Here is a couple of posts on the subject by the B-24 Guy a couple years ago.
G :ernae:
Evil rear gunners
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Hi All,
As most of us CFS2er’s know the AI gunners have better aim than today’s smart bombs.
I mean come on, I was 2000ft above a Val and I made a high speed pass and got hit four times.
Dead center hits too. Two hits on the engine and two on the fuselage.
The most common fix for this is to reduce the range at witch the gunners open fire.
The other thing is to reduce the rate of fire.
These fixes work OK, but introduce unrealistic behavior.
I mean if I were rear gunner, I would give an attacking aircraft a burst, even if I new he was out of range, just to let him know I got my eye on him.
Well to make a long story short, last night I got one of my ideas. “What if I introduce an error factor on the bullets?” So I gave it a try. First, to make sure it would give the effect I was after, I offset the angle by 10deg., and those gunners could not hit the broad side of a barn as they say. Lot of tracers flying by, but no hits. This is good. I now have it set at 1deg. and so far I like it.
I think it is more realistic because the closer you get the less the error becomes and the chances of getting hit increase. Also, when you do get hit, it is no longer dead center.
If you would like to try it, use DPED to open the Aircraft’s DP file and change the L/R angle of the rear gunners bullets from 0 to 1. If you think you are not getting hit enough change it to 0.5 or 0.75.
Overwrite and del the CDP file and let me know what you think.
B24Guy
Hi All,
This is the fix I use.
Set the box marked "Trigger" to "0 Guns" and the box marked "Spec" to "2 Cannon"
I think that prehaps the box labled "Trigger" in DPED is really the "Spec" and vice-a-versa. Because the box marked "Spec" controls the player's trigger button.
Try it. You will be glad you did.
Regards,
B24Guy
Blue Devil
May 8th, 2009, 08:01
I mean if I were rear gunner, I would give an attacking aircraft a burst, even if I new he was out of range, just to let him know I got my eye on him. So reduce the round life value to the effective range of the gun based on its muzzle velocity.
That way, ...the gunners fire, ...and you see tracers, ...but they don't hit outside lethal range.
The other thing is to reduce the rate of fire.Flexible mounts with lightweight barrels are not stable, ...and the barrels flex.
Put them in an unstable, ...buffeting, ...possibly maneuvering aircraft...
Add to that a two(2) to three(3) hundred yard unstable maneuvering target...
A 1/3 rate of fire to represent accurate rounds (triple the % tracers to maintain visuals) is not unreasonable.
Waist gunners have mostly high angle rate shots, ...so reduce their range.
Tail gunners have more low angle rate shots, ...so increase their range.
Also, ...bullets slow down, ...so reduce the initial muzzle velocity by 1/3 (2/3 of spec.)
ie.
G4M2_Betty .dp
[GUNSTATIONS]
;; 1000ft ToF MV
; Type 92 7.7mm Machine Gun:
gunstation.0=1,51,1,0.300,635,0.258,0.01,164,1,60, 1d1*3.2,0.00,0.00,6.424,0,0,0,-30,30,30,-30,1.2
; Type 99-1 20mm Cannon: Turret
gunstation.1=1,52,1,0.350,475,0.640,0.05,305,4,75, 1d1*39.2,0.00,1.589,-2.200,0,0,0,-175,175,80,-5,13.8
; Type 99-1 20mm Cannon: (0.50xLethal Range)
gunstation.2=1,54,0,0.360,475,0.320,0.05,305,4,75, 1d1*39.2,-0.877,0.225,-6.190,0,0,-90,-60,60,60,-60,13.8
; Type 99-1 20mm Cannon: (0.50xLethal Range)
gunstation.3=1,55,0,0.330,475,0.320,0.05,305,4,75, 1d1*39.2,0.877,0.225,-6.190,0,0,90,-60,60,60,-60,13.8
; Type 99-1 20mm Cannon: (1.5xLethal/Engagement Range)
gunstation.4=1,57,0,0.340,475,0.960,0.05,458,4,75, 1d1*39.2,0.00,0.001,-14.180,0,0,180,-30,30,45,-45,13.8
; Bomb Release:
gunstation.5=3,21,8,0.00,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0
; Torpedo Release:
gunstation.6=5,62,32,0.00,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0
[guns.0]
gun.0=680,0,0,0.800,0,0,1,680
[guns.1]
gun.0=500,0,-0.029,0.900,0,0,1,500
[guns.2]
gun.0=500,-0.923,-0.006,0.000,0,0,1,500
[guns.3]
gun.0=500,0.923,-0.006,0.000,0,0,1,500
[guns.4]
gun.0=500,0,0.001,-0.900,0,0,1,500
[guns.5]
gun.0=16,0,0,0,0,0,0,0
[guns.6]
gun.0=2,0,0,0,0,0,0,0
Not "dumbing down", ...but "smartening up"...
Enjoy.
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