jhefner
March 27th, 2009, 08:50
My sons found this picture from our visit to the U.S.S. Orleck in Orange, TX many years ago. They wondered what that funny looking thing is they are standing next to.
http://inlinethumb03.webshots.com/8962/2364621460079522983S600x600Q85.jpg (http://good-times.webshots.com/photo/2364621460079522983nrGMEe)
I had to look it up myself; and found out it is a Gyrodyne QH-50C. They were installed aboard several U.S. Navy destroyers, including the Orleck, to enable them to attack submarines before they got within attack range of the destroyers themselves. They were later adapted for other uses; the last as target tugs at White Sands Missile Range.
I had recently installed Combat Flight Simulator 2, and loved it enough to ditch CFS1 on our two computers. One of several reasons for liking CFS2 is the fact that it can use some of the same scenery and aircraft as FS2002 (and to a lesser extent FS2004.) But also, I could develop new aircraft for it using gmax.
http://inlinethumb22.webshots.com/43285/2547647720079522983S600x600Q85.jpg (http://good-times.webshots.com/photo/2547647720079522983yLQbEc)
And so, I decided to bring the QH-50C "to life"; and enable it to carry weapons in CFS2, and be usable in FS2002 and FS2004 as well. I started out with the dynamics files from the MH-68A that was developed by Keith Whyte for FS98/CFS1; but works just fine in CFS2.
http://inlinethumb18.webshots.com/43473/2728238800079522983S600x600Q85.jpg (http://good-times.webshots.com/photo/2728238800079522983fyXbun)
I also need to learn how to make weapons; so for the time being, it is carrying the much larger Mark 12 torpedoes from a CFS2 Swordfish; rather than the much shorter Mark 44 torpedoes that it actually carried. I also would like to have a Gatling Gun; some QH-50Cs and QH-50Ds were fitted with such for use on the Ho Ching Min Trail.
http://inlinethumb62.webshots.com/42877/2992431660079522983S600x600Q85.jpg (http://good-times.webshots.com/photo/2992431660079522983DedaRq)
It also seems to work fine in FS2002 and FS2004. Helicopters drive me crazy anyway; but it seems to perform about the same as the default Bell Helicopters in each.
http://inlinethumb53.webshots.com/41716/2579352910079522983S600x600Q85.jpg (http://good-times.webshots.com/photo/2579352910079522983JCuXYb)
In FS2002/FS2004; it doesn't carry weapons, but it does have lights, which don't work in CFS2. Eventually, I hope to have dynamic shine in all simulators.
http://inlinethumb64.webshots.com/29567/2429496930079522983S600x600Q85.jpg (http://good-times.webshots.com/photo/2429496930079522983wKCSEq)
I still have some details to add to the rotor, some more "black boxes" to install in the tail, some more texturing, develop (or borrow) the weapons, and fine tune the dp file. It has no "VC", because it has no "C", not sure yet how I am going to handle the 2-D cockpit. (It was flown by radio control.) I am guessing it will still let me eject the pilot; the boys had a ball just bailing out of diffent planes last weekend. :wave:
-James
http://inlinethumb03.webshots.com/8962/2364621460079522983S600x600Q85.jpg (http://good-times.webshots.com/photo/2364621460079522983nrGMEe)
I had to look it up myself; and found out it is a Gyrodyne QH-50C. They were installed aboard several U.S. Navy destroyers, including the Orleck, to enable them to attack submarines before they got within attack range of the destroyers themselves. They were later adapted for other uses; the last as target tugs at White Sands Missile Range.
I had recently installed Combat Flight Simulator 2, and loved it enough to ditch CFS1 on our two computers. One of several reasons for liking CFS2 is the fact that it can use some of the same scenery and aircraft as FS2002 (and to a lesser extent FS2004.) But also, I could develop new aircraft for it using gmax.
http://inlinethumb22.webshots.com/43285/2547647720079522983S600x600Q85.jpg (http://good-times.webshots.com/photo/2547647720079522983yLQbEc)
And so, I decided to bring the QH-50C "to life"; and enable it to carry weapons in CFS2, and be usable in FS2002 and FS2004 as well. I started out with the dynamics files from the MH-68A that was developed by Keith Whyte for FS98/CFS1; but works just fine in CFS2.
http://inlinethumb18.webshots.com/43473/2728238800079522983S600x600Q85.jpg (http://good-times.webshots.com/photo/2728238800079522983fyXbun)
I also need to learn how to make weapons; so for the time being, it is carrying the much larger Mark 12 torpedoes from a CFS2 Swordfish; rather than the much shorter Mark 44 torpedoes that it actually carried. I also would like to have a Gatling Gun; some QH-50Cs and QH-50Ds were fitted with such for use on the Ho Ching Min Trail.
http://inlinethumb62.webshots.com/42877/2992431660079522983S600x600Q85.jpg (http://good-times.webshots.com/photo/2992431660079522983DedaRq)
It also seems to work fine in FS2002 and FS2004. Helicopters drive me crazy anyway; but it seems to perform about the same as the default Bell Helicopters in each.
http://inlinethumb53.webshots.com/41716/2579352910079522983S600x600Q85.jpg (http://good-times.webshots.com/photo/2579352910079522983JCuXYb)
In FS2002/FS2004; it doesn't carry weapons, but it does have lights, which don't work in CFS2. Eventually, I hope to have dynamic shine in all simulators.
http://inlinethumb64.webshots.com/29567/2429496930079522983S600x600Q85.jpg (http://good-times.webshots.com/photo/2429496930079522983wKCSEq)
I still have some details to add to the rotor, some more "black boxes" to install in the tail, some more texturing, develop (or borrow) the weapons, and fine tune the dp file. It has no "VC", because it has no "C", not sure yet how I am going to handle the 2-D cockpit. (It was flown by radio control.) I am guessing it will still let me eject the pilot; the boys had a ball just bailing out of diffent planes last weekend. :wave:
-James