PDA

View Full Version : It's not dead yet!



gecko
September 9th, 2023, 11:00
While it has been extremely empty around here of late, that doesn't mean nothing is going on. Below is some very WIP evidence of this fact. When complete, CFS3 will effectively be a different sim. The second pic shows a bit of what I'm up to the rest of the time (and gives some clues as to why it's taking so long to for me to get up and running after my move nearly a year ago). That's the Nile River and I'm flying a couple of mechanics into South Sudan to recover an aircraft that was grounded there due to an in flight lightning strike.

https://images2.imgbox.com/de/89/48IVNzLp_o.jpg (https://imgbox.com/48IVNzLp) https://images2.imgbox.com/b8/d0/Yl3F6Mks_o.jpg (https://imgbox.com/Yl3F6Mks)

MajorMagee
September 9th, 2023, 12:58
Very Cool!

mongoose
September 9th, 2023, 23:45
It's just the normal summer slow down which happens every year,:wiggle: Things will begin to step up when people are back inside.

Pat Pattle
September 10th, 2023, 00:39
Now that's grabbed my attention Daniel, both pics! Looking forward to seeing more detail of what you've been working on.

gecko
September 10th, 2023, 02:23
I haven't got a lot visually to show yet, lots of boring code work in Autohotkey. But, this will completely get rid of the entire CFS3 interface, replace how the quick combat, single mission, and campaign modes work, add new game modes, easier control of settings (the beginning of which is shown in the pic) and fully integrate and exploit the new possibilities explored in the Real Systems Module created for the Spitfire. It will be a new standalone install, the exact content of which will be announced once things are farther along. The hope will be to start with an initial module, and expand it will new modules as time goes.

sixstrings5859
September 13th, 2023, 03:24
Excited ! Looks super ! Can't wait to see what's in store for us ! Thanks so much for all the work you , and the others, are doing for us. Long live CFS3 ! Regards, Scott

gecko
September 17th, 2023, 11:34
A little more progress:
https://images2.imgbox.com/98/10/JwqZsmMW_o.png (https://imgbox.com/JwqZsmMW) https://images2.imgbox.com/a9/b2/OJffPo1w_o.png (https://imgbox.com/OJffPo1w)

sixstrings5859
September 18th, 2023, 04:27
Amazing !This ought to bring a whole new life to this old sim ! Thanks ! Regards,Scott

sdsbolt
September 19th, 2023, 08:47
looks sharp Dan

SgtT
September 21st, 2023, 05:20
Wow, amazing, please keep us updated.

A big Thank you!

Rob

Flamingskull5000
September 22nd, 2023, 05:13
Very cool!

dewoitine
September 22nd, 2023, 08:43
Now that's grabbed my attention Daniel, both pics! Looking forward to seeing more detail of what you've been working on.


While it has been extremely empty around here of late, that doesn't mean nothing is going on. Below is some very WIP evidence of this fact. When complete, CFS3 will effectively be a different sim. The second pic shows a bit of what I'm up to the rest of the time (and gives some clues as to why it's taking so long to for me to get up and running after my move nearly a year ago). That's the Nile River and I'm flying a couple of mechanics into South Sudan to recover an aircraft that was grounded there due to an in flight lightning strike.

https://images2.imgbox.com/de/89/48IVNzLp_o.jpg (https://imgbox.com/48IVNzLp) https://images2.imgbox.com/b8/d0/Yl3F6Mks_o.jpg (https://imgbox.com/Yl3F6Mks)


Hey all ! I'm back for an amazing project and a good working! Very cool gecko !

Pat Pattle
September 24th, 2023, 05:26
Hey Dewoitine, good to see you again!

dewoitine
September 24th, 2023, 06:18
Hello Pat Pattle, I often come to view the forum but it is true that for some time I feel a slight abandonment on my part. gecko relaunches my interest

gecko
October 8th, 2023, 13:08
Some more progress. It doesn't look like much, but it represents a major piece of the interface complete, and some vital functions implemented. The is the Display Options page of the Options menu. It is a full replacement for the default detail sliders as well as the entire configuration tool. It also enables easy changes to the new options found in Ankor's shaders. You will have more control than was possible with just the detail sliders, but without having to deal with the complexity and potential to create issues that we had with the configuration tool. Tool tips explain the function of each setting.

Also, the individual settings are modular. Each of the four lists can be easily expanded to include new settings for things we haven't thought of yet simply by adding an entry to an ini file, and creating a new setting script by using on of the existing setting scripts as a template. No changes are required to the existing interface program to do this. There will be a pdf that explains how to do this under the Developer Guides tab in the Library menu shown above.

https://images2.imgbox.com/54/93/d8xY4sq8_o.jpg (https://imgbox.com/d8xY4sq8)

Flamingskull5000
October 9th, 2023, 05:06
This is very exciting, can't wait!

Frosty
October 9th, 2023, 12:25
This sounds very interesting, Dan! It must cost you a lot of hours to do this. Thanks for that!

gecko
October 9th, 2023, 23:24
It feels like it is taking forever, but that's mainly because I haven't been able to throw too much time at it. The worst has been debating back and forth over design choices and layout. I kind of hate that part. Once I figure out what I'm actually trying to do, it hasn't been too bad.

gecko
October 16th, 2023, 12:46
Another bit done. Some familiar settings, and some new ones. Also not that all the sub menus are scroll-able if they have enough options.

https://images2.imgbox.com/8b/99/tHtvH0HS_o.jpg (https://imgbox.com/tHtvH0HS)

Flamingskull5000
October 16th, 2023, 12:53
Bleed out from wounds!:encouragement:

sdsbolt
October 17th, 2023, 08:29
Ground Control?

sixstrings5859
October 17th, 2023, 12:56
Wow ! Amazing ! Thank you Dan !

gecko
October 17th, 2023, 21:06
Ground Control?

Unlike the display options, which are almost all fully implemented and functional, most of the ones here that don't correspond to stock options simply set a value in an ini file right now. Code yet to be written will be able to read that value and behave accordingly.

gecko
October 21st, 2023, 15:12
A little more. Here are some extra settings where you will be able to customize a few more aspects of your experience. Changes to sound settings and to those interface settings that can be seen from this screen can be seen in real time. None of the settings, including display and realism settings will require the program to be restarted in order to take effect.


https://images2.imgbox.com/c3/09/6oLDcHnn_o.jpg (https://imgbox.com/6oLDcHnn)

mongoose
October 22nd, 2023, 06:55
I'm looking forward to see the finished product.:applause:

sixstrings5859
October 23rd, 2023, 03:10
Thins are really shaping up . Very excited to see this new life for CFS3 ! Thank you so much for your work. Regards ,Scott

gecko
October 24th, 2023, 09:27
I'm looking forward to see the finished product.:applause:

It will be a while yet, since at this point I've only gotten into the supporting pieces, but it's nice to be able to chip away at this project while it's harder to work on other things.