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LostPilot
July 5th, 2021, 07:16
Aeroplane Heaven - You're virtually there.™ Cessna 140 - MSFS (https://aeroplaneheaven.com/product_cessna_msfs.php) - 28.95 USD from AH directly, also appearing on multiple popular storefronts soon if not already.

My initial thoughts: The visual model and texture work is very good. Animated windows and doors, some nice little visual touches such as the 140 keychain. Night lighting is pleasant both inside and out. There is a G1000 available (default off) that I know most of us would never touch, but it's there.

The flight model feels good so far, but I haven't tested the limits yet.

The bad: The interior sounds are awful, I can't put it any other way. The engine sound is poor quality, loops constantly. It's loose .wav files including ones from FS2000. The sound is not directional and there is no attenuation when you open the windows or doors, both things that ought to be standard in an MSFS payware IMO. You'll want to turn the volume down quite a bit to avoid having an instant migraine in this plane. Pull up about any video of a C140 or compare to your real world experience if you have any and you'll likely agree the sound needs a big upgrade.

Thus far I'm enjoying flying it, but for the price I expected more. Hopefully we'll see some updates down the road. Look forward to hearing others thoughts.

LostPilot
July 5th, 2021, 07:23
The more I'm flying this the less I'm sure what it is about the sound that bothers me so much. If I keep the volume level down, it's not too bad. It might just be my headphones which have a flat response (Audio Technica) maybe on a gaming headset it's different. I'm following froogle's advice of giving an addon 10 flight hours before passing any major judgement, so keep in mind everything I've said thus far is <1 hour first impressions.

LostPilot
July 5th, 2021, 07:36
Another quick reply to add that I'm seeing about a 20-25 FPS drop in this aircraft compared to the stock 152. I consistently hit 48-49 FPS in the 152 in the exact same location/time/weather and 20-25 fps tops in the 140. Curious if anyone else experiences this. It happens even worse in the Yak 18T (clearly a memory leak with that one) but this one is eating frames for sure.

YoYo
July 5th, 2021, 08:08
Thx for info @LostPilot. I'm very curious about the Sim update 5 patch, maybe it will improve these FPS here.
I have P3D version and it was very light model for FPS so strange that you notice FPS drop in near the same model. Maybe its an issue of this modern avionics?

LostPilot
July 5th, 2021, 09:13
Well in a second more thorough flight I was unable to replicate the performance issues. I made sure to turn all other addons off, so I suspect there may have been some conflict somewhere. Most notably I'm wondering if the recent WT G1000 addon update might have something to do with it? I gave the addon an hour-long once-over here for anyone who's interested. I am really enjoying it! Cessna 140 by Aeroplane Heaven - First impressions - Twitch (https://www.twitch.tv/videos/1077394479)

YoYo
July 5th, 2021, 22:59
It's present from now in Simmarket too: https://secure.simmarket.com/aeroplane-heaven-cessna-140-msfs.phtml and ORBX store https://orbxdirect.com/product/aeroplaneheaven-c140-msfs .

YoYo
July 8th, 2021, 02:25
The more I'm flying this the less I'm sure what it is about the sound that bothers me so much. If I keep the volume level down, it's not too bad. It might just be my headphones which have a flat response (Audio Technica) maybe on a gaming headset it's different. I'm following froogle's advice of giving an addon 10 flight hours before passing any major judgement, so keep in mind everything I've said thus far is <1 hour first impressions.

Finally I have it (btw. what is interesting the better price has ORBX store ;>), very nice model. I spent a lot of time in this C140 in P3D so nice to see it in MSFS now. I didnt noticed any FPS issue, the sound its ok for me too. What is very good - the scale of VC in VR is ok also (many models, even payware in MSFS has here a problem), in C140 of AH the VC in VR looks like real size, or near to real, so nice feature for me. Two things for me must be checked - prop animation, there is a stutter in the animation, especially at 2000 RPM level, AMPS indicator shows zero also and a wish - if the windows are open - sound of the wind (so like with Accu Feel in FSX/P3D), it would be nice to see it as additional feature but generally nice start for AH in MSFS World!:wiggle:

https://i.imgur.com/fQ05LF6.jpg

YoYo
July 9th, 2021, 02:44
I'm following froogle's advice of giving an addon 10 flight hours before ...

Did you do uninterrupted flight more than 40 minutes?
What I noticed after 35-40 minutes batteries are gone (from cold and dark, so parking start), seems that the engine not charging battery here (it's probably related to what I noticed in post earlier, which is that the ammeter indicator shows zero when engine is running).
Result, no power after 40 minutes of flight:

http://i.imgur.com/Fr5CQ8nt.jpg (https://imgur.com/Fr5CQ8n)

Someone also noticed it in a longer flight?

Btw. what is nice here we have few new skins that arent present in P3D version.

https://i.imgur.com/Y5IWr0m.jpg

bazzar
July 9th, 2021, 04:01
The power loss is due to there being no alternator switch in the Cessna and the sim requiring an alternator/generator to keep the battery charged.

We have coded a workaround which will form part of an upgrade we hope to release this weekend.

Included in the upgrade will be several fixes for identified bugs and we have also replaced the G1000 with a more user friendly, neater solution for those wanting modern avionics.

This will take the form of a GNS430 GPS, a GTX380 Transponder and an S-Tec 55 autopilot. Like the G1000, this suite is toggled by the avionics switch and is hidden by default.

There will also be a surprise inclusion which we will announce when we release the upgrade.

It would seem that the package is very popular and we are delighted with its performance so far. Being our first foray into MSFS (if you discount the cardboard Spitfire!) it is most encouraging and we are planning a long line of products to come for the simulator.

So,thanks to all who have bought and we hope you will enjoy the upgrade when it is released.:engel016:

YoYo
July 9th, 2021, 04:46
It would seem that the package is very popular and ...

Thx for info Baz, sounds good. I think MSFS will be more popular even after Sim Update 5 when they will increase the performance (now some of people still doesnt use MSFS due perfomance and spec of his PC or laptop).The difference to the C140 P3D version is also a lack of float version in MSFS but as I know its a still float model's issue in the whole MSFS so its not a problem. Good move with this replacement of modern avionics to GNS430. Personally I dont like in this old style cockpit any modern avionics (and I dont use it) but I know that some people needs it.

YoYo
July 9th, 2021, 08:42
Is it possible to add (like on default models) for parking option (cold and dark) Tank Selector on BOTH OFF for beginning position in incoming update? It would be nice. :very_drunk:

bazzar
July 9th, 2021, 13:52
Yes that should be OK. Not sure whether MSFS is the same though. Whether it affects loading a flight,I have yet to establish.:engel016:

modelr
July 10th, 2021, 12:08
Thanks for this beauty, Baz. I've only taken it on one short hop around my local airport patch, so far. It was a real beauty, and well behaved. Looking forward to more time to really get some more stick (yoke) time.

bazzar
July 10th, 2021, 13:48
You're welcome my friend. Glad you are enjoying the old girl. Update will be here soon, she's only going to get better from here on in.:engel016:

YoYo
July 11th, 2021, 22:35
FYI :very_drunk::


CESSNA 140 UPDATEWe are currently uploading a major update for the Cessna 140. ALL existing customers will download for free. New customers automatically get the upgrade as part of the package they purchase.

In response to owner feedback, we have removed the G1000 and replaced with a more compact GNS430 system.

The upgrade includes a float version. Please be advised that MSFS has yet to code water interactions and make proper floats available, so this one like all floatplanes so far is a workaround to allow you to fly from and land on water.

Here is the changelog:

1) Model reconfigured to give choice of SPATS, NO SPATS or BUSHWHEELS selectable directly in the sim without the need for separate models.
2) Floatplane Version added
3) G1000 replaced with more compact, user friendly, optional avionics suite comprising:
GNS 430 (GPS)
GTX 328 Transponder
S-Tec 55 Autopilot
4) Numerous texture improvements
5) Rain effect reversed to fall in the correct direction.
6) Missing rear left quarter cabin structure textures replaced in all liveries
7) Revised electrics code to allow for continuous alternator operation
https://static.xx.fbcdn.net/images/emoji.php/v9/t83/1/16/1f60e.png Revised engine code
9) Revised fuel-burn

We will advise when the upgrade is ready for download.

http://i.imgur.com/2rAvf4jh.jpg (https://imgur.com/2rAvf4j)

Just one thing: this tail wheel on float version looks strange a little but maybe its a wip still.

Thx for the update, especially this:

http://i.imgur.com/PwOczCsh.jpg (https://imgur.com/PwOczCs)

bazzar
July 11th, 2021, 22:42
The screenies were taken before the final build. There is no tailwheel in the final.:engel016:

YoYo
July 11th, 2021, 23:05
The screenies were taken before the final build. There is no tailwheel in the final.:engel016:

Great! :applause:

ksheadley
July 12th, 2021, 05:06
I am not seeing how to change between the wheeled models? Supposed to be selectable in sim? Thanks

bazzar
July 12th, 2021, 14:17
If you have the upgrade, you open the door (pilot) and there is a clickspot over the wheel.:engel016:

heywooood
July 12th, 2021, 15:19
there is no click spot over the port side wheel - v1.1
Also - rain is now entering the cabin through the top of the fuselage
Also - the radio is still too quiet and still has no volume adjustment knob
Also - the Starter switch/knob is no longer animated

Cannot find a rudder raise/lower lever or switch on the float equipped model
I'll post a video of what I'm seeing shortly - and there it is

https://youtu.be/05R19voOTKE

ksheadley
July 12th, 2021, 15:37
If you have the upgrade, you open the door (pilot) and there is a clickspot over the wheel.:engel016:


I have redownloaded the 1.1 update and still no clickspot above or on the pilot side wheel. Otherwise not sure what the disconnect is.

bazzar
July 12th, 2021, 17:13
Apologies everyone, we have the wrong model. HotFix is underway.:engel016:

BTW there will be no water rudder lever until the sim can handle seaplanes properly. Water rudders do not work in MSFS yet.

heywooood
July 12th, 2021, 19:28
no worries - will the rain falling through the cabin be fixed as well? I don't recall the original release having that 'feature'

bazzar
July 12th, 2021, 19:45
Yes it will be fixed in the upcoming HotFix. We are testing it now so just a few hours away.:engel016:

bazzar
July 12th, 2021, 22:45
HotFix V1.2 is now available and on its way up to vendor sites.

We inadvertently left out a few items from the recent Upgrade V1.1
Sorry everyone.

The issues fixed include:


1) Corrected thumbnail for Yellow/Brown livery for the float version.

2) Missing "Direct-to" button added to GNS430
3) A small round shadow removed from panel backer
4) Rain effect entering cabin fixed
5) Mixture lever animation reversed
6) VSI re-coded to give correct reading
7) Further modifications to electrical systems

8) Wheel-switcher re-installed for SPATS,NO-SPATS and BUSHWHEEL selection from the cockpit.
Thanks for your patience.:engel016:

ksheadley
July 13th, 2021, 09:00
HotFix V1.2 is now available and on its way up to vendor sites.

We inadvertently left out a few items from the recent Upgrade V1.1
Sorry everyone.

The issues fixed include:


1) Corrected thumbnail for Yellow/Brown livery for the float version.

2) Missing "Direct-to" button added to GNS430
3) A small round shadow removed from panel backer
4) Rain effect entering cabin fixed
5) Mixture lever animation reversed
6) VSI re-coded to give correct reading
7) Further modifications to electrical systems

8) Wheel-switcher re-installed for SPATS,NO-SPATS and BUSHWHEEL selection from the cockpit.
Thanks for your patience.:engel016:

Thanks Baz for the update.


83586
83587
little niggle with the nav and beacon though

bazzar
July 13th, 2021, 13:48
There is a wee problem with "trailing" nav and beacon lights in the C140 wheeled version. Please navigate to your float version airlplane folder and copy the "systems.cfg" file. Paste the copied file into your wheeled version airplane folder and allow overwrites. This will fix the position of the lights. Apologies but it looks like the data did not update in the C140 wheeled version in the latest output. Apologies.:engel016:

bazzar
July 13th, 2021, 14:37
For those experiencing power-loss, we have given her a little more oomph.

83592

Please drop this file into your 140 and 140-floats airplane folders and allow overwrites. Thanks. More upgrades will follow as we get more improvements on the sim, like water-rudders, water interaction etc.:engel016:

heywooood
July 13th, 2021, 17:06
Hi Bazzar -

Thank you for the v1.2 update, I have it installed and have changed the two .cfg files according to your posts above.
I have only flown the wheeled C140 as I wanted to see if the wheel variants could be changed via click spot - yes - thank you.
The prop spin animation seems fixed as well, working just fine with the 'uprated' engine.
Still no way to adjust the radio volume but that's relatively minor.
I do have a burned out tail light however. All nav lights, landing and taxi lights as well as the interior panel spot lights are working, but the light in the rudder is dark.
Is there a quick fix for that?

bazzar
July 13th, 2021, 17:17
I'll take a look but the taillight is on the same circuit as the Nav lights so it should function OK. No problem here. :engel016:

It's worth remembering that the sim doesn't render lights very well and you need to provide several different angled ones for a light to show properly. Are you sure it is not just the angle? We have provided 90,-90 and a 180 degree taillight.

heywooood
July 13th, 2021, 18:13
I'll take a look but the taillight is on the same circuit as the Nav lights so it should function OK. No problem here. :engel016:

It's worth remembering that the sim doesn't render lights very well and you need to provide several different angled ones for a light to show properly. Are you sure it is not just the angle? We have provided 90,-90 and a 180 degree taillight.

this was in the wheeled version but I had already swapped the .cfg file with the float model
to get the nav lights into position. Possible it was good on the wheeled version before I swapped them?
I swung the camera around the airplane 360deg and had no tail light.
I can post a video if needed - and here it is (still processing but clear enough to see the lights that work)
https://youtu.be/K_sKPlDjMqw

bazzar
July 13th, 2021, 21:00
We think we have found the issue. Working on it.:engel016:

LostPilot
July 14th, 2021, 16:34
I hope we see some modeling improvements to the panel around the gauges. Doesn't look so great compared to the rest of the interior unfortunately.

https://imgur.com/ShaVaB0 (https://imgur.com/ShaVaB0)

bazzar
July 14th, 2021, 16:55
We can take a look. Polys are at a premium level in this one. If you are referring to the geometric edges in the countersinks, that is.:engel016:

heywooood
July 14th, 2021, 19:17
I hope we see some modeling improvements to the panel around the gauges. Doesn't look so great compared to the rest of the interior unfortunately.

https://imgur.com/ShaVaB0 (https://imgur.com/ShaVaB0)

..are you being funny? The 3D modeling inside and out is in the top tier of what is currently available in MSFS to my eye..

DennyA
July 14th, 2021, 21:10
I hope we see some modeling improvements to the panel around the gauges. Doesn't look so great compared to the rest of the interior unfortunately.

https://imgur.com/ShaVaB0 (https://imgur.com/ShaVaB0)

Seriously? Good lord, people.

https://th.bing.com/th/id/R.a963b57c2789936bf67d9f7b3cd61466?rik=IiG6aQS0%2b 8TQ4Q&riu=http%3a%2f%2f3.bp.blogspot.com%2f-ZtCgRpktRhw%2fVMsCkMVz57I%2fAAAAAAAAFlE%2fMktG66yL F6s%2fs1600%2fC140_Panel1.JPG&ehk=qIbwEwBDt5nwqOkQrVmFTDEX1wVLcmZBa%2bDZ4SwNC5I% 3d&risl=&pid=ImgRaw

I am reminded of an old William Shatner SNL appearance...

heywooood
July 14th, 2021, 21:19
c'mon man - where's the pullout ashtray to go with that cigar lighter?!! I paid $2.50 for this product ! Robbers! Thieves!

LostPilot
July 15th, 2021, 09:58
Are you all seriously suggesting that the screenshot I posted looks good? It looks like shoddy shading or something. Either way, I have eyeballs. I'm not saying it's a dealbreaker. I bought the addon day one, I'm just pointing out an obvious spot where the model doesn't look as great as the rest of the model. Y'all are something else.:rolleyes:

LostPilot
July 15th, 2021, 09:59
We can take a look. Polys are at a premium level in this one. If you are referring to the geometric edges in the countersinks, that is.:engel016:

Yep that was what I was referring to, thanks Bazzar. Rest of the model is superb. This just stands out to me.

JAllen
July 15th, 2021, 10:07
I cannot get the AP to engage. I setup a flight plan and have a magenta line on GPS. Airborne and on course manually and NAV, HDG, nor ALT do anything. I see no AP switch either.
Manual is no help. Looking at S-Tec55 manual on line and the one modeled doesn't work like that.
Since nobody here is talking about it, I assume it's just me not knowing something that everybody else does.

LostPilot
July 15th, 2021, 10:22
What's odd is the same area doesn't seem to have the visual problem in P3D. I'm sure the model hasn't changed so it could very well be a different angle making the difference but I'm wondering if it's a difference between the P3D and MSFS lighting/shading.

https://imgur.com/a/L36upBd

bazzar
July 15th, 2021, 14:12
No, the model is substantially different. It has to be. There is a new update going up with some further work in this area. Hopefully it should show an improvement for you.:engel016:

LostPilot
July 15th, 2021, 18:30
No, the model is substantially different. It has to be. There is a new update going up with some further work in this area. Hopefully it should show an improvement for you.:engel016:

Ah, good to know, and thank you! This is definitely minor compared to some of the systems issues you all have been working on so I appreciate it getting any attention.

bazzar
July 15th, 2021, 18:41
There is now a new upgrade available, V1.2.1

Several items including:

Electrics fixed
Tail light fixed
Panel Modeling adjusted
Engine power adjusted for better climb

Thanks to everybody who provided reports.:engel016:

YoYo
July 15th, 2021, 22:57
On Flightsim to is a mod for sound from interior, I didnt test it yet, here is a link:


Tired of the super loud, interior engine/propellor sound of the Cessna 140? This mod might be for you...

https://flightsim.to/file/17507/cessna-140-lower-interior-engine-noise .

heywooood
July 16th, 2021, 12:12
On Flightsim to is a mod for sound from interior, I didnt test it yet, here is a link:



https://flightsim.to/file/17507/cessna-140-lower-interior-engine-noise .

interesting - I just turn off my subwoofer / bass boost while flying it and all is well - it doesn't help with the radio volume but if someone has a fix for that I'm 'all ears'...

LostPilot
July 17th, 2021, 13:12
The shading looks much improved on the panel now, but there are now some even stranger artifacts (highlighted in red) https://imgur.com/nmVkpgg

heywooood
July 17th, 2021, 16:44
I have also noticed the problem shown above WRT to the lower edge of the aluminum center gauge section - large black gaps along the bottom.

Also - V1.2.1 still needs a tail light bulb..

bazzar
July 17th, 2021, 21:00
I'll check it all out again. I'n beginning to think this one's jinxed...:engel016:

CG_1976
July 17th, 2021, 21:21
I'll check it all out again. I'n beginning to think this one's jinxed...:engel016:

Update with a Gremlin Eh, lolol. Now that is my kinda of Payware AC and I get an aircraft with character and attitude.

heywooood
July 17th, 2021, 21:48
I'll check it all out again. I'n beginning to think this one's jinxed...:engel016:
WRT the panel issue, looks like it is different from livery to livery.
in the Yellow/White the panel looks fine - but in the Green/White the panel looks rough along that line.
At least this is the case in the wheeled version - I haven’t used the float planes since v1.2.1

bazzar
July 18th, 2021, 14:06
We've remodeled that panel and it now has its own standalone material (shared) so there is about to be a new upload once tested. Thinking of calling it Jinx.V.1:engel016:

bazzar
July 18th, 2021, 14:28
Here's a couple of screenies showing the revised base panel Click for bigger.:engel016:

83635
83636

heywooood
July 19th, 2021, 14:39
That looks beautiful !
the styling of these mid century aircraft is pretty f’n cool

SpaceHippy1975
July 20th, 2021, 04:21
Hi,

Does anyone know when Orbx is supposed to be pushing out the v1.2.1 update? I've checked Orbx central everyday since it was announced last Friday but it hasn't been updated (still v1.2.0)

I uninstalled & reinstalled in case that was the issue but still on v1.2.0

Cheers,

Keith.

bazzar
July 20th, 2021, 04:27
There's a new update available for the Cessna.

All vendors have been advised including ORBX.

V1.3 includes:

Revised panel base modeling
Re-calibrated fuel gauges
Re-calibrated Kohlsman indicator
Revised electrical circuits to maintain battery charge state
Control yokes now extend to 110 degrees either side.

There appears to be a strange anomaly in the sim code where if an aircraft is just kept at idle on the ground for a length of time, the battery will run down, even though the alternator is running. We have provided a workaround. We have tested the Cessna at idle for 20 minutes on the ramp and the battery stayed up.

Be sure to check your sim content area for the correct version, after download and install.:engel016:

heywooood
July 20th, 2021, 09:13
Thanks for making these corrections, Baz
I’m hoping to have time later today for installing and testing the 140 v1.3

Tom Clayton
July 20th, 2021, 15:53
ORBX now has 1.3:

heywooood
July 20th, 2021, 17:34
panel has been fixed, voltmeter seems to be working, and there is a tail light - so far so good.

might need an oil can to take care of that squeaky trim wheel...lol

UPDATE : looks like the master battery switch is no longer animated (when starting from the runway)
This was in the float plane version - spawning on a water runway, with the aircraft ready to fly. I have not tested it from the ramp cold n dark yet.

You can see it at the end of this video when I try to switch it off - it appears to function properly but doesn't move - just skip to the end if you like
https://youtu.be/hk7k3MgDN4A

=Yes the water handling of this airplane is a bit rougher than the other float plane mods, but with SU5 coming soon I'm sure it is the best decision for AH to correct it afterward...

SpaceHippy1975
July 21st, 2021, 01:13
I can confirm I now have the latest version downloaded from Orbx!

Will give it a fly later.

Keith.

Tom Clayton
July 21st, 2021, 15:10
Since it's just past two weeks, this is coming unstuck. I probably don't need to bump it, but I am anyway...

YoYo
July 29th, 2021, 13:31
Do you work maybe about updated Float version (for MSFS SU5 standard)? Floatplanes work nice after this update and perhaps the model needs update too. I dont know its now SDK part or not. TY.

bazzar
July 29th, 2021, 13:57
we are preparing an upgrade for the C140, including float behaviour. Unfortunately, no new SDK was packaged with the upgrade so we can only go on what we find. However it looks like they are using contact points for effects and floats so it should be easy enough. Not impressed with the "sheet" wake effect but it is what it is.:engel016:

YoYo
July 30th, 2021, 12:14
Good info, thx!