day-to-day living expenses).

IanP
May 20th, 2009, 06:09
It's on my want list. Just wish the want list wasn't so long. :rolleyes:

gera
May 20th, 2009, 06:12
Prices seem to have gone way up for the new planes, from all developers.........hummm, that makes me wait more and more also......hummmm-----"Sell less for higher price"---or sell much more with lower price---that is the question!!!!----hummmm, hummmm.....:a1310:

fsafranek
May 20th, 2009, 07:37
You know I think I will hold off on buying this plane. I used to love AS but in my opinion, lately they have been suffering. They have made us wait for a while for this bird and without Dan, i'm worried it isnt as good as it should be for that price.
I'll let you in on a little insider knowledge. Dano was extremely involved with this one up to the last minute. Yes, Dano has left Alphasim but for a couple more releases (this one included) he will still be very involved.

The only reason you feel they made you wait (and how dare they make us do that :icon_lol:) is because they played the stupid game of trying to guess when it would be ready. "Coming soon" should be good enough.

OK, I'm off the box now.
:ernae:

rdyoung
May 20th, 2009, 07:49
I'll let you in on a little insider knowledge.
I don't see a paintkit on the list of features. Do you know if one is included?

Thanks.
Rick

MisterKleen
May 20th, 2009, 10:12
Well it is nice to now some people have received it but I still have no Link to download it yet, and I have contacted them twice already with purchase information. Anyone here who can help???

fsafranek
May 20th, 2009, 10:26
I don't see a paintkit on the list of features. Do you know if one is included?

Thanks.
Rick
Not sure. Still awaiting a link to download the final version after the beta testing ended earlier. If there is it will be on the download page. I'll ask around.
:ernae:

Mithrin
May 20th, 2009, 14:35
I'm having some issues with the water behaviour. It doesn't seem to like to get slewed into the water. The thing skips over the water and even with the engine off it acts as if it has a life of it's own and circles around in an odd manner. Refreshing it sets it in the water ok again but then when I dip my wings at any speed above 60kts it starts to show the odd behaviour again...so far 3 other people I fly online with have the same issues. I have no idea what causes this. Anyone has got any idea?

gajit
May 20th, 2009, 14:50
I'm having some issues with the water behaviour. It doesn't seem to like to get slewed into the water. The thing skips over the water and even with the engine off it acts as if it has a life of it's own and circles around in an odd manner. Refreshing it sets it in the water ok again but then when I dip my wings at any speed above 60kts it starts to show the odd behaviour again...so far 3 other people I fly online with have the same issues. I have no idea what causes this. Anyone has got any idea?

Hi - yes I have the same weird beaviour especially when taxing from shore to water.

I also note that there is no wake created by the floats - only the hull - does anyone else find that?

Otherwise it has a reasonable VC ( bet we have Dan to thank for it being of quality) , great external model and sounds impressive.

warchild
May 20th, 2009, 15:29
It's a plane, innit. It's a bloody classic amphibian with seven unique models and twelve texture sets . .. it's not any bloody flavour. Albatross!

Albatross isnt a Flavour????



:pop4:


OH..

Paul K
May 20th, 2009, 15:39
It's a plane, innit. It's a bloody classic amphibian with seven unique models and twelve texture sets . .. it's not any bloody flavour. Albatross!


Thanks. You caught that one nicely. ;)

ColoKent
May 20th, 2009, 17:01
...I'd be flying the Albatross at this instant-- but alas, I am on the road and unable to get back to my FS rig until early June!

Here is the question:
- Are the cockpit overhead hatches operable independently of the rear side door?

Just wondered...

Kent

Javis
May 20th, 2009, 19:29
Are the cockpit overhead hatches operable independently of the rear side door?

Yip. Shift/E opens cockpit hatches,Shift/E/2 opens rear side doors.

@ Gajit : no wakes from the floats here neither, just the hull. ( afaik they should be sitting in the water, not hovering above it, the whole ship should sit lower i guess.. )

Still i love my boat ! Wonderful model ! Great Sound ! :applause::ernae::applause:

( wouldn't have mind an option to get rid of the yoke... :rolleyes:)

cheers,
Jan

Shane Olguin
May 20th, 2009, 21:14
I might be able to explain the skipping on the water. The landing gear on the Albatross is very tall, which necessitated a very high static height on the contact points. However, the Albatross sits very low in the water, which necessitated very high water float points. The result is that the difference between static height and float points was such that if the plane is "dropped" from slew mode or encounters an odd position in the water it will start behaving eratically.

Initially I reduced the static height. The result was perfect water behavior, but a consequence was that you could not spawn in on a hard surface because the gear would start below the surface and catapult the aircraft into the air.

The compromise was to lower the waterline on the hull to try to reduce the difference between them. We tested pretty vigorously the compromise static height and were satisfied with the tradeoff.

If you haven't changed anything, it should work fine. Have you made any adjustments to the contact points?

gajit
May 20th, 2009, 22:43
Hi

No - I have not touched anything. It ruins the amphib experience. Back to the great Catalina me thinks for any land/water transitions :running:

Other than that problem I love it and it has kept me away from the Cat for a good few hours now!

michael davies
May 21st, 2009, 01:20
The best trade off for amphibs is to make the statci_cg_height match the land config so that the aircraft does not jump or drop when loaded or slewed, then to adjust the water contacts to sit correctly.

This does mean that when loaded to the water scenario it will jump or bounce when loaded or slewed but water is not as hard as land and you wont damage your gear.

The reason the wing tips floats behave oddly is because they are set as type 3 which is ski, skis dont like water, they would be better set as type 4 which is float like the rest of the amphib section, that should give you a wake effect if they dip and should stop it grabbing and draggin you round.

Amphibs are a trade off, luckily all the helos I did had short dumpy legs so the trade off between water and land was not so great.

I'd suggest to the brave ( backup the cfg first ), change point 3 and 4 to class 4, then points 5 through 8 to reduce column 3 by 1 foot, thus -6.75 becomes -5.75 etc. This will make it sit 1 foot lower in the water. This will make it bounce a little more when slewed or loaded to water enviroment but it will sit better in the water and may negate the other issues y'all might be having. If you primarily load to water then you can alter the static_cg_height so that it loads fine to water, but be aware that will make it bounce when loaded to land, you can not have both I'm afraid, the sim isnt that smart.

Hope that helps someone.

Best

Michael


Hi

No - I have not touched anything. It ruins the amphib experience. Back to the great Catalina me thinks for any land/water transitions :running:

Other than that problem I love it and it has kept me away from the Cat for a good few hours now!

Mithrin
May 21st, 2009, 01:26
Shane, first of all thanks for the explanation. ;) I've re-installed the Albatros and still I get the same behaviour. I'd much rather have it behave perfectly in the water than on land. If you say it spawns on a hardened surface with the gear sunk below it then would this be fixed when you slew it and kind of drop it on the runway? Cuz that'd be better for me than having it misbehave a lot on water.

Also this odd behaviour doesn't only just occur when slewing it into the water. We tested it for two hours (four guys with 3 having 100% similar trouble and 1 only running into one issue).

Take off from land and land at sea. Caused the same problem. It would skid and jerk over the water with extreme behaviour of the rudder showing (super rapid movement of the animated part). Almost as if it was detecting a crash or how it behaves when you try to land a regular plane on it).

Taxi from land into the water, same problem most of the time.

Starting in the water, same problem,however a refresh would sink it into the water perfectly. So we did that and then took off, no problem there but once we landed back the same issue surfaced say about 50% of the time.

Also from 60kts on during water take off, dipping the floats into the water seems to reset the plane from water behaviour to land and you get the same odd things. This does seem like a config conflict between the land and sea settings?


I hope this helps to create a slightly clearer image of what is happening and thanks already for taking the time to reply. I hope we can get this beauty to like the water a bit better. ;)

Thanks Shane (and anyone else who might be involved behind the curtains
).

michael davies
May 21st, 2009, 06:16
Erik, as discussed elsewhere and posted here for anyone else who has water problems, the issue seems to be related to the damage value for the water components, in the cfg points 5 to 8 are set to 750 (column 4), these are becoming damaged when slewing and at higher speeds, a change to 2500 in line with the default Goose solves issues with skipping and skidding when they become damaged.

The same value should be added to the floats points 3 and 4, technically these should be (column 0) class 4 (float) not 3 (ski) but if ski works for you then leave alone, float should give a water wake effect IRC, ski may not.

Ride height is a matter of preference but a one foot reduction in column 3 for points 5 through 8 will help it sit better on the water. points 3 and 4 are fine as they are and match the model correctly.

For those with no problems, change nothing and ignore this post.

Best

Michael



Shane, first of all thanks for the explanation. ;) I've re-installed the Albatros and still I get the same behaviour. I'd much rather have it behave perfectly in the water than on land. If you say it spawns on a hardened surface with the gear sunk below it then would this be fixed when you slew it and kind of drop it on the runway? Cuz that'd be better for me than having it misbehave a lot on water.

Also this odd behaviour doesn't only just occur when slewing it into the water. We tested it for two hours (four guys with 3 having 100% similar trouble and 1 only running into one issue).

Take off from land and land at sea. Caused the same problem. It would skid and jerk over the water with extreme behaviour of the rudder showing (super rapid movement of the animated part). Almost as if it was detecting a crash or how it behaves when you try to land a regular plane on it).

Taxi from land into the water, same problem most of the time.

Starting in the water, same problem,however a refresh would sink it into the water perfectly. So we did that and then took off, no problem there but once we landed back the same issue surfaced say about 50% of the time.

Also from 60kts on during water take off, dipping the floats into the water seems to reset the plane from water behaviour to land and you get the same odd things. This does seem like a config conflict between the land and sea settings?


I hope this helps to create a slightly clearer image of what is happening and thanks already for taking the time to reply. I hope we can get this beauty to like the water a bit better. ;)

Thanks Shane (and anyone else who might be involved behind the curtains
).

gajit
May 21st, 2009, 06:32
Hi Micheal - thanks for the advice - I will give it a go.

Mithrin
May 21st, 2009, 07:13
Setting the class from ski to float, as it should be makes the plane nose over in the water. Setting it to ski is probably a compromise made by the development team?

However I'd much rather see the spray coming from the floats, so how off is this config file for that to get fixed? Any ideas anyone?

And thanks so far Michael. The other settings work really good now!

Fireball6
May 22nd, 2009, 06:33
I do bit of "customizing" the Outside - change the glass_t.dds to the one that Bob Rivera (BananaBob) did for the Mentor - i`m in love with the blueish tone of it and add his new released GlobalEnvTest.dds.

Fireball6
May 22nd, 2009, 15:25
If someone is interest - you can let her smoke :icon_lol:

[smokesystem]
smoke.0 = 0.00, -10.80, 2.00, fx_ALPHA_Hunter_smoke
smoke.1 = 0.00, 10.80, 2.00, fx_ALPHA_Hunter_smoke

I prefer the Alphasim-Hunter smoke - if you like another one or don`t own it, you can add another effect at this place.

Mithrin
May 22nd, 2009, 15:35
Ok guys. Here's what Michael and a bunch of testers came up with so far. This seems to be a good balance and she sits nicely in the water. Note that on request Michael changed the rudder section so that we get a workable water rudder (just use your rudder input) even though in real life the pilots had to use their engines to steer the thing in the water, which was probably quite tricky.


max_number_of_points = 16

//--------0------1-------2-------3--------4------5-----6-------7-----8------9------10------11------12----13---14---15-

point.0 = 1, 17.60, 0.00, -10.80, 1000.00, 0, 1.20, 30.00, 0.30, 1.30, 0.75, 7.00, 7.00, 0, 150, 225 //Nose gear
point.1 = 1, -2.00, -9.75, -10.60, 1200.00, 1, 1.90, 0.00, 0.45, 1.98, 0.68, 10.00, 10.00, 2, 150, 225 //Left MLG
point.2 = 1, -2.00, 9.75, -10.60, 1200.00, 2, 1.90, 0.00, 0.45, 1.98, 0.68, 10.00, 10.00, 3, 0, 0 //Right MLG
point.3 = 4, -2.70, -36.65, -3.00, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.65, 0.00, 0.00, 5, 0, 0 //Left float
point.4 = 4, -2.70, 36.65, -3.00, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.65, 0.00, 0.00, 5, 0, 0 //Right float
point.5 = 4, -3.00, -3.00, -6.25, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 5, 0, 0 //Left rear float point
point.6 = 4, -3.00, 3.00, -6.25, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 5, 0, 0 //Right rear float point
point.7 = 4, 15.00, -3.50, -7.75, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 5, 0, 0 //Left forward float point
point.8 = 4, 15.00, 3.50, -7.75, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 5, 0, 0 //Right forward float point
point.9 = 2, 0.00, -51.25, 4.25, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 5, 0, 0 //Left wingtip
point.10= 2, 0.00, 51.25, 4.25, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 6, 0, 0 //Right wingtip
point.11= 2, -35.00, -16.00, 6.50, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 5, 0, 0 //Left horizontal stabilizer
point.12= 2, -35.00, 16.00, 6.50, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 6, 0, 0 //Right horizontal stabilizer
point.13= 2, -37.25, 0.00, 19.75, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 9, 0, 0 //Vertical stabilizer
point.14= 5, -16.5, 0.0, -6.5, 2000.00, 0, 0.0, 20.00, 0.00, 0.00, 1.00, 0.00, 0.00, 0, 0, 0 //Water rudder

static_pitch = 2.00
static_cg_height = 5.00 or 7.00
tailwheel_lock = 0
gear_system_type = 1

The static_cg_height of 5.00 is for starting on water, for starting on land the original figure of 7.00 is sufficient, in fact a value of 7.00 only gives a little jump in water start now, and no crash as the rest of the points are all sorted. A value of 6.00 would make it jump a little in both modes when starting.Personally I've set the static_cg_height to 6 as this seems to have her behave good on land also. As always backup your cfg file first and then try this.

Thanks again to Michael and everyone else involved for putting some time in it. This should have been AlphaSim's job but Phil's response to one of our testers wasn't what I had hoped to see. No compromises like skis on a floatplane AlphaSim. This is a floatplane and it can behave like that as we have proven. Yay team. :icon_lol: :ernae: :icon_lol:

michael davies
May 22nd, 2009, 16:01
It should be noted that the red lines above were the last set of changes, not the total set of changes, simply cut and paste 'all' the points into your current cfg if your having issues on the water. There is a list of all changes made in red if anyone is interested or wants to explore whats been changed, if not, just move along quietly :).

As Erik says, make a back up first.

The work is not official or endorsed by AS, simply a bunch of guys bending it to suit their tastes for a little more realism and flexibility.

Best

Michael

Mithrin
May 22nd, 2009, 16:18
It should be noted that the red lines above were the last set of changes, not the total set of changes,
Quote adjusted and all fixes are now shown in red as requested. ;)

TimL
May 22nd, 2009, 16:36
Ahhh...much better, thanks guys!

Roger
May 22nd, 2009, 16:42
I suppose that if Alphasim didn't seem to exhibit some degree of Aspergers syndrome these days there wouldn't have to be a diy fix. They seem to have become a tetchy bunch at least and as one of Britain's newest recruits to the redundancy party I won't be wasting meagre savings on this, pretty as it looks.

Fireball6
May 23rd, 2009, 03:06
I have a question to the Tech-Guru`s here - is it possible to add prop-reverse ? I read that the Albatros have it and was able to move backwards.

michael davies
May 23rd, 2009, 04:03
You should be able to trigger it by altering this parameter in the cfg

[propeller]
nnn
nnn
prop_reverse_available = 1
minimum_on_ground_beta = 1.0
minimum_reverse_beta = -14.0

Change the above and that should give prop reverse. There wont be any levers for this I dont think in the VC, but push and hold F2 should trigger it, I've not tried it, just theory only, there may also need to be ammendments in the *air file as well.

Best

Michael



I have a question to the Tech-Guru`s here - is it possible to add prop-reverse ? I read that the Albatros have it and was able to move backwards.

Fireball6
May 23rd, 2009, 04:20
Thanks Michael - will try it out

Fireball6
May 23rd, 2009, 04:27
Just try it - unfortunatly it does not work.

Greetings Dirk

michael davies
May 23rd, 2009, 04:42
Hmm, shame, I might have some spare time tonight to try one or two things, no promises though busy on carriers again LOL.

Best

Michael


Just try it - unfortunatly it does not work.

Greetings Dirk

Fireball6
May 23rd, 2009, 05:05
Thanks for your efforts :wavey:

warchild
May 23rd, 2009, 07:52
There are two sets of triggers that have to be set in order to have prop reverse. The firzst set is table #1511 in the airfile. You'll need to use aired to edit it but you can download that easily.. Set the first entry to true by clicking on it, next click on each of the two entries below that and enter the data that michael provided. Save the file and then modify the aircraft.cfg file the way michael explained.. Dont add the "nnn" entries. You should be set to go..
Pam
PS.. it works for jets too..

Fireball6
May 23rd, 2009, 10:55
Hello warchild - try it wthout luck - find no #1511 in the airfile.
I`ll have to wait and see what Michael can do - he has definitvely more
experience as I will ever have .... , but many thanks for your efforts to :wavey:

Greetings

Dirk

michael davies
May 23rd, 2009, 11:14
Dirk,

Trust me, Pam is far more experianced on fixed wing LOL, I just meddle with helos, that just happen to float, hence my fiddlings above.

Section 1511 I think is related to jet engine only, a lot of the 1500 section appeared after FS2002 or something so there quite new parameters, if it were in the air file then I'd expect it to be in the much older prop sections somewhere.

I dont have the Albatross so much of my fiddlings are blind so I dont hold out much hope of fixing reverse thrust, I dont have the air file and I wont ask for a copy, those files are generally held tight to the product and its owners, it'd be professionally wrong of me to mess in the air file, cfgs are different as they can be edited by anyone with notepad or word.

Your best bet is Alphasim or a prop specialist like Fliger and others of his ilk. Going by the silence on the above issues I think the latter are your best option, which is a shame as the screen shots make it look like a respectable package and its priced well, just cant understand why theres no CC help for people who want to personalize there ride.

Did you say reverse pitch is on the real aircraft ?, in which case that surely falls into a bug report, you could try Alphasims ticket system and see if it gets any response.

I will have a quick look shortly and see what gives, but the pressure should really be on As to sort, not 3rd party people poking around, if it can be done in the cfg then all good and well, if its in the air file then I'm not going there, hope you understand.

Best

Michael

Addendum 1511 is propeller reverse, not jet. Oddly the King Air 350 has no 1511 but backs up nicely, F2 seems to only work on jets and turbo props, as yet to find out how to trigger reverse pitch key commands for props, maybe you can only do it from a VC lever ?.

Roger
May 23rd, 2009, 12:06
You need aired 152 (the most recent I believe) to see some entries.

CG_1976
May 23rd, 2009, 12:10
Req to Painters

Could I please req one of the painters here to please paint a USCG Hu-16 # 7245 Miami with walk ways black please. #7245 now sits as a static display in a musuem and her last duty station before retirment was Miami. Here is pic of her but when she was stationed from Brooklyn.
http://i182.photobucket.com/albums/x311/thobin76/hu16e_grumman_albatross.jpg

michael davies
May 23rd, 2009, 12:10
Indeed, but it still wont back up which is blessed frustraiting !, I tried the Beta P-61 which Fliger did, that does have reverse pitch and that wont back up either, and it does have section 1511.

Best

Michael


You need aired 152 (the most recent I believe) to see some entries.

Fireball6
May 23rd, 2009, 12:21
Hello Michael, hello Roger - thanks for your kind words michael - it is not a so great Problem with the Prop-Reverse, can live without it if there is no solution. I`ll try to get some response from Alphasim. Roger - thanks for the info - found it at flightsim.com but as i write above, did not find that line after opening the airfile.

Thanks for your time Gents

Dirk

michael davies
May 23rd, 2009, 12:26
Dirk, you can cut and paste lines into the air file, just open an air file with the line you want in, copy to clipboard, then in the one you want, paste from clipboard.

As an exercise I tried to add reverse thrust to the Goose, it just doesn't go, in fact I've yet to get any piston prop to reverse, can it even be done ?.

I've gone as far as I can I'm afraid, it'll need someone cleverer that me LOL.

Best

Michael


Hello Michael, hello Roger - thanks for your kind words michael - it is not a so great Problem with the Prop-Reverse, can live without it if there is no solution. I`ll try to get some response from Alphasim. Roger - thanks for the info - found it at flightsim.com but as i write above, did not find that line after opening the airfile.

Thanks for your time Gents

Dirk

Fireball6
May 23rd, 2009, 12:32
Thanks for the tip Michael - i remember that the Invader from Bomber_12th have Prop-Reverse in FS9. Will look how he managed this.

Once again, many thanks for your efforts.

Dirk

brettt777
May 23rd, 2009, 18:50
Dang! Wrong Albatros! :banghead:

Ferry_vO
May 24th, 2009, 01:01
in fact I've yet to get any piston prop to reverse, can it even be done ?.


The AS Caribou and Neptune both can do that.

Bought the Albatross while I am still waiting for the Catalina (Hey, I only preordered it nine months ago; could have gotten a kid in the same time!); despite some small issues I really like it! :applause:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Alba_02.jpg

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Alba_03.jpg

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Alba_06.jpg

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/alba_01.jpg

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/alba_04.jpg

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/alba_05.jpg

HenryW
May 24th, 2009, 01:13
I like it! When a paintkit is available i'll be buying it...

michael davies
May 24th, 2009, 01:30
The AS Caribou and Neptune both can do that.



In FSx ?, I think both of those FDEs were done by Jay (since departed for pastures new), again two aircraft I dont have in my collection. Do you know what the key commands are to trigger reverse prop, or do you need to use VC levers ?.

Best

Michael

Ferry_vO
May 24th, 2009, 01:48
In FSx ?

Haven't ported the Caribou, but will have to try the FsX Neptune. In Fs9 you need to feather the prop (shift+F1) and use the throttle to apply reverse thrust IIRC. Pretty neat trick on the STOL Caribou to use the taxiway behind you to leave the runway. :d

michael davies
May 24th, 2009, 01:59
Ahh, I didnt try SHIFT + F1, I was using SHIFT + F2 which is decrease prop pitch, kinda figured if I kept that up it would go to reverse, maybe its push and hold SHIFT + F1 instead, will try when I get home from work tonight, it may be a simple as not using the right key commands, just F2 on its own works for jets and turbo props.

Kindest

Michael

IanP
May 24th, 2009, 02:00
The A2A B377 has reverse on piston props in FSX, Michael - no idea whether they did it through a simple technique or masses of code, however.

michael davies
May 24th, 2009, 02:04
Thanks Ian :), I caught myself this morning musing how much time I'd spent/wasted ? on something so trivial that I dont even own LOL.


Old habits die hard I suppose :).

Best

Michael


The A2A B377 has reverse on piston props in FSX, Michael - no idea whether they did it through a simple techniqueor masses of code, however.

michael davies
May 24th, 2009, 02:15
You might be waiting a while, I read somewhere that the paint kit is 4GB and no date set soon for release. There always was/is a mute point that extra paints dont sell more models, the cost of hosting a 4GB paint kit and associated bandwidth costs might well make that point hold water in this case, especially in this currently economic lean times.

Best

Michael


I like it! When a paintkit is available i'll be buying it...

LuftWayfarer
May 24th, 2009, 02:26
Just looking in here. I've tested the amphibs endlessly and to change the wingtip contact floats to type 4 will result in no wake being produced by the Albatross(that is a problem with the default Goose as they are type 4 and changing them makes the wingtips inoperable). The thing is all type 4 contact points in an aircraft's config have to be touching the water at the same time in order for the effect to show at all. if there are 5 points, and only 4 are touching the water, no go on the effect. I would guess they decided on the type three contact point for the wing tip floats so that a wake could be displayed when taxiing in water as the hulls contact points will all be touching the water. You'd almost have to sink the ship to have both wingtip floats touching the water. I'm now curious as to the wake produced by the Catalina if it doesn't have the same problem.

Also, I have never seen an FSX amphib taxi into or from the water without a jump/drop. The float contact points are higher up on the aircraft than the wheels' contact points so a drop when transferring to water only makes sense. It's apparent in every Youtube vids I've watched of people taxiing in or out of water. I don't think it's avoidable without timing your gear retraction at just the precise moment and even that "should" not work. Water contact points that have a longer "stroke" and don't get in the way(bottom out ahead) of the hull's main contact points may be a way to ease a craft into the water, appearing as if you're floating in.

That's what I've discovered after a lot of testing. The 'hopping out of the water' is annoying. It wants to reset to static cg height for some reason. If there is a fix for that, I'd love to hear it.

michael davies
May 24th, 2009, 02:45
Thats interesting, the only way I could get the wing tips to make a wake was to use type 4, they only show if you dip a wing though, not much, just a small dip. The default goose also has type 4 and they make a wake too.

I can roll both aircraft and get hull wake and one wing tip at a time, I dont need to have all touching to get wakes, I havent tried just one tip though, my flying isnt that good :).

Your right, the hop between land and water is inevitable, as you say thats the difference beteen the landing gear and the water points, you might get a smooth transition if the ramp was long and smooth enough, there is a place wher eI test where you can go from land to sea with no bump, but the scnery is very smooth into the water.

Best

Michael

LuftWayfarer
May 24th, 2009, 03:12
You get a wake on just the Goose's hull with one or both wing tip floats not touching? Can I get a copy or your contact points. I've only been able to see it if I lower the wingtip floats down level with the hull but then the plane acts unrealistically and the splash effect shows with the floats(one or both) still displayed above the water. Even the demo vids for the Catalina show that it has no wake because at least one float is above water. Just the splash effect which is poorly designed by MS too I might add. I just live without the wake effect because I assumed I was dealing with the impossible.

The Goose and the Albatross are beautiful planes.
http://i247.photobucket.com/albums/gg154/luftwayfarer/2009-5-24_5-7-30-434.jpg

Fireball6
May 24th, 2009, 03:33
Dear Fellows - thanks for all your efforts - this is why I`m a very happy member of SOH !!!!

After so much input and a "little" try and error - I am glad to say that it is possible to add Prop-Reverse to the Albatros :jump:

Therefor you need the AS Neptune (FSX). If you own both, simply copy the .air-file from the Neptune to the Albatros, rename it to ....._HU16.air
(backup Original first) and then open the Aircraft.cfg and change the following lines:

prop_reverse_available= 0.000
minimum_on_ground_beta= 0.000
minimum_reverse_beta= 0.000
feathering_switches=1

To let it work press STRG+F1 and apply reverse-thrust with the throttle.

Once again - thanks to all involved Fellows

Greetings :wavey: Dirk

michael davies
May 24th, 2009, 03:57
Dirk,

Theres the clue, feathering_switches = 1, I bet if you just add that line to the Albatross it will work (or if its already there ammend to replicate the Neptune), the other three that are 0.000 may alsio need changing, I think prop reverse on the neptune was done in the air file with parameter 1511, it is not present on the Goose or albattross so the sim will look in the cfg instead, thus you will need to change those three parameters 0.00 to what we discussed earlier I think.

Swapping in the air file will mess with an awful lot of other stuff, like cfgs, air files are bespoke to each aircraft, they must remain with each aircraft, swapping isnt a long term solution but is usefull to prove a concept.

I'll try tonight again, unless you beat me to it :), try the original Albatross air file but ammend the cfg as noted above and see what happens.

Best

Michael


Dear Fellows - thanks for all your efforts - this is why I`m a very happy member of SOH !!!!

After so much input and a "little" try and error - I am glad to say that it is possible to add Prop-Reverse to the Albatros :jump:

Therefor you need the AS Neptune (FSX). If you own both, simply copy the .air-file from the Neptune to the Albatros, rename it to ....._HU16.air
(backup Original first) and then open the Aircraft.cfg and change the following lines:

prop_reverse_available= 0.000
minimum_on_ground_beta= 0.000
minimum_reverse_beta= 0.000
feathering_switches=1

To let it work press STRG+F1 and apply reverse-thrust with the throttle.

Once again - thanks to all involved Fellows

Greetings :wavey: Dirk

michael davies
May 24th, 2009, 04:01
Luftwayfarer,

Yes thats correct, the wake only appears when the floats are lowered, not when they are up, thats seems to be some sort of MS coded trickery :). Your right it does behave very badly when the floats are down, trust me the cfg points above for the Albatross do not behave the same way :). I can look at the Goose for you and get it cleaned up so that it has tip wakes and behaves better on the water ?.

The tip wakes will appear where ever the vertical height of the tip point is in the cfg, if its too high then the wake will appear too high, the Goose floats seem to be a little too deep in the water, which makes me think that the float parameter is too high, which will mean that the effect is too high was well, should be easy to rectify, or at least get better.

I'll look through the Goose cfg tonight for you if you wish, might not be perfect, but should be able to get somethign a bit better than default.

Best

Michael

Fireball6
May 24th, 2009, 04:10
You are absolut right Michael - it is not a longterm solution but a way to prove. I am waiting with great interest what you can do.
One thing i notice is, that with those parameters like above, you need to apply full throttle to let it work. The other thing is that you have to press STRG+F4 before the Prop come to idle after you reduce the throttle - otherwise the engines stop.

Greetings :wavey: Dirk

Shane Olguin
May 24th, 2009, 10:09
Hey guys,

I did the FM on the Albatross, you can blame me for the contact points too. Unfortunately for whatever reason contact points always seem to react different on my end than they do for others as when I released my final files to the boss everything was working correctly.

I do want you to know that I do read these forums and I am here to help. I was on vacation in Seattle for the past few days so I missed most of this, but I'm back now.

Try changing those floats from 3 to 4 and see what happens. You'll notice the plane start doing some very scary behavior! The skid point was a compromise to make it all work.

michael davies
May 24th, 2009, 21:59
Shane, use the cfg mods above and you'll see that it no longer gets scary with floats set as 4, they just needed fiddling with thats all. Primarily it is the damage figure, if that is too low then amphibs behave badly, its the same with the Goose. Moving them behind the CoG helps to stop them digging in.

michael davies
May 24th, 2009, 22:03
Luftwayfarer,

Heres a revised Goose set up

//GEAR
point.0 = 1, -20.4, 0.00, -2.9, 1600, 0, 0.52, 90, 0.42, 4.0, 0.90, 5.0, 4.0, 0, 195, 250
point.1 = 1, -0.8, -3.75, -5.0, 1600, 1, 1.25, 0, 0.50, 2.5, 0.85, 6.0, 5.0, 2, 195, 250
point.2 = 1, -0.8, 3.75, -5.0, 1600, 2, 1.25, 0, 0.50, 2.5, 0.85, 7.0, 6.0, 3, 195, 250
//FLOATS
point.3= 4, 8.1, -1.8, -2.9, 2500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0
point.4= 4, 8.1, 1.8, -2.9, 2500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0
point.5= 4, -5.3, -1.8, -2.2, 2500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0
point.6= 4, -5.3, 1.8, -2.2, 2500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0
//Wing Floats
point.7= 4, -3.1,-20.5, -1.4, 2500, 0, 0.0, 0, 0.50, 2.5, 0.70, 12.0, 12.0, 5, 0, 0
point.8= 4, -3.1, 20.5, -1.4, 2500, 0, 0.0, 0, 0.50, 2.5, 0.70, 14.0, 14.0, 5, 0, 0
point.9= 5, -6.5, 0.0, -6.0, 0, 0, 0.0, 10, 0.00, 0.0, 1.00, 0.0, 0.0, 0, 0, 0
//Scrapes
point.10= 2, -2.0, -25.5, 4.5, 2500, 0, 0.0, 20, 0.00, 0.0, 1.00, 0.0, 0.0, 0, 0, 0
point.11= 2, -2.0, 25.5, 4.5, 2500, 0, 0.0, 20, 0.00, 0.0, 1.00, 0.0, 0.0, 0, 0, 0
point.12= 2, -25.5, 0.0, 11.4, 2500, 0, 0.0, 20, 0.00, 0.0, 1.00, 0.0, 0.0, 0, 0, 0
point.13= 2, 10.0, 0.0, 0.0, 2500, 0, 0.0, 20, 0.00, 0.0, 1.00, 0.0, 0.0, 0, 0, 0
point.14= 2, -25.0, 0.0, 1.8, 2500, 0, 0.0, 20, 0.00, 0.0, 1.00, 0.0, 0.0, 0, 0, 0

This makes it sit a little lower and tip floats are revised, it is much more stable on the water (certainly here anyway), especially in turns and above 30Knts, give it a try and see how you get on, make a back up of the original first.

Hope that helps.

Best

Michael

michael davies
May 24th, 2009, 22:04
Dirk,

Sorry no joy, there must be something else in that Neptune air or cfg thats enabling reverse prop, or else I'm stil not using the keys right :), will pick away tonight if possible.

Best

Michael


You are absolut right Michael - it is not a longterm solution but a way to prove. I am waiting with great interest what you can do.
One thing i notice is, that with those parameters like above, you need to apply full throttle to let it work. The other thing is that you have to press STRG+F4 before the Prop come to idle after you reduce the throttle - otherwise the engines stop.

Greetings :wavey: Dirk

An-225
May 24th, 2009, 22:13
Thats odd, with the current Neptune its quite simple.

Feather the props, and set the throttle to full.

Rich
May 24th, 2009, 23:28
Prop reverse there are 2 ways it can be done without resorting to gauges,

1. copy paste using a airfile editor I use Aircraft Airfile Manager, sect 511 Propeller Efficiancy vs Blade angle from the Neptune/ Mars to the Albatross airfile over writing the existing sect 511

2. This was posted here a couple of years back doing it in the Aircraft.cfg only, it was so long ago I do'nt remember who posted it but it works I use it on the Beverley but thanks to whoever it was.

reverse pitch props...
--------------------------------------------------------------------------------
...for real!
Hi, most people say that you can not have reverse pitch props with a piston engine in fs9. Well I found a way to do it without all the fancy gauges.
Step 1
Find a aircraft that needs reverse pitch props and go to its aircraft.cfg file.
I will use the soh b-26k as a example, but this should work for all constant speed prop aircraft. Go to the prop section and find the this:
prop_reverse_available = 1
minimum_on_ground_beta = 1
minimum_reverse_beta = -14
If the section is already like this, leave it, if not change to the above values.
Step 2
Next go to
beta_max = 65
Now take that value (minus 1 + make it a negative #) and put it in the
beta_feather =
Area.
(If there is no feather value they will need to be added)
Step 3
Now the
beta_feather =
Should look like this
beta_feather = -64
That’s it for the soh b-26k but for other aircraft you must make sure that the
power_absorbed_cf =
Has a value of 0.1 or higher (I recommend 0.1) if not props will go out of control.
Step 4 test!
Use the steps below to test while aircraft is at a standstill. If it moves backwards you did it!
(Note: make sure aircraft is not overloaded before testing)
Use in the sim
To make the props reverse do these following steps:
1. Once on ground hit Ctrl + F1. (Or move prop pitch lever all the way back)
2. Then hold Ctrl + F2 and increase throttle to takeoff power.
3. To return props to normal hit Ctrl + F4. (Or move prop pitch lever all the way foreword)
4. That’s it!
__________________
Reversing Props
To reverse the props, simply pull the propeller control all the way to the minimum position by using the prop control or pressing Ctrl-F1 (or any key assignment you choose). Then use full throttle to add reverse thrust (F4). If you pull the prop control back and leave the throttle at idle, nothing will happen. F2 has no effect on prop reverse on this aircraft; it is controlled entirely with the propeller control and throttles as on a real aircraft. If you wish to back up while on the ground, you can do so just by throttling up with the prop control pulled all the way back.
To use prop reverse to reduce the landing roll, pull the prop control right back the instant the wheels touch the ground and then add as much throttle as you would like, up to full throttle. This will greatly reduce the landing roll.
If keypresses are desired (as when the prop control is not assigned to a slider), on landing hit Ctrl-F1, then F4. After coming to a halt, hit F1 then Ctrl-F4.

Obviously you will need the Neptune or Mars for the first one to get sect 511 but it should work exactly the same as either of those with the same key commands

Whichever you choose make sure you back up the origonal

Fireball6
May 25th, 2009, 01:11
Hello Fellows - thanks again for your efforts - hello Shane, can you add the prop-reverse to the airfile of the albatros ?

I`ll try the airfile from the AS FSX Carribou and find it works nice on the albatros - but it would be very nice to have an original airfile for her.

Shane Olguin
May 25th, 2009, 10:17
I can add prop reverse as long as this was a real feature of the Albatross. Nowhere in my documentation did I see a mention of prop reverse on this aircraft. Can someone show me this? If so I'll add it and send the files to Phil along with the modified .cfg edits we've come up with here.

Fireball6
May 25th, 2009, 11:53
Hello Shane - I read about the prop-reverse in an article of the popular german Aviation Magazine "aerokurier". In the march-issue of this year they have a report about the RedBull operated Albatross of John Schoffner.
They wrote that the Albatross is highly manouverable by the Prop-Reverse
"She can move backwards and turn at the point ......"

Information also available here :
http://www.eaa1000.av.org/pix/albatross/albatross.htm
Hope this help a little

Greetings Dirk

Fireball6
May 25th, 2009, 12:00
Here is the entry of the flightreport above :

The Grumman HU-16A Albatross is a high-wing flying boat amphibian. It has a wingspan of 85 feet, a length of 62 feet, and a 22,000 pound empty weight. This ain't your neighbor's Piper Cub!
Propulsion

Power is two nine cylinder two-speed supercharged Wright R-1820-76 radial engines of 1450 horsepower each. Versions of the same engine are used on the T-28 and the B-17. Each engine drives a three-bladed constant speed propeller. Unlike most constant speed propellers, these propellers are electrically controlled and hydraulically actuated independent of engine oil. The governor RPM is set by toggle switches, and the governor and prop hydraulic pump are driven by the engine. A prop oil cooler is integrated into the hub dome. The propeller uses a lighter weight oil than the engine. This system allows immediate control of the propellers on engine start without waiting for the engine oil to warm up. On the water at low speeds, the air rudder is not effective, and no water rudder is installed. The primary means of directional control is differential power. At idle power settings, control is best accomplished by moving one prop in and out of reverse. No beta range was available on these propellers. When the engine is running, the propeller is thrusting one way or the other, so immediate control is necessary.

Ferry_vO
May 25th, 2009, 13:56
The Albatross' VC is ready for prop reverse; check the overhead:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/reverse.jpg

:)

gajit
May 25th, 2009, 14:12
:applause::applause::applause:

Fireball6
May 25th, 2009, 22:48
Paint-Kit now available :wavey:

Shane Olguin
May 26th, 2009, 09:18
Thank you for the information folks. I am currently working on implimenting a prop reverse now.

In the meantime, I have the following changes for the contact points. Most of this is driven from your efforts. Can I get some of you to test these changes to verify the fix?


//--------0------1-------2-------3--------4------5-----6-------7-----8------9------10------11------12----13---14---15-
point.0 = 1, 17.60, 0.00, -10.80, 1500.00, 0, 1.20, 30.00, 0.30, 1.30, 0.75, 7.00, 7.00, 0, 150, 225 //Nose gear
point.1 = 1, -2.00, -9.75, -10.60, 2000.00, 1, 1.90, 0.00, 0.45, 1.98, 0.68, 10.00, 10.00, 2, 150, 225 //Left MLG
point.2 = 1, -2.00, 9.75, -10.60, 2000.00, 2, 1.90, 0.00, 0.45, 1.98, 0.68, 10.00, 10.00, 3, 0, 0 //Right MLG
point.3 = 4, -2.70, -36.65, -4.00, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.65, 0.00, 0.00, 5, 0, 0 //Left float
point.4 = 4, -2.70, 36.65, -4.00, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.65, 0.00, 0.00, 5, 0, 0 //Right float
point.5 = 4, -3.00, -3.00, -6.25, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 5, 0, 0 //Left rear float point
point.6 = 4, -3.00, 3.00, -6.25, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 5, 0, 0 //Right rear float point
point.7 = 4, 15.00, -3.50, -7.75, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 5, 0, 0 //Left forward float point
point.8 = 4, 15.00, 3.50, -7.75, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 5, 0, 0 //Right forward float point
point.9 = 2, 0.00, -51.25, 4.25, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 5, 0, 0 //Left wingtip
point.10= 2, 0.00, 51.25, 4.25, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 6, 0, 0 //Right wingtip
point.11= 2, -35.00, -16.00, 6.50, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 5, 0, 0 //Left horizontal stabilizer
point.12= 2, -35.00, 16.00, 6.50, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 6, 0, 0 //Right horizontal stabilizer
point.13= 2, -37.25, 0.00, 19.75, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 9, 0, 0 //Vertical stabilizer
point.14= 5, 0.00, 0.00, 0.00, 2000.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.10, 0.10, 0, 0, 0 //Artificial water rudder
static_pitch = 2.00
static_cg_height = 7.00
tailwheel_lock = 0
gear_system_type = 1

Fireball6
May 26th, 2009, 11:43
Hello Shane - just back from a short "Testflight" with your modified .cfg-entries - works perfect - start and land without problems. The sreenshots below show
1. Ready for takeoff, 2. short after touchdown, 3. Engines off, 4. Startrun .

Greetings :wavey: Dirk

HenryW
May 26th, 2009, 14:14
http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/al1.jpg

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/al2.jpg

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/al3.jpg

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/al4.jpg

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/al5.jpg

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/al6.jpg

Fireball6
May 26th, 2009, 14:19
Wow - Henry, i am impressed - has your day more hours than mine ? You are a true "Wizard of the paintbrush"

Thanks for all your last repaints - your Cat`s are great and your Alby looks as she has a lot of more sisters and brothers ....:applause:

Greetings :wavey: Dirk

bruce448
May 26th, 2009, 19:21
Another one that's in the pipeline


WAFU448

Fireball6
May 27th, 2009, 00:22
Great work Bruce :applause:

Mithrin
May 27th, 2009, 00:29
Thanks Bruce and Henry, care to do more foreign paints? Spanish, Italian?:ernae:

Fireball6
May 27th, 2009, 01:34
Something different - I have a fictional "Fire-tross" in the works. Maybe with canadian or spanish registration.

Greetings :wavey: Dirk

gajit
May 27th, 2009, 01:35
Wow - nice work guys :applause:

noddy
May 27th, 2009, 04:45
Great work guys.

6297J
May 27th, 2009, 04:46
A fictional Alaska State Forestry would be nice in anticipation of Tongass!

Fireball6
May 27th, 2009, 09:41
A little more progress - 6297J, blue and yellow are also very nice, I`ll have a look at the Alaska Forestry one.

HenryW
May 27th, 2009, 12:20
has your day more hours than mine ?





He, he..well i don't watch much television after work :kilroy:

Excellent repaints, both of you :applause:

Here a couple more in progress. Unfortunately i don't have spanish fonts :kilroy:

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/a1.jpg

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/a2.jpg

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/a3.jpg

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/a4.jpg

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/a5.jpg

noddy
May 27th, 2009, 12:38
WOW :ernae:

Fireball6
May 27th, 2009, 13:24
Wow, Henry - when i see your repaints, i feel a little bit like the young Luke Skywalker during his first meet of Master Yoda. The Student meets his Master. I fly so much Airplanes in Simulation with so much of your repaints and you can surprise me every day...... THANK YOU SO MUCH :applause: :ernae: :jump:.

Fireball6
May 27th, 2009, 14:35
Henry or Bruce - can one of you help me please. Which part is for texturing the antennas and the wire ? Didn`t find it out myself until now.

Any help will be much welcome

Greetings :wavey: Dirk

ColoKent
May 27th, 2009, 17:35
...looks awesome! Question: I can't tell from the pics-- is the tail and upper fuselage painted white like the original, or is it bare metal?

This Canuck Albatross is a MUST HAVE!!!

Kent :ernae:

P.S. I went back and looked at your screenshots...looks like it IS white on the roof and tail like the original-- HOT DAMN!

rdyoung
May 27th, 2009, 17:38
[QUOTE=ColoKent;181161
This Canuck Albatross is a MUST HAVE!!!
[/QUOTE]

I agree!!! Looking very nice, Henry.

Rick

polygoon
May 27th, 2009, 18:05
I can only agree with Kent :jump:

Later,
Norm

ColoKent
May 27th, 2009, 18:27
....I just LOVE that Canadian paint scheme on the 'tross.

Kent

jymp
May 28th, 2009, 02:22
Here's Greg Peppers Albatross in a scheme that would look great on the new AS bird, would someone do this one ?

jymp
May 28th, 2009, 02:23
Here's a pic of the real deal

jymp
May 28th, 2009, 02:36
And the other side...

Fireball6
May 28th, 2009, 05:40
"Firebird" - is ready for duty. I`ll pack her later today and try to load her up here and at flightsim.com.

Greetings :wavey: Dirk

HenryW
May 28th, 2009, 07:51
Req to Painters

Could I please req one of the painters here to please paint a USCG Hu-16 # 7245 Miami with walk ways black please. #7245 now sits as a static display in a musuem and her last duty station before retirment was Miami. Here is pic of her but when she was stationed from Brooklyn.
http://i182.photobucket.com/albums/x311/thobin76/hu16e_grumman_albatross.jpg


http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/a6.jpg

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/a7.jpg

In progress

HenryW
May 28th, 2009, 07:52
Henry or Bruce - can one of you help me please. Which part is for texturing the antennas and the wire ? Didn`t find it out myself until now.

Any help will be much welcome

Greetings :wavey: Dirk

Well, i don't know and i see you have figured it out :jump: Perhaps you can help me? :engel016::icon29:

VCN-1
May 28th, 2009, 08:05
HenryW

You are a painting machine. The USCG looks good.

VCN-1

Fireball6
May 28th, 2009, 08:08
Oh, unfortunatly not - I have`nt figured it out, the wire is yellow, it looks only darker at the picture.
Hope Dan read this or Bruce or Pierre - one of these guys know a solution is my hope.

The CG-Paint is a beauty :applause:

peter12213
May 28th, 2009, 13:04
Here we go with the paints can't wait the Norwegian paint looks amaising

CG_1976
May 28th, 2009, 13:10
HenryW, That looks splendid and will bring me more hours of goat pleasure in the caribbean. We have a former USCG HU-16 crew member at Transload and he indicates the walkways on the top were black at the end of their careers. He served on #7245 which last station was Miami.

noddy
May 28th, 2009, 13:44
Henry, that is a beauty.

HenryW
May 28th, 2009, 14:07
Here we go with the paints can't wait the Norwegian paint looks amaising

Well, i got it all wrong, so i was forced to redo it. It should look more like this:

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/n1.jpg

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/n2.jpg

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/n3.jpg

Fireball6
May 29th, 2009, 13:12
One more finished, and the Alaska Forestry one is in the hangar for a new paint ....... (early WIP-Shot added - the tail..... a bit tricky)

Greetings :wavey: Dirk

Cirrus N210MS
May 29th, 2009, 14:04
wow nice plane its goto be fun once i get a copy

Fireball6
May 30th, 2009, 05:10
Short Info for Albatross-Fans - two Repaints up`here and at flightsim.com. One "Protezione Civile" and one "Alaska Department of Forestry" -Version.

Hope you enjoy them

Greetings :wavey: Dirk

Fireball6
May 30th, 2009, 13:45
I`m beg your pardon fellows - the first version of my Alaska Department of Forestry - Repaint was not that what it should be - so i did a new one and made a few improvements to the textures.
Version 2 will be available here asap.

Greetings :wavey: Dirk

noddy
May 30th, 2009, 14:48
621

622

6297J
May 30th, 2009, 23:39
I`m beg your pardon fellows - the first version of my Alaska Department of Forestry - Repaint was not that what it should be - so i did a new one and made a few improvements to the textures.
Version 2 will be available here asap.

Greetings :wavey: Dirk

Very nice work Dirk - thank you :applause:

bruce448
May 31st, 2009, 05:01
Japanese UF-2 (wip)

Early and Late Schemes

gajit
May 31st, 2009, 05:52
:jump: Wow thats fantastic :jump:

ColoKent
May 31st, 2009, 07:26
....MY GOD those look great!

Kent :ernae:

VCN-1
May 31st, 2009, 08:03
Those are some great looking schemes.

Now if someone could do Jimmy Buffet's Albatross that would be neat.

http://www.myaviation.net/search/search.php?view=&regnr=N928J

VCN-1

alpine
May 31st, 2009, 09:04
Take a look at this:
<iframe src="http://www.clipwings.com/external.php?video_id=400" width="480" height="360" frameborder="no"></iframe>

cheers, Thilo

alpine
May 31st, 2009, 09:19
http://www.clipwings.com/index.php?command=show_video&video_id=400

Thilo

bruce448
May 31st, 2009, 12:08
Icelandic Albatross (wip).

noddy
May 31st, 2009, 12:14
Great work Bruce.

yago9
May 31st, 2009, 13:51
" Sell less for higher price"---or sell much more with lower price---that is the question!!!!----hummmm, hummmm.....:a1310:

I,ve been questioning that buisness strategy for years .Their logic is that if you like it you will get it regardless of the high cost.I want cptsim FSX 727 badly but for that price I would rather have my hand chopped off before reaching the wallet..When the product stops moving then the price goes down. If you want to save money you need patience.Christmas sale !!

bruce448
June 1st, 2009, 05:44
Those are some great looking schemes.

Now if someone could do Jimmy Buffet's Albatross that would be neat.

http://www.myaviation.net/search/search.php?view=&regnr=N928J

VCN-1


Something like this one (still wip)?

bruce448
June 1st, 2009, 05:46
Icelandic Albatross (wip).

A bit more to do though

Fireball6
June 1st, 2009, 07:24
If you have a big Family and need a bit more Room for Bushflying ..... (Sunday to fishing with the whole Family :icon_lol:) - the Albatross is the right Choice .......

gajit
June 1st, 2009, 08:53
Great ! I can now take the mother in law!

Reddog
June 1st, 2009, 13:16
Anybody get the reverse working on it?? tried everything that was posted in here on it except editing the air file and none of it worked.

Fireball6
June 2nd, 2009, 12:04
Hello Reddog - did you own the Alphasim FSX Neptune or Carribou ? Both .air-files are ready for reverse and could be used. Important is to push the throttle slowly to full after you have press CTRL+F1 to let it work. It will only be working at "Full-Throttle". To switch back to forward move, reduce throttle slowly to 25 % and press CTRL+F4, than reduce to iddle. If you don`t do it, the engine stop (and the mechanics will get your best friends ;-) ).

Greetings :wavey: Dirk

Fireball6
June 2nd, 2009, 15:35
Red is a very nice color at the Albatros ...... here is another WIP :wavey:
"Tanker 19" is coming .....

jymp
June 2nd, 2009, 18:47
What program are you guys using to make these great paints ?, sure wish someone would do the USAF scheme I posted pics of on this thread. I do wish I could do paints as well as these in this thread, you guys are good.

Fireball6
June 3rd, 2009, 07:05
Quick Info - Tanker 19 and pivate N1771T uploaded here and at flightsim.com :wavey: Dirk

BTW.: jymp - i use gimp and paint for my repaints, nothing special :icon_lol:.

big-mike
June 3rd, 2009, 08:24
Hi,
i have trim-problem with the Albatross.
It´s nearly impossible to trim this bird.
Every few minutes she goes up or down on its own.
What`s wrong there?
Michael

Mithrin
June 3rd, 2009, 11:34
Could be lots of causes, different weather, change in airspeed, co pilot going for a nap in the back? ;) I think I read somewhere that the real Albatross also was a handful to fly and trim?

Fireball6
June 3rd, 2009, 12:37
Hey kaputnix - if you want, you can tweak the aircraft.cfg a little bit to make her trim a bit easier and faster. Save your original first ! Now change the following lines :

elevator_trim_effectiveness= 1.50
aileron_trim_effectiveness= 1.50
rudder_trim_effectiveness= 1.50

under the flight-tuning section.

It is also important to reduce rpm to level her out.

Greetings :wavey: Dirk

bruce448
June 3rd, 2009, 12:57
I went to upload this then realised I didn't have the Auth

Shane Olguin
June 3rd, 2009, 16:14
Hey guys,

Still working on the prop reverse. I am able to get the props to reverse but currently unless the pilot fines the prop before idling the throttles the engines stall. I should be able to work out that issue.

rdyoung
June 3rd, 2009, 16:36
Hey guys,

Still working on the prop reverse. I am able to get the props to reverse but currently unless the pilot fines the prop before idling the throttles the engines stall. I should be able to work out that issue.

I found a reduction in idle_rpm_friction_scalar helped to avoid an engine stall at higher elevations (like 3500 ft. or so). Mine now reads:

idle_rpm_friction_scalar= 0.7 //was 1

Not sure, of course, if this is related to your stall??

Rick

jymp
June 4th, 2009, 02:05
I've noticed the trim problem also, with trim set to 0 and full throttle she wants to nose over and dive, is this correct, did the real a/c fly this way ?

big-mike
June 4th, 2009, 06:52
Thanks for the tips.
Tried it and changed the cfg:----but nothing.
Without touching anything in the cockpit,the Albatross is trimmed
and sudenly she starts cimbing or descending.
Also when flaps are fully set to land,she suddenly climbed and i have one stall
after the other.
Never had such an issue by all my other airplanes.
That makes no joy.
What to do?
Michael

bruce448
June 4th, 2009, 10:20
West Virginia Air Guard

warchild
June 4th, 2009, 15:40
Love the paints so far.. Been working on one myself ( though calling me a painter is almost an insult to those that are ) for those of us who want something other than military.. Found the plane at airliners.net and couldnt resist ( even though idont normally do brand names ) If anyone likes it, i'll be happy to find some way to upload it.. The pic is un retouched so what you see is what you get. it aint great.. But maybe not too shabby either
http://i88.photobucket.com/albums/k171/urushira/2009-6-4_16-27-43-748.jpg

PRB
June 4th, 2009, 15:43
"un re-touched" hehe.

I like it!
:ernae:

Reddog
June 4th, 2009, 16:37
I like it too. will take all the civvie versions I can.

warchild
June 4th, 2009, 17:10
OK.. I'll try and upload it then. I'll even upload the PSDs in case someone knows how to fix the inaccuracies.. :)

bruce448
June 5th, 2009, 11:18
my next installment

Nationalist China Air force 3 colour Scheme

VCN-1
June 5th, 2009, 12:10
That is really impressive.

VCN-1

VCN-1
June 5th, 2009, 12:11
OK.. I'll try and upload it then. I'll even upload the PSDs in case someone knows how to fix the inaccuracies.. :)

Did you upload this anywhere?

VCN-1

bruce448
June 5th, 2009, 12:33
Did you upload this anywhere?

VCN-1

Been sent to here, simviation and the unofficial alphasim site just waiting for them to up the posts.

Simviation
http://simviation.com/simviation/download.php?ID=5157

Bruce

warchild
June 5th, 2009, 15:51
Did you upload this anywhere?

VCN-1

I'm hoping to be able to upload it here. I put in an upload account request and am just waiting on it..

Fireball6
June 6th, 2009, 05:25
Two more for the Weekend-Flights. One more private owned and an converted Sub-Hunter, now used as Research-Aircraft. I do my best to add a lot of small details to the repaints and hope you`ll like them.

Greetings :wavey: Dirk

ColoKent
June 6th, 2009, 05:47
The RCAF version of the Albatross - does anyone know if it has been released yet? And if so, does anyone know where it might be posted?

Kent

jymp
June 6th, 2009, 06:44
Would someone please do a repaint of the USAF scheme I posted a pic of earlier in this thread with the International orange on it ?, Thanks guys.

big-mike
June 6th, 2009, 06:56
Hi,
Sorry,must ask again because of my Trim-problem.
I deleted the Albatross and reinstalled her---but the same.
Is the real aircraft so hard to handle?
Think,i`ve trimmed her but she climbs and descends every few minutes.
That`s no joy to fly.
Michael

Fireball6
June 6th, 2009, 07:42
Hello kaputtnix - if you want, try the following - copy the .air-file from the default goose of fsx and rename it. It is not the best Trick but could be a solution for you.

big-mike
June 6th, 2009, 09:07
Hi Fireball,
thx,tried this,but doesn`t work.
The Goose flies without problems.
When i turn to the left or to the right with the Albatross,
the aircraft sinks like any other aircraft,if you don`t trim it,right.
The Albatross in this moment starts sinking or climbing like crazy and doesn`t
come back into her old position before turning to one side.
Never seen such thing before.
Made a new download from AlphaSim,but the same.
Michael

big-mike
June 6th, 2009, 09:30
Now it works with the airfile from the Goose.
Made a little mistake.
But this cannot be the last solution.
Don`t know,what`s wrong but i hope,it will be fixed.
Michael

warchild
June 6th, 2009, 11:05
Is anyone else seeing this problem??

dougal
June 6th, 2009, 11:18
I have the trim issue too. The bird is almost 'unflyable' it's standard setup.

Also, is there no Alphasim forum? All I can find are broken links:-(

Is there a manual with the installation? All I've found so far is a check list.

Thanks

ColoKent
June 6th, 2009, 11:34
....as well. All you seem to do when you are flying is chase the trism.

Kent

Fireball6
June 6th, 2009, 12:18
I think we will have to wait to the changed .air-file that Shane Olguin is working on. All I can say is, that she needs a lot of input during flight - Throttle, Prop, Mix and Trim - but she is an old lady without all those modern "wireless"-things. I like her and hope that the new .air-file solves all your problems.

bruce448
June 6th, 2009, 12:53
And the other side...

JYMP, somethime like this one?

warchild
June 6th, 2009, 13:16
Boy. me and my posting too quickly. I didnt see the post about Shane rebuilding the air file.. Thats cool.. Thats very cool.. I still think he was possible rushed a bit too much on her, but thats just my opinion. From what i've seen, the plane has the potential forbeing an extremely fine aircraft to fly and i believe Shane can make her do it.. We'll see what happens :D..
Pam

dougal
June 6th, 2009, 13:38
..... is there a manual:jump::jump::jump:?

jymp
June 6th, 2009, 14:20
Thanks Bruce, check your PM

sim-paticissimo
June 6th, 2009, 14:58
manual, manual!:jump:

jymp
June 6th, 2009, 15:18
PM sent Bruce, not sure it went thru, let me know.

HenryW
June 7th, 2009, 01:54
The RCAF version of the Albatross - does anyone know if it has been released yet? And if so, does anyone know where it might be posted?

Kent

Not yet. I had to redo the panel-lines as they didn't match very well on the control surfaces, also i'm polishing the metal and working with the specular mapping. You can see how wrong the panel lines look here:


Horrible, isn't it?

http://i164.photobucket.com/albums/u36/Wyrneh/Albatross/mismatch.jpg

ColoKent
June 7th, 2009, 03:55
....I'll tell ya-- Can't wait on the RCAF version, Henry-- It's looking beautiful!

Kent

big-mike
June 7th, 2009, 06:39
Hi Dirk,
i hope very much,that the upcoming airfile wil work.
Like i said,the trim-problem is not influenced by me.
I don`t change speed,don`t press any knob----do nothing,
but she does it.
And yes,i understand that she is an old aircraft with all the lovely behaviours,means,that you always have to do a bit while flying and i love this.
BTW--thanks for your great paints.
Michael

bruce448
June 7th, 2009, 10:08
JYMP, somethime like this one?

If you look hard enought you might just see Yul Brenner.......

The difference between mine and the paint for Greg Peppers came from the film....

Fireball6
June 7th, 2009, 12:05
Hello kaputtnix - glad you like the paints - hope the new .air-file can sort out that trim-problem - i can feel with you, nothing nervs more than a plane that is permanent instable.

dougal
June 7th, 2009, 13:51
Hello, is there anybody there:jump:

Manual. Be there not one:-(

TimL
June 7th, 2009, 14:24
My recommendation.. http://www.flight-manuals-on-cd.com/HU-16.html

I found them very informative and gave me the ability to fly the goat by the numbers. Much more satisfying and I don't seem to be suffering the issues others are having with trim. Of course, if you're climbing in the cockpit and slamming the throttles to full then who knows what might happen. :gameoff:

Capt_Bama
June 7th, 2009, 19:35
Hey Guys,<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
I’m new here to the forums but I’ve been reading as a guest for a while and decided to join up. <o:p></o:p>
<o:p></o:p>
The Albatross is one of my favorite A/C (aside from the Goose) and I’ve been looking forward to picking up this model for my virtual hangar. I’ve had several issues with the model though, many of which have been resolved thanks to the information being posted in this forum (thanks guys).
<o:p></o:p>

One issue that I can’t figure out is a glitch in the textures near the radome.

Here is a picture of what I’m talking about:
<o:p></o:p>
<o:p></o:p>
http://i29.photobucket.com/albums/c276/fflyboy/radome.jpg

Anyone have any ideas?
<o:p></o:p>
<o:p></o:p>
On another note, I’m very impressed with the talented painters here and it is great to see how many new liveries are being created for this beautiful bird…<?xml:namespace prefix = v ns = "urn:schemas-microsoft-com:vml" /><v:shapetype id=_x0000_t75 coordsize="21600,21600" o:spt="75" o:preferrelative="t" path="m@4@5l@4@11@9@11@9@5xe" filled="f" stroked="f"> :applause:<v:stroke joinstyle="miter"></v:stroke><v:formulas><v:f eqn="if lineDrawn pixelLineWidth 0"></v:f><v:f eqn="sum @0 1 0"></v:f><v:f eqn="sum 0 0 @1"></v:f><v:f eqn="prod @2 1 2"></v:f><v:f eqn="prod @3 21600 pixelWidth"></v:f><v:f eqn="prod @3 21600 pixelHeight"></v:f><v:f eqn="sum @0 0 1"></v:f><v:f eqn="prod @6 1 2"></v:f><v:f eqn="prod @7 21600 pixelWidth"></v:f><v:f eqn="sum @8 21600 0"></v:f><v:f eqn="prod @7 21600 pixelHeight"></v:f><v:f eqn="sum @10 21600 0"></v:f></v:formulas><v:path o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"></v:path><o:lock v:ext="edit" aspectratio="t"></o:lock></v:shapetype><v:shape id=Picture_x0020_1 style="VISIBILITY: visible; WIDTH: 18.75pt; HEIGHT: 13.5pt; mso-wrap-style: square" o:spid="_x0000_i1025" type="#_x0000_t75" alt="http://www.sim-outhouse.com/sohforums/images/smilies/applause.gif"><v:imagedata src="file:///C:\DOCUME~1\Pilot\LOCALS~1\Temp\msohtmlclip1\01\cl ip_image001.gif" o:title="applause"></v:imagedata></v:shape><o:p></o:p>
<o:p></o:p>

I’m more into the civilian paints myself…here are a few snap shots of something I just whipped up ( a fictitious paint scheme I saw on the internet):<o:p></o:p>
<o:p></o:p>
http://i29.photobucket.com/albums/c276/fflyboy/Oceanic_1.png
http://i29.photobucket.com/albums/c276/fflyboy/Oceanic_2.png
http://i29.photobucket.com/albums/c276/fflyboy/Oceanic_3.png


http://i29.photobucket.com/albums/c276/fflyboy/Oceanic_4.png



Anyways, if anyone has any information pertaining to the radome glitch, I’d sure appreciate it.

Thanks!

- Capt Bama

<o:p></o:p>

warchild
June 8th, 2009, 00:19
I located another texture glitch. textures on the folding part of the gear door get moved down 10 pixels. I've tried everything from squashing that area to moving the texture up 10 pixels to deleting the part of the psd color layer that covers the wheel.. Nothing works.. I'd just like to know a way that i can fix it..
Pam

http://i88.photobucket.com/albums/k171/urushira/2009-6-8_1-9-25-815.jpg

bruce448
June 8th, 2009, 01:52
I located another texture glitch. textures on the folding part of the gear door get moved down 10 pixels. I've tried everything from squashing that area to moving the texture up 10 pixels to deleting the part of the psd color layer that covers the wheel.. Nothing works.. I'd just like to know a way that i can fix it..
Pam

http://i88.photobucket.com/albums/k171/urushira/2009-6-8_1-9-25-815.jpg


Pam,
If you look at my version on page 5 the way I do paints is to make a new template of the combineine whole fuselage and tail without any paint just the wireframe then add the layers as I go, and when you need to transfer them back to the original PSD's just copy and paste the paint layers. ps there are 3 silver stripes running from the bull on either side and the wings are silver whilst the engine cowlings remain white. Other than that great first paint:applause:.


Bruce

dougal
June 8th, 2009, 05:21
My recommendation.. http://www.flight-manuals-on-cd.com/HU-16.html

I found them very informative and gave me the ability to fly the goat by the numbers. Much more satisfying and I don't seem to be suffering the issues others are having with trim. Of course, if you're climbing in the cockpit and slamming the throttles to full then who knows what might happen. :gameoff:

Guess that'll be a 'No' then eh?

Crickey! Paying for the manual for a payware aircraft seems a bit off to me.

I wouldn't have bought it had I known. I like something to read and put on the shelf with payware.

warchild
June 8th, 2009, 06:57
Thanks Bruce.. Thats kinda what i did though.. Only instead of transfering one layer at a time, i tansfered the entire section. The pic above is pretty much an entire new paint job from the original a few days ago as i disassembled the originals and reworked that lower area. All the lines on the template match up exactly now and so they should all match up on the paint, but the wheel housing is really whacked.. Ieven tried making that part it's own layer, and that ended up looking like a badly squished partially triangular patch and it still got shoved down ten pixels..

I didnt know there were three silver lines coming off the bull. In the pic i used as a template i can only see the little triangles that extend into the blue area, and i think i just got really frustrated trying to get what i could see to work.. See, i'm not really a painter. Sure, i've painted a bunch of planes but never a real world paint.
Could you possibly point me in the direction of a pic that shows all three stripes?? I'd love to get those right..
Pam

http://i88.photobucket.com/albums/k171/urushira/fs9-2006-12-24-22-48-52-01.jpg

Reddog
June 8th, 2009, 11:55
there's a few pics on airliners.net of the Red Bull that shows those stripes.

Capt_Bama
June 8th, 2009, 15:52
Does anyone know if there is a way to edit the gauges in the panel? Don’t get me wrong, I like the way the panel looks but I’m having a problem with the gauges choking my computer (due to it being somewhat of a dinosaur). If I could replace the gauges with those of the default Goose, I’m sure it would run a lot smoother...plus, it would be cool to have the option to put in more modern gauges or the reality XP set if you own them.

warchild
June 8th, 2009, 22:08
Thanks Reddog. thats where i got the pics i used.. maybe it's the Tv..

big-mike
June 9th, 2009, 08:20
Hi,
anyone fitted this bird with landing-lights,or A2A 3DLights?
Michael

bruce448
June 9th, 2009, 08:41
The following paints are available for download either from here or simviation


From Sim-Outhouse


Icelandic Coast Guard
http://www.sim-outhouse.com/downloads/download.php?FileID=14240 (http://www.sim-outhouse.com/sohforums/../downloads/download.php?FileID=14240)

HU-16C VXE-6
http://www.sim-outhouse.com/downloads/download.php?FileID=14238 (http://www.sim-outhouse.com/sohforums/../downloads/download.php?FileID=14238)


Japanese pair
Link when known


SA-16B Ashiya
Link when known






From Simviation


HU-16C VXE-6
http://simviation.com/simviation/download.php?ID=5179


Icelandic Coast Guard
http://simviation.com/simviation/download.php?ID=5181

Japanese pair
http://simviation.com/simviation/download.php?ID=5183


SA-16B Ashiya
http://simviation.com/simviation/download.php?ID=5188






Bruce

Z-AZ1USN
June 9th, 2009, 09:50
:wiggle:
What a pwetty pwane! One small not so far, it sits a bit too high in the water but that's a quick fix hehe. So far I'm happy with it and I am happy with the reasonable pricing!

http://www.mithrin.net/FS/alphasim/Albatros01.jpg

http://www.mithrin.net/FS/alphasim/Albatros02.jpg

http://www.mithrin.net/FS/alphasim/Albatros03.jpg

http://www.mithrin.net/FS/alphasim/Albatros04.jpg


O.K. I'm game....how do you change the float height? I'm curious...

warchild
June 9th, 2009, 23:20
Well, Bruce was kind enough to send me his template for the albatross and give me a few pointers along the way. Thanks for that Bruce. it made a world of difference.. It still aint perfect. I'll never claim that, and i'm rather sorry that i wasnt able to manipulate the alpha channel well enough to make the silver parts sparkle like they do on the real plane, but still, i think it's looking ok now.. certainly nice enough to enjoy..
Hope you ll like the pic..
Pam

http://i88.photobucket.com/albums/k171/urushira/2009-6-9_15-42-4-131.jpg

bruce448
June 10th, 2009, 00:16
Warchild have just PM'd you

Bruce

bruce448
June 10th, 2009, 04:53
Just been uploaded here and at simviation...

noddy
June 10th, 2009, 04:57
Great job again Bruce. :applause:

pernik
June 10th, 2009, 06:22
Hey Guys,<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
I’m new here to the forums but I’ve been reading as a guest for a while and decided to join up. <o:p></o:p>
<o:p></o:p>
The Albatross is one of my favorite A/C (aside from the Goose) and I’ve been looking forward to picking up this model for my virtual hangar. I’ve had several issues with the model though, many of which have been resolved thanks to the information being posted in this forum (thanks guys).
<o:p></o:p>

One issue that I can’t figure out is a glitch in the textures near the radome.

Here is a picture of what I’m talking about:
<o:p></o:p>
<o:p></o:p>
http://i29.photobucket.com/albums/c276/fflyboy/radome.jpg

Anyone have any ideas?
<o:p></o:p>
<o:p></o:p>




Anyways, if anyone has any information pertaining to the radome glitch, I’d sure appreciate it.

Thanks!






re the graphic glitch
I don't have the Albatross, but it does look very similar to the glitch I see on another AS model. Are you running Nvidia under Dx10 preview ? if try turing Dx10 preview off and see if the glitch is still showing. If it is then I remember AS saying it's a problem with Nvidia drivers / DX10 and not the model.

Great repaints everyone

VCN-1
June 10th, 2009, 09:10
It appears to be a mapping issue to me.

VCN-1

pernik
June 10th, 2009, 12:38
It appears to be a mapping issue to me.

VCN-1

Definitely a DX10/Nvidia issue

I had to pop round my friends house to check.
Attached are none DX10 and DX10 shots of the same aircraft, running on a Nvidia 9800GX2.
I also see the same thing on the AS B-47 and Dino's T-45C

VCN-1
June 10th, 2009, 12:44
Pernik

You are absolutely correct.

I had downloaded Jimmy Buffet's Hemisphere Dancer at flightsim.com and saw the same thing. Thought it was a map problem.

VCN-1

Capt_Bama
June 10th, 2009, 16:19
Definitely a DX10/Nvidia issue

I had to pop round my friends house to check.
Attached are none DX10 and DX10 shots of the same aircraft, running on a Nvidia 9800GX2.
I also see the same thing on the AS B-47 and Dino's T-45C

Hey Pernik,
Thanks for the info…I’m running an older NVIDIA 6800GS but I’m not sure how to turn DX10 Preview off…I don’t see any check boxes to disable it within the sim. Can someone point me in the right direction?
Thanks!<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>

ColoKent
June 10th, 2009, 16:25
....the CSR-110 (RCAF Albatross) is STUNNING! I'm enjoying it immensely! Thanks for taking time to do this classic...

Kent

pernik
June 10th, 2009, 22:46
Hey Pernik,
Thanks for the info…I’m running an older NVIDIA 6800GS but I’m not sure how to turn DX10 Preview off…I don’t see any check boxes to disable it within the sim. Can someone point me in the right direction?
Thanks!<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>

In FSX click on Settings then Customize. There will be a Preview DX10 option there. If it's checked uncheck it.
Hope this helps.

lucas81
June 11th, 2009, 00:33
OK, but it was the 8xxxx series which introduced dx10 support. The 6xxxx series does not support it.

bruce448
June 11th, 2009, 06:23
N693S and N695S

VCN-1
June 11th, 2009, 06:25
Very impressive birds.

VCN-1

3/7charlie
June 11th, 2009, 07:55
....the CSR-110 (RCAF Albatross) is STUNNING! I'm enjoying it immensely! Thanks for taking time to do this classic...

Kent
Concur! Lovely! Though a shame there's not a model for the RCAF version, which used the QCU fron the CS2F. Quite lumpy and bulbous looking compared to the standard engine installation on the HU-16. But a minor nit.Alpha has done a great job on this one, as with all of their models, and the repaints are the bomb! Grew up in Comox, 'bout 800 meters from 442's barn. Airplane noise 24/7, and nothing like the sound of 1820's and 3350's. Now if a brave soul would take on the thousend eye'd watch dog, I could relive my miss spent youth from the drivers seat in totality!
3/7charlie

d0mokun
June 11th, 2009, 09:43
Hi chaps,

Great paints. Just a few notes whilst I lurk:
- Pernik is correct- it's an odd driver issue, not a mapping issue. Seldom seen recently but it does appear every so often.
- Manual- the txt file was deemed 'enough'. The big PDF manuals I used to write were not really taken to (customers seemed to enjoy them though).
- Gauges- no, sorry, gauges can't be swapped. Though the 3D gauges should have less of an overhead than the default Goose gauges. I'd look elsewhere to try and save fps. YMMV.

ATB to all.
Dan.

Mithrin
June 11th, 2009, 10:02
If anyone's interested, I'm retexturing some parts of the VC, parts that I didn't like, which is really just a case of personal taste. But I got rid of the cracked padding and also added a bit of a plastic effect to the Grumman logo. Those were the two things I really didn't like but I may do a more complete overhaul, just for the fun of it. :)

Here's how the wheel, logo and padding on the railing look now.

bruce448
June 11th, 2009, 10:40
N693S and N695S


For those that can't wait 5 minutes for The Smithsonian pair to be posted here at Sim-outhouse here's the link for Simviation.

http://simviation.com/simviation/download.php?ID=5216

Bruce

gatlin7
June 11th, 2009, 10:50
Hey Pernik,
Thanks for the info…I’m running an older NVIDIA 6800GS but I’m not sure how to turn DX10 Preview off…I don’t see any check boxes to disable it within the sim. Can someone point me in the right direction?
Thanks!<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
Hi guys

I used to have this problem on several AlphaSim models (B-36, B-47, T-6) in DX9 but it cleared up with a nVidia video driver update. I believe I was using a GeForce 7 series card at the time. I have a 9800GT now and no such problem. Hope this helps!

Capt_Bama
June 11th, 2009, 16:54
Bruce, you are a painting machine! Excellent work…same goes to the rest of all you painters!:applause:

Thanks to all for the feedback on the texture issues and thanks for the info pertaining to the gauges Dan!

I love the 3-D gauges that come with the Albatross but unfortunately my computer takes forever to draw in the virtual cockpit and the gauges usually don’t draw in at all. This might be a problem related to the DX10 option or perhaps the fact that my computer is just not powerful enough to handle it. However the default Goose runs without any issue.

Anyways, my Albatross problems are not with the model itself but rather my computer. I’m running XP Pro and as I already mentioned, I have an old video card (NVIDIA 6800GS).

For now I guess I’ll just have to live with the visual problem because I read this in another forum:

“For the dx10 option to show up in FSX you need 3 things: Vista, SP2 of FSX, and a dx10 compatible video card. If you are missing any one of these, the dx10 Option WILL NOT show up and you will be running under dx9!”<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>

TimL
June 11th, 2009, 17:21
Anyways, my Albatross problems are not with the model itself but rather my computer. I’m running XP Pro and as I already mentioned, I have an old video card (NVIDIA 6800GS).

<o:p></o:p>

Bama,

I'm running nearly the same as you: XP Pro and a NVIDIA 6800 (256mb), the CPU is a HP Pavillion 1125c (640 Intel Pentium 4) with 4GB Ram and 226GB harddrive. I have the sliders set for med quality model and I get about a 1 second delay drawing the panel when switching from external to cockpit views. Cycling through the internal positions there is no noticable delay drawing the panel.

Fireball6
June 12th, 2009, 04:14
One way to get a quicker Panel-Load is to resize the textures - from 4096 to 2048 - you will have to resize the HU16_G1_T.dds and HU16_G1_L.dds .

Greetings :wavey: Dirk

big-mike
June 12th, 2009, 08:42
Any news about a reworked airfile?
Still have a nearly unflyable Albatross!
She still trims herself rapidly to a stall or to overspeed.
THX
Michael

gajit
June 12th, 2009, 08:55
If anyone's interested, I'm retexturing some parts of the VC, parts that I didn't like, which is really just a case of personal taste. But I got rid of the cracked padding and also added a bit of a plastic effect to the Grumman logo. Those were the two things I really didn't like but I may do a more complete overhaul, just for the fun of it. :)

Here's how the wheel, logo and padding on the railing look now.


Hi - very good Mithrin :applause:

Capt_Bama
June 12th, 2009, 16:58
Bama,

I'm running nearly the same as you: XP Pro and a NVIDIA 6800 (256mb), the CPU is a HP Pavillion 1125c (640 Intel Pentium 4) with 4GB Ram and 226GB harddrive. I have the sliders set for med quality model and I get about a 1 second delay drawing the panel when switching from external to cockpit views. Cycling through the internal positions there is no noticable delay drawing the panel.

Well, you still have me beat…I only have a 30GB hardrive (nearly maxed out) and 1GB RAM.

Capt_Bama
June 12th, 2009, 16:59
One way to get a quicker Panel-Load is to resize the textures - from 4096 to 2048 - you will have to resize the HU16_G1_T.dds and HU16_G1_L.dds .

Greetings :wavey: Dirk

Thanks for the tip…I’ll try this out and hopefully it will make a difference but realistically I think my only other option is a new computer.

VCN-1
June 13th, 2009, 11:04
HenryW

Did you ever release the USCG texture you were doing?

VCN-1

Capt_Bama
June 13th, 2009, 11:41
One way to get a quicker Panel-Load is to resize the textures - from 4096 to 2048 - you will have to resize the HU16_G1_T.dds and HU16_G1_L.dds .

Greetings :wavey: Dirk

Dirk,
I tried this out and it worked like a charm...Thanks a million for the tip, now I can finally enjoy the VC!!! :jump:



Bama,

I'm running nearly the same as you: XP Pro and a NVIDIA 6800 (256mb), the CPU is a HP Pavillion 1125c (640 Intel Pentium 4) with 4GB Ram and 226GB harddrive. I have the sliders set for med quality model and I get about a 1 second delay drawing the panel when switching from external to cockpit views. Cycling through the internal positions there is no noticable delay drawing the panel.

Tim,
Now that I resized the textures for the gauges like Dirk suggested, I'm able to get the same type of performance that you are describing! :ernae:

Fireball6
June 13th, 2009, 11:51
Hello Capt_Bama - I`m happy with you - glad i could help :mixedsmi:

TimL
June 13th, 2009, 12:15
Weird,

I also tried resizing the two files, increased speed but the images themselves were so blurry, I couldn't tell what I was looking at...

Capt_Bama
June 13th, 2009, 12:28
Weird,

I also tried resizing the two files, increased speed but the images themselves were so blurry, I couldn't tell what I was looking at...

Tim,
Mine are a little bit blurry also but I can read them...small price to pay for me since I couldn't even get them to load before.

Fireball6
June 13th, 2009, 12:46
In which format do you save them ? DTX5.dds without mipmap should help - if you are interested, send me a mail and i send you mine to try out ....

TimL
June 13th, 2009, 14:51
Fireball6, PM sent

Fireball6
June 13th, 2009, 23:46
Hello TimL - answered :wavey:

ColoKent
June 14th, 2009, 06:21
Has HenryW released the Norwegian SHU-16B repaint yet? Just wondered.

Thanks!

Kent

Capt_Bama
June 14th, 2009, 10:28
In which format do you save them ? DTX5.dds without mipmap should help - if you are interested, send me a mail and i send you mine to try out ....

I saved mine in DXT5.dds but when I uncheck mipmaps, the gauges don't show up. The one I resized isn't that bad though...not quite as clear as the originals. I sent you a PM to try out your files and see if they appear any better.
Thanks!

Fireball6
June 14th, 2009, 10:49
Hello Capt_Bama - check your emails :wavey:

HenryW
June 14th, 2009, 10:53
HenryW

Did you ever release the USCG texture you were doing?

VCN-1

I've cancelled the project, but i'm sure someone will do the paint as it isn't a very difficult scheme to do.

VCN-1
June 14th, 2009, 11:28
HenryW.

Thanks for the response.

I was looking forward to it. Oh well.

Thanks for all of the other paints you have done.

VCN-1

Capt_Bama
June 14th, 2009, 12:46
Hello Capt_Bama - check your emails :wavey:

Dirk,
Thanks for the files, they work great! :ernae:
Okay, I need some advice on how you are saving files with DXTbmp. One thing that I notice with the liveries you and others are painting (as well as the ones that came with the model) is that they are very sharp and crisp. Mine are sometimes crisp but often get blurry…this is like what happened when I resized the gauges as well. What settings are you guys using in DXTbmp when converting the tga files back to dds? I am saving them as DDS DXT5 with MipMaps checked and 16 bit dither unchecked…”Box” scaling filter and “Sharpen Soft” processing.

I get the feeling it’s the MipMaps but whenever I try to save the files with this unchecked, the textures do not show up in the sim.
Any help would be greatly appreciated.

Fireball6
June 14th, 2009, 14:02
I save them as DXT5-Files- without mipmaps - (box unchecked) in DXTBMP. After that, i use imagetool to convert them to .dds-texture. For me, the "trick" is, to not save them directly from DXTBMP as .dds-file.

Greetings :wavey: Dirk

Capt_Bama
June 14th, 2009, 16:00
I save them as DXT5-Files- without mipmaps - (box unchecked) in DXTBMP. After that, i use imagetool to convert them to .dds-texture. For me, the "trick" is, to not save them directly from DXTBMP as .dds-file.

Greetings :wavey: Dirk

Dirk,
Are you saving the tga files as DXT5 "extended bitmaps" using DXTBMP with MipMaps unchecked? I can't seem to import them into image tool.

VCN-1
June 14th, 2009, 16:40
If you use Photoshop you can open a psd file with the image tool. Convert it to DXT5 and save as a dds file. Image tool automatically flips the image.

VCN-1

bruce448
June 15th, 2009, 11:51
If you use Photoshop you can open a psd file with the image tool. Convert it to DXT5 and save as a dds file. Image tool automatically flips the image.

VCN-1


That's what I do and use.

Some more to download shortly

http://i458.photobucket.com/albums/qq305/WAFU448/hu-16s/15stormoItaly.jpg
http://i458.photobucket.com/albums/qq305/WAFU448/hu-16s/Alameda.jpg
http://i458.photobucket.com/albums/qq305/WAFU448/hu-16s/Argentina.jpg
http://i458.photobucket.com/albums/qq305/WAFU448/hu-16s/Brazil.jpg
http://i458.photobucket.com/albums/qq305/WAFU448/hu-16s/RoyalThaiNavy.jpg

Peritas
June 15th, 2009, 12:32
Hi Bruce,
your Albatross are fantastic and the italian HU-16 is awesome! :applause:

Regards,
Luca

Capt_Bama
June 15th, 2009, 15:02
If you use Photoshop you can open a psd file with the image tool. Convert it to DXT5 and save as a dds file. Image tool automatically flips the image.

VCN-1

What Image tool software are you guys talking about? Could someone provide me a link to it?
Thanks!

bruce448
June 15th, 2009, 15:10
What Image tool software are you guys talking about? Could someone provide me a link to it?
Thanks!


Frank, Imagetool.exe is supplied by MS in the FSX SDK found on DVD#1 of the Deluxe Edition. Note that SP1a of the SDK includes an updated Imagetool.exe as well. It gets installed into "\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Terrain SDK"

Bruce

Capt_Bama
June 15th, 2009, 19:49
Frank, Imagetool.exe is supplied by MS in the FSX SDK found on DVD#1 of the Deluxe Edition. Note that SP1a of the SDK includes an updated Imagetool.exe as well. It gets installed into "\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Terrain SDK"

Bruce

Ah, Okay...I'll try to install it tomorrow and try it out. Thanks for the info!

VCN-1
June 17th, 2009, 06:24
For those of use that were interested in the USCG "racing stripe" scheme I think we are in luck. I saw this at Throttle Back forums.

http://www.throttleback.net/index.php?topic=966.0

VCN-1

bruce448
June 17th, 2009, 14:46
http://i458.photobucket.com/albums/qq305/WAFU448/mad%20spanish/00.jpg

http://i458.photobucket.com/albums/qq305/WAFU448/mad%20spanish/01.jpg

http://i458.photobucket.com/albums/qq305/WAFU448/mad%20spanish/02.jpg

http://i458.photobucket.com/albums/qq305/WAFU448/mad%20spanish/03.jpg

http://i458.photobucket.com/albums/qq305/WAFU448/mad%20spanish/04.jpg

BVR_Corsario
June 18th, 2009, 10:33
With all countries represented in addition to 6th fleet, we can make a joint maneuvers in the mediterranean sea.
Where are these superb textures? Thanks Bruce448

bruce448
June 18th, 2009, 13:13
With all countries represented in addition to 6th fleet, we can make a joint maneuvers in the mediterranean sea.
Where are these superb textures? Thanks Bruce448



Tomorrow, maybe just sorting out a couple of others

Bruce

VCN-1
June 19th, 2009, 07:07
All you Coasties!

I have an acquaintance who has been trying to do some USCG Albatross versions.

One in particular is the "200 Years of Service"

He needs some help finding a good image of the "USCG Pterodactyls".

Any of you that have an image let me know and I will pass the information along.

VCN-1

Capt_Bama
June 19th, 2009, 08:34
Thanks all for the image tool advice...it works perfectly. :applause:

I put these two civilian paints together real quick (both still a WIP) and I'm very happy with the clarity of the textures.

http://i29.photobucket.com/albums/c276/fflyboy/N7025J.jpg

http://i29.photobucket.com/albums/c276/fflyboy/N928J.jpg

CG_1976
June 19th, 2009, 09:02
All you Coasties!

I have an acquaintance who has been trying to do some USCG Albatross versions.

One in particular is the "200 Years of Service"

He needs some help finding a good image of the "USCG Pterodactyls".

Any of you that have an image let me know and I will pass the information along.

VCN-1

How about the USCG Order of Pterodactyls Patch. Is your friend going to upload the USCG Goat?

VCN-1
June 19th, 2009, 09:33
I am trying to convince him to load the Miami and San Francisco version.

I hope he does but the problem is he is not completely satisfied with the detail he was able to add.

I think the image he was hunting for was from the plane from an image on airliners.net

VCN-1