RobH
May 15th, 2009, 15:46
Myself and GlHorton are working on a completely new template for the Alphasim B-24. This includes all new panel lines, rivets, bump maps, the works. I have created new bump maps and have sort of run into a problem.
I created the new bump maps using the Nvdia normal map filter in Photoshop, and made the changes according to the instructions in this post here: http://www.fsdeveloper.com/forum/showpost.php?p=27956&postcount=15
I then save the bump map using Dxtbmp, first adding the bump map alpha channel I created in Photoshop. I then save the bump map in DXT5 format.
Ok, it all looks fine on my system, as you can see by my pics. These are early WIP pics, I have only done the fuselage so far.
http://i9.photobucket.com/albums/a83/RobH1108/newb-24paint1.jpg
http://i9.photobucket.com/albums/a83/RobH1108/newb-24paint2.jpg
http://i9.photobucket.com/albums/a83/RobH1108/newb-24paint3.jpg
http://i9.photobucket.com/albums/a83/RobH1108/newb-24paint4.jpg
http://i9.photobucket.com/albums/a83/RobH1108/newb-24paint5.jpg
Ok, now the problem, when Glhorton installed the new textures, he gets this problem
http://i9.photobucket.com/albums/a83/RobH1108/b-24problem.jpg
He says that when he replaces my bump maps with the originals, the texture shows up fine, but unfortunately, not with the matching bump maps.
We both have SP2 with Acceleration installed.
I created the bump maps to be used in their own folder, so that they are seperated from the originals. I made the proper changes to the notepad file in the textures folders, to direct it to the new bump maps.
I have no clue why they work ok on my system and not his, and was wondering if anyone has any suggestions, please?:engel016:
I did try saving the bump maps using imagetool, but after that, it made my textures look like a shiny gold bar!:banghead:
Any ideas or suggestions would be greatly appreciated, Thanks!
I created the new bump maps using the Nvdia normal map filter in Photoshop, and made the changes according to the instructions in this post here: http://www.fsdeveloper.com/forum/showpost.php?p=27956&postcount=15
I then save the bump map using Dxtbmp, first adding the bump map alpha channel I created in Photoshop. I then save the bump map in DXT5 format.
Ok, it all looks fine on my system, as you can see by my pics. These are early WIP pics, I have only done the fuselage so far.
http://i9.photobucket.com/albums/a83/RobH1108/newb-24paint1.jpg
http://i9.photobucket.com/albums/a83/RobH1108/newb-24paint2.jpg
http://i9.photobucket.com/albums/a83/RobH1108/newb-24paint3.jpg
http://i9.photobucket.com/albums/a83/RobH1108/newb-24paint4.jpg
http://i9.photobucket.com/albums/a83/RobH1108/newb-24paint5.jpg
Ok, now the problem, when Glhorton installed the new textures, he gets this problem
http://i9.photobucket.com/albums/a83/RobH1108/b-24problem.jpg
He says that when he replaces my bump maps with the originals, the texture shows up fine, but unfortunately, not with the matching bump maps.
We both have SP2 with Acceleration installed.
I created the bump maps to be used in their own folder, so that they are seperated from the originals. I made the proper changes to the notepad file in the textures folders, to direct it to the new bump maps.
I have no clue why they work ok on my system and not his, and was wondering if anyone has any suggestions, please?:engel016:
I did try saving the bump maps using imagetool, but after that, it made my textures look like a shiny gold bar!:banghead:
Any ideas or suggestions would be greatly appreciated, Thanks!