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View Full Version : Makng surface painted runway numbers - Help please



gray eagle
August 25th, 2022, 13:47
I have a scenery (freeware) that I am trying to add the red surface runway numbers like you see on the hold short lines.
I have tried using what help I could get at FSDeveloper with ADE but not having much luck.

If there is anyone out there interested in helping me add just a few runway numbers please get in touch.

I have the numbers on a DDS File that are needed for the airport I want to use.

After a long struggle with ADE I got one number that flickers and that's not so good. I have issues with drawing Ground poly squares and

forming them into true squares. After all my efforts to get just one experimental square (which is a bit off square) it flickers.

I surely would appreciate your time and help.


https://fsdeveloper.com/forum/attachments/capture1-jpg.83569/

:wavey:

Manschy
August 26th, 2022, 10:58
Just have a short look here at SOH.

Butch, just try to lift the planes a little, approx 0,05 to 0,1 m which can prevent the flickering. To get solid markers to the ground, you will need to be a little familiar with ModelConverterX, with which you can create almost each stuff of polygons.
Report back if it helps :wavey:

gray eagle
August 26th, 2022, 16:08
Hi Manfred,

I am aware of the GP wizard but never used it. I tried (again) to get ADE to make the GP's but they never show in my AD4 scenery file. I'm hoping that TGibson will be of some help.
Anyway,

[URL="https://fsdeveloper.com/forum/threads/surface-painted-taxiway-direction-signs.443957/page-3"]https://fsdeveloper.com/forum/threads/surface-painted-taxiway-direction-signs.443957/page-3/URL]

Scroll down to the bottom to see my latest issues I posted there.

I just wish this process could be more simpler to do. I sent you a PM

Thanks.
:wiggle:




Just have a short look here at SOH.

Butch, just try to lift the planes a little, approx 0,05 to 0,1 m which can prevent the flickering. To get solid markers to the ground, you will need to be a little familiar with ModelConverterX, with which you can create almost each stuff of polygons.
Report back if it helps :wavey:

gray eagle
August 27th, 2022, 03:14
That picture of the 32 on the runway above ^ is not my work, it is of another's scenery. It is just a sample of what I am looking for assistance with.

gray eagle
August 28th, 2022, 07:18
I think I may have discovered the knack of doing this.

I had some flicker issues which I fixed. Now on to adding more appropriate runway makers for this airport


https://www.fsdeveloper.com/forum/attachments/capture-jpg.83697/